Checkout this collection of all the hot new rules for the Ogor Beastclaw raiders that were spotted for their new battletome over the weekend!
If you like BIG monsters, and the AoS setting, you may find this new army hard to resist! Plus the new book is getting the new AoS battletome treatment as well with TONS of new rules that have had players on the edge of their seat!
(PDFs found by the Stronghold):
He’s as cold as ice!
Checkout all the new Beastclaw Raider Warscolls
Here’s all the new battalions and abilities via the bad dice podcast:
Checkout the rest of the new rules HERE!
Allegiance Abilities.
Since the generals Handbook was released every new battle tome has included these fantastic new rules for changing how a faction plays. Beastclaw Raiders are no different and they have a couple of great abilities.
Beastclaw Stampede: When a Beastclaw Raider unit charges they can re-roll 1’s to wound in the combat phase.
The Everwinters Blessing: Roll on a chart in each hero phase for a chance to preroll failed saves of a 1, get and extra move or dish out mortal wounds to nearby enemy units.
Command Traits
- Massive Bulk – +1 Wound
- Overwinters Master – Reroll on the Overwinters Blessing Chart
- Avalanche Voice – +8″ to Command ability range
- Famed Hunter – retools Hit rolls of 1 o n your general
- Beast-eater – Reroll wounds vs Monsters
- Fearsome Leader – -1 Braver to nearby enemy units
Magical Artefacts
There are 6 new magic artefacts in the Beastclaw Raiders battletome.
The Elixir of Frostwyrm deals damage to an entry unit in 9″, Th eBleeding Skull Dagger lets you unbind spells, Pelt of Charngar heals wounds, Blade of All-Frost Adds 1 damage to a melee weapon and can stop a hero or monster from fighting, Tokens of the Everwinter are amazing! The bearer can use them to preroll hit, winds and saves for a turn, and the Ice Mammoth Skull Plate lets the wearer re-roll all saves against – Rend attacks.
Overall its another really cool battletome that re-imagines an existing faction and breaths new life into them with only a few new war scroll combinations and some new rules. The highlight for me is the brand new backstory that suits the Beastclaw raiders in the Mortal Realms.
The new book is on the way for next week:
Battletome: Beastclaw Raiders $50
Description
Hulking raiders of the Mortal Realms!
Harbingers of dark months and dead seasons, marauders who stalk through the frozen darkness, the ogor tribes of the Beastclaw Raiders are gargantuan creatures of strength and hunger. Unlike orruks or warriors of the Bloodbound they fight not for the thrill but for survival – battlefields are their hunting grounds, and when the foe lies cold and dead their bodies are harvested with a gluttonous fury, for it takes a truly staggering amount of meat to satisfy these massive, ravenous raiders. Constantly on the move, their nomadic way leaves behind naught but a wasteland of cracked ice and frozen bones – and their appetites drive them to every corner of every mortal realm.
The 120-page hardback Battletome: Beastclaw Raiders contains:
Exclusive gaming content:
- Forces of the Beastclaw Raiders; rules and abilities for your army, including powerful Allegiance Abilities – special Battle Traits and Command Traits;
- Trophies of the Alfrostuns; magical artefacts hewn from frost-covered mountains which your heroes can use to gain an advantage;
- 3 all-new Battleplans, detailing huge battles that show you how the Beastclaw Raiders fight;
- 8 Warscroll Battalions, including 2 special Afrostuns that bestow extra powers and Braggoth’s Beast Hammer, an unlikely but strong unison of ogor and orruk forces;
All you need to begin collecting Beastclaw Raiders:
- A wealth of background information and backstory – how are the Beastclaw Raiders’ hunting parties organised? How and why do they fight? Who are their leaders?
- Tips for collecting the miniatures – whatever sort of army you want to field on the gaming table, however your playing style, we’ll show you some ideas to get you started;
- guides to painting the markings of the various Beastclaw Raiders tribes – once you’ve picked your army, we’ll show you how to get them looking good!
The Ogres we super fun when they launched over 10 years ago, and now being the third out of the AoS reboot gate they should get tons of fresh new abilities and gear for fighting in the mortal realms. But will it be enough?