With constant reveals basically every week for the Greenskins, here are all the new 40k Orks rules and miniatures to look forward to for this preview!
Games Workshop has been adding a bunch of new minis to the line, and we’ve even seen some new datasheets as well, so we have an idea of what the release will look like. But as with all the preview rules, we don’t know how everything will fit together quite yet… but at least we know they will all be tougher than ever before – literally!
All the New 40k Orks Rules & Miniatures (so far)
Just remember, they are going to release the codex early to people who buy the Beast Snaggas box, so if you want those sweet, sweet new rules, you’ll need to get that box! Let’s hope they make as many as they did of Dominion!
More New 40k Orks & Beast Snaggas Revealed By GW!
There will be 26 new minis along with the new codex, including 20 boyz, 3 riders, a Nob on Smasha Squig, Zodgrod Wortsnagga, a little bomb grot. They will all come in a limited release box that has early access to the codex. But again, they are going to sell out in seconds we imagine. The codex will be released on its own, but not for a little while after.
Squighog Boy
We’ll be finding out more about these boyz in the near future, so make sure you keep your eyes firmly trained on Warhammer Community and discover what you can do in the face of this new threat.
Their appreciation for ‘da old ways’, and their disregard for more complex Orky technology, leads many of the Snakebite clan to become Beast Snaggas, although their ilk can be found across the entire spectrum of Ork society.** Even a no-nonsense Goff can look at a squighog’s shockingly large teeth and figure out how best to apply them to some poor git’s face.
On paper this seems great, although we don’t know how targeting will work, opponents might be able to just kill the Bomb Squigs first, which might be good or bad for the Ork player. Assuming you get to use the ability, these look a little like a non-psychic power smite with a 12″ range and a bonus to hit against vehicles. A 2+ to deal d3 mortals to a vehicle is pretty good.
That is, assuming it’s not at a high price during list construction.
New Characters
This is character is making a return after 20 years! He is a master of Grots everywhere and will have a special rule to upgrade one unit of them at the beginning of the game. This will give them better shooting and make them hit harder in CC. If you love Gretchin, this guy is a must-have.
Through a combination of shiny objects, enticing fungal treats, and a few vials of the Painboys’ ‘special brew’, Zodgrod succeeded in creating a new breed of ‘super runt’, possessed of greater strength, intelligence, and frankly alarming levels of problem-solving ability.
Adding one to all attack rolls is pretty cool, but being able to perform actions and still shoot is really a great rule! Just sit your super runts where you need them, have them do actions all game, and bam! You’ve won the game… Not really, but still, it’s fun!
The Squigstoppa can hopefully let you kill the monster you are fighting before it gets to strike back. Da Grabzappa is a decent weapon with +2 S, -3 AP, and D2. He will be able to dish out some serious punishment on his own.
This mini is going to be bigger than a Terminator, “normal” Nobs, and most characters. Even the Ork on the back by himself is extra-sized, then you add the Squig height on top of that! This new unit will also have bonus effects when charging.
Their thick skulls (and remarkable resistance to concussions) make them excellent candidates for smashing headlong into enemy troops, augmented by the thick sheets of metal that are often crudely bolted to their heads.
This is pretty similar to some of the AoS mortals on charge rules, although these guys also get it on heroic interventions which seems great! Not only can you protect your characters behind a wall of bodies, but with careful layouts, you can also more or less guarantee to set off this ability for a chance at some extra mortal wounds!
It almost looks like the squig has been left to aim and fire the gun itself, doesn’t it? It must take a particularly important kind of Beast Snagga to secure such a complex device, and you’ll find out exactly who they are very soon.
While they don’t outright say it, this strongly suggests he might just be the head Ork of the Beast Snaggas. If he is, we sure won’t complain! Hopefully, we get a peak during the preview on Saturday.
While not part of the Beast Snaggas, they finally made a mini for the Warboss in Mega Armour! It looks amazing and even has a little Grot shooting his gun for him.
New Army Box & Codex
As we said before, this codex is going to be released after the box on its own. So if you want the rules as early as possible, you’ll have to buy the limited edition box (aka Sisters, and Lumineth Realm-lords). They said it will be a complete overhaul on par with what happened in the Drukhari codex.
This box will come with every new mini for the Orks minus the new Warboss. Almost more importantly, it will give early access to the codex!
New Beast Snagga 40k Orks Revealed by GW!
A (relatively short) lifetime of hunting huge, dangerous beasts have made these Orks particularly large and strong in comparison with regular Boyz. While they’re not quite as durable as a Nob, they can certainly swing their choppas just as hard, which makes them especially prone to lording it over the Boyz they charge alongside.
It looks like they’ll be a little stronger than a normal boy, with the possibility of some more gear as well. With them being constantly enhanced by the Doks, who knows what little upgrades you can give them. Since they say more than once, they are less common, we’re guessing they’ll be a decent amount higher in points than a regular boy. We’ll have to wait for more for points and rules, but we’re excited to see them!
The dream of Primaris Orks is dead in a sense. But the Beast Snagga version will have strength 5, meaning their efficiency against the always common T4 will be way higher.
All of the scar tissue and crude bioniks an average Beast Snagga accumulates over the course of their (usually quite short) life have their upsides too, as the chances of an incoming bullet or chainsword hitting something the Ork needs to function are even lower than usual.
Not only will they be stronger, but they will also be hitting vehicles or monsters on a 2+ in CC and 4+ in the shooting phase. On top of that, they will all have a 6+ invuln, meaning you will have a chance to save them even from pesky weapons with AP.
Regular Choppas will have an AP which is pretty sweet, and the bigger you go, the more effective they get! You may even be able to mob some vehicles now effectively with just the Best Snagga Boyz as they will be hitting on 2’s and wounding most things, even T8 on 5’s base with -1 AP.
Beast Snagga 40k Ork Painboss
Known as the Painbosses, these enterprising surgeons transcend the simple genetic knowledge of the Painboyz and develop greater medical skills than many assume Orks are capable of.
The mini is really sweet! Looks like the line will be pretty fleshed out, let’s just hope we’ll see more in the coming days. If you’re constantly handling big nasty beasts, it only makes sense you need someone to give you some sweet upgrades when your legs are ripped off…
We’ll have to wait and see how fast these legs make them, but let’s hope it’s a decent speed buff for not too many points. They also mention the Klaw is lighter and smaller than the normal Power Klaw, so it will probably be cheaper but not as strong.
Of course, you need some Gretchins hanging around! This one looks awesome and we hope they get a big revamp as well.
GW Confirms New Ork Boyz
Speaking of rumours and legends, some of you with the eyes of skilled Tanith marksmen noted something unusual on the new Gaunt’s Ghosts box at the weekend. Are those new Ork Boyz pictures fighting the Cadian Shock Troops on the back of the box? Yes, they are! We’ll save you squinting at a grainy pic, here is one of da new Boyz in all their glory. First Beast Snaggas and now new Boyz – 2021 looks like the year to be green…
This is the new pic from GW. So now we have a blurry vision from the back of the Gaut’s Ghosts box and now one of the boyz models from the front! They have a very similar feel to the old Orks (hooray), but do have some nice updates.
That’s right, Toughness 5. In fact, many varieties of Ork throughout the codex are seeing an extra point of Toughness added to their profile (yes, even Gretchin). It looks like the greenskins are finally living up to the terrifying reputation they have for charging headlong into clouds of gunfire and coming hollering out the other side.
That is a nice change for the Boyz, considering their awful save, this may help them survive that small arms fire all the better. They also mention everything will be getting an additional toughness, so that’s honestly huge! Looks like that Gretchin army is looking better and better…
They didn’t give much about the release date either besides that it is this month, so we’ll have to wait for the next Octarius preview for more. Now let’s check out the news about the Great White Squig and Morzog.
Morzog & The Great White Squig
Known by many names before it came into the possession of its current rider, the Great White Squig is widely regarded as the most belligerent, vicious, and savage squigosaur to ever crawl from the spawning grounds. Utterly untameable and responsible for a breathtaking number of missing Boyz, it wasn’t until the squigosaur met its match in an equally stubborn Beast Snagga named Mozrog Skragbad that any hope of controlling the monster could be found.
Newly christened ‘Big Chompa’, the Great White Squig is only kept in line by the sheer ornery belligerence of its long-suffering master, routinely returning to its usual destructive ways the moment Mozrog takes his eyes off it. As such, the two are rarely seen apart, and so the continued legend of steed and rider grows to this day.
New 40k Ork Wurrboyz Psykers Revealed by GW!
Known as the Wurrboyz, these unsavory characters channel Waaagh! energy in its most primal, animalistic form, unleashing roiling storms of psychic energy through their foes that leave them as little more than shriveled husks, or worse…
Looks like GW thought Orks needed more psychic support, and we’re excited about it! The model is pretty simple while still looking great with dynamic posing. They mention it will have more than one power, but only showed one so far. Still, it’s pretty interesting.
The powers channeled by these bestial psykers stand apart from the usual stomping feet of Gork and random teleportation employed by other Weirdboyz. By far the most alarming of these is the ability to transform enemy soldiers into mindless, biting squigs who proceed to cause havoc among their own lines.
This is honestly a pretty decent power. While you’ll have to get him close to use it, it can dish out some serious damage, especially to something that your Orks would normally have a hard time killing. Then, if they are in range of a few other units, you could pretty readily dish out 5-7 Mortals with this as long as you don’t roll like trash, if you do, maybe it’s just time to charge in with everything at once and hope for the best.
If you can hit with this, it will dish out some serious damage. They can really pack a punch if you can get off the power and a hit or two with this! Lastly, they mention some kind of new transportation device, so hopefully next week we get to see some updated Trukks!
What unit are you most excited about? Will you be jumping on a new army of Beast Snaggas?
Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today!
Get ad-free access to the site, plus a ton of miniatures, and support some of the best creators out there for as little as $6 a month on Patreon!