A lot of little clarifications this time, but some very nice ones on:
Mon Mothma – giving you an alternative way to spend Evade tokens, instead of a cumulative effect.
X17 Turbolasers – erring in favor of offense compared to the Advanced Projectors options. Because let’s face it Mon Cals with AP are going to be a problem!
Overlaping Squadrons – clarifications to get rid of opposing player shenanigans – getting free movement was getting a little silly for something can can only move about 6″ on average a turn.
Keep in mind too that FFG has an “unofficial” Armada FAQ on their forums as well, helps track rules issues between FAQ releases.
About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.
Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of LostSouls.
With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.
While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.