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GW Confirms New 40k Slaanesh Daemons Rules!

chaos-daemons-codex-new-9th-editionGW confirmed new 40k Slaanesh Daemons codex rules, the Daemonettes statline, Seekers, and a bunch of special rules- check it out!

We’ve seen a ton of rumors for the new codex, but only a few actually confirmed by GW, so it’s good to get more from them. Plus, it looks like the Daemonettes are getting quite an upgrade, so good to see!

Warhammer Community just unveiled the rules, but first, let’s check out the Daemon saves and other profiles we’ve seen.

Warhammer 40k Daemon Saves

Daemon Saves

Conventional armaments use crackling power fields and explosive force to punch through armour and alien hide, yet these munitions have little effect on inhuman horrors from the empyrean. Daemonic Invulnerability provides your seething hordes with two unmodifiable saves. The first represents their durability in melee, and the second offers them a defence against ranged firepower.

As you’d expect, Bloodletters care little about where the blood flows from in melee – and with those new stats, they’re even better at shedding it than before – but they make for a more challenging target at range. It might be their unnatural loping gait, or perhaps Khorne’s just too busy enjoying the spectacle of close combat to lend his protection?

As you can see, they are changing the saves to actually be two-parters (no longer just a single Daemon save), with one for melee and one for shooting. They also say they are unmodifiable, so even things that ignore invulnerable saves do not affect these (they say even Railguns don’t ignore them).

On top of that, Bloodletters are getting way better with extra Strength, Toughness, and an attack. However, it does look like they are all going down by 1 LD.

Pink Horrors

Daemon Saves 2

On the other hand(s), Pink Horrors are even squishier than before in close combat – but bullets and flames simply pass through their shifting forms as they blink in and out of existence. As with everything, this is by Tzeentch’s design – slaying one Horror just leaves you grappling with two more.

Pink Horrors having a 3+ invuln from shooting is actually pretty crazy. However, that’s offset by their 6+ in melee. Their profile isn’t changing much other than 3+ BS, which is nice, but again their LD goes down by one.

Plague Bearers

Nurgle Daemons Rules

This turn of the rotting wheel means the forces of Nurgle lose their Disgustingly Resilient rule, which is replaced with a swollen Toughness stat, more Wounds, and those all-important daemonic saves.

Take the humble Plaguebearer, now more fecund than ever thanks to a hearty dose of Nurgle’s warp-phlegm and polish. 

So, going to 2 wounds, Toughness 5, 2 attacks, and a 5+/4+ is a huge improvement! They will be much harder to kill; with a 4+ from shooting and 5 Toughness, they will be even better for absorbing shots and sitting on objectives!

GW Confirms New 40k Slaanesh Daemons Rules!

Slaanesh Daemons Rules

The Daemonettes now boil out of the warp faster and stronger than before. They can also shrug off more gunfire thanks to the new Daemonic Saves, meaning these lightning-fast killers are getting into close combat in record time.

Their claws gain an extra point of Armour Penetration, but lose their chance to rend right through armour – a small price to pay for Slaanesh’s other blessings.

So, they do lose rend but get more natural AP, and with two extra attacks a piece, it should be pretty nice. Then, they get an increase in Strength and a huge 3″ movement buff. So they’ll be faster and stronger than ever before. Their save is going to 5+/4+, however, with only one wound and T3, they will be one of the easiest daemons to kill.

Seekers Rules

Slaanesh Daemons Rules 2

Seekers take this new burst of speed even further, combining the quicksilver speed of a Daemonette with the lashing tongue of a Steed of Slaanesh, and gaining a monstrous boost to their stats to shred unsuspecting victims before they know what’s hit them. 

Their updated Unholy Speed makes them especially quick on the assault, adding 1 to their charge rolls and – combined with their 16” move speed – ensuring no enemy is safe from melee for long.  

Gong to 16″ movement and adding +1 to charge, they should get across the battlefield in no time! Then, they get the buffs to toughness, strength, and attacks which should make them stronger than ever!

Eternal Dance Rules

Slaanesh Daemons Rules 3

The Masque of Slaanesh is one of the strangest of the Dark Prince’s daemons. This accursed Herald dances through battles, beguiling and befuddling opponents. It can now choose from three different effects for The Eternal Dance, helping friends or harming foes.

This is a really cool rule, and you can really decide whether you want more combat prowess or if you want to make the enemy worse! Plus, there are no rolls or anything to get this off; it just happens.

Here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.

Here’s the most up-to-date list of new Games Workshop bits from all preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still left to be revealed!

All the Latest Chaos Daemons Rules & Rumors

Are you excited about the new Slaanesh Chaos Daemon rules?

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About the Author: Travis Pasch