The new World Eaters 40k Codex has leaked; Angron may be NERFed. Spawn are cracked, and Advance & Charge might be no more- here’s the full breakdown.
Updated on April 17th, 2025, by Rob Baer with new information and links to relevant content.
So, the World Eaters may have a new book, and it’s already stirring up more drama than a Daemon Prince on a Tinder date. New rules leaks are flying faster than an Eightbound into a frontline, and while most of it seems legit, keep your salt nearby. Games Workshop hasn’t stamped it with the seal of “official,” so don’t go printing list cards just yet.
If these 10th Edition Warhammer 40k World Eaters Codex leaks are legit, we’re staring down a very different playstyle—less turbo-speed, more tactical murder. From gutted Primarchs to rhino shenanigans, here’s what’s (allegedly) coming and why your current list might need a chainsaw-sized rethink.
Leaked World Eaters 10th Edition Codex
Compared to the Death Guard leaks, the World Eaters updates lean more toward a rework than a tweak. The grungy boys in green seem to be inching forward, while Khorne’s favorite skull collectors are doing somersaults into uncharted territory. Bold, brash, and very much “screw it, we’ll do it live.”
Here is a quick rundown of the changes (we go more in-depth below):
- No more Advance & Charge and Feel No Pain – that’s a big hit to speed and survivability.
- On the bright side, the old +2″ movement buff is now built into many datasheets.
- Devastating Wounds helps fix the army’s long-standing AP issues.
Detachments
- Berzerker Warband – +2 Strength and +1 Attack on the charge. Likely to stay the go-to option for raw damage output.
- Goretrack Onslaught – Basically the “Khorne Klown Kar.” Berzerkers can hop out of Rhinos, do their thing, then climb back in. Wildly mobile and great for playing the objective game.
- Khorne Daemonkin – Lets you bring up to 1000 points of Daemons. Fun concept, but Blood Tithe points can be inconsistent and tough to plan around.
Unit Highlights
- Angron – Absolutely gutted. Resurrection nerfed, slower, no more army buffs. He’s just… not worth his points.
- Eightbound/Exalted Eightbound – Now have clear, distinct roles. More specialized, which is a nice twist.
- Hellbrutes – Still here (take that, Emperor’s Children). In Goretrack, they can walk through walls and pull off nutty 6″ consolidates.
- Terminators – Basically unplayable right now. RIP.
- Defilers – Niche use: can surprise deep strikers with reactive charges or shooting. A party trick, but not game-breaking.
General Takeaways
- The codex now leans into a counter-strike, staging-style approach—no more “turn one or bust.”
- Alpha strikes are out. Fast shock tactics seem to have been handed over to Emperor’s Children, while World Eaters focus more on hitting hard when it counts.
- There’s concern that some detachments might not have enough damage output, especially outside of the Berzerker Warband.
Core Army Rule – Blessings of Khorne
This system’s been flipped harder than a berserker denied his morning skulls. You’re rolling 8D6 at the start of each battle round. Depending on your setup, you might roll more—9, 10, maybe even 11 dice if the stars (or skulls) align. You pick two Blessings from the menu, assuming your dice play nice.
Mechanics of the Reworked Blessings System
What do you get for your trouble? Armywide chaos, of course. And no, that’s not a metaphor.
Some favorites return: rerolling charges, fighting on death (on a 4+), sustained hits, lethal hits, and the ever-sexy devastating wounds. These buffs aren’t just cool; they’re tactical glue that holds this blood-soaked mess together.
Major Changes from Previous Edition
Let’s address the brass-armored elephant in the room. Advance and charge? Gone. You read that right. It’s been ripped out and handed to Emperor’s Children like it wasn’t the cornerstone of World Eaters’ identity.
Feel No Pain? Also gone—unless you’re lucky enough to pick it up from another detachment. What we do get is movement bonuses baked directly into datasheets. Handy, but it doesn’t quite fill the blood-spattered boots of what we lost.
Datasheet Updates and Unit Changes
Angron – The Primarch Nerfed
Poor Angron. He’s been turned from a mid-tier wrecking ball into a moody, expensive liability. He’s slower, squishier, and resurrection isn’t what it used to be. Now, bringing him back means skipping all other blessings for that round. Oh, and he only comes back with eight wounds. For a guy who was once a table-clearing menace, that’s a rough demotion. At this point, you’re better off fielding Maulerfiends. Ouch.
Notable Character Updates
- Slaughterbound: New kid on the block. Think “diet Eightbound” with healing powers and a deadly demise boom built in. Solid utility.
- Khârn: Fight on death is now a maybe, not a guarantee. But hey, he’s got an 8″ move, so he’s not lagging behind the squad.
- Lord Invocatus: Lost his scout aura, but now walks through walls like he owns the place. He’s the Kool-Aid Man of the roster.
- Master of Executions: Lost fights first, but he can earn you CP for character kills. A fair trade if you like to gamble.
- Demon Princes: New tricks. The winged one dishes out mortal wounds by soaring overhead, while the footslogger discounts stratagems nearby.
Core Troops and Infantry Units
- Khorne Berserkers: Strength 4, AP1, but can now roll 20 deep. Great for board control, but without a points drop, they’re a luxury item. However, in the Berserker Warband, they hit very hard.
- Jakhals: FNP is gone, but they make great candidates for devastating wounds via blessings.
- Eightbound & Exalted Eightbound: No longer just “the same, but better.” Now they each play a distinct role depending on your matchup.
- Terminators: Pour one out. Speed’s better, but without the durability or mobility tricks, they’ve lost their punch.
Vehicle and Monster Updates
- Chaos Spawn: These things are disgustingly good now. Scout, Advance and Charge, FNP. They’re your new shock troops.
- Hellbrutes: More utility than a Swiss army knife. Consolidate tricks paired with blessings make them pinballing nightmares.
- Defilers & Forgefiends: Range play is on the table again, especially with some cheeky anti-deep strike counterpunching.
- Maulerfiends & Predators: Built to punish weakened targets. Solid frontline pressure units now.
- Land Raiders & Rhinos: Rhinos got real spicy. Reactive disembark and better objective holding make them part transport, part denial tool.
Lord of Skulls
This absolute chad now has wall-phasing charges and buffs your blessings dice if he’s stomping around the board. Combine that with a 12″ move, and you’ve got a real problem for your opponent to solve.
Detachment Overviews and Competitive Analysis
Berserker Warband Detachment
This is the closest to “classic” World Eaters. +2 Strength, +1 Attack on charge. Simple, effective, familiar. Great if you don’t want to think too hard.
Cult of Blood Detachment
Jakhals get their day. Idol mechanics mean your big guys get worshipped, and the small guys get meaner. Triple Lord of Skulls list? Yeah, that’s a thing now.
Khorne Daemonkin Detachment
Demons tagging in. Blood Tithe buffs reward you for, well, doing Khorne things. Bloodletter bombs, CP tricks, and unit resurrection are all on the menu.
Slaughterband Detachment
Eightbound take the spotlight. Blood Surge all day, fight on death, and anti-vehicle boosts turn them into efficient scalpel-squads instead of blunt instruments.
Goretrack Onslaught Detachment
If you like rhinos and fast aggression, this is the list for you. Assault ramp rhinos, reactive movement, and charge buffs make for fast, fluid combat.
Final Thoughts and Competitive Forecast
More complicated? Absolutely. But there’s power under the hood if you’re willing to put in the work. The identity has shifted—less brute force, more finesse. Expect frustration early. Lists that used to steamroll are going to flounder. But once players adjust? There’s serious potential in these changes.
This codex isn’t going to carry you. You’ll have to think, plan, and actually play. But the ceiling is high. And if we’re lucky, a few points tweaks could turn some of these units from “eh” to “excellent.”
See All the New Chaos Releases On The Way!
What do you think about the 10th Edition Warhammer 40k World Eaters Codex leaks?