This week’s Games Workshop pre-orders are in and ready to be added to your collection. Checkout the new release lineup with descriptions and prices.
General’s Handbook 2017 – Warlord Edition: $75
This edition of the General’s Handbook comes with a host of extra content:
25 exclusive battleplan cards, featuring the new battleplans from the book;
27 reference cards, covering Coalition of Death, Triumph & Treachery and the new Matched Play Triumphs;
A sheet of tokens covering terrain markers, wound markers, terrain effects, magic statuses and battleshock;
2 victory point trackers;
2 summoning rulers;
A pad of 50 blank rosters for Matched Play games.Revised and updated with new ways to play and gaming tweaks based on feedback from the Warhammer community, this is the best way to get bang-up-to-date with Warhammer Age of Sigmar, however you like to play.
An essential toolkit of rules that you and your gaming group can use in any way you like, the General’s Handbook 2017 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iteration of the General’s Handbook – in a 158-page softback book.
The Rules
Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.
Open Play
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features different play styles for use with Open Play – Coalition of Death, which allows multiple players to forge alliances with an optional Game Master to watch over the ensuing carnage; Fog of War and Divine Intervention rules; and Triumph & Treachery, an every man for himself melee of 3 or more players with bribes, treacherous acts and secret objectives adding spice to your games. There are 6 different battleplans for each of these.
Narrative Play
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them.
This section of the book contains Time of War rules for playing Narrative battles in each of the Mortal Realms, with wildly differing play styles appropriate to their environments, with 6 battleplans. It also includes Siege Warfare – detailed rules for battles in which one player must assault the other’s stronghold, which introduces the Siege Phase. In this, the attacker can smash against the stronghold, tunnel beneath it or simply starve out their foe, who can gather supplies and counter-attack in turn; 2 battleplans for this are included.
Matched Play
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.
Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of gameplay an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.
Also included:
An exhaustive list of Allegiance Abilities for Order, Chaos, Death and Destruction armies, along with a further 15 Allegiances – Fyreslayers, Seraphon, Darkling Covens, Wanderers, Slaanesh, Skaven Pestilens, Skaven Skryre, Slaves To Darkness, Brayherd, Flesh-Eater Courts, Nighthaunt, Soulblight, Ironjawz, Free Peoples and Dispossessed. With this book’s updated rules, it’s now possible to take 400 points of an Allied army without affecting your main force’s Allegiance Abilities – themed armies based on your collection are possible!
Pitched Battle profiles for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing, updated following feedback from the Warhammer community – these are designed to overwrite any published prior to August 2017.
Warhammer Age of Sigmar: General’s Handbook 2017: $35
Revised and updated with new ways to play and gaming tweaks based on feedback from the Warhammer community, this is the best way to get bang-up-to-date with Warhammer Age of Sigmar, however you like to play.
An essential toolkit of rules that you and your gaming group can use in any way you like, the General’s Handbook 2017 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iteration of the General’s Handbook – in a 158-page softback book.
The Rules
Each of these gives you, the player, massive flexibility and choice in the way games are played – they’re designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.
Open Play
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features different play styles for use with Open Play – Coalition of Death, which allows multiple players to forge alliances with an optional Game Master to watch over the ensuing carnage; Fog of War and Divine Intervention rules; and Triumph & Treachery, an every man for himself melee of 3 or more players with bribes, treacherous acts and secret objectives adding spice to your games. There are 6 different battleplans for each of these.
Narrative Play
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them.
This section of the book contains Time of War rules for playing Narrative battles in each of the Mortal Realms, with wildly differing play styles appropriate to their environments, with 6 battleplans. It also includes Siege Warfare – detailed rules for battles in which one player must assault the other’s stronghold, which introduces the Siege Phase. In this, the attacker can smash against the stronghold, tunnel beneath it or simply starve out their foe, who can gather supplies and counter-attack in turn; 2 battleplans for this are included.
Matched Play
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.
Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of gameplay an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.
Also included:
An exhaustive list of Allegiance Abilities for Order, Chaos, Death and Destruction armies, along with a further 15 Allegiances – Fyreslayers, Seraphon, Darkling Covens, Wanderers, Slaanesh, Skaven Pestilens, Skaven Skryre, Slaves To Darkness, Brayherd, Flesh-Eater Courts, Nighthaunt, Soulblight, Ironjawz, Free Peoples and Dispossessed. With this book’s updated rules, it’s now possible to take 400 points of an Allied army without affecting your main force’s Allegiance Abilities – themed armies based on your collection are possible!
Pitched Battle profiles for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing, updated following feedback from the Warhammer community – these are designed to overwrite any published prior to August 2017.
Collegiate Arcane Mystic Battle Wizards: $40
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, more specific Allegiances that can be chosen instead, allowing the use of powerful battle traits, command traits and magical items. With the updated rules for Matched Play in the General’s Handbook 2017, you can now take up to 400 points of allies without changing your army’s Allegiance, meaning flexibility – create more themed armies using diverse units from your collection. That’s where these boxes come in.
This boxed set has been designed to allow the player to field Battlemage models without affecting their army’s Allegiance, with 4 models hand-picked to add to your army. In the box:
– 4 plastic Collegiate Arcane Battle Wizards, Battlemages with flowing robes and staffs, who feature a variety of modelling options allowing you to demonstrate mastery over the various Lores of Magic.
The box includes 4 Citadel 25 mm Round bases
Slaves to Darkness Harbingers of Ruin: $80
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, more specific Allegiances that can be chosen instead, allowing the use of powerful battle traits, command traits and magical items.
With the updated rules for Matched Play in the General’s Handbook 2017, you can now take up to 400 points of allies without changing your army’s Allegiance, meaning flexibility – create more themed armies using diverse units from your collection. That’s where these boxes come in.
This boxed set has been designed to allow the player to field some Slaves To Darkness models without affecting their Allegiance, with 7 models hand-picked to add to your army. In the box:
– 2 plastic Slaves To Darkness Chaos Chariots, each featuring a pair of sinister war steeds and a pair of charioteers armed with chaos greatblade, chaos war-flail or lashing whip (these can optionally be assembled as Gorebeast Chariots);
– 5 plastic Slaves To Darkness Chaos Knights, who can be armed with chaos glaives and ensorcelled weapons.
This box includes 2 Citadel 120x92mm Oval bases and 5 Citadel 75x42mm Oval bases.
Aleguzzler Gargants Colossal Crushers: $75
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, more specific Allegiances that can be chosen instead, allowing the use of powerful battle traits, command traits and magical items.
With the updated rules for Matched Play in the General’s Handbook 2017, you can now take up to 400 points of allies without changing your army’s Allegiance, meaning flexibility – create more themed armies using diverse units from your collection. That’s where these boxes come in.
This boxed set has been designed to allow the player to field some Aleguzzler Gargants models without affecting their army’s Allegiance, with 11 models hand-picked to add to your army. In the box:
– 2 Aleguzzler Gargants, which can be optionally assembled as Chaos Giants, each supplied with 4 variant heads, 3 variant weapons and 3 sets of variant feet.
The box includes 2 Citadel 90x52mm Oval bases
Deathrattle Barrow Lords: $65
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, more specific Allegiances that can be chosen instead, allowing the use of powerful battle traits, command traits and magical items.
With the updated rules for Matched Play in the General’s Handbook 2017, you can now take up to 400 points of allies without changing your army’s Allegiance, meaning flexibility – create more themed armies using diverse units from your collection. That’s where these boxes come in.
This boxed set has been designed to allow the player to field a themed selection of Deathrattle models without affecting their army’s Allegiance, with 16 models hand-picked to add to your army. In the box:
– 5 Black Knights, which can be optionally assembled as Hexwraiths;
– 10 Graveguard, including options for a Seneshal, standard bearer and hornblower;
– 1 Wight King, who comes armed with a baleful tomb blade.The box includes 5 Citadel 60x35mm Oval bases, 10 Citadel 25mm Round bases and 1 Citadel 32mm Round base.
Tris’ Order Allies: Stormcast Eternals: $110
In the updated General’s Handbook 2017, Warhammer Age of Sigmar players have the option to add 400 points of Allies in Matched Play games – these don’t affect your army’s Allegiance Abilities, and allow you to put together a themed army without worrying about losing out on the advantages Allegiance Abilities confer.
Tris from the Web team has put together this bundle of Stormcast Eternals to ally with your Order army – they feature a great deal of firepower, perfect for taking down armoured monsters and machines. You’ll receive:
– 1 Knight-Azyros – carrying a glorious celestial beacon, this model features a starblade, dagger, lantern, helm and shoulder pads unique to the Azyros. Supplied with a Citadel 40mm Round base.
– 2 sets of 3 Vanguard-Raptors – 1 set can be assembled with longstrike crossbows, the other with hurricane crossbows. Both sets come with 3 Aetherwings, 6 in total! Supplied with 6 Citadel 40mm Round bases (for the Vanguard-Raptors), and 6 Citadel 32mm Round bases (for the Aetherwings)
John’s Order Allies: Sylvaneth: $97
In the updated General’s Handbook 2017, Warhammer Age of Sigmar players have the option to add 400 points of Allies in Matched Play games – these don’t affect your army’s Allegiance Abilities, and allow you to put together a themed army without worrying about losing out on the advantages Allegiance Abilities confer.
John from the Web team has put together this bundle of Sylvaneth for you to ally with your Order army – the Spite-Revenants in it are boosted by the presence of the already-powerful Drycha Hamadreth, making this a great bundle of miniatures to field as Allies. You’ll receive:
– Drycha Hamadreth – furious Regent of the Outcasts, armed with slashing talons and thorned slendervines, her body is the host for either a colony of Flitterfuries or a swarm of Squirmlings. She comes supplied with 12 spites and one Citadel 105x70mm Oval base.
– a set of Spite-Revenants – armed with cruel talons and fangs, this kit includes options for a Shadestalker, featuring a unique head and torso assembly. Supplied with five Citadel 32mm Round bases.
Jamie’s Destruction Allies: Moonclan Grots: $110
In the updated General’s Handbook 2017, Warhammer Age of Sigmar players have the option to add 400 points of Allies in Matched Play games – these don’t affect your army’s Allegiance Abilities, and allow you to put together a themed army without worrying about losing out on the advantages Allegiance Abilities confer.
Jamie from the Web team has put together this bundle of Moonclan Grots to ally with your Destruction army – they’re designed to protect his main force, drawing attacks away. You’ll receive:
– 2 sets of Grots – 40 in total! – armed with pokin’ spears and moon shields, stabbas, slittas, barbed nets or moonclan bows, with options for 2 bosses, standard bearers and gong bashers.
– 2 sets of 3 Grot Fanatics – out of their faces on special fungus, they swing about massive ball and chain weapons in a whirlwind of shattering death.
Warherds Bloodfeast Gorgers: $75
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, more specific Allegiances that can be chosen instead, allowing the use of powerful battle traits, command traits and magical items.
With the updated rules for Matched Play in the General’s Handbook 2017, you can now take up to 400 points of allies without changing your army’s Allegiance, meaning flexibility – create more themed armies using diverse units from your collection. That’s where these boxes come in.
This boxed set has been designed to allow the player to field a themed collection of Warherds models without affecting their army’s Allegiance, with 2 models hand-picked to add to your army. In the box:
– 3 Bullgors, complete with 13 different weapons, 5 variant heads, 5 variant manes and 6 sets of horns;
– 1 Gorghon, an immense, ox-headed slaughterer, which can be optionally assembled as a sinister cyclopean Cygor.The box includes 1 Citadel 120x92mm Oval base and 3 Citadel 50mm Round bases.
Max’s Chaos Allies: Clan Skyre: $77
In the updated General’s Handbook 2017, Warhammer Age of Sigmar players have the option to add 400 points of Allies in Matched Play games – these don’t affect your army’s Allegiance Abilities, and allow you to put together a themed army without worrying about losing out on the advantages Allegiance Abilities confer.
Max from the Web team has put together this Clan Skrye bundle to ally with your Chaos army – chosen as they are to heap firepower upon firepower. You’ll receive:
– A Warp-Grinder Weapon Team, a single miniature featuring 2 Skaven wielding a huge drill;
– a set of 3 Stormfiends, armed with a choice of ratling cannon, grinderfists, doomflayer gauntlets, shock gauntlets, warpfire projectors or windlaunchers.
Ben’s Death Allies: Deathlords: $77
In the updated General’s Handbook 2017, Warhammer Age of Sigmar players have the option to add 400 points of Allies in Matched Play games – these don’t affect your army’s Allegiance Abilities, and allow you to put together a themed army without worrying about losing out on the advantages Allegiance Abilities confer.
Ben from the Web team has put together this bundle of Deathlords to ally with your Death army – they add speed and punch, with the Necromancer boosting the Morghast Harbingers’ abilities. You’ll receive:
– A set of Morghast Harbingers wielding spirit swords, who can also be assembled as Morghast Archai. Supplied with 2 Citadel 60mm Round bases;
– A Necromancer, a powerful spellcaster who comes supplied with a Citadel 25mm Round base.
Daughters of Khaine Blood Coven: $100
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, more specific Allegiances that can be chosen instead, allowing the use of powerful battle traits, command traits and magical items.
With the updated rules for Matched Play in the General’s Handbook 2017, you can now take up to 400 points of allies without changing your army’s Allegiance, meaning flexibility – create more themed armies using diverse units from your collection. That’s where these boxes come in.
This boxed set has been designed to allow the player to field a themed selection of Daughters of Khaine models without affecting their army’s Allegiance, with 11 models hand-picked to add to your army. In the box:
– 10 Witch Aelves, optionally built as Sisters of Slaughter – either option features a huge array of customisation with whips, bucklers and sacrificial knives;
– 1 Bloodwrack Shrine, with a Medusa which can be placed either on the shrine or modelled on foot with the extra included base, and can be optionally assembled as a Cauldron of Blood.The box includes 1 Citadel 120x92mm Oval base, 1 Citadel 40mm Round base and 12 Citadel 25mm Round bases.
Spiderfang Grotz Venom Clan: $65
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, more specific Allegiances that can be chosen instead, allowing the use of powerful battle traits, command traits and magical items.
With the updated rules for Matched Play in the General’s Handbook 2017, you can now take up to 400 points of allies without changing your army’s Allegiance, meaning flexibility – create more themed armies using diverse units from your collection. That’s where these boxes come in.
This boxed set has been designed to allow the player to field a themed collection of Spiderfang Grotz models without affecting their army’s Allegiance, with 11 models hand-picked to add to your army. In the box:
– 1 Arachnarok Spider, complete with an 8-Grot Spiderfang crew and Spiderfang Shaman;
– 10 Spiderfang Grot Spider Riders, with options for a Boss, icon bearer and bone drummer.The box includes 10 Citadel 60x35mm Oval bases and 1 Citadel 160mm Round base.
Barbed Venomgorse: $60
Covered in alien flora bright and beguiling, deathworlds are strange and sinister places few visit and fewer leave intact. Much of the pain, suffering and death can be attributed to the growth of barbed venomgorse, which snakes toward anything that lives, injecting debilitating neurotoxin with invariably fatal results.
This multi-part plastic kit contains the components necessary to assemble a set of Barbed Venomgorse – 3 individual plants. There are 3 trunks and 3 sets of flora, which go together to make the wild and strange-looking plants – there’s a lot of scope for variety, and no two Venomgorse need look the same.
The kit comes as 43 components, and is complete with rules for use in Warhammer 40,000
Nighthaunt Tormented Spirits: $55
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, more specific Allegiances that can be chosen instead, allowing the use of powerful battle traits, command traits and magical items.
With the updated rules for Matched Play in the General’s Handbook 2017, you can now take up to 400 points of allies without changing your army’s Allegiance, meaning flexibility – create more themed armies using diverse units from your collection. That’s where these boxes come in.
This boxed set has been designed to allow the player to field a themed selection of Nighthaunt models without affecting their army’s Allegiance, with 9 models hand-picked to add to your army. In the box:
– 3 Spirit Hosts;
– 1 Cairn Wraith, wielding a huge reaper scythe;
– 5 Hexwraiths, which be optionally assembled as Black Knights.The box includes 5 Citadel 60x35mm Oval bases, 3 Citadel 50mm Round bases and 1 Citadel 25mm Round base.
Eldritch Ruins: $40
Sinister, arcane structures that resonate with the powerful psychic energies of their long-passed creators, the Eldritch Ruins are pieces of ancient Aeldari architecture whose purpose may be long-forgotten – but their lethality is every bit as potent as the day they were hewn.
This multi-part plastic kit contains the components necessary to assemble 2 pieces of Eldritch Ruins, overgrown and deadly scenery pieces representative of fearful deathworlds. Covered in symbols and entwined with malevolent deathworld flora, they’ll give your gaming table an extra-arcane look – and they’ll add to your games, as they’re complete with rules for use in games of Warhammer 40,000.
The kit comes as 13 components.
Shardwrack Spines: $35
Shardwrack Spines are an indicator that the world you’re standing on is a deathworld – menacing, bizarre battle zones that only the strongest or the most foolhardy would dare fight on. They form impenetrable barriers that hamper movement, able to mortally wound anything that might come near – their strange shapes and sharp spines can pierce armour as if it wasn’t there.
This multi-part plastic kit contains the components necessary to assemble 5 individual Shardwrack Spines. 3 long bases and 2 short bases are included, with 12 spines that can be plugged into them in any combination you like, making a unique set of deathworld scenery – complete with rules for use in games of Warhammer 40,000.
The kit comes as 17 components.
Warhammer Age Of Sigmar: Open War Cards: $15
A simple, quick and fun way to set up games of Warhammer Age Of Sigmar, Open War cards take all the indecision and doubt away and let you get on with your gaming. A deck of 48 cards split into 5 types, they help you determine the deployment, objectives and special rules for Open Play games. Included:
– 12 x Deployment cards – 12 player deployments;
– 12 x Objectives cards – 12 objectives for winning the game;
– 12 x Twist cards – 12 special rules that can be used to add a special factor to the game, such as battle frenzies, lashing rain, and fighting in the dead of night;
– 6 x Ruse cards – 6 cards that can be used to glean an advantage, such as ambushing or digging in – used to counter an opponent’s larger army;
– 6 x Sudden Death cards – 6 cards that provide different ways to win if you are significantly outnumbered – if your enemy outnumbers you, you get a secret advantage to use as you wish!If you use every type of card, that’s over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.
Warscroll Cards: Ironjawz: $15
Huge, hulking brutes, much taller and broader than a man, the Ironjawz rumble across the mortal realms in search of a good scrap. To them, nothing is so pleasing as the sound of battle – blades on metal, screams of the dying, the clamour and rattle of absolute violence is music to their ears. The most fightsome of all orruks, the Ironjawz are rightly feared all across the realms as their numbers swell and their Waaagh! grows ever larger.
This pack of 8 large-format cards contains each of the unit Warscrolls from Battletome: Ironjawz, printed on individual cards for handy reference in your battles, along with a selection of double-sided card gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar.
Please note, you’ll need a copy of Battletome: Ironjawz to use the contents of this set.
Warscroll Cards: Sylvaneth: $15
The air sings with glorious life magic as the children of Alarielle surge into battle. The reborn goddess of war leads from the front as glorious Wyldwoods burst forth from the heaving ground, called into being by ancient spirits. Determined to protect the Realm of Life, mighty Wargroves advance, crushing enemies with the inexorable strength of nature. Outcasts and Free Spirits strike suddenly and without warning, slaughtering the foe mercilessly to cleanse the tainted land. The sylvaneth’s rebirth will be remembered as a harbinger of absolute vengeance.
This pack of 12 large-format cards contains each of the unit Warscrolls from Battletome: Sylvaneth, printed on individual cards for handy reference in your battles, along with a selection of double-sided card gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar.
Please note, you’ll need a copy of Battletome: Sylvaneth to use the contents of this set.
Warscroll Cards: Bonesplitterz: $15
Driven quite mad by the thrumming power of Gorkamorka, the Bonesplitterz hunt the great beasts of the mortal realms in order to slay them and absorb the spiritual might of their god, which they believe is bound within the creatures’ bones. Led into battle by crazed Wurrgog Prophets, these savage orruks are wildly unpredictable and difficult to best in combat – what they lack in organisation and tactics they make up for in toughness and sheer single-mindedness. The boys of the Bonesplitterz swarm over the enemies’ ranks, tearing into them and chewing out their hearts with anarchic abandon.
This pack of 10 large-format cards contains each of the unit Warscrolls from Battletome: Bonesplitterz, printed on individual cards for handy reference in your battles, along with a selection of double-sided card gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar.
Please note, you’ll need a copy of Battletome: Bonesplitterz to use the contents of this set.
Warscroll Cards: Beastclaw Raiders: $15
Harbingers of dark months and dead seasons, marauders who stalk through the frozen darkness, the ogor tribes of the Beastclaw Raiders are gargantuan creatures of strength and hunger. Unlike orruks or warriors of the Bloodbound they fight not for the thrill but for survival – battlefields are their hunting grounds, and when the foe lies cold and dead their bodies are harvested with a gluttonous fury, for it takes a truly staggering amount of meat to satisfy these massive, ravenous raiders. Constantly on the move, their nomadic way leaves behind naught but a wasteland of cracked ice and frozen bones – and their appetites drive them to every corner of every mortal realm.
This pack of 10 large-format cards contains each of the unit Warscrolls from Battletome: Beastclaw Raiders, printed on individual cards for handy reference in your battles, along with a selection of double-sided card gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar.
Please note, you’ll need a copy of Battletome: Beastclaw Raiders to use the contents of this set.
That concludes this week’s pre-order lineup! Be sure to head on over to Games Workshop and get your orders in today.