More new War Zone Octarius Tyranids 40k rules are here this time for Hive Fleet Leviathan and the big bugs in your army- check it out!
With the Octarius Kill Team box released, GW is following up with the codex supplement for 40k soon. It’s been a while now since we’ve seen a rules preview (for this book), so it’s nice to get a little hype going back for the supplement now that the Black Templars have been at least somewhat released.
These rules are collected from all the following reviews on YouTube, Imgur, and Warhammer Community alike, so be sure to watch your favorite presenters talk about their take on the book at the links below!
Get Your War Zone Octarius Here
Since this is a little different than a standard faction codex or supplement, we’ve included the introduction below in case you are curious about how exactly the rules are applied to each faction.
In this post, we will focus on the Terrain changes, so let’s dive in!
New Octarius Tyranids Faction 40k Rules:
Starting off strong, Hive Fleet Leviathan got access to 3 new Warlord traits! The strongest looks like it may be Strategic Adaptation because it puts a ton of mind game power on your side, being able to teeter-totter match-ups in the early game can heavily sway the game into your favor early on.
Buy one get one Free! Choose from hundreds of minis now!
This is pretty sweet, allowing you to adapt to the game as it goes on. Plus, this is just fun, but it’s something else you’ll have to remember at the start of each battle round. So, you can just wait until you realize you need something and change.
Along with the new warlord traits, they also received 4 new relic options. The two best seem to be The Void Crown and Biomorphic Carapace. The Void Crown is great for two straightforward reasons, extra psychic support is always good, and getting un-deniable powers is fantastic!
Biomorphic Carapace on the other hand adds a ton of durability to one of your important character models, making them wounded on 4’s most of the time and 5’s a lot of the time depending on the model.
Synaptic Links are a new type of ability adding some extra support to some of the already existing models! Of course, this includes a points cost, but it might be worth running them for their effects. Additionally the larger game you play the more you get to take!
The next page details some of the range questions that might arise when playing. To summarize, Hive fleet Synapse units, even if they don’t take one of the new abilities, serve as range extenders if they are within range of as synapse range of a model with one of the new link abilities.
They form a sort of network that increases the normal 12″ of your one Link-equipped model to potentially the whole board (not quite, but a lot more than 12″)!
Finally, after getting through the rules and implications, we get to check out all the new abilities! There is 9 total, with each linked to a character, but for our purposes of choosing our favorites, we will ignore what model they are attached to, as the range and army formation can easily be expanded around a powerful ability! Two out of this list stand out, but many of them appear at the very least playable, so this is by no means an exclusive list.
First Psychic Channeling, look sneakily good. Being able to roll and extra dice and discard one means you’ll be casting much more of your powers on average (from the selected unit). Additionally, if you combine this with the new Void Crown relic, you can get an increasing amount of un-deniable powers!
Second, Bioweapon Bond or Weaponised Gestation, which fill the same role for different types of units, are both good. In short, roll buffs or re-rolls are always strong! It just depends on whether you have more Melee or Ranged threats to target within your list to receive the buff.
Synaptic Links allow larger Tyranid bioforms to extend a portion of their innate strengths to nearby units. Each synapse creature has its own unique ability, so stealthy Broodlords can guide swarms of chittering beasties through the shadows making your squishier units much more resistant to gunfire as they creep within clawing range of the enemy.
Giving the benefits of light and heavy cover all the time, then giving them dense cover over 12″ is really strong. Hopefully, this helps your Genestealers survive long enough to get into combat!
Meanwhile, sinister Neurothropes can project an aura of psychic dread through fast-moving units, like flocks of Gargoyles, ensuring a weakened enemy unit is liable to flee from the field no matter where they are.
This isn’t the craziest one ever but for 15 points it’s not bad. Maybe they’ll be the codex to really try and take advantage of enemy Morale.
Overall it’s a great time to play 40k as new updates bring renewed life to the game, however with supplement after supplement (not to mention the FAQs, etc.) there is a cost in money and time.
Need more on everything Warhammer? Here are the latest rules updates!
- All The New Black Templars Warhammer 40k Rules: REVIEW
- Octarius 40k Cadia Subfaction Rules
- Octarius 40k Deathwatch & Inquisition Rules
- New 40k Terrain & Fortification Rules: Octarius Supplement
All the Latest 40k News & Rumors
What are your thoughts on all the new Tyranid 40k rules from Warzone Octarius?
Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today!
Get ad-free access to our videos, a monthly drop of miniatures, and support some of the best creators out there for as little as $6 a month on Patreon!