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New Tyranids Codex Biomorphologies & Synaptic Imperatives Rules!

By Travis Pasch | March 21st, 2022 | Categories: rules, Tabletop Gaming News, Tyranids, Warhammer 40k

new-tyranids-codexThe new Tyranids codex has been leaked with all the pages for the Tyranids Faction, Biomorphologies, and Synaptic Imperatives Rules for the world to see…

The internet has struck once again with some big leaks from the upcoming codex! If you play Tyranids these rules are a great way to decide what to build your new army around from the upcoming codex book!

The leaks come from Reddit and are quite robust. Let’s first check out what we’ve seen so far, then jump into all the new rules!

Tyranids Reddit

Here’s the most up-to-date review of the new Tyranids rules. Click on the gallery above to see all the new 9th Edition rules from the Tyranids codex!

GW Confirms New Tyranids 40k Codex Rules With Preview

Tyranids codex

 

Inside the book you’ll find fully updated rules for the Tyranids and their key hive fleets, as well as background information leading from their first contact with mankind right up to the present day’s apocalyptic Octarian War. Despite the Imperium’s best efforts, Hive Fleet Leviathan runs rampant, and it seems that not even the largest Ork empire in the galaxy can stop them.

As befits a new codex, there’ll be a wealth of rules content from Stratagems and Warlord Traits to Hive Fleet adaptations and the return of Synaptic Link abilities. You’ll also be able to take your fleet on a Crusade campaign of its own, and while we can’t say anything about the specifics just yet, it’s safe to say you’ll be doing the complete opposite of any local T’au Empire players.

The new art is actually pretty cool we have somewhat of an expectation from this book, however, don’t judge too soon as we need to see how everything works together rules-wise.

Plus don’t forget to check out all the new Tyranids Crusher Stampede rules they just got as well by clicking here.

40k Tyranids Combat Patrol Box Set: What’s the Value?

Besides the codex, we know there is at least one other release on the way for the Tyranids relatively soon…

Tyranids Combat Patrol

Fortunately, the Norn-Queens have been hard at work splicing together a new Combat Patrol box, which is ideal whether you’re brand new to the Tyranids or have been on board since Hive Fleet Behemoth was first sighted.

The box actually has some useful units and minis inside, so this could be a good starting point for players. Let’s see what type of cash it will save you though.

  • Hive Tyrant $60
  • Tyranid Warriors $60
  • 36 Termagants $105 (includes the Ripper Swarms)

 Total MSRP: $225

Savings Versus Box Price: $75.

GW Reveals New Tyranids Parasite of Mortrex Model & Rules

Parasite of Mortrex 2

 

Parasite of Mortrex 3

Wait, could that be? Yes, it’s the legendary Parasite of Mortrex! This winged Tyranid monstrosity will soon cast a gruesome shadow over the battlefields of Warhammer 40,000.

This huge flying gribbly – first encountered on the planet of Mortrex – was originally mentioned in the 5th edition Tyranid codex, and Crusade rules have allowed Tyranid characters to mimic its horrifying implant attack… but nothing compares to the real deal. With its new plastic model, this classic critter is lunging out of the lore and onto the tabletop for the first time ever. 

Honestly, it’s a pretty cool model and from the size of what we’ve seen before, it’s just about the size of a Warrior.

It all sticks to the Hexapod style of the Tyranids organism design with a consolidated thorax, six appendages consisting of two sets of wriggly arms, and a set of wings.

When compared to the old 5th edition artwork of the Parasite, this is about as close as you can get. Plus, it makes for an easy addition to the codex because there is already background lore for it and plenty of people remember it

Parasite of MortrexSure there are a few new pieces of flair on the new model, but it looks about the same to us!

It also really looks like Games Workshop may be pushing Gargoyles in the new book, as they even mention it leading a group of them with Synapse,

This first image gives us a better idea of how large the model will be, as the new Tyranids Parasite of Mortex appears to be on a 40mm base, the same as the ripper swarm in the foreground.

parasite-of-mortex-whole-whcUnfortunately, this also fulfills most of the Nids rumor engines we’ve seen so far, so that means there is less chance for other new minis, but you never know.

New Tyranids Codex Faction, Biomorphologies & Synaptic Imperatives Rules!

Tyranid Faction RulesTo start, you can mix Hive Fleets as long as they are in different detachments. So pretty nice to be able to grab multiple Hive Fleets. Next, Synapse has a base range of 6″ for all Morale tests.

Swarming Masses is pretty nice to get as many models to attack as possible, as 2.5″ is pretty far. Lastly, Death from Below is basically Deepstrike.

faction rulesThis is pretty standard so if you have a certain Hive Fleet, you can replace all the relics, traits, etc… with the ones specific for that Hive Fleet.

abilites aka faction rulesYou will be limited to one Hive Tyrant per detachment and all troops have ObSec. The Hive Adaptations can be swapped out for other rules and will supersede them. Lastly, any Living Artillery will never have Hive Fleet adaptations but will not stop the rest of your army from getting them.

Tyranids Biomorphologies Rules

Tyranid Biomorpholgies

From the New Tyranids Biomorphologies rules, The Hunt section has some really cool rules for moving around the map much faster, but the two coolest might be consolidating an additional 3″ and falling back and shooting, not to mention the ability to heroically intervene!

In the Lurk Tyranids Biomorphologies Rules, Territorial Instincts will let all your big monsters become ObSec and count as 5 models. Then, adding range to their psychic powers and re-rolling Deny the Witch tests are super strong. Lastly, the Feed ones will help you with charging, AP, moving and shooting, and shooting heavy weapons into combat!

Tyranids Synaptic Imperatives Rules

Synaptive Imperative rulesThis is a cool way to give each unit a special rule for their synapse. Remember though, you can only select one of the new Tyranids Synaptic Imperatives per turn.

Synaptive Imperative rules 2Falling back and charging is quite powerful, but you do have to be within 6″ of the Hive Tyrant. Guidemind can be really strong for your large units as you should be rolling plenty of 6’s.

The Maleceptor is also really strong because you can perform action and shoot, perform actions even if you advanced or fell back and perform Psychic Abilities!

Lastly, the Parasite will allow you to consolidate even further, and when combined with the rules from before that would get you a 9″ consolidation!  Keep those bugs alive, and reap the rewards from these Tyranids Synaptic Imperatives rules.

Either way, exciting times are on the way for Tyranids along with rules and models via all the latest rumors and reveals.  Here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.

Here’s the most up-to-date review of the new Tyranids rules. Click on the gallery above to see all the new 9th Edition rules from the Tyranids codex!

All the Newest GW Model & Rules Previews For 2022

What do you think about all these new Tyranids rules that are out there?

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About the Author: Travis Pasch