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New 10th Edition Terminators Datasheet 40k Rules Confirmed By GW!

10th-Edition-40k-wal-hor-new-rulesGW just dropped a new Terminators rules datasheet and some big hints about how 10th Edition Warhammer 40k will play out!

Well, it didn’t take GW too long to drop the rules for the new Terminators! They are trying to build the hype for the upcoming starter set, and what better way than to drop some rules?

Not only did they show off the datasheet, but they also showed a bunch of new keywords and rules we hadn’t seen before, including  Anti, Devastating Wounds, and more.

Here are the quick links to the latest for 10th Edition Warhammer 40k and the full articles below!

Now let’s jump into the new rules!

New 10th Edition 40k Terminators Rules Datasheet

Games Workshop revealed the following new 10th edition Warhammer 40k rules for the new Space Marines Terminators.

Terminators 10th Edition Rules

One of the core design goals of the new edition of Warhammer 40,000 is to make notably tough units tougher, and allow them to withstand punishment befitting their reputation. Terminators, for instance, retain their iconic 2+ Save but get an increased Toughness of 5 and a 4+ Invulnerable Save right out of the gate, boosting their resistance to massed low-strength weapons and armour-piercing cannons alike. 

Their Leadership score of 6+ is also excellent in the new edition – on par with most Characters – though with an Objective Control score of just 1, they’ll need some help from Intercessors to hold down the fort. 

Well, they are going to be super tough with three Wounds, five Toughness, a 2+ save (which will be better as there is less AP), and a 4+ invulnerable save. Then, they have some great weapons, but you’ll notice the AP is missing from the Assualt Cannon, but the Krak Missile is actually improved on Strength.

Power Fists and Power Weapons also have reduced AP. One last big thing, they have a lesser OC score than Intercessors, which means they will be making troops important.

Terminators 10th Edition Rules 2

Storm bolters and power fists go together like cheese and wine. The former has a new-look Rapid Fire weapon ability that gives you extra shots within half range – so with Rapid Fire 2 on top of the weapons base Attacks value of 2, they can still fire four times within 12”.

Nothing too crazy, but this does give the option for Rapid Fire weapons to get a 3x or 4x multiplier and get a ton of shots!

New 10th Edition Warhammer 40k Abilities

Terminators 10th Edition Rules 3

Power fists are a little more spicy. They’re less unwieldy now, hitting on 3+, while chainfists shred armour with the new Anti-Vehicle 3+ ability.

Anti abilities – covering many different keywords like Infantry, Monster, and Vehicle – produce a Critical Wound on any wound roll that matches or beats the specified score, regardless of the target’s Toughness. This makes for specialised weapons that excel in their field, but don’t stay equally deadly against other target types.

Anti is interesting, as you will wound all vehicles with the Chainfist on a 3+ no matter what! So, this could be really helpful for a bunch of different squads. Next up is another new weapon ability.

Several other Terminator weapons have their own abilities, like Devastating Wounds on the assault cannon, and we’ll be covering these at a later date.

Devastating Wounds might be something like saves can’t be taken on a wound roll of a six, or they just will get extra AP. We’ll have to see, but it sure sounds like rolling better to wound will either do more damage or AP.

Rapid Ingress Stratagem & Deep Striking

Terminators 10th Edition Rules 4

Almost every datasheet in the game has its own special ability – many of which used to be Stratagems. Teleport Homer makes use of the new Rapid Ingress core stratagem to Deep Strike in your opponent’s turn.

Fury of the First, meanwhile, makes Terminators especially effective at destroying the target of the Oath of Moment – the Space Marine faction ability. We’ll find out what this does tomorrow, when we take our first look at faction rules.

As you can see, the Stratagems look a lot different than before. They seem pretty easy to read, with everything in a few sentences. They mention Deep Strike is back, which is a little different, as you can place the token on the battlefield and teleport the Terminators there.

Then, we’ll learn more about the Oath of Moment, but both that and Fury of the First seems to suggest that will still be hit modifiers in the game, and the Terminators will be hitting on 2s throughout the game!

All the Latest Warhammer Rules & Model Rumors

What do you think about the new Space Marines Terminator Datasheet for 10th edition Warhammer 40k? 

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!