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FAQ ALERT: A Wild Ride is Ahead For 10th Edition Warhammer 40k

new-FAQ-warhammer-40k-10th-Edition-designers-commnetary-core-rulesMultiple FAQs have already dropped for 10th Edition Warhammer 40k, and from the looks of it, a wild ride is ahead for the game!

As we’ve discussed, people have been quite polarized on the new edition, with some people loving the changes and others, well, not as much. Either way, it looks like there are going to be quite a few FAQs before the edition really gets into full swing.

They have also released the full index rules at once, meaning hundreds and hundreds of data cards; for the armies getting a codex soon, it’s not too big of a deal, but for the armies later down the line, we expect to see plenty of changes.

FAQ ALERT: A Wild Ride is Ahead For 10th Edition Warhammer 40k

Space Marines Chapters 10th Edition 40k Rules 2To start, we’ve already had an 18-page commentary/FAQ on the initial core rules, which is almost as big as the 9th Edition core rules themselves. If you remember, those core rules were only 20 pages, and in the first two weeks of 9th dropping, we had three different FAQs.

When the 9th Edition FAQ dropped, it was over 30 pages of FAQs for a 20-page document. THEN, two weeks later, they redid some of those FAQs with another “hotfix” update (to Indomitus 1.1 version). Not to mention everything throughout the edition since…

Sure, it was good Games Workshop was on top of it, but it just makes us really nervous, as now there is a 60-page core rulebook for 10th. Plus, every index card set is all new rules, unlike the change over to 9th edition.

What May Be Next For 10th Edition Warhammer 40k

So with the core rules being longer than 9th Edition and the hundreds of changed-up index cards, don’t be surprised to see a lot of FAQs soon as they have already changed a few index cards, put out a commentary on the core rules, and we don’t think things will slow down.

Index-Rules-Warhammer-40k-datasheets-10th-EditionAt this point, it might be worth it to wait to print out all your datasheets for just a couple of weeks, as things are bound to change. We’ve talked before about how playtesting really isn’t possible with their current structure (or enough playtesting.)

Two events have already banned certain rules from their upcoming Warhammer 40k 10th Edition tournaments before any official FAQs or updates from Games Workshop.

Tournaments Already Banning 10th Edition Warhammer 40k Rules

The statement about banning certain 10th Edition Warhammer 40k rules comes from Reddit, and as they said, don’t shoot the messenger.

10th-Edition-warhammer-40k-complaints-datasheets-index-cards

Edit: Wording change for towering. Now seems to follow the same rules as all other models

Not my decision but after seeing what is happening in the games played I don’t find this too drastic. I’m just the messenger in this case and was asked to post this here. Don’t shoot me 😉

The group that decided to “ban Votann in Germany” (meaning a hand full of very handsome TOs and players) reassembled in these grim times of Warhammer 40k in order to restore the fun for their community. After careful consideration they decided the following houserules to be applicable on their tournaments. This list is by no means enough to extinguish the dumpsterfire that 10th edition looks to be by now, but it is the first step into the direction of making the game fun again.

Unless GW fixes the plentiful issues of 10th edition themselves in a timely manner, starting with the first 10th edition GT in Germany (Münsterland GT) we will use the following houserules in order to make the game enjoyable for all players:

    • [Towering] has no impact on measuring line of sights (measure as with every other model)
    • Wraithknights Heavy Wraithcannons lose the [Devastating Wounds] ability
    • Fatedice are limited to one dice per unit per phase
    • [Indirect] fire suffers the same penalty as in 9th edition (-1BS and +1 to save) in addition to any other applicable rules like cover, [Stealth], etc. and cannot benefit from the +1 to hit for being [Heavy] when fired without line of sight (model wise)
    • Thousand Sons “Twist of Fate” Cabal Ritual is modified to “any armour saving throws of the unit are modified by -2” instead
    • The range of the “Fire Overwatch” stratagem is reduced to 12” and only visible units can be shot
    • Mortal Wounds from a single unit are capped at 6 MW per unit per phase when targeted at a non-Monster or non-Vehicle unit, any additional wounds e.g. with Assault Canons are then handled as normal (saves can be made etc.)
    • Models can move over and stay on objectives without limitations (as per 9th)
    • Lone Operative and similar abilities are subject to investigation of how to fix them best (tbd.)

This should be seen as a first try to restore the fun of Warhammer 40k in these grim times. It might be subject to change after the first results and/or actions done by GW themselves.

Whether you agree or disagree with the rules, there may be some problems with TOs making so many changes to the game. As one commenter pointed out, GW is probably using these early tournaments as testing grounds for 10th.

If people change so many things, it could easily throw off the balance of the datasheets, and GW might have a more challenging time deciding what to actually change. It also seems like these “home rules” really seem to change the essence of the 10th, such as changing Towering, objectives, and Lone Operative.

Bugeater GT Bans Eldar Rules From 10th Edition Warhammer 40k Tournament

This is hot on the heals of Bugeater GT banning Eldar rules as well from their upcoming Warhammer 40k 10th Edition event:

40k Bugeater GT Update!
With the upcoming release of 10th we wanted to send out a quick announcement as we are getting a lot of questions about which edition we are using.
If the points and datasheets are available for digital download on or before June 16th we will use 10th Edition Rules. If that happens we will make another announcement shortly after in regards to list due dates/missions etc. Also, following the precedent from the community and other events in the past, we will not be allowing Aeldari at our event until GW releases a FAQ/Errata for them.
If they release one we will revisit this and update if needed.
If all of the points and datasheets are not out by June 16th, we will be using 9th edition with the current GT pack that is in place.
Hope to see everyone on the 24th and 25th of June!

Regardless, things will be a little wonky if you’re playing a tournament within a couple of months of a new edition release.

Things are probably going to get wild over the next few weeks, as the dust settles and fixes are made.

At this point, the best option might just be to keep calm and hobby on! 

Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!

Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still to be revealed!

    All the Latest Warhammer Rules & Model Rumors

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    About the Author: Rob Baer

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    Rob Baer

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    About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

    Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

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