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Made to Fight Death Stars? – Top 10 Changes to Tau!

By Rob Baer | October 30th, 2015 | Categories: Long War TV, Podcast, Top 10, Videos

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So was the new Tau Book made to fight Death Stars? Seems like GW just might be on to something here, come join the discussion!

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Another Long War Two-Fer is HERE – Checkout our fantastical webcast and new and exciting podcast of table-top wargaming awesomeness.

Podcast

In our latest podcast we talk break down the important changes to the new Tau codex, and go over some of the big GOTCHAs with the Hunter Contigent command benefits.

Top 10 Changes to The Tau Codex – Episode 24

TOP 10 Changes to The New Tau Codex

  1. Riptides unit size is now: 1-3 (Same as Hammerhead, and Sky Rays) and get Fire Team rule (+1 to BS if unit size is 3 when shooting).
  2. Hammerheads and Skyrays can now be fielded in squadrons.
  3. Markerlights (1 marker) can be used to increase the Destroyer Missiles from S8 to strenght “D”. (Yes the Stormsurge has 4 of these that can fire independently!)
  4. Optimized Stealth Cadre formation-  May be one of the best formations in the book. Ghostkeels and any Stealth Battlesuit unit in the formation at 6″ of the Ghostkeel ignore cover, add +1 to BS and hit vehicles in the rear (think Wave Serpents, Armor 10 Marine Tanks, and Quantum Shielding).
  5. Heavy Retribution Cadre -If target is at 12″ or less from the Ghostkeel, reroll to hit. It two units of the formation, shoot at the same target, target unit cannot run or move flat out next turn, and assault distance is halved (rounded down)
  6. Only Lord of War is the Stormsurge.
  7. Only Crisis and Stealth battlesuits have Black Sun filter now.
  8. Special characters are:

– Farsight
– Shadowsun
– Aun’shi
– Aun’va
– Darkstrider (Can joint breachers now, as well as Strike and Pathfinders teams). The -1T to target Works very good with the new Pulse Shotguns.

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Via Black Library / iTunes, watermarked by Gamestrust.de 10-25-2015

Hunter Contingent (I.E. Tau Decurion)

Consists of:
0-1 Command
1+ Basic
1-10 Auxiliaries

Special Rules : Reroll Warlord trait, Units can combine their shooting attacks, and shoot as if they were a single unit. (So they can get benefit from special rules and the same markerlight, for example.)

Command:
– 1 Commander or Shadowsun
– 0-1 Ethereal or Aun’va or Aun’shi
– 1-2 Crisis bodyguards

Basic (Hunter Cadre):
1 Commander
0-1 Fireblade
0-1 Crisis Bodyguards
3-6 Strike, Breacher or Kroot
1-3 Stealht, Ghostkeels, Riptides or Crisis.
1-3 Scouts, Piranhas, Vespid, Drones
1-3 Broadsides, Hammerhead, Stormsurge, Sniper
Rules for Hunter Cadre: Defensive fire at 12, Can run and the shoot. In this order

pic-29490

Via Black Library / iTunes, watermarked by Gamestrust.de 10-25-2015

Tau Formations

Hunter Cadre (see above)

Retallion Cadre
– 1 Commander
– 3 units of Crisis
– 1 Broadside unit
– 1 Riptide unit
Rules: Relentless
+1 BS when Deep striking
May choose to enter from reserves in turn 2 via Deep Strike. This includes Broadsides.

Heavy Retribution Cadre (see above)

– 1 Unit of Ghostkeels
– 2 Units of Stormsurges

Rules: If target is at 12″ or less from the Ghostkeel, reroll to hit. It two units of the formation, shoot at the same target, target unit cannot run or move flat out next turn, and assault distance is halved (rounded down)

Infiltration Cadre
– 3 Pathfinder units
– 2 Stealth battlesuit units
– 1 Piranha unit
Rules: If one unit of the formation is destroyed, rest of the formation enters from reserve next turn automatically.
If an enemy unit gets hit by 3 or more markerights from this formation, you get a free Seeker missile hit to this unit.

Optimised Stealth Cadre (see above)

– 1 unit of Ghoskeels
– 2 units of Stealth Battlesuits

Rules: Any Stealth Battlesuit unit in the formation at 6″ of the Ghostkeel ignore cover, add +1 to BS and hit vehicles in the rear!!!!!

Firebase Support cadre
– 2 units of battlesuits
– 1 unit Riptides
Note that they do not have to be max size like before
Rules: They formation can combine their shooting attacks and shoot as a single unit. When doing so, they get Tank and monster hunter SR.

Armored Interdiction Cadre
– 3 Units of Hammerheads
– 1 Unit of Sky Rays
Rules: Choose a point in the battlefield. When shooting to a unit at 6″ or less from this point, reroll to hit.

Air Support cadre:
– 1 Sun Shark Bomber
– 1 Razorshark Strike Fighter
Rules: Ignore shaken and stunned with 2+.
Beginning of the turn, roll a D6 for each lost hull point. If you roll a 6, recover 1 HP.

Allied Advanced Cadre
– 4 units of Kroot
– 2 units of Vespids
Rules: Vespids get Infiltration and Stealth (Forests)
Kroot at 12″ from Vespid units, get Obscured (Forests) instead of Stealth (Forests), and get +1 BS
They all get supporting fire with other units of the formation..

 

About the Author: Rob Baer

Rob Baer

 rob avatar faceJob Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.  Rob has won many Warhammer 40k Tournaments over the years, including the Adepticon Team Tournament and American Team Tournaments, and is on a first-name basis with almost every major company in the space.

He’s all gaming all the time. With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. He advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1908s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.