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GW’s December New Releases: REVEALED

By Juan Lopez | November 26th, 2017 | Categories: Age of Sigmar, Warhammer 40k, Warhammer 40k Rumors

gw wallpaper warhammer store fronThis week’s Games Workshop pre-orders are in and ready to be added to your collection. Checkout the new release lineup with descriptions and prices.

Chapter Approved 2017: Warlord Edition: $75

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Available while stocks last, the Warlord Edition of Chapter Approved is complete and unabridged, and includes the following exclusive items:

A blank army roster pad containing 50 sheets, enabling you to record what’s in your army;
24 mission cards featuring missions from Chapter Approved, split as follows:
– 6 Planetstrike Missions;
– 6 Stronghold Assault Missions;
– 6 Eternal War Missions;
– 6 Maelstrom of War Missions;
47 stratagems from Chapter Approved, split as follows:
– 12 Planetstrike Stratagems;
– 12 Stronghold Assault Stratagems;
– 7 Battlezone: Industrial Worlds Stratagems;
– 16 Detachment Stratagems;

A token sheet featuring numbered Objective Markers and 2 9″ Deep Strike rulers; 2 game trackers that each enable you to keep track of both Command and Victory points in your games.

An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.

The Rules

Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.

Open Play

Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:

– Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence on the battle.
– Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.

Narrative Play

Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:

– Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
– Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
– Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
– Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.

Matched Play

For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:

– 6 Eternal War missions, providing challenges such as hidden mission goals and reserve forces storming in, turn after turn, creating havoc on a catastrophic scale;
– 6 Maelstrom of War missions, offering new permutations of the game and introducing fresh challenges – secret orders, strategic gambles and split-second opportunity feature here;
– 4 new Matched Play mission rules, including rules for targeting characters, using understrength units, clarification on the use of the Command Re-roll Stratagem who which unit types can claim objectives;
– Faction rules: additional rules including Stratagems, abilities, Warlord Traits and psychic powers for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlequins, Imperial Knights, Necrons, Orks, Space Wolves, T’au Empire, and Thousand Sons;
– A guide to creating your own objective markers, themed to your own army, with examples for Imperial, Chaos, Necrons, Tyranids, Drukhari, T’au Empire, and Orks.

Appendix

The Appendix features a collection of supplementary content which can be used in any games of Warhammer 40,000. Included:

– Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
– Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
– Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
– A guide to setting up and running Ladder campaigns;
– An explanation of Battle-forged armies, creating Detachments and Army Rosters;
– Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.

Chapter Approved 2017: $35

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An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.

The Rules

Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.

Open Play

Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:

– Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence over the battle.
– Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.

Narrative Play

Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:

– Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
– Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
– Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
– Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.

Matched Play

For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:

– 6 Eternal War missions, providing challenges such as hidden mission goals and reserve forces storming in, turn after turn, creating havoc on a catastrophic scale;
– 6 Maelstrom of War missions, offering new permutations of the game and introducing fresh challenges – secret orders, strategic gambles and split-second opportunity feature here;
– 4 new Matched Play mission rules, including rules for targeting characters, using understrength units, clarification on the use of the Command Re-roll Stratagem who which unit types can claim objectives;
– Faction rules: additional rules including Stratagems, abilities, Warlord Traits and psychic powers for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlequins, Imperial Knights, Necrons, Orks, Space Wolves, T’au Empire, and Thousand Sons;
– A guide to creating your own objective markers, themed to your own army, with examples for Imperial, Chaos, Necrons, Tyranids, Drukhari, T’au Empire, and Orks.

Appendix

The Appendix features a collection of supplementary content which can be used in any games of Warhammer 40,000. Included:

– Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
– Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
– Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
– A guide to setting up and running Ladder campaigns;
– An explanation of Battle-forged armies, creating Detachments and Army Rosters;
– Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.

Battleforce Astra Militarum Battlegroup: $170

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Made up of innumerable billions of soldiers from a million different worlds, the Astra Militarum is, by sheer weight of numbers, the greatest army the galaxy has ever known. For ten thousand years they have used their overwhelming numbers to crush the enemies of the Imperium and defend against the encroaching horrors of a cold universe that knows only war. They hold nothing less than the survival of humanity in their hands.

A fantastic way to begin the core of your own Astra Militarum army – or bolster one you already have – this is a great-value collection of miniatures with which to build your own battle group. Included are the following 31 plastic miniatures:

– A Leman Russ Battle Tank, which you can optionally build as an Eradicator, Exterminator or Vanquisher;
– A Chimera, featuring choice of a turret-mounted multi-laser, a turret-mounted heavy flamer, a turret-mounted heavy bolter, a hull-mounted heavy flamer, a hull-mounted heavy bolter, a hunter-killer missile and two different tank commanders;
– A Sentinel, which you can build as Scout or Armoured variants, armed with a choice of a multi-laser, a heavy flamer, an autocannon, a lascannon, a plasma cannon and a missile launcher;
– 3 Ogryns, which can be assembled as either Militarum Auxilla Bullgryns or Ogryns, with the option to build the special character Nork Deddog;
– A 5-man Cadian Command Squad, featuring choices of a sniper rifle, a heavy flamer, a plasma gun, a grenade launcher, a flamer, a meltagun, a powerfist, a chainsword, a power sword, a plasma pistol, a bolt pistol and a laspistol;
– 20 Cadian Shock Troops, featuring 20 lasguns, 4 chainswords, 4 laspistols, 4 grenade launchers, 4 flamers and 4 Vox-casters, along with options to build 2 Sergeants.

Included are the bases and transfer sheets necessary for the kits – 1 60mm Round base, 3 40mm Round bases and 25 25mm Round bases, along with 3 Cadian Transfer Sheets and 3 imperial Guard Transfer Sheets.

Battleforce Kharadron Overlords Sky-fleet: $170

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Far above the highest mountain peaks, a new power has arisen. In secrecy they have grown strong, developing new technology and weapons of war. Guided by their Code, the Kharadron Overlords have sent forth their sky-fleets, commanding to return with riches, or not at all…

A fantastic way to begin the core of your own Kharadron Overlords army – or bolster one you already have – this is a great-value collection of miniatures with which to build your very own Sky-fleet. Included are the following 16 plastic miniatures:

– An Arkanaut Admiral, armed with a skalfhammer and volley pistol, encased in ornate armour;
– An Arkanaut Frigate, featuring a heavy skycannon or skyhook as a front-facing main weapon, with aethershot carbines, grudgesettler bombs, skymines and detonation drills attached to the hull;
– A Grundstok Gunhauler, featuring a choice of sky cannon or drill cannon;
– A set of 3 Skywardens, with aethermatic volley gun, skyhook, drill cannon and grapnel launcher, along with options for a Custodian;
– A 10-model Arkanaut Company, each clutching a privateer pistol and Arkanaut cutters, with options for skypike, multi-barrelled aethermatic volley gun or light skyhook.

Included are the bases and stems necessary for the kits – 1 105x70mm Oval base, 1 120x92mm Oval base, 4 32mm Round bases, 10 25mm Round bases, 2 50mm Ball Socket Flying Stems and 3 25mm Groove Flying Stems, along with a Warscroll Battalion.

Battleforce Stormcast Eternals Vanguard Brotherhood: $170

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A vision of golden celestial light, a living embodiment of the God-King’s might, the Stormcast Eternals are messengers of vengeance armed with the might of stars. Once-mortal champions of Order forged by Sigmar into an astonishing fighting force, hurled down from the heavens to meet the forces of Chaos head-on, they wreak bloody revenge on the Dark Gods, the corruptors of the realms.

A fantastic way to begin the core of your own Stormcast Eternals army – or bolster one you already have – this is a great-value collection of miniatures with which to build your very own Vanguard Brotherhood. Included are the following 32 plastic miniatures:

– A Lord-Aquilor, mounted on a Gryph-charger and armed with a starbound blade, shock handaxe and heavy boltstorm pistol;
– 3 Vanguard-Palladors, mounted on Gryph-chargers and armed with boltstorm pistols and either shock handaxes or starstrike javelins;
– 3 Vanguard-Raptors with longstrike crossbows, who can be assembled with hurricane crossbows, and include 6 Aetherwings;
– 10 Vanguard-Hunters, with options for 2 Hunter-Primes;
– 12 Gryph-hounds, with options to assemble 4 Alphas.

Included are the bases and stems necessary for the kits – 3 32mm Round bases, 25 40mm Round bases, 1 90x52mm Oval base, 3 75x42mm Oval bases and 3 60x35mm Oval bases, along with a Warscroll Battalion.

Battleforce T’au Empire Rapid Insertion Force: $170

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Using speed, genius tactics and overwhelming firepower to spread their message of the Greater Good across the galaxy, the T’au Empire is a race known for incredibly advanced technology. Fuelled by the absolute conviction that their cause is just, they bring enlightenment to all at the barrel of a gun. Join, or die.

A fantastic way to begin the core of your own T’au Empire army – or bolster one you already have – this is a great-value collection of miniatures with which to build your own Rapid Insertion Force. Included are the following 22 plastic miniatures:

– An XV95 Ghostkeel Battlesuit, accompanied by 2 MV5 stealth drone field projectors;
– 6 XV25 Stealth Battlesuits, accompanied by 2 Markerlight drones;
– An XV8 Crisis Battlesuit Team, comprising 3 Battlesuits (1 of which can be assembled as the experimental XV8-02) and 6 drones;
– A Commander, who can be built piloting either the XV85 Enforcer Armour Crisis Battlesuit or the XV86 Coldstar Battlesuit variant, with an included drone.

Included are the bases, stems and transfer sheets necessary for the kits – 1 105x70mm Oval base, 1 60mm Round base, 2 25mm Round bases, 6 32mm Round bases, 3 50mm Round bases, 12 Small Flying bases, 1 Flying Stem, 10 Large Flying Stems and 12 Small Flying Stems, along with 4 T’au Transfer Sheets

Planetstrike & Stronghold Assault Terrain Collection: $390.50

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There are a ton of fortification and terrain rules in the Planetstrike and Stronghold Assault missions found in Chapter Approved – and with this bundle, you’ll be able to bring them all to life on your gaming table. Included are all the scenery sets you need to create massive, epic sieges in your games:

– An Aegis Defence Line: 4 double blast shield sections and 4 single blast shield sections that can be linked together any way you like – with an included quad-gun emplacement;
– An Imperial Bastion: a large, brutal structure complete with an Icarus-pattern lascannon;
– A Wall of Martyrs – Imperial Bunker: a fortified bunker with some impressively morbid details;
– A Sector Mechanicus Hive Shield: 2 void Shield Generators, a set of 2 Haemotrope Reactors and a set of Promethium Relay Pipes to connect them;
– A Skyshield Landing Pad, for loading and unloading of craft;
– A set of Battlefield Accessories, containing barricades, oil drums, ammo crates and tank traps.

Battleforce Tzeentch Arkanites Changecult: $170

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The Changer of Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate – these are just some of the names of Tzeentch. A brother god to Nurgle, Khorne and Slaanesh, and often an ally of the Horned Rat, he is the undisputed master of the arcane arts. His daemonic followers swarm over the battlefields in scintillating glory, searing the land with coruscating flames of change.

A fantastic way to begin the core of your own Tzeentch army – or bolster one you already have – this is a great-value collection of miniatures with which to build your own Arkanite Changecult. Included are the following 47 plastic miniatures:

– A Tzaangor Shaman, wielding a ritual dagger and staff of change atop his elaborate Disc of Tzeentch;
– A set of 3 Tzaangor Enlightened, armed with spears – these can be assembled riding Discs of Tzeentch or on foot;
– A set of 3 Tzaangor Skyfires, armed with greatbows, atop Discs of Tzeentch, with the option to build one as an Aviarch;
– A set of 20 Tzaangors, with a huge selection of weapons and customisation – savage blades, arcanite shields and sets of axe and pick, along with 48 (!) heads;
– A set of 20 Kairic Acolytes, each armed with a selection of a cursed blade, a pair of cursed blades or a cursed blade and arcanite shield.

Included are the bases necessary for the kits – 7 40mm Round bases and 40 32mm Round bases – along with a Warscroll Battalion.

Battleforce Blade of the Blood Queen: $170

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In the war-torn Mortal Realms, the unquiet dead are plentiful indeed. Some have the power to bind the slain to their will, from the most bestial corpse to the most kingly of spectres. Their revenant armies walk abroad in every realm, grave-cold blades hacking into warm flesh whenever their masters seek dominion over the living.

A fantastic way to begin the core of your own army – or bolster one you already have – this is a great-value collection of miniatures. Included are the following 34 plastic miniatures:

– A Neferata, Mortarch of Blood;
– 2 Morghast Archai, wielding spirit halberds;
– A Wight King;
– A set of 20 Skeleton Warriors;
– A set of 10 Grave Guard.

Included are the bases necessary for the kits – a 32mm Round Base, 30 x 25mm Round Bases, 2x 60mm Round Bases, and a 120mm Oval Base – along with a Warscroll Battalion.

Battleforce Genestealer Cults Insurrection: $170

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Vile chanting fills the air, marked by blood-chilling shrieks of alien beasts – the xenos creed shall rise! Thousands of cultist voices are raised in prayer to their Patriarch, a living god from beyond the stars. Shadows in the distance become a seething tide, a living wave of hybrid creatures that boils out from dank and slimy lairs. Sinister, charismatic leaders cast dominion over their enemies as well as their underlings. The Cult has long-prepared for this day of reckoning, and its swollen ranks will surely conquer the world.

A fantastic way to begin the core of your own Genestealer Cults army – or bolster one you already have – this is a great-value collection of miniatures with which to build your very own insurrection. Included are the following 32 plastic miniatures:

– A Goliath Rockgrinder, featuring a heavy stubber, mining laser, drilldozer blade, clearance incinerator and seismic cannon – this can instead be built as a Goliath Truck;
– A Broodcoven, a 5-model set including a Patriarch, Primus, Magus and 2 Genestealer Familiars;
– A set of 5 Acolyte Hybrids, which can optionally be assembled as Hybrid Metamorphs;
– A set of 10 Neophyte Hybrids, armed with autoguns, autopistols and blasting charges;
– An 11-model Neophyte Hybrid Squad – this is a 10-man Cadian Shock Troopers set along with a Heavy Weapons Team and a Genestealer Cults Upgrade Frame.

Included are the bases necessary for the kits –1 50mm Round base, 1 60mm Round base, 9 32mm Round bases and 22 25m Round bases.

Battleforce Orks Kult of Speed: $170

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Orks fall upon their foes like a shouting green avalanche – tooled up with crude, improvised weapons and crude, improvised tactics, they’re an anarchic, battle-crazed force who live for the thrill of the fight. Addicted to violence, speed and brutality, they are resilient, resourceful and incredibly numerous – ‘ERE WE GO!

A fantastic way to begin the core of your own Ork army – or bolster one you already have – this is a great-value collection of miniatures representing the Orks’ Kult of Speed philosophy: bigger, faster, fightier! Included are the following 22 plastic miniatures:

– A Battlewagon, armed with a kannon, zapp gun and featuring a host of optional components;
– A Trukk, featuring a big bolt-on shoota, boarding plank and reinforced ram;
– A Big Mek with Shokk Attack Gun – well, this is a Big Mek. And he’s got a Shokk Attack Gun;
– A Warbiker Mob, 3 Orks on ramshackle yet powerful bikes, with options for a Nob;
– 11 Boyz, with a plethora of weapons including sluggas, choppas, shootas, heavy weapons and stikk bombz;
– 5 Lootas, 4 lugging deffguns and 1 with a kustom mega-blasta;

Included are the bases necessary for the kits – a 40mm Round base, 3 70x25mm Round bases and 16 25mm Round bases.

Terminus Ultra: $89.25

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Chapter Approved contains some excellent hints and tips on converting Land Raider models, using bits from other kits to add weapons, change the look of the vehicle and create something unique to your collection. One of the examples, complete with a datasheet for use in Open Play games, is the Terminus Ultra – equipped with 2 lascannon and 3 twin lascannon, it’s particularly well-suited to delivering massive amounts of concentrated fire at heavily armoured foes!

In this bundle, you’ll find the parts you need to build the Terminus Ultra: a Land Raider, complete with all the parts and weapon options you’d expect, along with 2 extra sprues containing weapons from a Razorback and a Predator. Attach these weapons to your Land Raider, and you’ve got a Terminus Ultra ready to go.

Terminus Ultra Upgrade Pack: $15

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Upgrade your Land Raider to a Terminus Ultra, a frankly irresponsibly powerful tank variant capable of delivering incredible rates of firepower, with this pack of 2 plastic sprues. They contain an array of weapons ordinarily found on the Razorback and Predator variant: from the Predator, you’ll find 2 sponson assemblies, which can be built with either 2 lascannon or 2 heavy bolters, and from the Razorback you’ll find a cupola assembly which again can be used to upgrade your Land Raider with either 2 lascannon or 2 heavy bolters.

There are also some extras: stowed rope, an ammo crate and some fuel canisters.

Munitorum Varnish: $19.50

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Applying an overall protective coating of acrylic or polyurethane varnish serves two functions. The most obvious is to enable the models to be handled without excessively wearing or chipping the paint. The other reason is to give the model an overall consistent appearance – generally to remove any unwanted shininess from inks or gloss varnish.

This can contains 400ml of varnish. Munitorum Spray has a semi-matt or satin finish that is very much like the natural sheen of the paint itself.

White Dwarf December 2017: $9

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December’s White Dwarf is here and to help celebrate the season it comes complete with a gift – exclusive game cards for Blood Bowl, Shadespire and Warhammer Quest! It’s also a gaming special, packed with a whopping four Battle Reports, new rules for Genestealer Cults in Space Hulk, the first part of a series of new adventures for Warhammer Quest and much, much more – the perfect way to celebrate every aspect of the hobby this Christmas.

• Return to Hammerhal: New rules, a new quest and new game cards for Warhammer Quest!
• Golden Demon Classic: We show off the winning entries from no less than three categories
• The Battle for Erebor: A Middle-earth™ Battle Report
• The Everwinter Curse: Martyn and Jonathan duke it out in our Warhammer Age of Sigmar Battle Report.
• Raid on Khott’s Folly: This month’s Necromunda Battle Report takes things up high
• Assault on Urdek: Michael and Matt H do battle in a Warhammer 40,000 Planetstrike Battle Report
• Building your decks in Shadespire
• Corruption’s Heart: Genestealer Cults in Space Hulk!
• James Hewitt waxes lyrical on running a successful Blood Bowl league
• Illuminations: Paul Dainton’s cityscape from Seasons of War: Firestorm
• The Model Photograph: The ultimate guide to taking photos of your models
• Armies on Parade
• Blanchitsu
• Cegorach’s Revenge: Gavin Beardsmore’s Harlequin army
• Paint Splatter: Dark Angels and Blood Angels
• Readers’ Models
• In the Bunker

That’s it for this week’s new product roundup! Be sure to check back in with us Sunday for the full description and prices of these new products.

About the Author: Juan Lopez