Get the latest scoop on the Thousand Sons codex and the Top 10 things you need to know to become a weaver of fate and watch the Imperium burn.
The Thousand Sons, the most favored mortal servants of Tzeentch, finally have their codex. It contains 3 psychic disciplines, 22 Stratagems, 6 Warlord Traits, 13 relics, and 26 datasheets. Our very own Rob Baer has his copy on the paint bench to review and give you the tips you need to use these warpfire wielding heretics. Let’s dive in and see just how this codex really is.
For our complete review, be sure to scroll down and press play on the full video below.
Codex: Thousand Sons retails for $40 and, after an in-depth reading, this codex does not appear to be as powerful the other codices that have come out already.
Our top 10 things to know go something like this:
Units:
- Magnus NERFS
- Ahriman Buffs and “secret” weapon
- Vortex Beasty
Stratagems Talk (forgot to talk about Soul Flare mortal wound unit detonate 1CP):
- Reserves
- Baleful Vortex
Relics:
- Scrolls OP?
- Staff is neat synergy
- Command Points grab
Traits:
- +1 Inv is clutch
- +1 Spell
- Charging and negative damage boons are also very synergistic
A heavy-handed opinion would be that the Thousand Sons were “Grey Knighted”. The real challenge that fluffy and competitive players will be facing is how to make the Thousand Sons work on the table top and be happy with them.
Another complaint that some may have is that there were no new units released alongside the codex, but remember about a year ago they received their whole range of new minis. Plus they even now have three new units to play with that were ported over from Age of Sigmar to boot.
Magnus the Red is not as good as he used to be since he lost the ability to re-roll wound rolls of 1. You can get his invulnerable save down to a 3+ with the aid of a psychic power. He can re-roll 1s to hit and 1s that are part of a psychic test. It is highly unlikely that we will be seeing competitive lists using Magnus for quite some time. One of the new additions to the Thousand Sons is the Mutalith Vortex Beast. He is going to be your buff tank. He does hit on 4+ but has 12 attacks with his betentacled maw. His real value will come into play with his Warp Vortex ability which will grant a certain power that can be selected or randomly chosen. The powers vary and will work with whatever you are taking. At 150 points, there is little to no drawback to taking 1-3 of these models.
Rob dive further into this codex to give you more tips and tricks in his full review video below.
Codex: Thousand Sons: $40
Wreathed in warpfire and imbued with boundless empyric energy, the Thousand Sons are the favoured mortal servants of Tzeentch, the Weaver of Destinies. What soul remains in these Heretic Astartes is consumed by a desire to see the Imperium burn. An aura of maddening flux radiates from the psychic core of the Traitor Legion, twisting hope into despair. As their warp presence flares ever brighter, time shifts unnaturally, stretching seconds into seeming eternities and crushing seconds into fleeting moments.The only anchors to reality that remain are the racing heartbeats of the fearful and the incessant pounding of Rubric Marines advancing in perfect unison. Whole swathes of realspace are left burning in the Thousand Sons’ wake, yet each battle is but a single step in a larger plan, a lone ripple in the corrupted stream of fate.
Codex: Thousand Sons contains a wealth of background and rules – the definitive book for Thousand Sons collectors. Within this 104-page hardback, you’ll find:
– Legion of Tzeentch: the history of the Thousand Sons, from their formation, the harnessing of the flaw that granted psychic mutations, and their near-destruction during the Horus Heresy at the iconic battle against the Space Wolves on their homeworld of Prospero;
– The Planet of the Sorcerers: details on this nightmarish world of daemons, from which the Thousand Sons launch their raids, and which has been drawn through the veil by Magnus the Red into the Emperor’s domain;
– An overview of the Legion’s organisation, with details of the 9 cults it is divided into;
– Hosts of the Psyker Lords: 12 examples of the uniforms, colour schemes and iconography of Thousand Sons sects; – A galactic map featuring key flashpoints and summoning rituals of the Thousand Sons;
– The Prism of Warfare: details of the sinister methods of war that these warriors mete out;
– A timeline covering major battles and events in their history, from the Horus Heresy to the Great Rift;
– Background and details on each character and unit available to a Thousand Sons army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.Rules
Everything you need to get a Thousand Sons army primed for games of Warhammer 40,000 is in here:
– 26 datasheets providing rules for every Thousand Sons unit and miniature;
– Army abilities reflecting the Thousand Sons’ methods of war on the tabletop;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Sons of Magnus: rules for Battle-forged armies, including:
– 3 Psychic disciplines – Discipline of Change, Dark Hereticus Discipline and Tzeentch Discipline – each featuring 6 psychic powers;
– 22 unique Stratagems;
– 6 unique Warlord Traits;
– Sorcerous Arcana: 13 weapons and artefacts available only to Thousand Sons;
– 6 unique Tactical Objectives.
The Codex: Thousand Sons is available now online and in local Games Workshop stores. Be sure to press play on our quick and dirty review video below for the full product breakdown.
For more on this codex and all things Warhammer 40k, visit Games Workshop!