These are some of the spiciest Warhammer 40k 10th edition rules rumors we’ve seen, with huge changes to saves, terrain, and so much more!
If these rumors are true, things are going to be changing a crazy amount in 10th edition of Warhammer 40k. However, these are, after all, rumors so take them with as much salt as you need. As nothing is fully confirmed until GW actually says it.
With that said, even if half of these are true, the game will be very different and might be a lot faster. Let’s check out the rumors!
RUMORS: NEW 10th Edition 40k Rules Changes Leaks Violate GW NDA
These come from a 50-page chat posted by Miniwars that may have been translated into English, you can read the whole thing here.
We’ll break down some of the most significant changes, but at 50 pages, there is a lot to cover. So, let’s start with model rumors.
El León will be released before the 10th edition. He will be in the index.
According to this, we will see the model before 10th edition drops. If the other rumors of June are true, that means we will see Lion El’Jonson before June! So, we might very well see him teased soon!
It is not surprising that both the Bloody Angels and the Tyranids are cited several times. the starter box is set on Baal and there is a campaign set in the wastes. It is Indomitus crusade, Blood Angels in this case vs updated Tyranids. I can tell you about the contents
This is one we’ve heard a lot of rumors going back and forth on. Some say it’s not Blood Angels, some say it is. Either way, they all seem to agree it’s Nids vs. Space Marines. So, we’ll wait on this. Now, let’s check out some more mechanics.
New Rolling Mechanics & Attack Sequence
Attack Sequence:
Number of Attacks -> roll to hit -> Damage -> Save -> Save Invulnerable
So, this means toughness may actually be gone, but we’ve heard other rumors about this, so not the most surprising. Maybe the most surprising part is getting to take both normal saves and invulnerable saves. Either way, this isn’t nearly all the changes to the attack sequence or how rolling is done.
To-hit rolls and saves, advantages and disadvantages like “modifiers” of rolls, “traits” of weapons… it all sounds strange.
This is just a totally different mechanic than we’re used to, but the chat goes really in-depth and hit rolls are going to be very different, but so are save rolls.
“Symbols” are mentioned as traits that affect weapons or attacks in general. There are Symbols that counter others, resolving before the Attack roll. This speeds up the rolls but implies knowing the Symbols of each weapon.
In this sense, weapons are very important, and each one varies according to the unit that carries them. Count around 4-5 Symbols plus 2 generic ones. [This reminds me of the Feats from Dungeons & Dragons 3rd Ed. or even the Perks from Call of Duty 4: Modern Warfare]
Next up, it looks like there will be 5-7 symbols that match up against each other and make hitting easier or harder. We thought making symbols for Kill Team was odd, but now it makes sense as a way for them to test them out for 10th and maybe get people used to the idea.
New Damage & Terrain
And if the terrain is destructible… how will the cover rules work?
Supposedly, most of the terrain will be “destructible”, and the terrain is having a lot of changes.
One last thing to note here, at the end of the 50 pages it seems like this information may have been paid for in violation of a possible NDA with GW. Or at least it looks like it.
What does that look like to you?
Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!
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