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Star Wars Armada Wave II is HERE!

By Rob Baer | November 27th, 2015 | Categories: Star Wars Armada, Tabletop Gaming Products

armada star destryer

Get ready to intensify forward firepower as the new big ships and rogues are here. Come see the new preview for Wave II of Star Wars Armada!

Via FFG:

Attention, fleet admirals, it’s time to raise your shields and command your fleet into a new wave of strategic space battles!

The second wave of expansions for Star Wars™: Armada is now available at retailers throughout the United States and scheduled for European release on December 1st. Availability in other regions may vary.

The five expansions packs from Armada Wave II introduce the game’s first large-base ships, theImperial-class Star Destroyer and MC80 Mon Calamari star cruiser. These massive warships are bigger and more brutal than anything yet to enter the game, and they are bound to form the backbone and high command of many opposing fleets.

Meanwhile, a handful of new Rogue squadrons are likely to reshape your fighter battles with their ability to move and attack in the squadron phase, independent of the squadron command, and theRaider-class corvette and MC30c frigate arrive as versatile, small-base ships that give you more reason than ever to diversify your ships and tailor your fleet to your overall strategy.

Bigger and More Brutal Than Ever

Even as it expands your fleet-building options, Armada Wave II marks the introduction of yet another expansion –– the tournament standard for Armada Organized Play is growing to 400 fleet points.

Whether or not you use the Imperial-class Star Destroyer or MC80 star cruiser, these colossal capital ships are making their impact upon the battlefield, and at 400 fleet points, your Armada battles are bound to feel larger, more strategic, and more epic than ever. The game becomes truly galactic in scope, and your range of possible fleet designs increases accordingly.

At 400 fleet points, your Imperial fleet can easily consist of three Imperial-class Star Destroyers, or you could select one Imperial-class Star Destroyer to serve as your flagship and have it lead an assortment of other, smaller Star Destroyers or a deadly swarm of Raider-class corvettes, all of which could be escorted by a mighty wing of starfighters.

A sample Imperial fleet, featuring several Wave II ships and squadrons alongside some of those from Wave I.

Or if you’re a Rebel player, you could run the Home One alongside a fleet that consists of some of the most iconic ships and pilots in the game. With Wave II, the Rebels can now take advantage of most of the ships that featured during the Battle of Endor, and with its squadron value of three, your flagship MC80 Assault Cruiser can easily direct Luke Skywalker and a couple of B-wings into battle, while Han Solo and Dash Rendar can use their Rogue ability to engage and attack the enemy on their own time.

Like the Imperials, the Rebels gain tremendous fleet-building flexibility from the addition of Wave II to the pool of available ships and squadrons.

Altogether, the addition of the Wave II ships and the increased number of available fleet points means that, whether you’re an Imperial or Rebel player, you’ll find more flexibility in your range of potential Armada fleets, and you’ll be able to more precisely build to your strategy. Will you bank on the power and resilience of a few large ships? Will you buzz about your opponent with a swarm of small-base ships? Or will you balance your approach between ships of various sizes, accompanied by bomber wings and fighter screens?

Intensify Forward Firepower!

Intensify your forward firepower with the new ships and squadrons from Armada Wave II!

From the lethality of its large-base ships to the versatility of its new Rogue squadrons and nimble, small-base starships, Wave II launches Armada into the midst of a bolder, bigger, and better battlefield.

The fate of the galaxy is at stake. Pick up your Wave II ships today!

 

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.