Seraphon are getting a new terrain piece called the Realmshaper Engine. Get a first look at how it’ll work in your games of Age of Sigmar.
Warhammer Community revealed the Realmshaper Engine for Seraphon in its overgrown and clean form initially, but you’ll be able to build it in two styles depending on what you prefer.
The clean version is to coincide more with the Starborne while the overgrown version is for the coalesced. If you missed earlier previews on the new Seraphon rules and sub-factions, make sure you get caught up.
GW Previews Seraphon Realmshaper Engine Rules
As usual, this is the faction-specific terrain coming to the Seraphon exclusively. You won’t have to pay any points for it in-game and it’ll come with a set of unique rules.
The Seraphon utilise these arcane ziggurats to, as the name suggests, reshape the physical environment of the Mortal Realms. They detach from the bottom of massive temple-vessels, settling on nodes of the magical Astromatrix where the energies of the Realms naturally pool. The orbs atop the Realmshapers harness this power to rapidly create dank swamps, lush vegetation and even a thriving ecosystem of insects and lizards.
The Realmshaper Engine makes roots and vegetation grow over other pieces of terrain at such a violent rate that anyone caught in its path runs the risk of taking some mortal wounds. If there are any enemy units within 18″ standing on a terrain feature, they’ll be taking D3 mortal wounds on a 2+. Of course, you have to have a Wizard or Priest standing on the Realmshaper Engine but your whole army’s Hero list is almost nothing but Wizards anyway.
Right away, we can see how this could be brutal for something like Gloomspite Gitz that have their faction terrain within the mortal wound bubble. Making everyone fearless and playing off of spawning vast swarms of Grotz, Gloomspite armies usually have multiple units hanging fairly close to the terrain piece. If they aren’t careful, they could be taking a handful of mortal wounds in-game.
Placement Is Going To Be Key
Placement is going to be key when fighting against Seraphon. They also have a spell than can put D3 mortal wounds on three different targets anywhere on the map. And if you’ve got a Hero that gets hit with D3 from the terrain and another D3 from Seraphon spells, it could turn out very bad, very quickly for you. Especially for Gitz, Skaven, and FEC who have relatively squishy characters.
With the new Seraphon terrain piece covered, how will you be painting yours? Will you match it to fit a realm? Do you prefer the overgrown or clean look?
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