The latest Necromunda releases are finally here from Games Workshop. Let’s check out the Orlocks, Gang War 2 supplement, and more!
This week’s releases from Games Workshop feature Necromunda and Shadespire expansions, dice, terrain, and a whole new supplement. For this review, our very own Rob Baer got his hands on the all-new Orlock Gang kit, Gang War II supplement, Badzone Delta terrain, cards, and dice. He has these releases on his paint bench to give the full breakdown of what your hobby dollars could be going towards.
For our complete review, be sure to scroll down!
This wave of Necromunda releases is quite the robust offering from Games Workshop. It is great to see that they are now in a position to bring out new content for Necromunda on a regular basis. This batch centers around House Orlock and the new Gang War 2 supplement which not only contains the backstory and rules for Orlock but the rules for the Badzone Delta-7 terrain kit as well. The dice are of the standard that you expect to see from previous GW dice and roll well. Lastly, the Orlock Gang card pack contains 26 extra cards that are ready to be added to your decks.
The Orlock Gang kit comes with 10 miniatures on two sprues and detailed 25mm bases. This kit is very modular and the assembly instructions reflect that with 5 sets of two different build options. The posing and movement are dynamic and the detail on these miniatures is just fantastic. Since this kit is highly modular, it would be a great idea to mix in some other bits and weapons from your Guardsmen for even more customization options. However, this a complaint to be had with this kit. The numbering on the sprues is chaotic with parts numbers mixed about everywhere.
Here is a comparison between a House Escher model and a freshly assembled House Orlock model. As you can see, the detail on both of these models is just great as is the scaling. The Orlock model assembled quickly and with little to no difficulty.
This is just a preview of the full review that Rob has put together for you. To see more of the Orlock kit, Gang War 2 supplement, and the Badzone Delta-7 terrain, check out his full review video below!
House Orlock Collection: $67.50
A bundle for the Orlock collector, this nets you a set of Orlock miniatures, their Tactics Cards and a set of dice to use in games of Necromunda: Underhive in one click. Included:
Orlock Gang
– 10 bodies – 2 each of 5 unique designs – each wearing mesh armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
– 20 heads – 2 each of 10 unique designs – featuring a variety of photo-google, chunky respirator masks and bandanas;
– 10 sets of shoulder pads, in 5 unique designs;
– Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servo-claws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges.Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
Orlock Gang Tactics Cards
Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included:
– 8 Orlock Tactics cards, which are for the exclusive use of the Orlock gang;
– 12 Gang Tactics cards, which can be used by any gang in Necromunda: Underhive;
– 6 blank Fighter cards – perfect for the Champions and Leaders in your gang deck, these have been stamped with the House Orlock crest.Orlock Gang Dice
This set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda:
– 3 D6, featuring the Orlock Gang’s crest on the 6;
– 2 Necromunda Ammo Dice, with ammo check marker;
– 2 x Necromunda Injury Dice, with results ranging from light injury, flesh wound and death.
Necromunda: Gang War 2: $30
Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.
The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).
Contained in the 48-page softback:
Gangs of House Orlock
This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on
This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils
In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.
Dramatis Personae
Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.
Also included:
– Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;
– Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;
– Reference: a summary of key tables players are most likely to need to refer to during play,
Underhive Badzone Delta-7: $35
This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight – and new rules, which can be found in the Gang War 2 supplement (including adaptations for Sector Mechanicus battles). 9 tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include:
– Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane;
– Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts;
– Archaeotech Device: a functional, mysterious device from centuries ago – press the button and see what happens;
– Furnace Floor: this gives off such violent heat that it can affect ranged attack;
– Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom;
– Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock;
– Sludge Farm: massive vats of ‘biological run-off’ which unwary gangers can fall into;
– Flooded Passage: injured gangers can find it hard to keep their head above the water;
– Sewage Channel: a dangerously fast-flowing stream of mycoprotein;
– Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot;
– Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult;
– Secure Vault: extremely tough and hard to get into;
– Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores;
– Waste Compactor: it’s possible to climb out of this compactor – assuming nobody switches it on…
– Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time.
Orlock Gang Dice:$12.50
Designed to match the Orlock Gang from Necromunda Underhive, this set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda:
– 3 D6, featuring the Orlock Gang’s crest on the 6;
– 2 Necromunda Ammo Dice, with ammo check marker;
– 2 x Necromunda Injury Dice, with results ranging from light injury, flesh wound and death;
– 1 Necromunda Scatter Dice.
These Necromunda releases are available now online and in local Games Workshop stores. Be sure to press play on our quick and dirty review video below for the full product breakdown.
For more on these releases, Necromunda: Underhive, and all things Warhammer 40k, visit Games Workshop!