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Cassian Andor Leads the All The Way Squad Pack for Shatterpoint

A picture of the star wars shatterpoint cassian andor squad

Cassian Andor leads a new squad in Shatterpoint’s All the Way pack that sets traps, repositions allies, and uses K-2SO’s strength to shift the tide of battle!

New characters are stepping into Star Wars: Shatterpoint, and this squad pack is one to watch. All the Way brings Cassian Andor, K-2SO, and a unit of Rebel Pathfinders into the mix, offering tactical depth and plenty of tricks for players who enjoy strategic plays over brute force. If you like staying mobile, setting traps, and outmaneuvering your opponent, this squad has a lot to offer.

All The Way Squad Pack

The All The Way Squad Pack is crashing into Star Wars: Shatterpoint with some of the most legendary Rebels from Rogue One: A Star Wars Story. Leading the charge? The always-quotable Cassian Andor, backed up by the ever-sarcastic K-2SO and a squad of battle-hardened Rebel Pathfinders.

This pack isn’t just about looking cool (though let’s be honest, they do)—it also brings a fresh batch of abilities and tactics for players who love fighting for the Rebel Alliance. And if you pair this set with SWP51 and the ruthless Director Krennic, you’ve got the makings of an epic face-off that’ll shake up Shatterpoint in the best way possible!

Cassian Andor – The Rebel Spy Who Changes the Battlefield

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Cassian Andor isn’t just a skilled operative—he’s a master of infiltration and precision strikes. His abilities center around moving units into better positions, setting traps, and pushing through enemy lines.

A picture of the star wars shatterpoint cassian andor rules

Key Abilities:

Cassian knows the importance of staying under the radar, and with “We Need to Blend In,” he can spend a Force token to reposition himself and a buddy. Whether it’s lining up a better attack or sneaking onto an objective, it’s all about staying one step ahead.

Then there’s “This Town is Ready to Blow.” The moment a Struggle Card gets claimed, any traps Cassian set earlier spring to life, punishing enemy units trying to contest key objectives. The dice determine just how bad it gets, but one thing’s for sure—your opponent is not going to be happy.

With “We’ve All Done Terrible Things,” Cassian goes all-in on the damage, adding three extra dice to an attack against an enemy already tangled up with an ally. The trade-off? That ally takes two damage. War isn’t pretty.

And finally, there’s “Make Ten Men Feel Like a Hundred.” Every time an allied unit gets Wounded, another one gets moving. If it’s a Spy unit, that movement gets an upgrade to a Reposition, letting them shift around the battlefield with even more finesse. It’s all about keeping the momentum going, no matter how tough things get.

A picture of the star wars shatterpoint cassian andor rules A picture of the star wars shatterpoint cassian andor rules

Cassian Andor rewards careful planning. His mix of support and offense makes him a force multiplier, helping his squad stay ahead in the fight.

K-2SO – A Droid With a Punch

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This reprogrammed Imperial security droid isn’t just Cassian Andor’s backup—he’s a combat-ready powerhouse. K-2SO’s abilities focus on punishing enemies, reinforcing allies, and keeping objectives secure.

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Key Abilities:

K-2SO might not always get what he wants (like a blaster), but he still finds ways to be useful. With “Why Does She Get a Blaster and I Don’t?”, he hustles toward a friendly Rebel Alliance unit, either handing them a Hunker token for some extra cover or shaking off a nasty condition. Not bad for a droid without a gun.

Then there’s “Congratulations, You Are Being Rescued,” which is just as polite as it is brutal. If an enemy Wounds an ally, K-2SO —he immediately charges in and throws down with a five-dice attack. And thanks to his expertise chart, those critical results can really make it hurt.

But don’t think you can just take him down without consequences. “Goodbye” is K-2SO’s way of saying, “If I’m going down, I’m taking you with me.” When he takes damage, he retaliates by Wounding his attacker and hitting them with both Pinned and Strained. To make matters worse for the enemy, an allied Spy within Range 3 gets to move, potentially flipping an objective in the Rebels’ favor.

And if you think you can just push him off an objective, think again. With “Lockdown,” as long as he’s still standing, opponents straight-up can’t take control of an objective he’s contesting. K-2SO may be sarcastic, but when it comes to battlefield presence, he’s all business.

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K-2SO works best as a frontline disruptor. He can take hits, punish opponents, and help his squad secure key positions.

Rebel Pathfinders – Tactical Support With Serious Mobility

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Rebel Pathfinders might not have the name recognition of Cassian Andor or K-2SO, but they bring a unique skill set. Their focus is movement, disruption, and battlefield control.

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Key Abilities:

With “Cloak and Dagger,” the Rebel Pathfinders play it smart—sacrificing one attack to supercharge another with three extra dice. And if those critical results show up? That’s just extra pain for the enemy. Efficiency at its finest.

Thanks to “Pathfinders,” their Advances and Dashes let them scale terrain like it’s nothing, making them ridiculously hard to corner. Plus, they straight-up ignore the Pinned condition. Oh, and if they’ve got a Hunker token? They can Advance instead of Dash, giving them even better positioning. Basically, they’re always where they need to be.

“Defensive Maneuver” is all about survival. Anytime they’re given a Dash, they automatically pick up a Hunker token, giving them a little extra staying power. It plays perfectly with their already impressive movement tricks.

And then there’s “Covert Strike”—not the heaviest hitter in terms of raw damage, but its condition-based effects can mess up an enemy’s plans fast. Hit the right target at the right time, and suddenly, your opponent has way bigger problems to worry about.

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Pathfinders are perfect for hit-and-run tactics. They may not hit the hardest, but their ability to control movement can shift the course of the game.

Cassian Andor Squad Combat Trees – How They Play

All The Way Squad Pack

Cassian Andor is all about going All the Way—which basically means throwing everything at the enemy until they’re Wounded. Every result counts, stacking up damage as fast as possible.

Then there’s “Light it Up,” which turns Cassian into a battlefield tactician, leaning into ranged combat and control. The early part of his attack tree keeps the pressure on, while the later results let you get creative with positioning. K-2SO is all about “Effortless Efficiency,” which delivers steady, reliable damage in both melee and ranged attacks. His expertise chart doesn’t have wild spikes, but it always provides value.

One of his biggest strengths? Early Shove access. Knocking enemies off objectives is always a good time, and in the late game, his Reposition ability can set up some surprise plays that your opponent won’t see coming. The Rebel Pathfinders take a different approach with “Covert Strike.” They’re not here to rack up eliminations—they’re here to mess things up. This ability piles on conditions and movement tricks, shifting battlefield control in ways that will keep the enemy on their toes.

Where to Buy Yours

All the Way pack

All the Way Squad Pack Retail Price: $49.99 

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Why This All the Way Squad Pack Stands Out

All the Way pack 2This pack isn’t about brute force. It’s about careful planning, coordinated attacks, and battlefield manipulation. If you like squads that force your opponent to second-guess their moves, All the Way Squad Pack brings a lot to the table in Shatterpoint.

Cassian leads with a tactical mind, K-2SO acts as a brawler and disruptor, and the Rebel Pathfinders move like shadows across the field. Together, they create a flexible, fast-moving force that can keep an opponent off balance.

See What Else Lies Ahead for Star Wars Shatterpoint Here!

How do you plan to make use of Cassian Andor and his All the Way Squad Pack in Star Wars Shatterpoint