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GW’s December New Releases: REVEALED

gw wallpaper warhammer store fronThis week’s Games Workshop pre-orders are in and ready to be added to your collection. Checkout the new release lineup with descriptions and prices.

Angelic Collection: $125

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Gather together some truly special products and show your love of the Blood Angels – this bundle collects together a Collector’s Edition Codex along with datacards and dice. Included:

Codex: Blood Angels Collector’s Edition

Available while stocks last, this Collector’s Edition of Codex: Blood Angels is complete and unabridged, and features a soft touch cover with new artwork on the front and back, black page edges, a black ribbon marker and the original Codex cover art on the first page.

A 144-page hardback book packed with background and rules, this contains:

– 77 datasheets, providing rules for every Blood Angels unit and miniature;
– Army abilities reflecting the Blood Angels’ methods of war on the tabletop;
– Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Sons of Sanguinius: rules for Battle-forged armies. including:
– 25 unique Stratagems;
– 6 unique Warlord Traits that any Blood Angels commander can use;
– Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels;
– Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword;
– 6 Tactical Objectives unique to the Blood Angels.

Blood Angels Dice

This is a set of 20 6-sided 16mm dice, in a variety of colours that represent the Blood Angels. Designed with square edges, with the pips perfectly flush with the surfaces, each features a skull in place of the 1 and a Blood Angels icon in the place of the 6:

– 12 x red dice with black icons, representing the main Blood Angels colour scheme;
– 4 x Black dice with red icons, representing the Death Company;
– 4 x Gold dice with black icons, representing the Sanguinary Guard.

Datacards: Blood Angels

– 7 psychic power cards – 6 from the Sanguinary Discipline found in Codex: Blood Angels, along with Smite;
– 28 Stratagems available to any Battle-forged Blood Angels army as found in Codex: Blood Angels, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 specific Objectives from Codex: Blood Angels.

This Weeks New Miniatures: $200

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Each of the week’s new miniatures releases can be bought in one click with this bundle – it’s a good week to collect Blood Angels. Included:

– Primaris Lieutenant Tolmeron;
– A set of 3 Primaris Aggressors, with included Blood Angels Primaris Upgrades frame;
– A set of 10 Primaris Hellblasters, with 2 included Blood Angels Primaris Upgrades frames;
– A set of 10 Primaris Intercessors, with 2 included Blood Angels Primaris Upgrades frames.

Blood Angels Gamers’ Collection: $85

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Calling all Sons of Sanguinius – this is a bundle of rules, datacards and dice that you need to get your Blood Angels miniatures fighting-fit on the gaming table. Included:

Codex: Blood Angels

A 144-page hardback book packed with background and rules, this contains:

– 77 datasheets, providing rules for every Blood Angels unit and miniature;
– Army abilities reflecting the Blood Angels’ methods of war on the tabletop;
– Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Sons of Sanguinius: rules for Battle-forged armies, including:
– 25 unique Stratagems;
– 6 unique Warlord Traits that any Blood Angels commander can use;
– Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels;
– Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword;
– 6 Tactical Objectives unique to the Blood Angels.

Blood Angels Dice

This is a set of 20 6-sided 16mm dice, in a variety of colours that represent the Blood Angels. Designed with square edges, with the pips perfectly flush with the surfaces, each features a skull in place of the 1 and a Blood Angels icon in the place of the 6:

– 12 x red dice with black icons, representing the main Blood Angels colour scheme;
– 4 x Black dice with red icons, representing the Death Company;
– 4 x Gold dice with black icons, representing the Sanguinary Guard.

Datacards: Blood Angels

– 7 psychic power cards – 6 from the Sanguinary Discipline found in Codex: Blood Angels, along with Smite;
– 28 Stratagems available to any Battle-forged Blood Angels army as found in Codex: Blood Angels, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 specific Objectives from Codex: Blood Angels.

Sons of Sanguinius – Battalion Detachment: $477.50

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Get your hands on a huge collection of Blood Angels – an army, no less – with this bundle. When they’re assembled and painted ready for battle, you’ll be able to use them as a Battalion Detachment in Matched Play games of Warhammer 40,000, enjoying an extra 3 Command Points to use as you see fit. Included:

– A Blood Angels Primaris Upgrade frame, featuring components emblazoned with Blood Angels iconography for your Primaris Space Marines;
– Primaris Lieutenant Tolmeron;
– A set of 3 Primaris Aggressors, with included Blood Angels Primaris Upgrades frame;
– A set of 10 Primaris Hellblasters, with 2 included Blood Angels Primaris Upgrades frames;
– A set of 10 Primaris Intercessors, with 2 included Blood Angels Primaris Upgrades frames;
– A set of 3 Primaris Inceptors;
– A Primaris Redemptor Dreadnought;
– A Primaris Chaplain;
– A 5-man Primaris Intercessor Combat Squad;
– A Primaris Repulsor.

Codex: Blood Angels Collector’s Edition: $80

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Available while stocks last, this Collector’s Edition of Codex: Blood Angels is complete and unabridged, and features a soft touch cover with new artwork on the front and back, black page edges, a black ribbon marker and the original Codex cover art on the first page.

Sons of the angel-winged Primarch Sanguinius, the Blood Angels are noble and magnificent, a proud Space Marine chapter with ten millennia of history. They are warrior heroes who descend into battle on flaming wings to stand between the Emperor’s servants and the heretical hordes that seek to destroy them. Yet beneath their heroic exterior lies a dark secret known as the Flaw, a gene-curse that has bedevilled them for millennia, ravaging their souls until they fight as much for a suitably heroic end as they do for victory in the Emperor’s name.

Codex: Blood Angels contains a wealth of background and rules – the definitive book for Blood Angels collectors. Within this 144-page hardback, you’ll find:

– The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks;
– Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings;
– Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters;
– A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present;
– Background and details on each character and unit available to a Blood Angels army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here:

– 77 datasheets, providing rules for every Blood Angels unit and miniature;
– Army abilities reflecting the Blood Angels’ methods of war on the tabletop;
– Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Sons of Sanguinius: rules for Battle-forged armies, including:
– 25 unique Stratagems;
– 6 unique Warlord Traits that any Blood Angels commander can use;
– Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels;
– Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword;
– 6 Tactical Objectives unique to the Blood Angels.

Codex: Blood Angels: $40

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Sons of the angel-winged Primarch Sanguinius, the Blood Angels are noble and magnificent, a proud Space Marine chapter with ten millennia of history. They are warrior heroes who descend into battle on flaming wings to stand between the Emperor’s servants and the heretical hordes that seek to destroy them. Yet beneath their heroic exterior lies a dark secret known as the Flaw, a gene-curse that has bedevilled them for millennia, ravaging their souls until they fight as much for a suitably heroic end as they do for victory in the Emperor’s name.

Codex: Blood Angels contains a wealth of background and rules – the definitive book for Blood Angels collectors. Within this 144-page hardback, you’ll find:

– The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks;
– Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings;
– Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters;
– A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present;
– Background and details on each character and unit available to a Blood Angels army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here:

– 77 datasheets, providing rules for every Blood Angels unit and miniature;
– Army abilities reflecting the Blood Angels’ methods of war on the tabletop;
– Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Sons of Sanguinius: rules for Battle-forged armies, including:
– 25 unique Stratagems;
– 6 unique Warlord Traits that any Blood Angels commander can use;
– Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels;
– Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword;
– 6 Tactical Objectives unique to the Blood Angels.

Blood Angels Primaris Hellblasters: $60

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Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. The Blood Angels have no shortage of Hellblaster Squads ready to advance into battle with guns blazing and – necessary – forfeit their lives in the name of victory.

This multi-part plastic kit contains the components necessary to assemble a set of 10 Blood Angels Primaris Hellblasters. The models can be assembled as either a 10-man squad, a squad of 9 Hellblasters with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The whole squad can be armed with a host of plasma weaponry – there are 10 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 4 incinerators which are being carried rather than aimed; you have the option to arm 4 Hellblasters with plasma pistols in the other hand.

The models can be upgraded to represent the Blood Angels with the 2 included 21-component upgrade frames. This is a selection of 18 shoulder pads, 6 heads, 4 arms with weapons (a Mk X bolt pistol and a chainsword), 12 reliquaries and 2 tilting plates, specifically designed to add Blood Angels iconography to the Primaris Space Marines.

This is a 292-component plastic kit (including upgrades), and is supplied with 10 Citadel 32mm Round bases and a Blood Angels Primaris Infantry Transfer Sheet.

Blood Angels Primaris Intercessors: $60

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A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads. Most Blood Angels strike forces now field squads of Intercessors alongside their Tactical Squads. Whether deployed as full-size 10-man squads or broken down to 5-man squads for versatility, they have proven an invaluable addition to the Blood Angels’ ranks.

This multi-part plastic kit contains the components necessary to assemble a set of 10 Blood Angels Primaris Intercessors. Wearing Mk X Tacticus armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 16 right-hand shoulder pads decorated with the iconography of the Intercessors – enough to cover each of the variant arms, including 2 with an open radio panel, 2 gesturing for their squad to halt, 2 holding combat knives and 2 firing bolt pistols. There are a total of 36 different heads available in this kit, covering helmeted and bare options.

The models can be assembled as either a 10-man squad, a squad of 9 Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. They can be upgraded to represent the Blood Angels with the 2 included 21-component upgrade frames. This is a selection of 18 shoulder pads, 6 heads, 4 arms with weapons (a Mk X bolt pistol and a chainsword), 12 reliquaries and 2 tilting plates, specifically designed to add Blood Angels iconography to the Primaris Space Marines.

This is a 308-component plastic kit (including upgrades), and is supplied with 10 Citadel 32mm Round bases and a Blood Angels Primaris Infantry Transfer Sheet.

Blood Angels Primaris Aggressors: $55

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Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, making them versatile troops; while they are often employed in specific circumstances or on certain terrain, Aggressor Squads are used as reserves to plug breaches in gun lines or to spearhead an advance. These resilient and devastating warriors fulfil a number of roles within the strike forces of the Blood Angels, from spearhead assaults and siege warfare to active defence and asset denial.

This multi-part plastic kit contains the components and upgrades necessary to assemble a 3-man Blood Angels Primaris Aggressor Squad. Extremely heavily armoured, their silhouette is wider and chunkier than most Primaris Space Marines, due in no small part to the choice of auto boltstorm gauntlets or flamestorm gauntlets. There are three sets of each, with every weapon featuring pipes or belts that are fed from the enormous backpack. One set of flamestorm gauntlets features retracted barrels, as in close combat fists speak louder than flames… Should you choose the boltstorm gauntlets, the Aggressors can also take a fragstorm grenade launcher.

You have the option of assembling 3 Aggressors or 2 Aggressors and a Sergeant; a host of options are available either way. There are 6 heads for the standard Aggressors, with respirators on the mask of those using flamestorm gauntlets, and 2 more specific heads for the Sergeant. The flamestorm-wielding Aggressors have their own shoulder pads, featuring larger blast shielding to protect them from the immense operating temperatures of their weapons. Also included are reliquaries and purity seals, with special examples for Sergeants featuring extra skulls.

The models can be upgraded to represent the Blood Angels with the included 21-component upgrade frame. This is a selection of 9 shoulder pads, 3 heads, 2 arms with weapons (a Mk X bolt pistol and a chainsword), 6 reliquaries and a tilting plate, specifically designed to add Blood Angels iconography to the Primaris Space Marines.

This is a 128-component plastic kit (including upgrades), and is supplied with 3 Citadel 40mm Round bases and a Blood Angels Primaris Infantry Transfer Sheet.

Blood Angels Primaris Lieutenant Tolmeron: $25

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Lieutenants act as the right hands of their Captains by providing flexibility and helping to direct their battle-brothers in engagements. Battle Companies are often split into 2 Demi-companies, each of which falls under the command of a Lieutenant who leads his brothers unflinchingly into battle. Blood Angels Lieutenants are expected to take command, should a superior officer fall to the Red Thirst, and assume the role of the Sword of Sanguinius – failure is the only unforgivable sin in this role, while victory excuses any amount of savagery.

This multi-part plastic kit contains the components necessary to assemble Lieutenant Tolmeron of the Blood Angels. Clad in Mk X ‘Tacticus’ power armour, Tolmeron comes with a power sword and bolt pistol – he can be modelled either holding the bolt pistol along with the power sword, or carrying the pistol in a belt-mounted holster. He’s covered in appropriate Blood Angels iconography, from the sculpted shoulder pads to the iron halo atop his backpack. You have the choice of modelling Tolmeron with either a Blood Angels helmet, or a bare head with a huge scar across the right eye.

Lieutenant Tolmeron comes as 15 components, and is supplied with a Citadel 40mm Round base.

Blood Angels Primaris Upgrades: $12.50

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This pack of plastic components can be used to upgrade a variety of Primaris Space Marines with iconography and details specific to the Blood Angels. 21 components in total are included:

– 5 Blood Angel Mk X power armour shoulder pads, which are used to upgrade Hellblasters and Intercessors;
– 2 Blood Angel Mk X Gravis armour shoulder pads, which are used to upgrade Aggressors;
– 1 Blood Angel Mk X power armour shoulder pad, for use with characters/Sergeants;
– 1 Blood Angel Mk X Gravis armour shoulder pad, for use with Aggressor characters/Sergeants;
– 2 Blood Angel bare heads;
– 1 Blood Angels-specific helmet;
– 1 right arm with Mk X bolt pistol;
– 1 left arm with chainsword;
– 6 reliquaries;
– 1 tilting plate.

Blood Angels Dice: $30

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This is a set of 20 6-sided 16mm dice, in a variety of colours that represent the Blood Angels. Designed with square edges, with the pips perfectly flush with the surfaces, each features a skull in place of the 1 and a Blood Angels icon in the place of the 6:

– 12 x red dice with black icons, representing the main Blood Angels colour scheme;
– 4 x Black dice with red icons, representing the Death Company;
– 4 x Gold dice with black icons, representing the Sanguinary Guard.

Datacards: Blood Angels: $15

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Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Blood Angels gamer. Included:

– 7 psychic power cards – 6 from the Interromancy discipline found in Codex: Blood Angels, along with Smite;
– 28 Stratagems available to any Battle-forged Blood Angels army as found in Codex: Blood Angels, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 specific Objectives from Codex: Blood Angels.

Elven Union Home-field Advantage: $110.50

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A great collection of Elven Union products sure to please any Blood Bowl coach, this is a bundle filled with goodies – including:

The Elfheim Eagles

This multi-part plastic kit contains the components needed to assemble The Elfheim Eagles, an Elven Union Blood Bowl team. The team consists of 6 Linemen (4 of which are actually Linewomen), 2 Blitzers, 2 Throwers and 2 Catchers along with 2 turn markers, 2 double-sided score coins and 6 balls. Supplied with 12 32mm Blood Bowl bases and an Elven Union transfer sheet.

Elven Union Dice

The perfect companion to your Elven Union Blood Bowl team, this set of handsome iridescent dice (seriously, catch the light with them – they’re strangely hypnotic), featuring an Elven Union team icon in place of the 6 includes:

3 Blood Bowl Block dice
2 6-sided dice
1 8-sided die
1 16-sided die

Blood Bowl Elven Union Pitch

A double-sided card Blood Bowl pitch, complete with matching dug-outs, this is the perfect place for your Elven Union teams to play. The dug-outs feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker.

The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for playing on a frozen pitch.

Team Card Pack – Elven Union

This is a pack of handy reference cards for an Elven Union Bowl team, along with blank cards allowing every coach to create their own players! Contained in the pack:

– Reference cards for Linemen, Throwers, Blitzers and Catchers;
– Reference cards for the following Star Players: Eldril Sidewinder, Lucien Swift, Valen Swift and Jordell Freshbreeze;
– The following blank cards that you can use to create your own players: 10 Linemen, 4 Throwers, 4 Blitzers and 6 Catchers;
– A team roster card, with match record on the reverse;
– The following 5 Special Play Random Events cards: Enjoy your trip?, Ref’s Favourite, Martial Training, Enforcer and Quick Thinking;
– The following 5 Special Play Miscellaneous Mayhem cards: Luckstone, The Phoenix, Keep it Moving, Technicality and Stubborn Determination;
– The most important card: a card explaining how to use the other cards.

The Inaugural Blood Bowl Almanac: $50

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Compiling together the 2 Death Zone Seasons available so far, with some fantastic content from White Dwarf articles content added on, this is an essential book for every Blood Bowl coach. Contained in the 140-page hardback:

– Official League rules! This is a guide to running a Blood Bowl league, taking you through drafting and maintaining teams, dealing with casualties, earning and spending Star Player points, playoffs and continuing into new seasons. Includes a blank roster/match record sheet;

– Optional League rules! With these, you can handicap the amount of gold that top-flight teams earn, keep Star Players around longer, earn sponsorship deals (as long as you don’t mind being a dirty shill), bring in infamous referees, cheerleader and coaching staff, use different balls (some of which are a bit… explodey), and set up exhibition matches;

– 12 Star Players! Barik Farblast, Glart Smashrip, Kreek Rustgouger, Horkon Heartripper, The Swift Twins, Bo Gallanté, Willow Rosebark, Karla Von Kill, Helmut Wulf, Ripper Bolgrot, Scrappa Sorehead, and Madcap Miggz are all in here, ready to play for your team (for a price);

– Hall of Fame! The Bright Crusaders, Orcland Raiders, Warpfire Wanderers, The Greenboyz, The Grudge Bearers, The Celestial Comets, The Chaos All-Stars, and The Underworld Creepers are featured in this illustrious, glorious Hall, along with their history and team rosters;

– More Stuff! Alternate rules for using Special Play cards, a compendium of player skills, an OFFICIAL reference for the teams available to play, a summary of all the Star Players and a selection of weather tables, all in one handy place;

– An FAQ! This provides clarity on a number of rules based on feedback from the Blood Bowl community.

Elven Union Team Collection: $47.50

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Collect together the miniatures and dice needed to field an Elven Union team with this bundle! In it, you’ll find

The Elfheim Eagles

This multi-part plastic kit contains the components needed to assemble The Elfheim Eagles, an Elven Union Blood Bowl team. The team consists of 6 Linemen (4 of which are actually Linewomen), 2 Blitzers, 2 Throwers and 2 Catchers along with 2 turn markers, 2 double-sided score coins and 6 balls. Supplied with 12 32mm Blood Bowl bases and an Elven Union transfer sheet.

Elven Union Dice

The perfect companion to your Elven Union Blood Bowl team, this set of handsome iridescent dice (seriously, catch the light with them – they’re strangely hypnotic), featuring an Elven Union team icon in place of the 6 includes:

3 Blood Bowl Block dice
2 6-sided dice
1 8-sided die
1 16-sided die

Goblin Pitch: $38

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A double-sided card Blood Bowl pitch, complete with matching dug-outs, this is the perfect place for your Goblin teams to play. One side features a slightly worse for wear grass (and mud) pitch, covered in craters and debris – it’s even sprouting mushrooms. The other side is the same pitch after an extremely heavy rainfall – it’s completely waterlogged, and some unfortunate Goblins have drowned in the craters. The dug-outs are themed to match, and feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker.

The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for play on a waterlogged pitch.

Elven Union Pitch: $38

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A double-sided card Blood Bowl pitch, complete with matching dug-outs, this is the perfect place for your Elven Union teams to play. One side features a perfectly manicured grass pitch with an Elven Union symbol delicately mown into the centre, the other is a frozen field entirely covered in ice by the swirling winds of magic. The dug-outs are themed to match, with opulent marble boxes and gems everywhere – they feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker.

The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for playing on a frozen pitch.

Blood on the Snow Pitch: $38

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A double-sided card pitch for Blood Bowl, featuring Human and Orc pitches covered in a blanket of lovely snow, this is an appropriately festive place to play games during the long winter months. Both sides are covered in details with snowmen, reindeer skulls, broken Christmas trees and presents littered about liberally. The dug-outs are themed to match, and feature score trackers, reserves, Knocked Out and Serious Injury boxes, Down trackers for both halves, and a re-roll tracker.

The pitch is made to the same specifications as the board included with the Blood Bowl boxed game, and includes rules for play on a snow-covered pitch.

The Elfheim Eagles: $35

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The Elfheim Eagles are notable for eschewing the fancy outfits and extravagant parties of Elven teams past in favour of drills, training sessions and even more drills. The fans may have disapproved at first, but after the Elfheim Eagles nudged out Nurgle’s Rotters to win Blood Bowl XX they became known as one of the finest passing play teams to ever grace the pitch.

This multi-part plastic kit contains the components needed to assemble The Elfheim Eagles, an Elven Union Blood Bowl team. The team consists of 6 Linemen (4 of which are actually Linewomen), 2 Blitzers, 2 Throwers and 2 Catchers, each of whom are as impressively-cheekboned and beautiful as you might expect from an Elven team. The heads and shoulder pads are interchangeable between the miniatures, meaning your team can look unique.

There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins and 6 balls, 4 of which are encrusted with opulent gemstones. Supplied with 12 32mm Blood Bowl bases and an Elven Union transfer sheet.

Blood Bowl Team Card Pack – Human Team: $25

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This is a pack of handy reference cards for a Human Blood Bowl team, along with blank cards allowing every coach to create their own players! Contained in the pack:

– Reference cards for Linemen, Catchers, Throwers, Blitzers and Ogres;
– Reference cards for the following star players: Morg ‘N’ Thorg, Helmut Wulf, Karla Von Kill;
– The following blank cards that you can use to create your own players: 9 Linemen, 6 Catchers, 3 Throwers, 6 Blitzers, 2 Ogres;
– A team roster card, with match record on the reverse;
– 8 Special Play cards: Mercenary Meteormancer, Experimental Footgear, The Protegé, Bad Burger, Rowdy Wizard, Hungry Griffon, Steelhelm’s Sporting Tonic, The Latest Techniques.
– The most important card: a card explaining how to use the other cards.

Blood Bowl Team Card Pack – Orc Team: $25

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This is a pack of handy reference cards for an Orc Blood Bowl team, along with blank cards allowing every coach to create their own players! Contained in the pack:

– Reference cards for Goblins, Throwers, Blitzers, Black Orc Blockers and Trolls;
– Reference cards for the following star players: Scrappa Sorehead, Ripper Bolgrot, The Black Gobbo;
– The following blank cards that you can use to create your own players: 8 Linemen, 5 Goblins, 3 Throwers, 5 Blitzers, 5 Black Orc Blockers, 2 Trolls;
– A team roster card, with match record on the reverse;
– 5 Special Play cards: Spear Chukka, Shamanic Ju Ju, Unforgiving Fans, Fungus Brew, Squigeon Away;
– The most important card: a card explaining how to use the other cards.

Team Card Pack – Elven Union: $25

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This is a pack of handy reference cards for an Elven Union Bowl team, along with blank cards allowing every coach to create their own players! Contained in the pack:

– Reference cards for Linemen, Throwers, Blitzers and Catchers;
– Reference cards for the following Star Players: Eldril Sidewinder, Lucien Swift, Valen Swift and Jordell Freshbreeze;
– The following blank cards that you can use to create your own players:10 Linemen, 4 Throwers, 4 Blitzers and 6 Catchers;
– A team roster card, with match record on the reverse;
– The following 5 Special Play Random Events cards: Enjoy your trip?, Ref’s Favourite, Martial Training, Enforcer and Quick Thinking;
– The following 5 Special Play Miscellaneous Mayhem cards: Luckstone, The Phoenix, Keep it Moving, Technicality and Stubborn Determination;
– The most important card: a card explaining how to use the other cards.

Elven Union Dice: $12.50

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The perfect companion to your Elven Union Blood Bowl team, this set of handsome iridescent dice (seriously, catch the light with them – they’re strangely hypnotic), featuring an Elven Union team icon in place of the 6 includes:

3 Blood Bowl Block dice
2 6-sided dice
1 8-sided die
1 16-sided die

Blood Bowl Special Play Card Sleeves: $12.50

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The life of a Blood Bowl coach can get a bit boisterous, and sometimes terrible things happen to your precious Blood Bowl cards – spillages, wear and tear, even spontaneous combustion. Protect your cards, then, with this set of 50 transparent card sleeves designed for your cards to fit within snugly. They even feature a big gold coin on the reverse. Everyone loves gold coins!

Lake-Town Battle Company: $130

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All the miniatures you need in order to field a Lake-town Battle Company, as found in the Battle Companies expansion for the The Hobbit: An Unexpected Journey™ Strategy Battle Game, are here. Included:

– 4 resin Lake-town Militia Swordsmen, armed with swords;
– 4 resin Lake-town Militia Spearmen, armed with spears;
– 4 resin Lake town Militia Bowmen, armed with bows;
– 4 resin Lake-town Guard Swordsmen, armed with swords;
– 4 resin Lake-town Guard Spearmen, armed with spears;
– 4 resin Lake town Bowmen, armed with bows.

Thranduil’s Halls Battle Company: $105

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All the miniatures you need in order to field a Thranduil’s Halls Battle Company, as found in the Battle Companies expansion for the The Hobbit: An Unexpected Journey™ Strategy Battle Game, are here. Included:

– 4 resin Mirkwood Armoured Swordsmen;
– 4 resin Mirkwood Armoured Spearmen;
– 4 resin Mirkwood Armoured Bowmen;
– A set of 12 plastic Rangers of Middle-earth.

Dol Guldur Battle Company: $65

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All the miniatures you need in order to field a Dol Guldur Battle Company, as found in the Battle Companies expansion for the The Hobbit: An Unexpected Journey™ Strategy Battle Game, are here. Included:

– A set of 12 plastic Hunter Orcs;
– A set of 6 plastic Fell Wargs.

Lothlórien Battle Company: $49.50

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All the miniatures you need in order to field a Lothlórien Battle Company, as found in the Battle Companies expansion for the The Hobbit: An Unexpected Journey™ Strategy Battle Game, are here. Included:

– A set of 12 plastic Galadhrim Warriors;
– A set of 12 plastic Wood Elf Warriors.

Rivendell™ Battle Company: $51.25

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All the miniatures you need in order to field a Rivendell Battle Company, as found in the Battle Companies expansion for the The Hobbit: An Unexpected Journey™ Strategy Battle Game, are here. Included:

– A 12-model set of plastic Warriors of the Last Alliance;
– A set of 4 resin High Elf Warriors.

Middle-earth Battle Companies: $40

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An expansion for the Middle-earth™ Strategy Battle Game, this 80-page hardback allows you to assemble a small warband and, over the course of many linked games, watch as its members gain experience, learn skills and become battle-hardened. Within the book you’ll find the following sections:

– Mustering your Warband – A comprehensive guide on how to raise your Battle Company and ready it for battle.
– War’s Aftermath – Once the battle is over, you will have to take stock of its result. Have your warriors improved, gained new skills or maybe even died? In this section, you can work out injuries sustained, determine experience points, tailor Hero skills and calculate the strength of your Battle Company;
– Armoury – This is a comprehensive list of all the wargear and extra equipment available to the members of your Battle Company, from adding an armoured horse, elf bow, concealing cloak, company standard, wandering elf, whip and more besides;
– Battle Company Scenarios – 12 Scenarios to test your Battle Company against those of your friends;
– Adventures in Middle-earth – Special rules for playing games in some of Middle-earth’s more unusual locations, from the tumble-down caverns of Goblin-town to the golden woods of Lothlórien. Includes rules for fighting in the following locations:
Lake-town;
Forests;
Goblin-town;
Fallen Dwarf Holds;
Haunted Ruins.
– The Quest to Fornost – A Strategy Battle Game first, as we present a narrative campaign made up of five linked Scenarios. Can your Battle Company fight its way across Middle-earth to claim treasures lost in the ruins of Fornost? This quest is designed to take your fledgling Battle Company and provide it with some exciting new battles and adventures to go on against a predetermined force;
– Gallery of Battle Companies – 8 examples of Battle Companies that have been put together by a variety of hobbyists to provide inspiration;
– Using your Battle Company in Larger Games – guidance on using your Battle Company in standard Points Match games. Including an additional Matched Play scenario (The Grand Battle) to use when both players are using their Battle Companies;
– The Battle Companies of Middle-earth – Contains 22 different Battle Companies from The Hobbit™ and The Lord of the Rings™. Each has its own rules and benefits presented in this section.
Minas Tirith™;
Fiefdoms;
Rohan™;
Arnor;
Lake-town;
Rivendell™;
Lothlórien;
Thranduil’s Halls;
Durin’s Folk;
Iron Hills;
The Shire;
Mordor™;
Isengard;
Harad;
Far Harad;
Moria™;
Warg Riders;
The Easterlings;
Dol Guldor;
Goblin-town;
Angmar™;
Corsairs of Umbar.

Also included is a Battle Companies Roster Sheet that can be used to record the stats, experience, wargear, special rules and injuries of all members of your Battle.

The Shire Battle Company: $45

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All the miniatures you need in order to field a The Shire Battle Company, as found in the Battle Companies expansion for the The Hobbit: An Unexpected Journey™ Strategy Battle Game, are here. Included:

– An 8-model set of resin Hobbit Militia;
– A 4-model set of resin Hobbit Archers.

The Hobbit™: Strategy Battle Game General’s Accessories Pack: $25

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The quintessential toolkit for the The Hobbit: An Unexpected Journey™ Strategy Battle Game general, this pack contains a range of accessories and tokens which will make your games easier to set up and play. Inside it you’ll find:

– The ultimate quick reference guide listing essential rules, sequences and in-game effects – all supported with page references for The Hobbit: An Unexpected Journey™ rules manual;
– 12 Scenario cards showing the rules for the following scenarios:
Domination
To the Death!
Hold Ground
Lords of Battle
Reconnoitre
Ill Met by Moonlight
Seize the Prize
Contest of Champions
Capture and Control
Heirlooms of Ages Past
Fog of War
Storm the Camp
– A pad containing 25 army roster sheets, with enough space for 4 Warbands per sheet;
– A sheet of 76 double-sided punch-out tokens with 54 covering a wide variety of in-game effects, along with 16 wound counters and 6 objective counters (featuring Gondor imagery on one side, and Mordor™ imagery on the reverse.)

That’s it for this week’s new product roundup! Be sure to check back in with us Sunday for the full description and prices of these new products.

About the Author: Juan Lopez