More changes are on the horizon for the Criminal Syndicate in Marvel Crisis Protocol an update for those character cards has been teased by AMG!
Atomic Mass Games (AMG) has been doing a great job of keeping things interesting and so far we really like the updates. On their blog, they previewed some of the new character cards (which are printed in the new style) and why they made certain changes.
If you want to see how the core set is changing, be sure to check out those changes here.
Let’s take a look at some of the new Marvel Crisis Protocol Character Card changes and what to expect from the Criminal Syndicate for the game update is rumored to be rolling out soon.
Marvel Crisis Protocol Criminal Syndicate Update
Leading off the new Criminal Syndicate changes is the man, er king himself, Wilson Fisk.
At first glance, you won’t see a huge difference to the original card of the 4 threat leader. Kingpin’s changes, although subtly, are extremely healthy for future gameplay.
Aside from a spiffy new card, you won’t notice terribly much different about the Kingpin. The only update is that Hail to the King now contains a size restriction on the throw: only characters Size 3 or less can be flung by this attack. While Fisk is strong (and indeed, sports a Solid Frame), his physical might is not up to the task of tossing around characters of Size 4 or higher. We feel this tweak brings him back in line without taking away anything an honest criminal needs to dominate the battlefield.
Kingpin has continued to have a dominant show as the leader of the Criminal Syndicate. This change is pretty balanced and also very thematic as he won’t be throwing around a hulk now, will he?
Green Goblin Character Card Updates
Starting at the top, Green Goblin’s signature Pumpkin Bombs are now Strength 5 on his healthy side, and up to Strength 6 when Injured. This tweak gives him better access to his kit, a higher chance to damage, and makes the healthy side of Goblin a little harder to ignore. As a Leader in one affiliation and a nuisance in others, we felt good old GG deserved a tune-up to help get him out the gates and in the opponents’ face like other 4-threats.
Looking beyond mere attacks, even a Criminal Syndicate player must admit that destroying Spider-Man is a worthy goal. As such, the Oscorp Weaponry now no longer costs Power to use. That’s right! A corporation giving away free goodies…. What could go wrong?
Green Goblin deserved every bit of this buff. Strength 5 Pumpkin bombs are going to help build up that energy to start making things happen on the board. With the new free leadership, You’ll be sure to see more of this spider villain hit the table.
M.O.D.O.K. Character Changes
The current boogieman of the game is also getting an update!
Bow to the Will of M.O.D.O.K.! is now only usable once per turn. This is because a being as mighty as M.O.D.O.K. does not NEED to use it more than once! Fool! (It’s also because we saw this power being abused in ways that made the game unfun for opponents, and even at Threat 5, we needed to tone it down.)
Next, if your puny eyes are perceptive enough, you will notice that Pea-Brain! is entirely reworded! You’ll see this new wording appear across reactive superpowers that contain rerolls. Functionally it is no different, but it makes the timing much clearer to players, which is always an improvement to the game! You may also notice, if your pathetic attention span lasts long enough, that this superpower is now ALSO only usable once per turn. For the exact same reasons!
These changes to M.O.D.O.K. are all quality of life changes the community has been asking for. Putting the bow superpower to once per turn is a much-needed change, one you will see happen to other characters with similar abilities. Although M.O.D.O.K. is getting a slight debuff this probably will not stop him from being in most 10 man rosters still.
Bullseye Changes
We saved a bit of a surprise for last; a gift to you loyal readers who stuck it through to the end. While it might look like a bit of a low blow, we are confident these changes will help Bullseye sneak into your Rosters (and maybe your hearts? Hopefully not).
Bullseye has been brought down from a Threat 3 to a Threat 2. This comes with a couple of small changes; he’s now down to 4/4 Stamina and 2 Mystic defense, and his Throwing Knives generate a single flat Power. But with the rest of his kit still intact, we think this lower-threat Bullseye serves his affiliation much better. An affiliated Threat 2 gives more flexibility when building around different Crisis values, and for the lower cost, you can bet Poindexter will give you a bang for your buck.
Wow…how cool is this change? This is the first time we have seen a change in threat (we think) This character at 3 threat was very lackluster. But it is very exciting to see what this character can do now that he is a viable option at 2 threat.
All the Latest News & Releases for Marvel Crisis Protocol
Are you excited about the new Marvel Crisis Protocol Character Card changes? Do you like the new card layout?
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