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Fight the Ewoks With Tempest Force Battle Force Legion Rules!

Tempest Force Battle Force Rules featureWhile Ewoks got a lot of hype, they need someone to fight, and these Star Wars Legion Tempest Force Battle Force rules are perfect!

This force is composed of hand-picked warriors by the Emperor himself, but the real question is, are they strong enough to fend off the natives of Endor? Well, the new rules let you play out one of the most famous scenarios in all of the Star Wars universe!

The rules are pretty flavorful and let your units act a little more independently than normal. Let’s jump into the new Star Wars Legion Tempest Battleforce rules from AMG.

Fight the Ewoks With the New Tempest Force Battle Force Rules!

Tempest Force Battle Force Rules

Representing the core of Tempest Force on Endor are Stromtroopers, Scout Troopers, and Imperial Officers. Additionally, they are supported by Imperial Speeder Bikes and AT-STs. Finally, Major Marquand leads from the front in his unique AT-ST.  

 Similar to other battleforces, Tempest Force has several special rules they utilize when deployed in your games of Star Wars: Legion. Accustomed to their role in defending the shield generator, vehicles in Tempest Force gain Scout 2. Forced to work independently of their superiors, units in the battle force that are not in command range of a friendly Commander unit and do not have a Comms upgrade equipped remove 1 less suppression during the Remove Tokens step. Having anticipated the Rebel’s attack, Tempest Force can also place a Special Force or Support unit aside during the Deploy Units Step. When you draw an order token with a rank that matches a friendly set-aside unit, if you cannot choose a unit on the battlefield with a matching rank, you must place that set-aside unit onto the battlefield, beyond range 2 of all enemy units if able.

If you’re going to play this force, you might as well run a ton of Speeder Bikes and AT-STs as it’s not only flavorful, but all your vehicles gain Scout 2. Then, you can leave your units in reserve at the start of the game and place them down on the battlefield where you need them the most.

While not the craziest detachment rules we’ve seen, you have a lot of movement options and the ability to take your opponent by surprise.

New Star Wars Legion Command Cards

Tempest Force Battle Force Rules 2

Ready for a fight, “Constantly Alert” gives each ordered unit an aim token for each enemy unit at range 1 of them. If there are no units at range 1, that unit instead gets a standby token. When a tactical withdrawal is in order, “We Need Reinforcements” orders two trooper units, and gives friendly units with a faceup order token Disengage. And when it’s time to press the advance, “Drive Them Out” gives friendly vehicles Demoralize 1, and allows them to potentially wound the first enemy unit they displace, as they crash through the enemy’s lines. Although these cards are respectable in their own right, Tempest Force provides even more firepower with their fearless leader, Major Marquand. 

Drive them out is great against bigger units, as you roll a die for each model, meaning the more models, the more wounds you can do! Having Disengage on two units is always nice, and really goes well with all the other movement abilities this battle force has.

Lastly, Constantly Alert will either let you gain a bunch of aim tokens, or you can use it for extra Standby tokens, and any card that can affect three units is always nice.

Major Marquand Rules

Tempest Force Battle Force Rules 3

Under the callsign “Tempest Scout 2,” Major Marquand led the Imperial Forces during the Battle of Endor. He commanded from an All-Terrain Scout Transport, with his gunner Lieutenant Watts. His unit card echoes a standard Imperial AT-ST, with several noticeable upgrades. Major Marquand is a Field Commander, effortlessly leading his troops from his towering war machine. Comfortable fighting in pairs, Direct: Vehicle allows him to issue an order to another friendly vehicle unit each round. Offensively, with a seasoned AT-ST gunner by his side, Marquand also surges to hit. Finally, his Concussion Launcher and Twin Light Blaster can attack units in melee, helping fend off hordes of Ewoks congregating around his feet. But that’s not all Major Marquand can do! 

While the AT-STs in the movies really didn’t fare too well, your games don’t have to go that way! Marquand is similar to a normal AT-ST; however, he does have a lot of upgrades.

He can issue orders to other vehicles and can be nominated as the commander. Not only that, but he also has more firepower and can actually fire those weapons into melee, meaning he can roast more of those pesky Ewoks.

Tempest Force Battle Force Rules 4

As a Major in the Imperial Army, Marquand is no stranger to combined arms attacks and cohesive cavalry tactics. “Armored Cavalry” orders three vehicle units, and gives friendly vehicle units that start their activation at range 1 of him an Aim, Dodge, or Speed 1 move depending on where the ordered unit is in relation to Marquand. Always supporting his armored counterparts, “Squadron, On Me” allows friendly vehicle units at range 1 to make a free pivot, and then a speed 1 move. Although he excels at leading his comrades, “Gunner, Infantry!” gives Major Marquand Tactical 1 and Suppressive, at the cost of reducing his speed. These command cards will give you the edge you need to crush the Rebellion in your games of Star Wars: Legion. 

You can slow down a little to smash through infantry with your shooting, help maneuver your vehicles around the battlefield, and, lastly, give other vehicles a ton of free tokens! If you take him in your force, you want a lot of vehicles close to him so they can take advantage of all his rules.

Click Here to Download the Rules!

Will you play the Tempest battle force rules for Star Wars Legion? 

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!