You know the drill, the codex has been out for a couple of weeks, so that almost always means a new FAQ. However, this one is not as hot as most people were maybe wanting. there are some big NERFS to things like Encircle the Prey. Then, of course, there is the obligatory fixing of keywords and things like that.
The whole thing though isn’t that big, so we’ll cover everything here for you, but you can download it for yourself here. Let’s jump into the FAQ!
Warhammer 40k Tyranids FAQ
One of the biggest NERFs is changing Encircle the Prey to be in the movement phase now. A bit of a strange move but we guess they thought it was performing too well? Next, they changed it so Hive Tyrants can no longer take two Venom Cannons or Stranglethorn Cannons. This was somewhat expected.
Then, there are some keyword changes that were pretty much just wrong and lastly, they actually gave Zoanthropes Synapse, which obviously they were supposed to have the whole time.
Then, two more NERFS; the first is Maleceptors getting hit with Enraged Reserves. After that, performing an action is counted against how many powers you can manifest, meaning it cuts down on the powers you can cast while performing the action.
Here’s all the latest on the new Tyranids rules updates and points changes for Warhammer 40k.
- Tyranids 40k Rules and Codex Review
- Tyranids Codex Biomorphologies & Synaptic Imperatives Rules Review!
- New Tyranids Codex Hive Fleet 40k Rules Review
- Tyranids 40k Codex Warlord Traits, Relics, Psychic Powers, and Stratagems Rules Review
- New Tyranids Wargear, Points, & Secondaries Rules Review
- New Tyranids Datasheets, Synapse, & Character Rules Review
Click Gallery below for full-size images.
Here’s the most up-to-date how-to-play review of the new Tyranids rules- so click on the gallery above to see all the new 9th Edition rules from the Tyranids codex!
What do you think about the new Warhammer 40k FAQ and NERFs for Tyranids?
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