9 House Traditions and 15 Warlord traits were just revealed for the new Imperial Knights! Come see how they will work now in 8th Edition Warhammer 40k!
Imperial Knights are right around the corner. It’s probably a good idea to pre-order your codex if you haven’t already. Here is the latest breakdown on what we’ve already heard rumors on for the last several week’s rules wise for the Knight warlord traits, artifacts, and rules.
Don’t miss all these BIG rules that have been revealed for the new Imperial Knights Points, Units, Freeblades and strats in 8th Edition Warhammer 40k!
- Imperial Knights Points, Units, & Freeblades REVEALED
- 29 Stratagems & 22 Relic Rules Revealed For Knights
Let’s take a look at the all the traditions, and warlord traits that the Knights will be getting in the new book:
Knight Relics
- Replaces Stormspear Rocket Pod: S8 AP-3 D6 Damage and reroll failed hit rolls with this weapon.
- Endless Fury replaces Avenger Gatling Cannon: Heavy 14 S6 -2AP 2D and each hit roll of a 6 causes 2 hits instead of 1.
- Sanctuary: 5++ save against all attacks
- Armor of the Sainted Ion: 2+ save characteristic
- Helm of the Nameless Warrior: Add 1 to hit rolls in the fight phase
- Banner of Macarius: Questor Imperial class model only: Add 1 to LD characteristics of friendly Imperium units within 6″ of the bearer. In addition, the bearer gains Objective Secured. If the enemy has a similar ability, the wearer counts as 10 models.
- Mark of the Ommnissiah: Questor Mechanicus model only: Roll a D6 at the start of your turn and on a 6+ regain D3 lost wounds. Any other result gains 1 wound.
- Helm dominus: Questor Mechanicus-Dominus model only: Once per battle round at the start of shooting or fight phase, Select an enemy unit within 12″ of the bearer. Add 1 to hit rolls made for Armigers that target that unit while within 6″ of the bearer.
- Mark of the Lance: House Griffith model only: Each time the bearer completes a charge move, roll a D6 for each unit within 1″ on a 2+ it suffers 1 mortal wound and on a 6+ it suffers D3 mortal wounds.
- Angel’s Grace: House Hawkshroud model only: Roll a D6 each time the bearer suffers a mortal wound in the opponent’s psychic phase and on a 4+ the wound is ignored.
- Hunter’s Eye: House Cadmus model only: Enemy units don’t gain cover saves for shooting attacks made by this model
- Bearer Inviolate: House Raven Questoris class only: Reroll hit rolls of 1 in the fight phase for House units within 6″ of the bearer.
- Headsman’s Mark: House Krast model only: Increase damage by 1 for wearers weapons against models with 10 or more wounds. +2 damage for attacks made against Titanic models.
- Auric Mask: House Vulker model only: The enemy must roll an additional D6 when taking morale tests within 12″ of the bearer and use the highest result.
Imperial Knight Traditions
- Terryn: roll an extra D6 for advance or change
- Cadmus: reroll wound rolls of 1 in the fight phase on anything with less than 12w profile
- Griffith: +1A when charging, charged, or via Heroic Intervention.
- Mortan: +1 to hit when charging, charged, or via Heroic Intervention.
- Hawkshroud: has double wounds for stat line purposes when damaged
Questor Mechanicus Knight Traditions
- Raven: When they make Advance moves, treat Heavy weapons as Assault weapons.
- Taranis: 6+ FNP against Wounds.
- Krast: RR hits when charging, charged, or via Heroic Intervention against TITAN keyword.
- Vulker: Rerolls 1’s when targeting the closest enemy unit during the shooting phase.
Warlord Traits
Generic:
- Cunning Commander: Once per battle you can reroll 1 failed hit, wound, damage, or saving roll. You also gain an additional command point.
- Iron Bulwark: 4++ save against shooting.
- Unknown Name: Add 1 to your Warlord’s attack Characteristic.
- Unknown Name: Add 2 to all advance and charge rolls for all Household units within 6″ of your Warlord.
- Unknown Name: Choose a weapon with your warlord, for each wound roll of a 6, the target suffers 1 mortal wound in addition to any other damage.
- Fearsome Reputation: Enemy units must subtract 1 from LD while within 12″ of Warlord. -2 to LD within 6″
Household:
- Terryn: Reroll failed charge rolls for Warlord
- Griffith: Choose an enemy unit within 1″ of your Warlord after charging, on a 4+ that target suffers D3 mortal wounds.
- Hawkshroud: At the start of the first battle round but before the first turn begins, select 1 unit in your opponent’s army and add 1 to hit rolls made for your Warlord against that unit.
- Cadmus: Reduce all damage suffered by 1 in the fight phase.
- Mortan: subtract 1 from hit rolls for attacks that target your Warlord for more than 18″ away.
- Raven: Add 1 to saving throws for attacks that have an AP characteristic of -1.
- Taranis: Each wound roll of a 6+ in the shooting phase increase AP by 1
- Krast: Reroll hit rolls of 1
- Vulker: Wound rolls of 1, 2, or 3 made for attacks against your Warlord always fail.
The combination of Mechanicus and Questor rules will be enough to fill a normal sized 8th edition codex, here is the rumored breakdown:
- 120+ page codex
- 12 Knight Datasheets (one fortification)
- 9 Traditions (House Rules)
- 29 Strategems
- 6 Generic Warlord Traits, including the 4+ inv we saw already, command point buffs, and re-rolls etc.
- 9 House Warlord Traits including a -1 to hit your warlord out of 18″
- 22 Relics! Wow if Cawl’s super plasma cannon, and the 2+ sv above any indication, these will be worth more than a second glance.
- Freeblade chart, which includes 6 bonuses and 6 drawbacks to use for customizing your very own character. Canis Rex comes preloaded with a bonus and a negative already (as well as a warlord trait).
Knights are going to be absolutely ridiculous for any Imperial army. You don’t have to run an army of Knights! Just ally one in to be a backbone for the rest of your units.
What do you think about the Codex? What Knights will you be getting? Let us know in the comments over on our Facebook Hobby Group.
Catch the Latest on Warhammer 40k