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Star Wars Armada – MC30c Scout Frigate Revealed

By Rob Baer | September 24th, 2015 | Categories: Star Wars Armada, Tabletop Gaming Products

If you love fast moving broadsides in your Star Wars Armada games, you can’t miss the new MC30 Scout frigate. Come see all the heat this new ship is packing, how you can gamble with some new crew options!

Via Fantasy Flight Games

The MC30c Scout Frigate

Because the two different models of MC30c frigate feature different attack dice, they encourage significantly varied tactics.

While both models share the same speed chart, the same upgrade bar, the same four hull points, the same eleven total shields divided between their hull zones, and the same total number of attack dice, the MC30c Scout Frigate pairs its black attack dice with red while the MC30c Torpedo Frigate substitutes the red for blue. Accordingly, the MC30c Scout Frigate suggests long-range, hit-and-run tactics that take maximum advantage of the ship’s red dice as well as its tremendous speed and versatility.

The fact that the MC30c frigate fires most effectively from its left and right hull zones plays right into one of the Rebellion’s better strategies. Rather than flying directly at enemy Star Destroyers, you can skirt the edges of the battlefield with your frigate, circling around your opponent’s ships, and with the MC30c Scout Frigate’s red attack dice, you’ll be able to exchange shots the entire time.

Your frigate’s ability to exchange long-range shots is further supported by its two evade tokens, and you can reinforce it by selecting Mon Mothma as your commander, allowing you to get the maximum utility from your evade tokens even if your enemy manages to trap you at medium range for a round. You can also bolster your attack and defense with several different, impactful upgrades.

  • You can increase the battery armament of your left and right hull zones by one red die each with Enhanced Armament .
  • Alternatively, for three fleet points fewer, you can outfit your MC30c Scout Frigate with Turbolaser Reroute Circuits . Though you won’t gain the extra attack dice, you’ll get more damage out of each die you roll.
  • The Foresight title allows you to cancel two dice with your evade token, instead of one, and it allows you to redirect damage to more than one adjacent hull zone, a fact that is particularly useful when you consider how often you’re likely to show the same broadside to your enemy.
  • If your MC30c frigate features Redundant Shields , you will be able, each round, to regenerate some of the shields you lost.

The MC30c Torpedo Frigate

While there are certainly times that your long-range tactics will play to your favor, there are also times you’ll want to race headlong into the thick of combat, firing critical volleys of fire to finish off a badly damaged Star Destroyer or seizing key objectives. At these times, you’ll be thankful for the MC30c Torpedo Frigate.

Of the two MC30c designs, it is the MC30c Torpedo Frigate that better embodies the ship’s paradoxical, sometimes maddening combination of powerful close-range attacks and fragile hull. This is because the MC30c Torpedo Frigate has no long-range attack dice and, therefore, forces you to explore the tactical possibilities afforded by a fleet built around flying a four-hull ship straight into your enemy’s guns.

Like the MC30c Scout Frigate, the MC30c Torpedo Frigate boasts a healthy supply of black attack dice in its battery armaments: three for its left and right hull zones, two for its front hull zone, and one for its rear hull zone. Unlike the Scout Frigate, however, the Torpedo Frigate pairs these volatile black dice with a complement of extremely accurate blue dice. This means that the Torpedo Frigate cannot attack from long range, but it also means that, at close range, it stands better odds of rolling accuracy results to negate your opponent’s brace tokens and force all its damage through to its target’s shields and hull.

 

If you’re a gambler, you might crew your frigate with Lando Calrissian . At just four fleet points, he doesn’t take up too much design space, and his ability could very well spare you the one or two points of damage that would prove the difference between exploding and living long enough to fire your guns and obliterate an enemy ship.

For those looking for more of a sure thing, the Admonition title allows you to discard your defense tokens in order to cancel your opponent’s attack dice. After all, your evade tokens aren’t generally worth too much once you get into close range. With the Admonition, they’re worth nothing less than a hull point—possibly even two hull points—each.

Perhaps the upgrade card from the MC30c Frigate Expansion Pack that deserves the most consideration as a component of any Rebel fleet headed into a truly desperate battle is the new commander card,  General Rieekan . No stranger to difficult and unpopular decisions, it was General Rieekan who ordered the evacuation of Echo Base during the Battle of Hoth, and he arrives to Armada as a commander fully aware that the Galactic Civil War is larger than any single battle or ship.

Rieekan’s difficult decision to evacuate Echo Base won many Rebel lives and kept the Rebellion in the war, despite its loss. Likewise, in Armada, General Rieekan may help you with your most difficult decisions, as you weigh your position against your opponent’s and consider the possible gains from one or more key sacrifices.

The Rebel Fleet Is Massing

Whether you field your MC30c frigate as a Scout Frigate or a Torpedo Frigate, you’ll find it a powerful addition to your Rebel fleet. In fact, you’ll find that the MC30c Frigate Expansion Pack, along with the Home One Expansion Pack, allows you to fly a Rebel fleet with enough muscle to stand even against a fleet of Imperial Star Destroyers.

 

Well I’m sold, this little ship looks like a solid investment for any rebel commander!

Novemember will be an expensive month for both fleets of Armada. What will you buy?

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.