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RUMORS: New World Eaters 40k Rules & Models Latest

new world eaters chaos codex space marinesAll the latest Warhammer 40k rumors for the new World Eaters Codex, rules, and models that are coming soon!

Will the World Eaters codex actually make it into 9th edition 40k? While some big clues pointed to the fact that it might fall into 10th edition, we know that is not the case anymore!

Let’s check it out!

Khorne Berzerkers & World Eaters Codex Release Date Hints

Table of Contents & Article Summary show

40k roadmapNew Codex release-wise, Leagues of Votann will be jumping Imperial Guard, and finally, World Eaters

Wave one of the New World Eaters will release on February 11th, 2023, with pre-orders a week before. You can browse all the pricing and links on our latest pricing post for everything coming in wave one.

Monstrous 40k World Eaters Eightbound Rules & Profiles

The rules come from this Warhammer Community post.

Eightbound Rules

These savage symbionts sport a suitably scary statline – and butcher their opponents with an assortment of chainblades that whirr with hungry teeth. The Eightbound favour paired eviscerators, while their Champions heft dual lacerators or two-handed heavy chainglaives.

With 9″ movement and a pretty insane stat line, they should be able to get into combat fast and hopefully survive plenty of incoming fire! With the Eviscerator, you’ll get at least five attacks, and with -3AP, S6, and D2, they will be able to tear through anything!

Against Marines, they will hit and wound on threes; the marines will get a 6+ save and die from every wound (since it’s D2). So, each one of these should kill two marines! If you get five into combat, they should kill a whole unit of ten in one round of combat.

Eightbound Rules 2

The Exalted Eightbound are yet more ferocious. Their concentrated rage boosts their Weapon Skill to a terrifying 2+, and their mutant forms sport a horrific Eightbound chainfist, a grotesque fusion of transhuman flesh and roaring blade that can rupture even the heaviest armour. 

With 2+ WS and Strength 9, AP-4, the Exalted are even better at killing big units and vehicles. Against Marines, they will hit and wound on 2’s, meaning each could easily kill three a turn, not accounting for extra attacks!

New World Eaters Stratagem

Eightbound Rules 3

You can juice both flavours of fiend even further with the Red Butchers Stratagem, which grants extra Damage on each and every attack. It’s a cyclone of ceramite and chain-teeth that’ll shred the most durable foes.

If you go with this and the Exalted have two Eightbound Chainfists, they will do 4 damage with every attack! And those attacks are at Strength 9, -4 AP! So nothing will survive.

World Eaters Disciples of the Red Angel Rules

Disciples of the Red Angel

Not only do your Eightbound and Exalted Eightbound gain Objective Secured, the new Arks of Omen Detachment means you don’t need Troops – so you can fill your army up with daemonic foot soldiers. One unit of possessed World Eaters from your army also gets to pick a special Daemonic Infusion. These offer a variety of extra boosts, such as helping to secure objectives or shrug off sorcerous harm.

It goes without saying that having Angron himself as WARLORD gives your army a lot of close-combat punch, but the Disciples can shoot too. DAEMON ENGINES like Heldrakes, Defilers, and Forgefiends all find a place alongside your axe-swinging demi-daemons, and the devastating Lord of Skulls can put out an ungodly hail of cannon rounds.

Giving your Eightbound Objective Secured is nice, but they can get even better! Counting as two models is pretty strong, and a 4+ against mortals is nothing to dismiss. However, you can use your Blood Tithe points to get a 5+. However, with this, you can just save those BT points for something more important!

New Stratagems

Disciples of the Red Angel 2

The Disciples also get to wield eight brutal Stratagems. Terrifying Assault allows their berserk charges to shock the enemy into a mortal stupor, while the Eightbound can take advantage of their Bloodscent to surge after retreating foes.

Terrifying Assault is quite good if you’re charging into a big shooting unit, as this stops them from firing overwatch, and then, they get even worse in combat. So, pretty useful no matter what you’re charging.

Then, Bloodscent can keep you in combat with units that try to fall back. Consolidating 6″ is no joke, and this can really take your enemy off guard and keep your units from being shot and tying up way more units.

New Relic:

Disciples of the Red Angel 3

Lastly, three unique Relics help the Disciples preach the good word of Khorne in an appropriately violent fashion, perfectly suited to both Daemon Princes and Lords on Juggernauts. In particular, the Skull of An’gr’ant finds a way to make them even more murderous in melee combat, in case a turn stuck in combat sounds like a tedious waste of killing time to you.

Rerolling your wound rolls is never a bad thing, and getting to do it with a World Eaters HQ can really be huge. Especially if you charge into something really tough, this could really make you way more effective.

New 40k World Eaters Jakhals Rules

World Eaters Jakhals Rules

Each Jakhal’s combat prowess is further boosted by tanks of sloshing chemicals, sutured to their backs by the Legion’s Berzerker-surgeons. This cocktail of questionable chems elevates their natural ferocity to inhuman levels, helped along by the addition of a very special ingredient: eight drops of blood, taken from the World Eaters themselves.

Adding one to the strength is nice, but you will lose up to three models. Still, fairly interesting, and if they are already strength 4, going to Strength 5 might be able to help them score more wounds.

However, we don’t have the full profile, so we’ll still have to wait and see. But remember, you need those Blood Tithe Points, so run them up and have them die!

World Eaters Jakhals Rules 2

The Dishonoured are the biggest of the Jakhals – unnaturally swollen brutes who dwarf their fellow fighters. They’re grafted with cybernetic chainblades or heft huge skullsmasher maces, bodies studded with ports for even more combat stimms.

The Dishonoured can get a lot of attacks with the Skullsmasher, and at -2 AP and D2, they should be able to cause a ton of damage in combat!

GW Confirms More 40k World Eaters Blood Tithe Rules

This time around, GW actually showed off some of the full rules, so let’s take a closer look at the confirmation from Warhammer Community.

40k Blood Tithe Rules

Killed a TITANIC VEHICLE like a Baneblade or an Imperial Knight? That’s three points. Once you’ve amassed enough points, the Khorne-r shop opens and you can purchase one Blood Tithe ability per phase that’ll last for the rest of the game, such as the speed-boosting Rage-fuelled Invigoration.

Getting any buff for the entire game is always good, and having +1 to charge for your whole army for the whole game is awesome!

40k Blood Tithe Rules 2

These abilities snowball your warband into a bloody-minded avalanche of carnage. Having trouble carving through vehicles with chainaxes? Sidestep their high toughness with Total Carnage. Cowardly psykers hiding behind their powers? Shrug off their Smites with a dose of Spiteful Nullification.

Six  Blood Points really shouldn’t be that hard to get, and giving all your model auto wounds on 6’s is really strong. Then, for only two points, you can give your whole army a 5+ for mortals! Which can just be insane against certain armies.

40k Blood Tithe Rules 3

For just six Blood Tithe Points – two of which you’ll earn the moment Angron dies – you can reform the Daemon Primarch as if nothing happened!

Better yet, he gets to Warp Strike right back into battle, so you can give the long-ranged guns that took him down the fright of their lives when their apparent success only serves to hasten their demise. Nothing personal.

Getting to come back to life and Warp Strike is just awesome! Especially if you have the +1 to charge, he might be able to die and just get right back into combat. Just be sure to save up those four points (and the two from him dying).  Now, let’s compare these to all the rumors.

Games Work Confirms Blood Tithe 40k Rules For World Eaters: (January 18, 2023)

We saw a little bit of a teaser in the Warhammer Community battle report post.

World Eaters Blood Tithe Rules

Blood Tithe points add a fun and exciting dimension to the game, providing a reward for every unit – even your own – that is destroyed. Of course, in a large battle like this one, Blood Tithe points will be coming in thick and fast, so you’ll soon be putting the ‘laughter’ into ‘slaughter’ as you merrily spend them to augment your already formidable forces.

This is part of their latest battle report on Warhammer+, and you can see on the right side of the screen, they have a counter for it. You gain a point any time any unit is destroyed (for either side), and with World Eaters, this should happen a lot!

They don’t really say much more right now, but this confirms the rule, and thanks to the interwebs, we also have how you get the points!

How Does the New Word Eaters New Blood Tithe Rule Work?

Blood Tithe rulesShortly after the battle report went live, this chart appeared all over Facebook and Reddit, and it looks like they don’t exclude any units from scoring the points. You also gain additional points for characters, monsters, and vehicles in each phase which can get you a ton of points.

If you or your opponent kill a vehicle in the shooting phase, you get 2 points that phase; then if you do the same in the melee phase, you get another 2 points! So, they can add up really quickly.

This means things like Rhinos (2 points) might be really good for generating points. Or, you could always run some Spawns right up the gut and start generating points early!

This also means that Angron dying generates three in total; however, we’re not 100% sure when he will “revive”. So be sure to save a couple of points, as you don’t get the points until the end of the phase, and you might need to use them immediately.

Luckily, we also have some rumors about what the points can be used for!

What Can You Use Blood Tithe Points For?

These rumors come from Auspex Tactics, but thanks to a commenter on Reddit, they wrote out what the points were used for in the battle report, so we’ll compare.

World Eaters Rumors Rules 4First, you can revive Angron, but the points for this are in some contention, and GW has more or less confirmed this as well (by saying you could revive him). When compared with the new Reddit comments, these look like playtesting rules. As what they do are similar, but the points are different.

Four points seem like a lot to get, but auto-wounding on 6’s with probably 30+ attacks should get a ton of wounds through!

Now, let’s see how they were actually used in the battle report.

This comes from Reddit, and again, even though they say they are from the battle report, everything is a rumor until GW comes out with the book!

World Eaters Blood Tithe Rules 2As you can see, the uses are about the same, but now we have some points! Three points for +1 to charge doesn’t seem too bad, as it’s an army-wide buff, just be sure to have some small units die off first! If you’re playing against a bunch of psychics or an army that can dish out a ton of mortal wounds, a 5+ is nice.

However, exploding 6’s for your whole army is insane, while five points for your whole army is a lot, this is an insane buff. Lastly, it looks like it will cost six points, not the three you get from him dying, to revive Angron.

This seems much more reasonable, as supposedly, he won’t generate enough points to revive himself. Either way, this looks like a pretty cool mechanic.

World Eaters Combat Patrol: (January 13, 2023)

Warhammer Community revealed the new combat patrol for the World Eaters:

World Eaters Combat Patrol

While Chaos Space Marines are limited to a single Chaos Lord per Detachment, the World Eaters aren’t subject to such petty jealousy. They can field as many beast-bound Lords as their HQ slots allow, meaning you can muster the complete contents of two Combat Patrols – all without needing to spend any Command points on the new Heroic Support Stratagem. 

This looks like a decent Combat Patrol, with plenty of troops and just a lot of minis. So, it should be a pretty good pickup for new players getting into the faction! Plus, they say this will be available in just a few weeks, so let’s hope that means three maximum and not more!  READ MORE HERE

RUMORS- More New 40k World Eaters Codex Rules: December 13th, 2022

These rumors come from Auspex Tactics.

World Eaters Rumors RulesHe said these are different from recent rumors, but if they are true, we’ll know a lot more about the upcoming codex!

World Eaters Rumors Rules 2

Being able to get an extra move when being shot at is huge! Especially if there is cover nearby, you could get them behind something and still end closer. Obviously, just rampaging toward the enemy is also acceptable. Considering they are always on the move, doing actions will be tough, so having them autocomplete is nice.

Then, charging further is almost always something Berzerkers will want to do, so a great stratagem.

World Eaters Rumors Rules 3

We already saw the statline, but being placed in reserved is far worse than moving, so we’ll have to see which rumor is true, but hopefully, the one where they get a free move! Deepstriking them is nice, but we’ll have to wait and see their charge shenanigans.

It could be tough if they just have to roll on two dice with no modifiers.

Think about this; if he gets +1 on the charge and +1 from this, he could be looking at 42 attacks!

World Eaters Rumors RulesNothing too crazy here as we all but saw Kharn lose the fight twice rule. Then, the Daemon Prince may get more attacks and strength, which are both nice. Overall, some interesting rumors if true; we’ll have to see how they turn out!

Warhammer 40k Angron Rules Confirmed by Games Workshop: December 12th, 2022

Warhammer Community unveiled all the new rules, so let’s get into it!

40k Angron Rules

Those beefy arms aren’t just for crushing bodybuilding competitions. The Red Angel clocks in at a monstrous Strength 9, making his open hand slaps as powerful as a lascannon blast, and that’s before he picks up his frankly terrifying weapons. Once he takes Samni’arius (the sword) and Spinegrinder (the axe) in hand, things get really wild.

With Strength 9, 2+ to hit, 18 wounds, 12 attacks, and a 2+ save, he will be insanely hard to kill and will hit amazingly hard. However, the 12 attacks get a lot better in a second.

40k Angron Rules 2

Wielded as a pair, his Skull-taking Slash is perfect for VEHICLES, MONSTERS, and especially stubborn CHARACTERS. Strength 14 wounds the majority of targets on a 2+, blowing right through tough hide or steel plating. Did we mention his mind-boggling 12 Attacks? That’s almost three wrecked Leman Russ Battle Tanks per turn* – on average. Do not get your fancy ride within a mile of this guy.

It looks like the rumors of 36 attacks were true! For infantry, this means he will hit on 2+ (about 30 hits) and wound the majority on 2+ (25 wounds on average) with a -3 AP. So even against Marines, they will get smashed through instantly. then, his stronger attack will just kill any vehicle or monster he comes in contact with.

If you’re playing against Angron, try to shoot him down before he gets into combat, or your units will get smashed. Now, let’s compare these to the recent rumors from Reddit.

Angron rulesThese look identical to us, so go check out the recent rumors, as they all look the same.

40k Angron Rules 3

When not leading fellow Khornates to greater heights of brutality with Infectious Rage and Glorious Bloodletting, the Red Angel’s sheer presence is enough to root enemies in place. Once Angron is within reach, death is assured. For Angron himself, on the other hand, death is not assured – he can, and likely will, return from death if your army has performed sufficient slaughter using Reborn in Blood. How does that work? You’ll have to wait and see…

Having three auras to pick from is pretty awesome and depending on what you’re expecting to happen in the next turn, you can pick the correct one. All three are really strong, but that’s not it.

We also heard rumors he can come back to life! All the rumors have said is the Bloodtithe mechanic brings him back, and now, with this from GW, it seems more or less confirmed!

Angron rules 2Coming from the same rumors as before, these look pretty close, and they were also the rumors that mention coming back to life. These are about as close as leaks can get!

New Khorne Berzerkers Kit Previews: December 6th, 2022

Warhammer Community released all the details about the new muli-part kit and when to expect the models.

Khorne berzerkers

 

Khorne berzerkers 2

…the kit contains 12 bare heads sporting the cybernetic Butcher’s Nails, 10 helmed heads adorned with the iconic cadaere renissum crests, 10 shoulder pads marked with the icon of the World Eaters, five shoulder pads bearing the symbol of Khorne, and five gladiatorial-style pauldrons that hark back to Angron’s homeworld, Nuceria.

It’s always fun to get a multi-part kit with plenty of parts. You’ll be able to make either bare heads or helmeted, and plenty of shoulder pads to pick from!

Khorne berzerkers 3

Some World Eaters are so blinded by rage that standard armaments aren’t enough – they’ll break a simple chainblade in their grip, and forget about aiming a bolt pistol. No, these psycho killers are best given something bigger and nastier before being nudged gently towards the nearest enemy unit – such as a massive two-handed eviscerator.

You want to be able to arm your troops with the biggest axes out there, and the kit also looks to give you that option!Khorne berzerkers 4

Those few Berzerkers who can keep their composure long enough to squeeze off a few shots before breaking out the chainblades can even trade up to a plasma pistol. Can they resist supercharging every shot? That’s another question entirely…

You wouldn’t be a real Berzerker if you don’t overcharge your pistol, but why are you worried about shooting anyway?

RUMORS: World Eaters Angron Profile 40k Rules Leaked: December 2nd, 2022

angron daemon primarch

These rumors come from Reddit and Pastebin, edited only for readability. These are the initial leaks we saw for him, but we’ll jump into the new stuff after that. 

Angron:

  • 2+/4++ 18W 1 WLT 
  • Removes enemy ObSec within 6″
  • Warp Locus Currently does not ignore Wound caps or invulns, but has so many attacks he can “Destroy anything in close combat pretty easily.”
  • Can be revived with the Bloodtithe mechanic

What looks to be the new Datasheet 40k rules leak rumors come from Reddit.

Angron rulesFirst up, the previous rumors did say he had enough attacks to destroy anything in combat, and 36+ attacks seem like plenty to kill pretty much anything!

Then, the wounds and save seem to follow previous rumors, so another plus for both sets of rumors. The non-sweep attack has 14 strength, -4 ap, and D3+3 damage. So if these are true, he will kill basically anything in one turn.

So it goes without saying not to let this guy get in combat with you! He also barely degrades in terms of attacks, so it should be pretty deadly throughout the game. Lastly, if you can actually revive him, this gets insane.

Angron rules 2The auras are different from the rumors we’ve seen, so we’ll have to wait and see what comes out as true. Now, let’s check out the points, and if they are true, he won’t cost that much for how much damage he can dish out!

RUMORS: New World Eaters 40k Rules & Unit Profiles

world eaters armyThese rumors come from Reddit and Pastebin, edited only for readability.

World Eaters Traits

  • +1 Attack on Charge/charged/HI
  • +1 Strength on Charge/Charged/HI (May end up being different)

WE Army-wide Mechanic:

  • Bloodtithe Two current rumors: Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time one is killed in each turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed.
  • Rumor 2. Works similarly to CK Favors of the Dark Gods. Keep a Tally of total wounds dealt by models destroyed (I.E. Ork Boyz give 1 point when killed, Custodes troops 3, etc)
  • Bloodtithe effects (which are PERMANENT) 6 to hit in Melee Auto wounds, +1 to hit, +1 AP for Melee Weapons, Attacks +1, Add 1 to Advance and Charge, 5+ FNP to Mortals, 6+ FNP to everything Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn).

Warlord Traits:

  • When your WL kills a unit, you get a bonus Bloodtithe point. WL takes half Damage in Melee and Fight First.
  • Angron Trait: Remove OBSEC while within 6″ of Kharn: if 6 or more models within 3″ of Kharn gain D3 attacks See Invoctus for other traits.

Relics:

  • Every Dead model counts as 2 for morale
  • Relic Axe: +2 S -3 AP Damage 2, 6’s to hit grant two additional hits
  • Select a CORE unit within 6″, 6’s to hit auto wound

new khorne berzekers titles world eaters

Kharn Profile:  

  • 6 2 2 6 4 6 9 9 3+
  • Pistol S8 AP-3 D2
  • Axe S: user AP-4 D2
  • 4+ inv
  • Core can reroll 1’s to hit
  • At the end of the movement phase if any friendly units are within 3″, pick one, on a 2+ cause 2 mortals

Lord Invoctus: 

  • Has FLY and Ignores invulns (only unit that does so).
  • Warlord trait is pregame move 2 CORE WE units OR Select Core or Character within 9″ can charge if it fell back. (From different versions)
  • Has an aura of +2 Movement of CORE WE Units

Jakhals Profile:

6″ 4 4 3 3 1 2 6 6+

Jak: 6″ 4 4 3 3 1 3 7 6+

Leader:  6″ 4 4 4 3 1 2 6 6+

  • Dishonored has 2 Attacks at AP -1
  • A couple can have +2S, -2 AP D2 -1 to hit upgrades
  • A couple more can have S User -2 AP D2 Double Attacks Once per battle, can kill D3 of themselves and gain +1 Strength

Eightbound Profile: 

  • 9″ WS3 BS3 S6 T5 3W LD8 3+/5++
  • Pregame move built-in

Exalted Eightbound: 

  • 9″ WS2 BS3 S6 T5 3W LD8 3+/4++
  • Prevent Fallback SGT can get two cahinfists that get Damage 3

Angron:

  • 2+/4++ 18W 1 WLT 
  • Removes enemy ObSec within 6″
  • Warp Locus Currently does not ignore Wound caps or invulns, but has so many attacks he can “Destroy anything in close combat pretty easily”
  • Can be revived with the Bloodtithe mechanic

General Stratagems: 

  • +1 Damage for Exalte Eightbound

Army of Renown: 

  • Khorne Daemons Only and… Land Raiders are the restriction. This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons.

Some AoR Stratagems: 

  • Eightbound +1 to Wound 6″ Consolidate
  • If an opponent kills an Eightbound in their shooting phase but does not destroy the entire unit, you can move it 9″ (it may have ended up being D6 instead)
  • Buff Stratagem, choose one: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW

Bad News: 

  • Only 1 Relic/WLT.
  • No Stratagems for extra
  • Only 3 WLT for non-special Characters No Subfactions

New World Eaters 40k Codex & Eightbound Models

world eaters army

First and foremost, yes, there is a huge Khorne World Eater release nearing the horizon. Meaning new models, rules, and lore! This preview added to the early previews we saw of Angron and Lord Invictus from earlier this year.

If you haven’t seen the video, be sure to check it out below. However, we’ll also break down everything right here as well!

 

 

 

 

The Eightbound

Virtually unrecognisable from the mortal Space Marines they once were, every member of the Eightbound is each possessed by eight (8!) separate daemons of Khorne. As you might expect, this makes them some of the most terrifying combatants in the galaxy – warriors locked in a constant battle for their own souls.

Ok, first of all, BLOOD FOR THE BLOOD GOD, second, this fluff is insane, and the models are sick to boot.

As Khorne is the defacto lover of melee, expect these new models to absolutely trash in close combat. Who even needs ranged weapons?

Sometimes the spirit of an Eightbound World Eater can even emerge triumphant, becoming one with the eight neverborn sharing its physical form. These are the Exalted Eightbound, even more dangerous and daemonic than others of their kind.

Jakhals

The World Eaters army isn’t just about the elite combat monsters of the Butcher Astartes. There are also new mortal followers in the form of Jakhals… who are combat monsters in their own right. These cultists are only slightly less deranged than their masters, and favour sheer brutality over tactical niceties such as “guns”.

Call me silly, but these look like Khorne-specific cultists! As WHC hints, these are probably even better at Khorne stuff than normal cultists (aka melee).

There is actually a ton of variety in these kits, so shoutout to the designers for giving them such dynamic and varied models. Speaking of which, there’s one special guy too…

This guy is big, so expect him to slap quite a bit harder than the other models in the squad.

Lord on Juggernaut

Lead your ground-shaking charge with the savage Lord on Juggernaut. Anything lucky enough to survive a sweep of his exalted chainblade will find itself impaled on the Juggernaut’s bladed horn.

That is pretty much what we expect from a model update. This guy is very similar to his previous self, but now looking better than ever!  Games Workshop mentioned this is the generic build version of Lord Invocatus, as the kit makes two models.

Lord Invocatus

World Eaters Points Leaks

These come from the r/warhammer40k in clear violation of rule 2, “DO NOT post point values for weapons and upgrades in your army lists.” 

What looked like a potential hoax is now gaining more credibility with the Grand Narrative Finale preview.

World Eaters RumorsTake these with as much salt as you need, but it could be something; at least they got the new units right!

Plastic Daemon Primarch Angron Confirmed! (July 11th, 2022)

If things weren’t dire enough for the Imperium, what with the opening of the Great Rift and all the other threats from within and without, another Daemon Primarch has rejoined the battle for the fate of the galaxy – he might not look it, but he’s extremely happy to be back.

angron

The Daemon Primarch of Khorne is a gigantic slab of warp-fuelled muscle. He’s been totally reforged into the image of his bloody master, flesh as red as the cascade of gore he leaves in his wake. 

He is quite the monstrosity! This will be huge based on the base size and the model itself; let’s just hope the rules represent his insane power and ferocity.

angron 2

Yet take a closer look and you can still see the origins of this Daemon Prince. The Butcher’s Nails are still present, now fused into his very form. Likewise, scraps of his old Nucerian warplate still remain – like the shoulder pad that pays homage to his former Legion, even if the teeth are now somehow more… daemonic, a gaping maw almost literally eating worlds.

When you get close up on the details, they are quite awesome! As we know, the release is a little farther off than some hobbyists would like, but GW said we’ll learn more about all the new miniatures and rules in the coming months.

New Khorne Berzerkers are Finally Here! (August 8th, 2022)

Khorne berzerkers

It’s been a truly bracing Khorne Day. We’ve seen a realm-murdering Gorechosen, rules for hordes of blood-slicked daemons, and downright hungry-looking XII Legion shoulders. Mountains of skulls tower towards the sky, blood sloshing down from their lofty peaks – and out of the rising carnage steps forth a solitary figure clad in crimson and brass.

This is a heavily updated version of the old model but still keeps with the old aesthetic. While this is the only model they showed off, we expect to see more before too long.

Khorne berzerkers 2

The current Khorne Berzerkers are one of the longest-serving plastic kits of the 41st Millennium – a genuine classic that has spent two decades out on the battlefield, earning them a nice retirement in Khorne’s Domain on the soothing banks of the Rivers of Blood.

The new model looks bigger and has much more detail all around. However, you might be a little sad if you’re a fan of those old heads. Still, it’s great to see such an ancient kit get a rework finally!

Khorne Berzerkers Full Squad Revealed by GW (August 31, 2022)

Khorne berzerkers 2We saw that the new World Eaters codex will drop sometime in winter, so we hope the rest of the models actually make it before the end of the year.

Khorne berzerkers 2We already saw one model revealed for the World Eaters, but it’s nice to see the whole squad of Khorne Berzerkers now too!

They basically kept the old style of their armor, and dedication to Khorne, but really brought them into the new age of 40k.

Khorne berzerkers

 

Khorne berzerkers 2They did mention the box set or Khorne Berzerkers will have ten models, which is pretty sweet.

Khorne berzerkersThere will be more than just new Berzerkers models too, but for now, it looks like this will have to hold us over for now.

More New Chaos World Eaters Bits & Parts! (September 5th, 2022)

World Eaters Parts

Skulls are a much-loved motif in the 41st Millennium, but the World Eaters are the original cranium collectors. Khorne and skulls go together like Orks and green, and the Blood God’s followers build their bony trophies into armour plates and hang them from brazen icons. It’s a grim fashion statement that neatly straddles the fine line between tasteful and terrifying.

Nothing wrong with seeing some skulls hanging everywhere. They are definitely keeping with the old World Eaters aesthetic but upgrading it to the new size and feel of Warhammer 40k.

World Eaters Parts 2

10,000 years of exposure to the warp will leave its mark on anyone – and horns, claws, and teeth burst out of armour plates as the World Eaters’ attire twists to suit their bestial nature. These parts are clearly meant for vicious close-combat machines, and mark particularly savage fighters as people to avoid – as if the massive chainblade wasn’t enough of a warning.

While they don’t say exactly what kit or miniatures these are for, it looks a lot like a new terminator squad of some sort. Or maybe their version of Chosen?

World Eaters Parts 3

 The axes themselves are adorned with classic Khornate motifs – skulls, spikes, and lots of brass trim.

You can’t have Khorne without some badass axes!

World Eaters Parts 4

World Eaters often strip away parts of their armour to give their chopping arms greater freedom of movement, replacing their classic pauldrons with small, angular plates reminiscent of Cataphractii-pattern Terminator armour.

Obviously, there is nothing more iconic than some World Eaters shoulder pads for both power armor and terminators.

World Eaters Parts 5

One of the most recognisable parts of a Khornate Space Marine is their incredible taste in headwear, and the great sweeping vanes return with more detail and sharper points than ever before. If feeling the wind in your hair as you charge is more your thing, you’ll also have a wide selection of bare heads – some with horrifying fanged rebreather masks designed to reflect Khorne’s affinity for hounds.

Last but not least, a bunch of heads! It’s always nice to get both helmeted and helmetless models as well, because cool guys don’t wear helmets.

Comparing Them to Recent Khorne Kits

khorne berzekers

 

When you compare the berzerker minis from the early 2000s to what they just did with the new Blood Bowl team, we might be lying if we said we like the feel of the old ones better. They kind of just look dumpy in comparison.

The BB team has such a sleek look, the helmets look way better, and they just actually look like some combat monsters. Now, if you take the new Berzerker, it looks like the BB models with more 40k additions.

They kept the somewhat sleek look with additional size, so a pretty good idea of what’s to come for the rest of the kit! And who knows, these might make for some awesome conversions once we get the new Khorne Berzerker kit too.

RUMORS: What New Warhammer 40k Rules to Expect for Angron

angron daemon primarch

These rumors come from Reddit and have been corrected for grammar.

  • Wounds:18, duh
  • Toughness:7, with Magnus being a seven as well, we can predict our red boi will be as well, with Morty being tough eight as he should be the toughest
  • Stregnth:9-10, if Khorne’s schtick is that he is the strongest, so it makes sense that Angron will be the strongest Primarch. This would help with upcoming T9 models.
  • Movement:14 or 20. Morty is 12, Magnus is 16, so either our boi is in the middle, and they are going by 2s, he would be 14, or if he’s faster and they are going by 4s, hed be 20 (this is the least certain tho)
  • Defense: ++4 invul, and -1 dmg; again if Angron isn’t about toughness, he would be closer to his Tzeenchy brother in this case
  • Damage: at least 6, not six dmg at most per wound but six at least, Morty currently is the most melee Primarch with 3+d3 damage, so it would only make sense for Angron to be, at base, killier in combat than stinky here so at least 6. Everything including is just speculation
  • Gimmick: he will have the most amount of whatever gimmick WE have in their codex. Morty has a 12-inch aura of contagion and whatever plague company he wants. Magnus has an innate +3 to psychic and can take two cabal rituals. So whatever WE get, Angron will get the most out of it( ex.
  • Let’s say blood tithes comeback, Angron would get two or three per unit slain instead of 1, complete speculation, but you get the idea)

There was also mention from a very good source that he would be, in fact, be Toughness 8, and he would “get faster the more damage he takes.”

So, when comparing him to the current Primarchs, a lot of this makes sense. However, there is a bit of wishlisting here sprinkled in with a dash of rumors, so as always, buyer beware.

RUMORS: 40k Khorne Juggernauts Coming With New Codex

There are some spicy rumors about a possible flying Brazen Beast Warlord with a connection to the Dark Mechanicum. However, this is a rumor, so take it with as much salt as you need. 

Khorne bloodcrusher

According to an Industry Insider, something big is coming for the World Eaters  (besides Angron)

  • There will only be one Juggernaut, but he will be insanely strong. It looks to be a single character, not a unit. 
  • He might just fly
  • Has a link to the Dark Mechanicum 
  • Called the Brazen Beast Warlord
  • Unstoppable, B!$@%

Again, these are rumors, but if they turn out to be true, this would be awesome! A return of the Juggernaut would be epic; if it can fly, this will be a beast that can smash through the weak enemies of Khorne!

Check out the latest Warhammer 40k rumors for the rest of the 9th and even 10th Edition, new releases, and more!

Here’s the most up-to-date list of new Games Workshop bits from preview models that we should watch out for. Click on the gallery above to see dozens of Rumor Engines with new models still left to be revealed!

    All the Latest Warhammer Rules & Model Rumors

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    About the Author: Rob Baer

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    Rob Baer

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    Founded Spikey Bits in 2009

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    About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

    Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

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