It’s a tale of two handbooks, how does the new 2018 handbook stack up to the old one, and why do you need it for Age of Sigmar 2.0?
The 2018 General’s Handbook is the only piece of the puzzle that was still missing for Age of Sigmar 2.0 Second Edition. Now that it is here, players can point up their armies, as well as use battalions for the battle tomes that came out before the first GHB back in 2016.
Must Have? AoS Generals Handbook 2018
Nowadays the look of the GHB 2018 is much more traditional and classic, with a touch of 70’s retro. That being said it’s a little less colorful than the past editions layout wise as well.
General’s Handbook 2018 $35.00
Get yours for less from Miniature Market
New summoning rules, including battle traits, abilities and spells – for Blades of Khorne, Disciples of Tzeentch, Everchosen, Seraphon, Sylvaneth, and Grand Alliance Chaos allow you to raise unquiet spirits and draw daemonic entities into battle.
Updated Allegiance Abilities – with battle traits, command traits and artefacts of power – allow your armies to act and fight in a way that closely fits the stories you’ve read in Battletomes and other publications – these are included for Darkling Covens, Dispossessed, Free Peoples, Fyreslayers, Seraphon, Wanderers, Brayherd, Slaanesh, Slaves to Darkness, Skaven Pestilens, Skaven Skryre, Flesh-eater Courts, and Ironjawz, with new Warscroll Battalions for the following factions: Fyreslayers, Seraphon, and Ironjawz.
Must Have AoS Generals Handbook 2018
Certain armies will be able to summon spirits and daemons into the realm to fight alongside them. We saw how all that worked recently and for the most part it looks like it will pan out well on the tabletop.
It goes without saying that you need this book to get the points to play your models in Age of Sigmar, but it also gives you new battleplans as well. Plus if you loved the open war cards from 2017, well, there is a cool little generator that mimics the style of those as well!
The part most folks will want to see is the new Pitched Battle profiles that provide the points and max/min sizes for units now. Here’s a little overview on some of my favorite changes to the Beastclaws.
Beastclaws in the 2018 General’s Handbook
Beastclaw Raiders will always be the burly bruisers of the tabletop. Having only a handful of models in a 2,000 point game, they can dish out pain and take a lot of punishment. Good news is on the way for Beastclaw fans as they are getting some hefty point reductions.
If you missed our Beastclaw report from earlier, we’ve got it all here from Warhammer Community.
In the light of everyone talking about Beastclaws getting a point reduction. Let’s take a look at a few units.
- Stonehorn Beastriders: They are down from 360 to 320 points. (-40 pts)
- Frostlord on Stonehorn & Thundertusk: Are down from 460 to 420 points. (-40 pts)
- Huskard on Stonehorn: Went down from 380 to 340 points. (-40pts)
- Huskard on Thundertusk: Went down from 380 to 360 points. (-20 pts)
Most of the point reductions we’ve seen have reduced by 40 points. GW wasn’t lying when they said they’d be cheaper. You can save over 100 points for 3 models in AoS 2.0 That allows you to take some cannon fodder allies or maybe squeeze in a Warscroll Batallion.
Check out the full video for all the details packed into this new edition.