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29 Stratagems & 22 Relic Rules Revealed For Knights

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29 Stratagems and 22 relics were just revealed for the new Imperial Knights! Come see how they will work in 8th Edition Warhammer 40k!

Imperial Knights are right around the corner. It’s probably a good idea to pre-order your codex if you haven’t already. Here is the latest breakdown on what we’ve already heard rumors on for the last several week’s rules wise for the Knight warlord traits, artifacts, and rules.

Don’t miss all these BIG rules that have been revealed for the new Imperial Knights Points, Units, & Freeblades in 8th Edition Warhammer 40k!

Let’s take a look at the stratagems, and relics that the Knights will be getting in the new book:

Knight Stratagems

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  • Death Grip 1CP- Use this stratagem after an Imperial Knight with a Thunderstrike gauntlet made its attacks. Make an addition attack that does D3 mortal wounds. Both players roll off and add their model’s strength characteristic to the result. If you exceed the enemies result, the model suffers additional D3 mortal wounds. Continue to do this until your opponent rolls higher and breaks free or the model is killed.
  • Skyreaper Protocols 1CP- Reroll failed hit rolls when shooting something with the FLY keyword.
  • Ion Aegis 2CP- Cannot move and any Imperial unit wholly within 6″ of the Knight gains a 5++
  • Noble Sacrifice 2CP- Explodes on a 4+
  • Thunderstomp 1CP- After fighting against infantry or swarm, on a 4+ do D3 mortal wounds
  • Pack Hunt 1CP- Reroll failed charge rolls for any Armigers within 12″ of an Armiger that has made a successful charge.
  • Full Tilt 2CP- Use the stratagem on a model that has advanced, the model may still charge.
  • Devastating Reach 1CP- The Knight may hit enemy models in a building within 2″ of the models and 6″ of the base. Cannot use feet.
  • Chainsweep 1CP- Roll a D6 for every model within 3″ of a Knight with a Chainsword. on a 6+ the unit suffers a mortal wound
  • Valliant Last Stand 2CP- After a Questor Imperialis Knight dies, you may shoot as if it were in your shooting phase or fight as if it were in the fight phase. Treat the model as having 1 wound remaining.
  • Machine Spirit Resurgent 1CP- A Knight may use the top statline to shoot and fight for the rest of the phase.
  • Sally Forth 3CP- You may put this model into play at the end of any movement phase 6″ from a table edge and 9″ from any enemy models. Once per battle only.

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  • Mortan: Slayer of Shadows – Ignores all modifiers positive and negative when it shoots.
  • Terryn: Glory and Honor 3CP- You may fight twice with a Knight
  • Raven 2CP: Reroll ALL rolls of 1 made for the Knight
  • Taranis: Our Darkest Hour 2CP- When the Knight dies and does not explode, roll a dice on a 4+ at the end of the turn, you may set it back up more than 1″ away from enemy models and in the same spot as it died with D3 wounds remaining.
  • Vulker: Saturation Bombardment- Each hit roll of a 6 in the shooting phase counts as 2 hits.
  • Griffith: Dragonslayer- Add 1 to wound rolls for models attacks in shooting or fight phase against enemies with 10 or more wounds.
  • Krast: Controlled Aggression 1CP- Hit rolls of a 6+ in the fight phase cause an extra attack.
  • Cadmus: Bioscrier Cogitator Array 3CP- Use this after the opponent sets up a unit within 12″ from your Knight, You may shoot at it as if it were your shooting phase.
  • Hawkshroud: 2CP-  You may fire overwatch on an enemy unit if your Knight is within 12″ of the unit being charged. You may also heroicly intervene up to 2D6″

Knight Relics

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  • Replaces Stormspear Rocket Pod: S8 AP-3 D6 Damage and reroll failed hit rolls with this weapon.
  • Endless Fury replaces Avenger Gatling Cannon: Heavy 14 S6 -2AP 2D and each hit roll of a 6 causes 2 hits instead of 1.
  • Sanctuary: 5++ save against all attacks
  • Armor of the Sainted Ion: 2+ save characteristic
  • Helm of the Nameless Warrior: Add 1 to hit rolls in the fight phase
  • Banner of Macarius: Questor Imperial class model only: Add 1 to LD characteristics of friendly Imperium units within 6″ of the bearer. In addition, the bearer gains Objective Secured. If the enemy has a similar ability, the wearer counts as 10 models.
  • Mark of the Ommnissiah: Questor Mechanicus model only: Roll a D6 at the start of your turn and on a 6+ regain D3 lost wounds. Any other result gains 1 wound.
  • Helm dominus: Questor Mechanicus-Dominus model only: Once per battle round at the start of shooting or fight phase, Select an enemy unit within 12″ of the bearer. Add 1 to hit rolls made for Armigers that target that unit while within 6″ of the bearer.
  • Mark of the Lance: House Griffith model only: Each time the bearer completes a charge move, roll a D6 for each unit within 1″ on a 2+ it suffers 1 mortal wound and on a 6+ it suffers D3 mortal wounds.
  • Angel’s Grace: House Hawkshroud model only: Roll a D6 each time the bearer suffers a mortal wound in the opponent’s psychic phase and on a 4+ the wound is ignored.
  • Hunter’s Eye: House Cadmus model only: Enemy units don’t gain cover saves for shooting attacks made by this model
  • Bearer Inviolate: House Raven Questoris class only: Reroll hit rolls of 1 in the fight phase for House units within 6″ of the bearer.
  • Headsman’s Mark: House Krast model only: Increase damage by 1 for wearers weapons against models with 10 or more wounds. +2 damage for attacks made against Titanic models.
  • Auric Mask: House Vulker model only: The enemy must roll an additional D6 when taking morale tests within 12″ of the bearer and use the highest result.

The combination of Mechanicus and Questor rules will be enough to fill a normal sized 8th edition codex, here is the rumored breakdown:

  • 120+ page codex
  • 12 Knight Datasheets (one fortification)
  • 9 Traditions (House Rules)
  • 29 Strategems
  • 6 Generic Warlord Traits, including the 4+ inv we saw already, command point buffs, and re-rolls etc.
  • 9 House Warlord Traits including a -1 to hit your warlord out of 18″
  • 22 Relics! Wow if Cawl’s super plasma cannon, and the 2+ sv above any indication, these will be worth more than a second glance.
  • Freeblade chart, which includes 6 bonuses and 6 drawbacks to use for customizing your very own character.  Canis Rex comes preloaded with a bonus and a negative already (as well as a warlord trait).

Knights are going to be absolutely ridiculous for any Imperial army. You don’t have to run an army of Knights! Just ally one in to be a backbone for the rest of your units.

What do you think about the Codex? What Knights will you be getting? Let us know in the comments over on our Facebook Hobby Group.

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About the Author: Rob Baer

Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg