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GW Reveals Spicy New Guard 40k Rules From The Greater Good

shadowsword 40k apocalypseDon’t miss this! Games Workshop just previewed some spicy new Imperial Guard 40k rules from Psychic Awakening Greater Good.

Warhammer Community pulled the curtain back on the final faction to be revealed inside of Psychic Awakening: The Greater Good. And long story short, they’re about to bring some serious heat with entire armor columns on the board.

Here’s an early look at some of their rules!

New Guard 40k Rules From The Greater Good

Psychic awakening greater good collectors

Today, we’re continuing our coverage of the latest chapter in the Psychic Awakening series, The Greater Good, with another Faction Focus – this time on the new Astra Militarum rules in the book. Let’s take a look…

Pick Your Own Custom Regiment Rules

Imperial Guard Catachan Wal HorFollowing the normal theme of things, (starting with Space Marines) The Imperial Guard will have access to a table of twelve different rules. You can pick two and mesh them together to make your own custom Regimental Doctrine.

imperial guard doctrine rule gunnery experts GW Reveals Spicy New Guard 40k Rules From The Greater GoodOf the rules revealed that you can pick from, this one is worded a bit weird for the “Type characteristic” of a weapon. But it looks like this is basically the reroll your number of shots for Catachans, except, like for whomever has this!

imperial guard doctrine rule disciplined shooters GW Reveals Spicy New Guard 40k Rules From The Greater GoodIn the same way, you can make it so your Guardsmen proc Rapid-Fire weapons 3″ before the Tau Fire Warriors can! (unless they’re Borkan) -That’s a pretty spiffy one but only recommended if you were going to be taking a ton of value infantry… Maybe Scions with hotshot lasguns?

imperial guard doctrine combined auspexIf you want to roll out an armored column, there are some dope rules you can pick from as well. Keeping your tanks grouped together will let you overwatch on a 5+ instead of the normal 6+. If you think about the consequences of having a Stormlord overwatching on a 5+…there can be devastating results out of that one. It’s basically a free Defensive Gunner Strat. NICE!

imperial guard doctrine jury rigged repairsOn top of that, you can heal a wound back on a 2+ each turn for all of your vehicles. But if you spike a 5 or a 6 on that roll, you can heal D3. This is really good if you’re going to be absolutely saturating the board in things like leman Russes and Chimeras. If your opponent has so many targets to pick from, they may cripple one and decide to deal with another…Meanwhile, that tank could repair enough to soak up a few more shots when your opponent turns back to deal with it. Overall, it’s not bad but it has its niche uses.

Imperial Guard Getting Tank Aces

tallaran black library new novel leman russ tankInstead of choosing a Warlord Trait, you can select a Tank Ace ability to apply to one of your eligible Astra Militarum vehicles. Alternatively – or in addition if you want to include two Tank Aces – you can spend a single Command Point to use the Tank Ace Stratagem…

imperial guard stratagem tank aceNow, you can have a max of two Tank Aces in your force…But what does being a Tank Ace give you? First of all we should note that the Tank Ace isn’t limited to a Leman Russ…You could even give this to a Baneblade/Shadowsword if you wanted to!

imperial guard tank ace weapon expertBeing a Tank Ace essentially unlocks a tree of exclusive rules. Looking at Weapon Expert, you get an additional AP which can be brutal on the mass of fire coming from the Stormlord or maybe tack on more armor-melting power with the relic 3-flat damage battle cannon from Vigilus.

imperial guard tank ace steadfast leviathanOh. and speaking of Super Heavies… you can give them your Regiment rules even if they’re in an auxiliary detachment, meaning you can have them overwatch on a 5+ while they hang around other Vehicles as we mentioned earlier.

New Stratagems to Cover

imperial guard stratagem splash damageIf your opponent has a tendency to use cover and have those annoying 1+ armor saves, you can spend a CP to have your Hellhound reroll all wound rolls against a target…That should help uproot Eliminators that are being too aggressive.

imperial guard stratagem strike first strike hardFor another cheap Stratagem, you can bring a small contingent armed with something like lascannons or maybe hunter-killer missiles and add 2 to your hit rolls. That’s pretty good considering they don’t ignore heavy and you’ll almost always want to move them to at least sit on an objective/cover a flank. It’s just another way to get more use out of a less-than-optimal unit.

imperial guard stratagem shield of fleshThis last stratagem was already previewed, but we’re going to cover it just in case you missed it. The Guard is getting another 1CP Strat that plays on Bullgryn and Infantry. If you’ve got Bullgryn within 3″ of a friendly unit chosen as the target of a shooting attack and closer, you can make that unit -1 to hit. Just because of the massive bulk of Bullgryn getting in the way of the shot. Note that you can only do this Strat on Infantry so no trying to make your tanks -1 to hit with this.

Overall, this is probably the most-niche stratagem we’ve seen. But if you’re running a Bullgryn beatdown blob with an Astropath/Priest hanging closeby, you can protect them from enemy snipers and keep your wrecking ball going.

What are your thoughts on all the new Guard hotness? Will you be starting an Infantry gunline or rolling out the big guns and making them Tank Aces? What’s one custom doctrine rule you’re hoping to see? 

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About the Author: Wesley Floyd

Imperial fanboy, tabletop fanatic, King of sprues.