Here’s a look at how to play the new Ironjawz for 4th Edition Age of Sigmar as we run down the latest rules and updates.
Orruks are the rowdiest rascals in the Mortal Realms. For them, conflict isn’t just a pastime – it’s their life’s mission, pursued with wild abandon.
Age of Sigmar 4e Ironjawz Review: Army Guide & Rules
Ironjawz Rules Summary:
- Ironjawz are rowdy and aggressive orruks fueled by the energy of the mighty god Gorkamorka, dedicated to fighting, conquering, and dominating.
- Ironjawz have unique battle traits, such as Mighty Destroyers and Waaagh!, emphasizing their raw aggression and primal energy in battle.
- There are four distinct Battle Formations for Ironjawz, each with its own tactical advantages, such as extra melee attacks and boosted charge rolls.
- Ironjawz have powerful magic abilities, including orruk spells like “Bash ‘Em Ladz!” and the ability to tap into Waaagh! energy to enhance combat skills.
- Notable Ironjawz units include Gordrakk, the Fist of Gork, who gains strength from victory and can rally orruk-kind into a Waaagh! frenzy; Warchanters, living conduits for Waaagh! energy who drive orruks into a battle frenzy; Brutes, iron-fisted enforcers renowned for their substantial body count; and Maw-Grunta, wild beasts that inflict mortal damage on enemies.
- The Ironjawz army is part of the Orruk Warclans Vanguard in the 4th Edition Age of Sigmar, offering an aggressive and dominating play style.
AoS 4th Edition Ironjawz Rules
Here is the latest on the Ironjawz rules for the 4th Edition Age of Sigmar from Warhammer Community. These green-skinned warriors are the offspring of Gorkamorka, the mighty god of Destruction. Their sole purpose? Fight, conquer, and dominate. You might already know the Kruleboyz, the cunning followers of Mork, the sneaky and brutal half of their two-faced deity.
Now we’re diving into the world of the Ironjawz, the armor-clad bruisers who revere the other half: Gork, who’s all about brute strength and a dash of cunning.
Orruk Warclans Faction Pack, Warscrolls, and Battletome Rules
- Games Workshop - Warhammer - Age of Sigmar - VANGUARD: Orruk Warclans (2023)
- A key selection of Orruk Warclans units, themed around kunnin' Kruleboyz
- Start a new army or expand an existing collection
- Contains 16 multipart plastic miniatures
- These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Last update on 2024-11-17 / Affiliate links / Images from Amazon Product Advertising API
Download it and start your WAAAGH!
- Buy the new AoS 4th Edition Faction Pack Here
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- See what kind of cash each Spearhead box will save you here!
- All the New 4th Edition AoS Rules Downloads
Download The Orruk Warclans Faction Pack Rules
Battle Traits
These Mighty Destroyers, known for their raw aggression more than any other army in the Mortal Realms, are constantly itching for their next brawl.
Once per battle, a warboss can let loose all the primal energy of the Ironjawz Waaagh!, transforming their horde of muscle, iron, and boars into an unstoppable avalanche of destruction with boosted charge rolls and extra melee attacks.
Battle Formations
There are four Battle Formations to choose from, each with its own flair and chaos-inducing tactics. First up, we have the Ironjawz Brawl. These guys turn into a natural disaster, bulldozing through enemies with an extra melee attack if they hit an unmodified charge roll of 8 or more.
Next, we’ve got the Grunta Stampede, the cavalry crew that gathers speed and tramples enemies with unstoppable force. Then there’s the Ironfist, who pump each other up for even more carnage, proving that peer pressure isn’t always a bad thing. Lastly, the Weirdfist taps into the wild Waaagh! energy of their shamans, calling on supernatural protection to keep them in the fight.
Arcana & Incantations
While most Ironjawz think using their heads means headbutting the biggest enemy in sight, the Shamans and Warchanters are a bit more savvy. They tap into the Waaagh! energy to crank up their combat skills. “Bash ‘Em Ladz!” is the prime example of an Orruk spell – it takes what the Ironjawz do best and amps it up.
The shaman’s magic turns their weapons into Crit (2 Hits) machines for the rest of the turn, making them even more devastating in the thick of battle.
4th Edition AoS Rules: Ironjawz Warscrolls
Gordrakk
Only a few orruks can unite the many Ironjawz clans under one banner, but for Gordrakk, the Fist of Gork, it’s his life’s mission to rally all of Orruk-kind into a Waaagh! so mighty that he becomes the true heir of Gorkamorka’s will.
This unstoppable Megaboss gains Strength from Victory, getting stronger with every enemy unit he crushes. He can rack up to three Waaagh! Tokens, each giving him an extra attack. Gordrakk’s booming commands, echoing the Voice of Gork, make any Waaagh! he calls even more ferocious.
His twin weapons, Smasha and Kunnin’, have taken down countless heroes, while his loyal Maw-krusha mount, Bigteef, devours infantry whole and takes down monsters with ease.
Warchanter
Every Warchanter is a priest of Gorkamorka and a living conduit for Waaagh! energy. They pound out the primal war rhythms that drive their fellow orruks into a battle frenzy, but they’re not just hype men—they love diving into the fray themselves.
When they smash enemies with the Rhythm of Destruction, each fallen foe amps up the Waaagh!, giving the Warchanter D3 ritual points for their chanting rolls. Their rhythmic abilities are now like prayers, as shown above.
Brutes
Brutes are the iron-fisted enforcers of the Ironjawz, each a battle-hardened veteran who’s racked up a hefty body count.
Their gnarly weapons might look like rough chunks of iron, but in these hulking orruks’ hands, they slice through infantry like a hot knife through grots. With a bellow of “You Messin’?”, the Brutes bully weaker foes off objectives, securing ground for the Waaagh!
Maw-Grunta
Especially reckless orruks might try to tame a Maw-Grunta for their rampages, but it usually takes a whole gang to bring one under control.
A Maw-Grunta with a Hakkin’ Crew has Unstoppable Momentum in battle, racking up momentum points when it runs or charges, channeling that deadly force into its massive tusks. With Ironjawz chained to its sides, these wild beasts Carve a Path through hordes of enemies, dishing out mortal damage as they go.
Orruk Warclans Spearhead
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- Games Workshop - Warhammer - Age of Sigmar - VANGUARD: Orruk Warclans (2023)
- A key selection of Orruk Warclans units, themed around kunnin' Kruleboyz
- Start a new army or expand an existing collection
- Contains 16 multipart plastic miniatures
- These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Last update on 2024-11-17 / Affiliate links / Images from Amazon Product Advertising API
The Orruk Warclans Spearhead is a good starting point for those looking to build an Orruk army led by a Killaboss on Great Gnashtoof.
“Spearhead” is a standalone game that’s just right for diving into epic battles in Age of Sigmar. It’s small enough to fit on a kitchen or coffee table, and you only need one Spearhead box to get the games going for the 4th Edition. While Orruks haven’t received a true Spearhead box, they still have rules for this box.
The best part? You can snag free downloads with different rules, warscrolls, and objectives.
So there you have it, the Ironjawz in all their brutal glory. From their unquenchable thirst for battle to the primal energy of the Waaagh!, these Orruks are a force to be reckoned with.
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What do you think about all the new AoS Ironjawz 4th Edition rules?