Snakebitez are getting some love today as GW just revealed their new rules! Let’s take a look at what this clan will be bringing to the table soon!
GamesWorkshop previewed the latest from Snakebites just before the codex’s release.
Let’s take a look at the Goff clan first. They were first in line with the GW previews. Going by what was dropped, they are going to be the melee kingpins of Orks.
Rumored Ork Codex Rules Confirmed as GW Previews Goffs
Each time you roll a 6 to hit, you make an additional hit roll. It’s literally Death to the False Emperor TOWARDS EVERYFIN’.
It looks like the rumors from a while back were true…at least for this clan.
Goff Stratagems
This stratagem is worth its weight in gold. You can either deepstrike an entire unit of Meganobz somewhere and have them charge 9″ straight into a Knight. Or you could double down on some Boyz by flinging one up the board with Da Jump and have one come down from the Tellyporta.
Skarboyz are the toughest Goff Boyz around. You can spend one CP to make a full-sized unit of Boyz Skarboyz and make them S5. That’s disgusting when you pile on a few buffs like the 6+ on a hit generates an extra attack, a WAAAGH! banner, etc. This unit will be a blender and a half.
These are going to be like two-legged, dumb, green Genestealers! They can topple anything in melee combat!
Ork Snakebite Tactics, Psychic Powers & More REVEALED
Everything with this tactic in your army comes in with a built-in 6+++ FNP? Not bad. You don’t have to worry about having your Painboy keeping up with your Boyz either.
We’ve got another CONFIRMED clan tactic that’s in-line with the rumors we saw a while back. Does this mean everything was spot-on?
Monster Hunters
Three CP might sound like a lot initially, but you’re Orks! You can slam out Battallions like nobody’s business! You’ll be able to get that extra advantage over things like Knights/ fancy Dreadnoughts. Wounding a Knight on 5+ instead of a 6+ is pretty huge.
WAAAGGHH! Powers Revealed
This only goes off on a 6 (on 2d6) and you can give an Ork character +2 strength and attacks. Imagine this with the Gubbin Killa Klaw. It’s basically a thunder hammer power klaw. When you think about a Boss getting 6-7 attacks with that thing, you’ll be able to munch on some vehicles and anything else unlucky enough to get caught in you’re way.
This is the copy and paste version of psychic powers we’ve seen across all codexes. You roll a d6 for each model in the unit and on a 6+ it’s a mortal wound. However, this one has a nice little twist to it. After you roll the first wave, you roll an additional 2d6. If it’s 10+, you get to do it all over again! It does go off on an eight and you won’t always be rolling a second time, but it’s all nice.
Rukkatrukk Squigbuggy Rules
Honestly, it looks like the Boom Squig firing mode is going to be used the most. It’s a happy middle ground between number of shots, AP, Strength, and Damage.
This is a decent area of denial effect that you can use to your advantage. Put a squig mine on an objective or a choke point to force your enemy to move differently. It could do some damage for basically FREE! The rumors spotted for this vehicle look like they were on-point as well.
Check out the latest rumors that are looking to actually be on point as GW reveals more and more clans for the new codex.
More 40k Ork Codex Stratagem Rumors!
What do you think about the Snakebitez preview? Has this convinced you to use the clan? Which psychic power seems more powerful? Let us know in the comments of our Facebook Hobby Group.