Come see this week’s lineup and pricing for Shadespire and Necromunda new releases has been revealed from Games Workshop. Let’s dive in.
Following on the release of new Age of Sidmar last week, Games Workshop has been busy producing even more new releases in Q1 for its secondary games line of Necromunda, Shadespire.
House Orlock Collection: $67.50
A bundle for the Orlock collector, this nets you a set of Orlock miniatures, their Tactics Cards and a set of dice to use in games of Necromunda: Underhive in one click. Included:
Orlock Gang
– 10 bodies – 2 each of 5 unique designs – each wearing mesh armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
– 20 heads – 2 each of 10 unique designs – featuring a variety of photo-google, chunky respirator masks and bandanas;
– 10 sets of shoulder pads, in 5 unique designs;
– Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servo-claws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges.Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
Orlock Gang Tactics Cards
Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included:
– 8 Orlock Tactics cards, which are for the exclusive use of the Orlock gang;
– 12 Gang Tactics cards, which can be used by any gang in Necromunda: Underhive;
– 6 blank Fighter cards – perfect for the Champions and Leaders in your gang deck, these have been stamped with the House Orlock crest.Orlock Gang Dice
This set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda:
– 3 D6, featuring the Orlock Gang’s crest on the 6;
– 2 Necromunda Ammo Dice, with ammo check marker;
– 2 x Necromunda Injury Dice, with results ranging from light injury, flesh wound and death;
Necromunda: Gang War 2: $30
Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.
The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).
Contained in the 48-page softback:
Gangs of House Orlock
This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on
This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils
In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.
Dramatis Personae
Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.
Also included:
– Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;
– Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;
– Reference: a summary of key tables players are most likely to need to refer to during play,
Necromunda: Underhive with Gang Wars 1 & 2:$185
Pick up a copy of Necromunda: Underhive – a game of brutal combat between rival gangs in the dank spaces beneath the iconic hive city – and a copy of both Gang War expansions released so far. With these extra rules you’ll have everything you need to run campaigns, lead your gangs to glory, use your Sector Mechanicus scenery to fight 3-dimensional battles, field the Orlock gang and use the new Badzone Delta-7 board tile rules. Included:
Necromunda: Underhive
Designed for 2 players, this is a game of tactics, skill and absolute ruthlessness, set on the iconic hive world of Necromunda. Players choose 1 of the 2 included gangs in the box, and fight brutal skirmishes on the game board using everything at their disposal – ducking behind barricades to survive withering hails of gunfire before popping up and shooting back, placing and overriding traps, using the decrepit, crumbling corridors of the Underhives to unleash precise strikes before scurrying back into the dark. Survival in the Underhives is a difficult and desperate business, where violence is often the only option.
Necromunda: Underhive is packed with content: a 104-page book containing background and rules, 9 double-sided board tiles which can be configured countless ways, 2 complete 10-model gangs (representing House Goliath and House Escher), each with a massive variety of optional weaponry, plastic barricades, traps and bulkheads, a set of tactics and profile cards, sculpted bases for every miniature and all the dice and tokens needed to play. It’s a huge box full of stuff!
Necromunda: Gang War
Contained in the 64-page softback:
Gang Wars in the Sector Mechanicus
This section is a set of advanced rules, covering the use of Citadel Sector Mechanicus scenery – or any 3-dimensional scenery pieces, with special rules for Zone Mortalis boards – in building your own bespoke battlegrounds.
Campaigns
This section contains rules and guidelines for running a Necromunda campaign – a series of linked games which let players build their gang from newcomers to conquering destroyers, fending off threats from rivals and claiming territory in Turf Wars.
Necromunda: Gang War 2
Contained in the 48-page softback:
Gangs of House Orlock
This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.
Hired Guns & Hangers-on
This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.
Underhive Perils
In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.
Dramatis Personae
Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running. Also included:
– Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;
– Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;
– Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.
Spiteclaw’s Swarm Collection: $30
Introduce a new and unique warband to your games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 5 Skaven miniatures and a deck of 60 cards, 30 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.
– 5 Easy To Build, brown plastic Skaven miniatures: Skritch Spiteclaw, Krrk the Almost-Trusted, Lurking Skaven, Hungering Skaven, and Festering Skaven;
– 60 unique cards for use in games of Warhammer Underworlds: Shadespire, broken down as follows:
– 9 objective cards the Spiteclaw’s Swarm;
– 10 upgrade cards for Spiteclaw’s Swarm;
– 10 ploys for Spiteclaw’s Swarm;
– 11 universal objectives, for use with any Warhammer Underworlds warband;
– 10 universal upgrades, for use with any Warhammer Underworlds warband;
– 10 universal ploys, for use with any Warhammer Underworlds warband.
Underhive Badzone Delta-7: $35
This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight – and new rules, which can be found in the Gang War 2 supplement (including adaptations for Sector Mechanicus battles). 9 tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include:
– Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane;
– Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts;
– Archaeotech Device: a functional, mysterious device from centuries ago – press the button and see what happens;
– Furnace Floor: this gives off such violent heat that it can affect ranged attack;
– Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom;
– Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock;
– Sludge Farm: massive vats of ‘biological run-off’ which unwary gangers can fall into;
– Flooded Passage: injured gangers can find it hard to keep their head above the water;
– Sewage Channel: a dangerously fast-flowing stream of mycoprotein;
– Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot;
– Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult;
– Secure Vault: extremely tough and hard to get into;
– Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores;
– Waste Compactor: it’s possible to climb out of this compactor – assuming nobody switches it on…
– Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time.
Warhammer Underworlds: Shadespire – Spiteclaw’s Swarm: $30
Introduce a new and unique warband to your games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 5 Skaven miniatures and a deck of 60 cards, 30 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.
– 5 Easy To Build, brown plastic Skaven miniatures: Skritch Spiteclaw, Krrk the Almost-Trusted, Lurking Skaven, Hungering Skaven, and Festering Skaven;
– 60 unique cards for use in games of Warhammer Underworlds: Shadespire, broken down as follows:
– 9 objective cards the Spiteclaw’s Swarm;
– 10 upgrade cards for Spiteclaw’s Swarm;
– 10 ploys for Spiteclaw’s Swarm;
– 11 universal objectives, for use with any Warhammer Underworlds warband;
– 10 universal upgrades, for use with any Warhammer Underworlds warband;
– 10 universal ploys, for use with any Warhammer Underworlds warband.
Warhammer Underworlds: Shadespire – The Chosen Axes:$30
Introduce a new and unique warband to your games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 4 Fyreslayers miniatures and a deck of 60 cards, 30 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.
– 4 Easy To Build, orange plastic Fyreslayers miniatures: Fjul-Grimnir, Tef Flamebearer, Mad Maegrim, and Vol Orrukbane;
– 60 unique cards for use in games of Warhammer Underworlds: Shadespire, broken down as follows:
– 9 objective cards the The Chosen Axes;
– 10 upgrade cards for The Chosen Axes;
– 10 ploys for The Chosen Axes;
– 11 universal objectives, for use with any Warhammer Underworlds warband;
– 10 universal upgrades, for use with any Warhammer Underworlds warband;
– 10 universal ploys, for use with any Warhammer Underworlds warband.
Warhammer Underworlds: Shadespire – Skaven Dice Pack:$10
This is a set of Skaven-themed dice for use with Warhammer Underworlds: Shadespire. It contains 8 six-sided dice – 5 brown Attack dice and 3 grey Defense dice, with the appropriate symbols on each. Pick up a set for spares – you can never have too many!
Warhammer Underworlds: Shadespire – Fyreslayers Dice Pack: $10
This is a set of Fyreslayer-themed dice for use with Warhammer Underworlds: Shadespire. It contains 8 six-sided dice – 5 orange Attack dice and 3 grey Defense dice, with the appropriate symbols on each. Pick up a set for spares – you can never have too many!
Orlock Gang Dice:$12.50
Designed to match the Orlock Gang from Necromunda Underhive, this set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda:
– 3 D6, featuring the Orlock Gang’s crest on the 6;
– 2 Necromunda Ammo Dice, with ammo check marker;
– 2 x Necromunda Injury Dice, with results ranging from light injury, flesh wound and death;
– 1 Necromunda Scatter Dice.
That’s it for this week’s new product roundup! What do you think of the newest additions to Shadespire and Necromunda? Let us know in the comments below and for this week’s full rundown of bundle deals head over to Games Workshop.