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RUMORS: Tons of New Chaos Space Marines Codex Rules

chaos rumors new wal hor warhammer games workshopMore rumors for new Chaos Space Marines 40k rules are here from their upcoming 9th Edition codex, including key unit changes and more

Obviously, these are rumors, so take them with as much salt as you need. However, with the book on the horizon, there are bound to be some pretty strong leaks out there.

https://boards.4channel.org/tg/thread/84943103#q84943103

These come from Reddit by way of /tg and they usually do pretty well when it comes to the rumor side of things.

RUMORS: New Codex Chaos Space Marines Rules

Let’s check start with the Overall Chaos Space Marines and Legion rules Codex rumors we have already seen, and check out the rest of the rumors en masse:

Click Gallery below for full-size images.

Some of those are super spicy for sure, and some are not. Either way, we know new Chaos Space Marines are on the way. Check out all the pages of the new Chaos Space Marine Codex rumors above!

  • CSM doctrine:
  • Exact same thing as SM, except replace +1AP with exploding 6s (unmodified hits)
  • Icons:
    vengeance +1 CA
    wrath +1ap melee
    flame +1ap shooting
    excess +1 to hit melee
    despair 6s to hit = autowound
  • All legions are getting 6 WT, 8 relics & 8 stratagems
  • What else is in the book  They have a way of consistently hitting on 2s (even with thunder hammers)

Chaos Traitor Legion Rules Rumors:

hor of space marine and chaos wal header

  • Legion traits: NL
    -2LD & -1CA @ 9”
    +1 to advance & +1 to charges
    When using a pistol/assault/melee vs below half strength unit or LD 6 and below = +1 to wound
  • IW
    Ignores cover
    Reduce ap1/2 by 1
    Heavy/grenade vs vehicules/buildings/units in cover = +1 to wound
  • Word Bearers
    Charges/HI = reroll hits
    5+++ vs MW
    When using a pistol/assault/melee = 6s to wound cause 1MW (capped @ 3MW per unit)
  • Black Legion
    ignore CA
    +1 to hit when charge or shoot closest unit
    rapid fire/assault/pistol = exploding 5s (hit)
    EC (4chain leak, not from my sources)
  • World Eaters
    Not in the codex (queue surprised music)

RUMORS: New Chaos Space Marines Codex Rules Compilation

Legionnaires Chaos Space Marines Rumors

From this new Chaos Space Mariners Codex rules rumor complication below, the big standouts are Legionnaires being the new name for the CSM troop choice.

Other highlights from the datasheet rumors section:

  • Chosen 3w can use TH
  • Mutilators no longer in the book
  • Warp Talon 2w, lost cancel overwatch, gained no fallback, 5a (these are total with claws)
  • Raptors still have the -1LD aura +2a
  • Obliterators
    Can shoot units that are in engagement range with them (like Wraithguard)
    in melee, they have powerfists without the -1 to hit
    3 different shooting profiles
  • Havocs exactly the same as right now but 2w
  • Stratagems something to ignore invuls (4chan leak, so take with a grain of salt, leak said EC chosen could destroy Custodes hitting with TH on a 2+ and with strat ignore invul saves)  NL deepstrike strat for jump packs, DS turn 1 NL vox scream disables AURAS
  • Other: IW Ectoplasma Forgefiend can hit on 2+ and does flat 4 damage
  • New Cultist unit HQ
  • New Mutant Cultists

Also after the reveal for the new Chaos options in the Kill Team Nachmund box set the predictions of said Legionnaires squad look to be 100% spot on.

Chaos Space Marines Kill Team 6

That would lend a lot more credibility to the rest of these rumors now that this part seems to have panned out for the most part.

Click Gallery below for full-size images.

Some of those are super spicy for sure, and some are not. Either way, we know new Chaos Space Marines are on the way. Check out all the pages of the new Chaos Space Marine Codex rumors above!

RUMORS: Chaos Space Marines Traits, Relics & Stratagems Rules

chaos khorne walpaperThere are also plenty more rumors than this out there, so keep your eyes peeled for more soon!

Night Lords

  • -2LD & -1CA @ 9”
  • +1 to advance & +1 to charges
  • Wanton Slaughter: When using a pistol/assault/melee vs below half strength unit or LD 6 and below = +1 to wound (Super doctrine)

Warlord Traits

  • 6″ aura that cancels obsec
  • +1 CA to enemies and always consolidate 3″ in any direction, even if touching base to base
  • The horrible warlord trait of once per battle you can reroll 1 dice for hit, wounds, advance, charge, and saves have been changed. It is now once per turn you can auto 6 a dice for a hit, wound, advance, or saves
  • +D3 attacks and warlord is considered always in the slaughter phase… this is evil on a disco lord
  • +1 to armor and invul saves in terrain is GONE
  • Fall back and charge + -1 to hit is GONE

Relics

  • FLY relic (Daemon Prince only it seems): moving over or charging units causes d3 MW on a 2+
  • Claws of the Black Hunt are back but have been renamed, S+1 ap3 D2, does not gain reroll wounds instead gains enemies cannot use rules that ignore wounds
  • Vox Daemonicus is 12″ no deepstrike & enemies must pass a leadership test or cannot perform actions or psychic actions; infantry only
  • Flayer is still there and seems to be exactly the same
  • Stormbolt plate, infantry only, 2+ save, and untargetable beyond 12″

Stratagems

  • Vox scream: cancels AURAS
  • Units in deepstrike or strategic reserves count themselves as 1 turn earlier. 1cp for infantry & bikers; 2cp for Daemonkin
  • No fallback strat
  • Fall back and charge
  • -1 to hit if fired upon
  • Rerolls to hit if Ld is higher than the enemies (used to be +1 to hit)
  • There are no more stratagems that influence moral
  • Lost the stratagem that gives +2 to the charge and +1 to hit in melee from terrain
  • If you slay the enemy warlord, +1 CA to enemies for the rest of the game

Iron Warriors

  • Ignores cover
  • Reduce ap1/2 by 1
  • Wanton Destruction: Heavy/grenade vs vehicules/buildings/units in cover = +1 to wound (Super doctrine)

Warlord Traits

  • Some way to give +1 damage to certain units

Stratagems

  • 5+++ vs MW
  • -1 damage for core infantry & daemonkin.
  • Reduce incoming ap strat is GONE
  • Cultist bodyguards are still there

Word Bearers

chaos-wal-hor-space-marines-word-bearers-dark-apostle

  • Charges/HI = reroll hits
  • 5+++ vs MW
  • Wanton Slaughter: When using a pistol/assault/melee = 6s to wound cause 1MW (capped @ 3MW per unit) (Super doctrine)

Stratagems

  • No more strat for possessed +1d
  • The auto pass psyker spell is still there
  • The autosave strat has been changed to take 0 damage instead
  • They have 2 strats that affect daemonkin or possessed

Black Legion

black_legionnaire chaos hor

  • Ignore CA
  • +1 to hit when charge or shoot closest unit
  • Wanton Massacre: rapid fire/assault/pistol = exploding 5s (hit) (Super doctrine)

Stratagem

  • Strat that lets you change a unit’s legion for a turn.
  • 1 unit can be considered destruction/massacre/slaughter at the same time, core units only

Alpha Legion

alpha legion wal hor

  • -1 to hit 12″ away, if wounds are 10+ then it’s 18″
  • Can charge and perform actions if they fell back
  • Wanton massacre (super doctrine):Rapid fire, assault, pistol if within half range +1 ap

Warlord Traits

  • Sniper warlord trait
  • Redeploy for up to 3 units
  • A cultist buff
  • I am Alpharius is still there

Relics

  • One turn per battle: enemy strats cost +1cp on a 4+
  • Power sword with dd3 and causes -1 to hit (GONE)
  • Bolt weapons wounds on +2(except vehicules and titanic), ignores cover
  • The combi bolter relic must be gone since no way for HQ to get combis (GONE)
  • +2 armor, and transhuman
  • Armor with 3d6 movement that can “ghost walk” through units (still there)

Stratagems

  • The sabotage strat is now auto explode
  • Fall back and shoot
  • 12″ deepstrike denial
  • Shoot a unit that deepstrikes nearby
  • Forward operatives, pregame move
  • Conceal is replaced with untargetable beyond 12″

Emperor’s Children

emperor's children

  • Ignore any/all negative modifiers to WS/BS
  • Any attack on a 6 to wound +1ap
  • Wanton Slaughter (super doctrine): Melee hits on a 6 give an additional hit, combine this with the slaughter bonus and you’d get 2 additional hits on a 6
  • Side note, this matches up with a 4chan leak that said TH chosen could hit on 2s with EC (legion trait+icon of excess)
  • Noise Marines are troops
  • Don’t need to pay for Slaanesh marks

Stratagems

  • Honour the Prince is still there
  • The sonic weapons strat does mortal wounds now, no longer +1s +1d

Red Corsairs

Red CorsairsF

  • Charge if they advanced
  • Models count as 2 for obsec; Models with 10+ wounds count as 5
  • Wanton Destruction (super doctrine): Heavy, rapid, grenades get +1ap

Creations of Bile

Fabius-Bile-The-Clone-Lord-hor

  • +1 str/move
  • Fight after death in melee
  • Wanton Slaughter (super doctrine): Melee hits on 6 auto wound

”Build a Warband” Renegade Traits

traitor guard renegade chaos warhammer 40k

  • +4″ to range other than grenade and relic
  • After killing a unit, the unit is then considered to be in destruction, massacre, and slaughter for the rest of the game
  • After charging, in melee 6s to hit autowound (Khorne specific)
  • In melee or shooting, reroll 1 wound or 1 damage (Tzeentch specific)
  • +1 to wound vs half-strength unit (Nurgle specific)
  • +1ap on a 6 to wound unmodified (Slaanesh specific)
  • +1 to advance and charge rolls
  • +1 to hit when targetting closest enemy unit
  • +1 movement & strength
  • Ignore CA/Fallback and shoot/fallback and charge; but with -1 to hit for the rest of the turn (All encompassing; unmarked specific, so no marks allowed)

World Eaters

World Eaters Shoulder pad

 

  • Not in the codex

We know what this means! They have to be getting their own book soon! Right?

Chaos Space Marines “Doctrines” Rules

  • Similar to SM Doctrine, except exploding 6s (unmodified hits) instead of +1AP. Still, 3 levels that affect different weapons (the weapons listed below are not confirmed by my sources, but the ones in the Legion Traits are confirmed by my sources as well as the names, so what I am about to list may be subject to change)
  • Destruction ”Doctrine”: Heavy/grenade
  • Massacre ”Doctrine”: Rapid fire/assault
  • Slaughter ”Doctrine”: pistol/melee

Marks of Chaos

  • Can only be applied to CORE & CHARACTERS and cost points
  • Marks provide the keyword and a daemonic gift
  • ”Daemonic Gifts”: (Included with mark)
  • Khorne: +1S on the charge
  • Nurgle: -1 to wound, IF S=T or S/2>=T
  • Tzeentch: ignore all damage on the first missed save (this is per unit per turn)
  • Slaanesh: fight first in the fight phase

Icons: (Purchasable Upgrade)

  • Vengeance +1 CA
  • Wrath +1ap melee
  • Flame +1ap shooting
  • Excess +1 to hit melee
  • Despair 6’s to hit = autowound

New Chaos Space Marines 40k Datasheets & Unit Rules RUMORS

Let’s check out the latest en masse:

Chaos lord

  • Base loadout is thunder hammer and plasma pistol
  • Has access to all melee weapons
  • Can only have a bolt or plasma pistol

Abbadon The Despoiler

We had already seen several rounds of rules rumors for the heir to the Warmaster, and now we have his datasheet as well:

Abaddon-Rules chaos datasheet

These were the previous rumors for him for you to compare and contrast:

  • 8A s10 ap4 d3, 6+ to wound causes d3 MW (drachnyen pierce)
  • 16A s7 ap4 d1 (drachnyen sweep)
  • always fights first
  • -1 to wound
  • The damage of the first failed save is reduced to 0 damage
  • +1s on the charge
  • can only take a max 3 damage per phase
  • full rerolls
  • charge bonus
  • supposedly very pricy (would be around 300 ish points)

It also seems that drachnyen is strength 12 on the charge- whew!

Disco lord

  • +1 to hit vehicles in melee
  • Bs2 ws2 s4 t6 9w 6A LD9 2+/5++
  • Limited to 1 and cant get multiple boosts (i don’t understand what this means yet)
  • Techno virus injector: in engagement range, all weapons get +1 damage vs VEHICULES
  • impaler chainglaive: ap3 d2; on the charge +1 to wound
  • the melta mouth weapon is a melta pistol
  • claws and tail are 4 additional attacks @ S6 ap2 d2
  • mechadentritees: 4x s4 ap0 d1
  • ability to wound vehicles: you can corrupt a vehicle: roll a d6 for every wound that a vehicle has on a 6s=1MW (maximum of 6); if you kill an enemy vehicle in melee you can corrupt 2 different vehicles instead of just 1. The double corruption ability is gained for the rest of the game. Happens in the command phase.

Warpsmith

  • Can heal vehicles
  • +1 to hit for VEHICULES for shooting
  • MoE (elite slot)
  • Rerolls wounds v char
  • 6″ heroic intervene
  • Hits of six do two mortals and the attack ends
  • Axe got worse Doesn’t reroll hits Doesn’t explode (does with legion)
  • Gains a wound and an attack

Dark Apostle

  • All god specific prayers are entirely new
  • cast 1 prayer (stratagem to cast another prayer)
  • no longer has an illusionary supplication
  • MoP
  • Has a staff that causes perils in combat with a psyker
  • Cast 2 deny 1
  • When casting, can cause d3 mortals to a friendly non-daemonkin unit to gain +2 to cast
  • Enemy psykers suffer one additional wound if they peril within 12″
  • Sorcerer in terminator armor
  • can have a chaos familiar

Cultist HQ squad

  • It’s a squad, with a banner, a priest and a psyker, + some extra bullet catchers
  • The banner: rerolls 1s to hit for cultists & +2Ld to cultists
  • psyker: cast 1 deny 1
  • priest: knows the basic prayer and another, always lands prayer on a 3+
  • a squad of 5 models

Lucius

  • gains 3 additional attacks
  • +1 damage if fighting a unit with a 3+ WS

Harken

  • Can make a raptor unit reroll to hit and wound

Huron

  • Gains one toughness, wound, attack & leadership
  • His claw doubles his attacks instead of being a powerfist.

Cypher

  • In the codex
  • can only be hit on a 4+

CSM Legionaries (5-10)

  • Legionaries is the new name for the CSM troop unit choice
  • same profile as before but 2W and 2a (3a on the AC)
  • Ld9
  • loadout:
  • AC gets a daemon blade (S user ap2 d2; 6s to wound= 1MW); plasma pistol; can choose 1 weapon from the melee weapons list
  • Any of all legionnaires can replace bolter for chainswords
  • 1 legionaire can take a special weapon
  • 1 legionaire can take a heavy weapon
  • 1 legionaire can take balefire tome (cast 1/deny 1)
  • 1 legionaire can take a heavy chainaxe (S+4 ap4 d2; -1 to hit)
  • 1 legionaire can take a chaos icon

Cultist

  • 10-20

Accursed Cultists

traitor guard renegade chaos warhammer 40k

  • a squad made of a mix of big mutant and small mutants
  • 3-6 big models per unit
  • 5-10 small models per unit
  • big mutant at S5 t4 1W & ap2 in melee
  • small mutant are S4 t4 1W & ap1 in melee

Cult units (berzerkers/rubrics/plague marines, only noise marines are still in the codex because EC won’t be getting their own book very soon)

  • Are no longuer in the codex
  • Act like harlequins in a CWE army, or like Scions in Guard (including them is like including Fabius Bile, it doesn’t cancel your legion trait)
  • Always Elites
  • can benefit from army rules
  • Cannot gain a legion trait

Fallen

  • Not in the codex

Exalted Champion

  • Same loadout as the model (power axe, combi melta & pistol)
  • Is elite and is now a lieutenant (rerolls 1 to wound @6″)
  • Cannot change loadout
  • Hits better, more wounds, more attacks

Chosen (5-10)

  • 3w
  • Stat wise similar to CSM troops (6” S4 T4 3+/no invul)
  • WS 3+/BS 3+/ 3A (champion 4a)
  • can take icon
  • Gain gain an additional trait that you can choose, this trait is one of the traits from the list of: build a warband traits
    Loadout:
  • everyone comes with a bolter, bolt pistol, and accursed weapon (S+1 ap3 d1; +1A)
  • 2 per 5 chosen can replace their bolt pistol with a plasma pistol
  • 2 per 5 chosen can replace their bolter with a combi-weapon
  • 1 per 5 chosen can replace their bolter with an additional accursed weapon (S+1 ap3 d1; +1A)

Terminators (5-10)

  • Base loadout combi-bolters, accursed weapons (S+1 ap3 d1; +1a)
  • 1 per 5 can replace combi bolter with autocannon or heavy flamer
  • 1 per 5 can replace combi bolter with an extra accursed weapon
  • 3 per 5 can replace an accursed weapon with a powerfist
  • 1 per 5 can replace an accursed weapon with a chainfist
  • 2 per 5 can replace combi bolters with up to 2 combi flamers
  • 2 per 5 can replace combi bolter with 2 combi melta
  • 1 per 5 can replace combi bolters with 1 combi plasma

Greater Possessed

Not in the codex (my guess is the models are the new regular possessed models)

Possessed (5-10)

  • 9” s5 t5 3w 5a 3+/5++
  • Melee S user ap2 d2
  • Take 2 slots in transports
  • Personal guess: either the greater possessed model will be the new stand possessed model, or it will be an upgrade to the standard possessed unit

Mutilators

  • no longer in the book

Warp talon (unit 5 to 10)

  • lost cancel overwatch
  • gained no fallback rule
  • 5a (these are total with claws)

Raptors (unit 5 to 10)

  • still have the -1LD aura
  • +2a
  • Chainsword and pistol
  • Up to 2 special weapons
  • Up to 2 plasma pistols
  • Champ can take plasma pistol Power sword or fist

Venomcrawler

shadowspear venomcrawler new multipar chaos

  • is now FA
  • 12″ bs3 ws2 s7 t7 9w 6a 3+/5++ (no longer degrades)
  • Assault 3 s6 ap2 d2
  • Melee S user ap3 d2
  • now gives +1 to psychic tests
  • Bikers (unit 3 to 9)
  • 14″ bs3 ws3 t5 3w 3a ld9 3+
  • Replace pistol for chainsword
  • Up to 2 special weapons
  • Up to 2 replace combi weapons with combi plas/melt/flam

Icon

  • Champ
  • Plasma pistol
  • 1 weapon from Melee weapon

Obliterators (1-3)

obliterators-rules

  • 5″ bs3 ws3 t5 5w 4a ld9 2+/5++
  • have essentially big guns never tire(shoot into engagement range with -1 to hit)
  • Not core
  • ignore modifier for heavy weapons
  • armed with powerfists without -1 to hit
  • 24” range
  • Has 3 shooting profiles:
  • Heavy 9+d6 s5 ap1 d1/ Heavy 3+d3 s7 ap2 d2/ Heavy d3 s9 ap3 d4

Havocs (5)

  • exactly the same as right now but 2w

Noctilith Crown

  • T8 14w
  • Lash has 8 shots and improved strength but degrades
  • Increasing aura every turn of -1l/4++ vs shooting
  • PRIEST & PSYKER within 9″ can perform an ACTION: perform leadership test, if equal or below, gain 1 CP, can also replace 1 prayer or 1 spell

Some of these we have already seen in the past, and some of these are new. Obviously lining up with previous rumors is a good sign that the rules in the new Chaos codex may be headed in the right direction soon!

So from the rumors above, we seem to have A LOT and I mean A LOT of confirmations here…

New Chaos Space Marines Raptors & Warp Talons 40k Rules Datasheets

Found in the core book/free rules download on WHC, we’ve got a legend of symbols for what the new datasheets will be looking like.

9th edition core rules 2

Spotted on Reddit these new IKEA simplified rules are appearing in box sets with the new art inside. Let’s compare them to the old Chaos 40k rules Chaos Space Marines Datasheets and see what’s changed.

Raptors old sheet

Old rules

Raptors ikea sheet

New Rules

New Bonuses: 

  • +1 to Wounds (was 1 now 2)
  • +2 to Attacks (was 1 now 3)
  • +1 to Leadership (was 7 now 8)
  • Special Weapons are now listed on the sheet (with some various changes)
  • Plasma Pistol/Rifle doesn’t have an overcharge profile
  • Grenades missing from new sheet

      What we don’t know:

      • Unique abilities? (Leadership ability?)
      • Deepstrike?
      • Missing Plasma Overcharge Profile?
      • Faction-wide rules and impact on the unit?
      • Synergy with other CSM?

      Overall, Raptors only got better! Assuming they don’t get obliterated and made obsolete by point increases, these are looking to be great shock options going forward!

      All we have to do now is wait and pray GW doesn’t touch their point values too much. Especially considering their weakness tends to be how easy you can just kill them.

      New Chaos Space Marines Warp Talons 40k Rules Datasheets

      warp talons old sheet

      Old rules

      warp talon ikea sheet

      New Rules

      New Bonuses: 

      • +1 to Wounds (was 1 now 2)
      • +4 to Attacks (was 1 now 5)
      • +1 to Leadership (was 8 now 9)

          What we don’t know:

          • Unique abilities? (Deepstrike with anti-overwatch?)
          • Faction-wide rules and impact on the unit?
          • Synergy with other CSM?

          Overall, Warp Talons also only got better! Assuming they don’t get obliterated and made obsolete by point increases, these are looking to continue being a staple for CSM players!

          Hopefully, they keep their anti-overwatch rules too, because that was a powerful aspect of their kit in the past.

          RUMORS: Chaos Space Marines Warp Talons 40k Rules

          chaos rumors new wal hor warhammer games workshop

          Here are the other rumors for new Raptors and Warp Talon 40k rules that have been making the rounds as well:

          • Raptors still have the -1LD aura +2a

          Warp talon (unit 5 to 10)

          • lost cancel overwatch
          • gained no fallback rule
          • 5a (these are total with claws)

          Raptors (unit 5 to 10)

          • still have the -1LD aura +2a
          • Chainsword and pistol
          • Up to 2 special weapons
          • Up to 2 plasma pistols
          • Champ can take a plasma pistol Power sword or fist

          Harken

          • Can make a raptor unit reroll to hit and wound

          Chaos Lord in Terminator Armor Datasheet

          Chaos LordOld Rules

          Chaos Lord DatasheetNew Rules

          New Bonuses: 

          • +1 to Wounds (was 6 now 7)
          • +2 to Attacks (was 4 now 6)
          • +1 to Leadership (was 9 now 10)

              What we don’t know:

              • Unique abilities?
              • Faction-wide rules and impact on the unit?
              • Synergy with other CSM?

              Sorcerer in Terminator Armor Rules

              Sorcerer rulesOld Rules

              Sorcerer DatasheetNew Rules

              New Bonuses: 

              • +1 to Wounds (was 5 now 6)
              • +2 to Attacks (was 3 now 5)

                  What we don’t know:

                  • Unique abilities?
                  • Faction-wide rules and impact on the unit?
                  • Synergy with other CSM?

                  Chaos Cultists Rules

                  Old Rules

                  Cultist datasheetNew Rules

                  Their stats are staying pretty much the same, the main differences seem to come in the way of weapons. With the option for a grenade launcher and the pistol gets stronger with more shots. Other than that, it looks pretty similar, but we’ll have to see if they still get the extra attack in combat.

                  Firebrand Rules

                  Old Rules

                  FirebrandNew Rules

                  Again, the stats are basically identical, and guess what else is? All the weapons! We’ll have to see what kind of special rules they get, but right now, it’s looking basically the same.

                  New Codex Chaos Space Marines Terminators Rules

                  chaos terminators 2Old Rules

                  Chaos Termniator rulesNew Rules

                  New Bonuses: 

                  • +1 to Wounds (was 2 now 3)
                  • +2 to Attacks (was 2 now 3)
                  • +1 to Leadership (was 8 now 9)

                      What we don’t know:

                      • Unique abilities?
                      • Faction-wide rules and impact on the unit?
                      • Synergy with other CSM?
                      • Accursed Weapons (power sword, claws, hammer) look to be moving to one profile? Not sure about this but they might all end up at +1 Strength, -3 AP, and 1 Damage. Maybe only they and Powerfists have different profiles?

                      GW Reveals New 40k Chaos Space Marines & Cultists

                      chaos-new-space-marines-warahmmer-fest-cultists-mutantsThe 2022 Warhammer Fest preview revealed a ton of new 40k Chaos Space Marines models and Cultists miniatures!

                      New Chaos Space Marines Possessed

                      chaos possessed

                      Whether you’re a devout Word Bearer eager to share your body with a creature of the warp, an unfortunate victim of your Legion’s Master of Possession, or simply want to field a spectacular squad of devastating daemonkin, these warped and mutated creatures will fit into any force from the new codex.

                      New Chaos Preview

                       

                      New Chaos Preview

                      Heavy-hitting half-daemons offer some monstrous melee power, making them a great way to back up a gathered mob of Cultists. Fortunately, there’s a new box of miniatures on the way to represent those motley mortals foolish or ambitious enough to throw in their lot with the Dark Gods.

                      New Chaos PreviewFirst up are a totally new kit for the Possessed that is scaled up to 40mm bases and stands shoulder to shoulder with a Primaris in Gravis armor. The kit looks like there will be many bits, and they even mention it is a big, multi-part kit.

                      New Cultists

                      Chaos cultists 2Next up, the Cultists are grabbing a new standard troop kit that honestly looks pretty sweet. They don’t mention how multi-part they are.

                      Chaos cultists

                      Vile abominations or blasphemous zealots – can’t decide? Why not both? The new Accursed Cultists represent the insane variety (and varied insanity) that overcomes mortal followers of the Traitor Legions, with a frenzied array of misshapen Mutants.

                      Accursed Cultists Mutants

                      Chaos Accursed mutants

                      These gaggles of unholy heretic are accompanied on the battlefield by the horribly warped Torments – twisted beyond recognisability by dark rituals and daemonic influence, these abominations lurch forward to pounce on their enemies with a bestial hunger.

                      New Chaos PreviewHowever, this isn’t everything cultists are getting. Next up are the Accursed Cultists Mutants, who have begun mutating with the dark warp energies.

                      They have been a part of the IP for a while, but it’s nice to see them grab models. Also, they mention they will be horde style, so we expect them to be quite cheap but have some nice strength.

                      Accursed Cultists Torments

                      accursed cultists

                      These grosteque guys lend a classic Lost and Damned feeling to any army of Traitoris Astartes – and they’ll be a welcome addition for any Chaos Lord who enjoys commanding a Cultist-heavy horde of mortal rabble, whether it’s an Alpha Legion rebel cell or the indentured helots of the Iron Warriors.

                      New Chaos PreviewBut wait, there is more for the cultists!!!! These Torments actually go along with the models above in a big unit. One of these can rip apart some Space Marines, so these actually give you some punch to the army.

                      New Chaos Cult Leaders, The Dark Commune

                      Chaos Dark Commune

                      This squad is the festering heart of any Chaos cult, and offers a profane platter of prayers and powers. The priestly Cult Demagogue leads the congregation, accompanied by the psychic Mindwitch and inspiring Iconrach, all guarded by two Blessed Blades, whose sword skills keep unbelievers at bay.

                      New Chaos PreviewThe new HQ choice and the leaders of your cultist insurrection is the Dark Commune. You get a psyker, banner, two bodyguards (Blessed Blades), and the Cult leader.

                      Click Here To Get Your Eternus Assault Armor!New Chaos Space Marines rules legionnaire

                      GW-Previews-chaos-space-marines

                      GW-Previews-chaos-space-marines

                      And probably the most important teaser, nearly two years since the launch of 9th Edition 40k we have a confirmation Chaos will indeed be 2 wounds from the video transformation.

                      Huzzah!

                      GW Confirms New Chaos Space Marines Profile & Rules

                      Chaos Space Marines Stats

                      Legionaries are ferocious in close combat, with millennia of bloodshed as the perfect teacher. The new codex brings this viciousness to life by granting three attacks to each heretic – or four for the Aspiring Champion. That’s right, each Legionary fights with three times as much fury as before. The Great Rift definitely lit a fire under their power-armoured boots.

                      Welp, we saw them going to two wounds, but gaining two extra attacks and an LD really may really make a huge difference. If literally nothing else changes, this might be enough to bring them into 9th.

                      Unfortunately, we do have to do our due diligence and mention that this is different from the statline GW revealed during the end of the AdpetiCon video. Truth be told, sometimes it’s even hard to believe what GW tells us even, as they do make typos mistakes, and go back and change their content with no notice to the community.

                      GW-Previews-chaos-space-marines

                      This was the video from AdeptiCon, and either they didn’t tell their graphics guy to bump those attacks to 3, or they just recently made the decision…

                      Either way, we hope these rules stick, because when you add in the new balance sheet Armor of Contempt rules, Chaos looks to already be in a great place for it’s release.

                      New Weapon Profiles

                      Chaos Space Marines Stats 2

                      Kill Team’s Balefire Acolyte is sticking around as a unit upgrade for your rank-and-file squads – why should the Thousand Sons be the only ones to put apprentice sorcerers to work? With this insidious PSYKER on-side, you’ll be able to Smite your foes and turn basic troops into psychically-empowered killing machines.**

                      The Balefire Acolyte isn’t the only upgrade making a return from Kill Team – new melee weapon options are coming too. Take the Legionary Butcher’s mighty two-handed chainaxe, which takes a moment out of its busy operative-killing schedule to crack open tough targets in Warhammer 40,000.

                      With 3 attacks and S+4, -4AP, and D2, you can really deal a lot of damage! Then, giving your normal squads Smite is pretty sweet. Lastly, the Daemon Blade dealing Mortals with the additional attacks is always sweet.

                      From the looks of this that extra sprue that came in the Nachmund box looks to be needed in the new Chaos Space Marines rules, so fingers crossed they release it separately, and dont paywall it in Nachmund or an even more expensive box of legionnaires in the future.

                      GW Reveals New Chaos Space Marines Possessed 40k Rules!

                      Possessed

                      While the Heretic Astartes are normally able to exert their will over these daemonic parasites, the cacophony of battle and spilling of blood awakens the beast within. In a spasm of transforming limbs, they race off to tear their foes to shreds  – just check out that blistering 9″ Move characteristic.

                      With 3 Wounds, 5 S/T, and 5 Attacks, they are nothing to be messed with! If you can get a full unit of five into combat, you’ll be getting at least 25 attacks! Then with the 9″ move, hopefully, you’ll be able to get them there before being shot down, but the 3 wounds should really help with that.

                      Possessed rules

                      These exceptionally speedy amalgams of muscle and metal are also terrifyingly strong, with a wild assortment of limbs that give them a whopping five attacks. Their hideous mutations are as deadly as they are disgusting, allowing the Possessed to tear apart enemy Space Marines to get at the gooey innards.

                      Fielded in units of up to 10 models – including a diabolical Possessed Champion with an extra attack – these turbo-threshers are ideal shock troops. They can also take a real beating. The ceaseless shifting of warped armour and anatomy gives the Possessed a formidable Toughness 5, as well as 3 wounds and a Save of 3+ – and as half-daemons, they even get a 5+ invulnerable save. 

                      With D2 and -2 AP, they should be able to dish out the damage in combat, not to mention they also grab a 5+ Invulnerable save. They are shaping up to be quite strong!

                      Chaos Space Marines Traitor Legions Rules Revealed!

                      It also looks like these match most of the rumored rules leaks from earlier in the year as well…

                      Chaos Space Marines Traitor Legions Rules: Black Legion

                      Legion Rules Chaos

                      Although their colleagues might not agree, the Black Legion are the foremost power among the forces of Chaos. Their leader, Abaddon the Despoiler, demands nothing short of excellence from his fanatical Black Crusaders, ceaselessly drilling them in the devastating speartip assaults that earned their former Legion top-dog status during the Emperor’s own Great Crusade.

                      Getting +1 to hit with your whole army is pretty insane, however, it does have to be the closest enemy or a charge. Still, if you can get this with the majority of your army, they will be hitting on 2’s almost all the time. Meaning you’ll be 16% more accurate!

                      Word Bearers

                      Legion Rules Chaos 2

                      As you might expect from the guys who started the whole ‘fall to Chaos’ trend, the Word Bearers are experts at channelling warp entities. The most strong-willed (or foolishly naive) of their kind can even rent out their body to powerful daemonic forces in an Exalted Possession, gaining unnatural strength… at the cost of maybe becoming a fleshy marionette for eternity.

                      These are some serious buffs, however, we don’t really know what else they will have, so it might not be taken all that often. Either way though, buffing a character this much has to be good.

                      Night Lords

                      Legion Rules Chaos 3

                      Taking the example of their fallen Primarch, the Night Lords love nothing more than to creep into position before throwing a surprise party for their victims. This year’s gift? An outrageously bloody assault! While In Midnight Clad, these bat-eared terrors can use the shadows to weave between curtains of incoming fire – despite being eight-foot supermen.

                      For only 1 CP this can be quite strong (even with the serious reductions in CP) and could hopefully keep your high-cost units alive!

                      Iron Warriors

                      Legion Rules Chaos 4

                      Undisputed champions of breaking nice things, the Iron Warriors prize destruction of a more calculated sort than their warp-wracked cousins. These Masters of Demolition are a dab hand at drawing up mid-battle plans for dismantling all kinds of vital infrastructure – trust the former IV Legion to find a route to victory through the ruin of their enemy’s works.

                      This could be hard to actually achieve since your opponent gets to set them up, however, if they set them up in their deployment zone, or near, you’ll gain almost double the VPs for each. Pretty interesting mechanic and could make for some fun games.

                      Alpha Legion

                      Legion Rules Chaos 5

                      Where many of the Traitor Legions are screaming berserkers or chanting demagogues, the Alpha Legion are subtle manipulators par excellence. Their battles are carefully planned, full of traps and schemes – and with the help of the Hydra’s Wail, a sorcerous jamming gadget sneaky enough to put Phobos kill teams to shame, they can shut down any enemy’s command structure.

                      This is basically the Vect stratagem, and with fewer starting CP, it could really make a big difference throughout the game.

                      Emperor’s Children

                      Legion Rules Chaos 6

                      The Emperor’s Children, on the other hand, are all about being seen. These sinister sensationalists are true maestros in the art of combat, each a dark reflection of their Primarch’s obsessive perfectionism… and while their skills are immaculate, the Unbound Arrogance of their greatest champions can get them in serious trouble. Are you ready to gamble for greatness?

                      Honestly, this is fun, but it kind of stinks. Because if your opponent just always picks 3, and you pick 2, 2 extra attacks are okay but nothing crazy for a Warlord Trait. Then, if they happen to get it right, you get nothing. Still, it is really fun and adds a little wrinkle to your games.

                      The question is what else will we see for the followers of the dark gods this year?

                      Click Gallery below for full-size images.

                      Some of those are super spicy for sure, and some are not. Either way, we know new Chaos Space Marines are on the way. Check out all the pages of the new Chaos Space Marine Codex rumors above!

                      Here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.

                      All the Newest GW Model & Rules Previews For 2022

                      What do you want to see in an update? Do you think these new Chaos Space Marines Codex legion rules and rumors are true?

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                      About the Author: Rob Baer

                      Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg
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