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8th Edition’s Psychic Phase & Perils Rules Spotted

By Rob Baer | May 27th, 2017 | Categories: Warhammer 40k, Warhammer 40k Rumors

draigo spire of madness lore

Come see the new rules for the Perils of the Warp and the Psychic Phase that are coming to Warhammer 8th Edition in two short weeks!

Scanner is at it again with the new Quick Reference card for 8th edition. First we saw the turn structure worked, then the movement phase, and attacking. Now we’re seeing how the Psyhic phase works!

psychic phase in 40k 8th edition how it works

Again the Psychic sequence looks to be very straight forwardly similar from Age of Sigmar, with one big exception:

psychic phase in 40k 8th edition how it works

So some things to keep in mind here, mortal wounds can splash over from figure to figure in each of these units that are within 6″ of a psyker that perils, and now it’s back to being triggered on double 1’s or 6’s!

The rest is just as GW explained it a few weeks ago:

psychic phase in 40k 8th edition how it works

In the new system, the Psychic phase has been re-worked from the ground up.

Each time you pick a psyker, you can cast as many spells as their datasheet states (which would previously be the same as their Mastery Level) and there’s a simpler, two-dice mechanic for casting, you just need to beat the warp charge value. The more potent the power, the harder it will be to cast.

Enemy psykers will then have a chance to block these powers if they are within 24″, and again, the mastery of the psyker will dictate how often they can block a power each turn.

Perils of the Warp is still there of course. It wouldn’t be Warhammer 40,000 without the chance of accidentally having your mind eaten by a Daemon and your soul sucked into the psychic oblivion of the Warp while your body exploded in a multifaceted explosion of etheric ichor…

Every faction will have its own psychic lore with a range of thematic powers. In addition, every psyker knows the Smite power:

New40kPsychicFeatureSmite

Mortal Wounds are a new mechanic too – these cannot be saved by any means and punch straight through thick armour and even invulnerable saves! Ouch.

Sight unseen of all the powers that are available to psykers in 8th edition, I would hope that their abilities are WORTH the gamble of a perils, as they are now just plain brutal.

Remember too that causalities from perils attacks will apply to your morale at the end of the turn too as well!

Hungry for more? Checkout the rest of the pages from the 8th Edition quick reference that were spotted and judge for yourself if they will bring balance to 40k.

What are your thoughts on the new Force Organization rules for 8th Edition? Let us know in the comments below.

Dark ImperiumLatest  8th Edition News & Rumors from Games Workshop

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.