Here’s a look at how to play the new Seraphon for 4th Edition Age of Sigmar as we run down the latest rules and updates.
Long before the Mortal Realms were even a twinkle in the universe’s eye, a god-like race known as the Old Ones cooked up an insanely complex plan to reshape reality. To make sure this Great Plan went off without a hitch, they created the Seraphon, a race of cold-blooded, reptilian warriors led by mighty amphibian spellcasters called the Slann.
Age of Sigmar 4e Seraphon Review: Army Guide & Rules
Seraphon Rules Summary:
- The Seraphon are a god-like race created by the Old Ones to carry out a Great Plan to reshape reality.
- These Lizardmen are all about sticking to The Great Plan and have unique abilities based on celestial patterns, such as Itzl the Tamer and Tepok the Seer.
- They have four battle formations, including the Sunclaw Starhost and others, that use their war-beasts, teleportation, and nimble skink hosts.
- The Slann Starmasters are powerful magical beings with access to two Spell Lores: one focusing on harnessing cosmic power and the other channeling sun god Chotek’s healing power.
- Other key units include the Saurus Oldblood on Carnosaur, Terradon Riders, and the Engine of the Gods, which can summon falcons and meteors or even change the past and future.
AoS 4th Edition Seraphon Rules
Here is the latest on the Seraphon rules for the 4th Edition Age of Sigmar from Warhammer Community. The Seraphon’s story kicks off in the World-that-Was, where ancient temples and advanced tech built by the Old Ones lay dormant while the slann patiently followed their masters’ blueprints. When Chaos finally wrecked everything, these temples sprang to life, soaring into the skies with their precious cargo of mage-priests.
For ages, these temple-ships hung out in the cosmos until the swirling energies of the universe birthed the Mortal Realms. When the moment was right, the slann emerged from their cosmic hideouts, spawning pools bubbling with fresh Seraphon soldiers, all geared up for the next phase of the Great Plan.
Seraphon Faction Pack, Warscrolls, and Battletome Rules
- These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
- Start a new army or expand an existing collection, and save money compared to buying the kits individually
- A selection of key Seraphon units, including a hero riding a Carnosaur
- Games Workshop - Warhammer - Age of Sigmar - Vanguard: Seraphon
Last update on 2024-11-30 / Affiliate links / Images from Amazon Product Advertising API
Download this, and you’ll be controlling the battlefield with the wisdom of the ages and the might of a T-Rex.
- Buy the new AoS 4th Edition Faction Pack Here
- Buy the New Spearhead Box Set Here
- See what kind of cash each Spearhead box will save you here!
- All the New 4th Edition AoS Rules Downloads
Download The Seraphon Faction Pack Rules
Seraphon Battle Traits
The Seraphon are all about sticking to The Great Plan laid out by their ancient, mysterious masters. They gaze up at the stars to divine a guiding Asterism for the upcoming battle. For instance, Itzl the Tamer blesses their ferocious mounts with extra crit hits, while Tepok the Seer supercharges their spellcasters with cosmic energy.
But wait, there’s more! At the start of the third battle round, if the Seraphon have been furthering the Great Plan, they can unlock a second celestial ability. Each of these starry patterns has its own unique requirement. For example, Quetzl the Preserver can be invoked if the Seraphon have chased enemies out of their territory, while the battle-thirsty Sotek the Deliverer shines bright only if the Seraphon manage to engage or take down the enemy general.
Battle Formations
There are plenty of ways to bring the Great Plan to life in battle, and the Seraphon have four awesome battle formations to show for it. First up, the Sunclaw Starhost wields celestite weapons crackling with the Vengeance of Azyr.
Other formations make the most of the Seraphon’s unstoppable war-beasts, harness celestial energies to teleport key units around the battlefield, or leverage the natural agility of the nimble skink hosts to keep enemies on their toes.
Arcana & Incantations
Slann Starmasters are the top-tier magical powerhouses, outshining even the mighty Lords of Change that follow Tzeentch. With the immortal Lord Kroak backing them up, they’ve got access to not one but two Spell Lores. The first is all about harnessing cosmic power.
With spells like Mystical Unforging, they can literally make enemies’ weapons vanish right out of their hands. Then there’s the Lore of Primal Jungles, which channels the sun god Chotek’s healing power, causes massive earthquakes, and boosts the Seraphon’s celestite-infused weapons.
4th Edition AoS Rules: Seraphon Warscrolls
Slann Starmaster
Each Slann Starmaster is an arcane force to be reckoned with, capable of tearing the heavens asunder with just a wave of their webbed hands.
Gliding into battle on their fancy palanquins, these Masters of Order tap into the firmament’s arcane energies to supercharge their spellcasting while snuffing out enemy magic and manifestations across the battlefield.
These mystical maestros can pick a Skink Wizard to become an Arcane Vassal, channeling their formidable spells through this nimble proxy. Plus, once per turn, they can summon Celestial Reinforcements to make sure the Great Plan stays on track.
Saurus Oldblood on Carnosaur
Brawny veterans like the Saurus Oldblood on Carnosaur are backing up this magical muscle. Bigger and tougher than their kin, these seasoned warriors have survived countless battles, charging into the fray atop their fearsome carnosaurs.
These apex predators go into a Blood Frenzy when they smell wounded monsters, asserting their dominance with the strike-first keyword.
Terradon Riders
The brute strength of the saurus is perfectly complemented by the nimble skinks, who have a knack for teaming up with other quick-witted reptiles. Take the Terradon Riders, for instance.
Engine of the Gods
The Seraphon love to bring out the big guns, or in this case, the big reptiles. Enter the mighty Stegadons, towering beasts decked out with howdahs and ridden by quick-witted skinks. These bad boys can be outfitted with the Engine of the Gods, an arcane relic that delivers reality-warping effects straight to the battlefield.
Cosmic Engine is like having a cheat code for the laws of the universe. It can unleash a Healing Light to patch up wounds, summon fallen warriors with Starlight Summons, or even slow down time so your allies can STRIKE-FIRST.
Seraphon Spearhead
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- These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
- Start a new army or expand an existing collection, and save money compared to buying the kits individually
- A selection of key Seraphon units, including a hero riding a Carnosaur
- Games Workshop - Warhammer - Age of Sigmar - Vanguard: Seraphon
Last update on 2024-11-30 / Affiliate links / Images from Amazon Product Advertising API
The Great Plan isn’t always about going full-on war mode; sometimes, it calls for a more precise touch. Enter the Starscale Warhost Spearhead, the Seraphon’s elite strike team.
“Spearhead” is a standalone game that’s just right for diving into epic battles in Age of Sigmar. It’s small enough to fit on a kitchen or coffee table, and you only need one Spearhead box to get the games going for the 4th Edition.
The best part? You can snag free downloads with different rules, warscrolls, and objectives.
In conclusion, the Seraphon bring a fluid and reactive playstyle to the 4th Edition Age of Sigmar, which is all part of the great plan.
Thanks to Asterisms, Seraphon players can fine-tune their army on the fly, dealing with specific threats from their opponents or boosting their own already impressive abilities. With a huge variety of Seraphon units, you can build almost any kind of army you can dream up.
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What do you think about all the new AoS Seraphon 4th Edition rules?