AMG just previewed the rules for General Obi-Wan Kenobi in Star Wars: Shatterpoint- check it out!
We’ve seen the new Star Wars Shatterpoint starter set unboxing, a full how-to-play video, and the rulebook. But it’s always nice to know what the actual characters can do!
If you want to see what the models look like and where you can grab yours, you can check that out here. For now, though, let’s check out the new rules revealed by Atomic Mass Games.
General Obi-Wan Kenobi Rules Revealed For Star Wars Shatterpoint
In battle, Obi-Wan Kenobi quickly assesses hostile situations to find the means to seize the initiative. Hello There! allows him to use the Force to leap forward during his attack, potentially catching an adversary off-guard and magnifying the impact of his strike. In addition to gaining 3 dice on his attack roll, this jump can allow him to get past otherwise impassable terrain or to effortlessly reach a higher elevation. Patience offers him the opportunity to briefly withdraw, delaying his turn and allowing another member of his squad to act in his stead, potentially repositioning via jump and gaining a moment’s reprieve to recuperate from minor damage. The Force is very much his ally, and if fired upon, he can react with So Uncivilized to acquire a Hunker token, representing his use of the lightsaber to ward off projectiles and send three damage back at his attackers.
From the looks of it, Obi-Wan has some very thematic rules. He can dash all over the place while having some decent defensive capabilities and can gain a bunch of extra attack dice. Patience is cool and shows off his extraordinary leadership abilities, and he can heal while you get more flexibility too!
Obi-Wan is also highly skilled with a lightsaber, having fought some of the most dangerous duelists ever confronted by the Jedi Order. This is represented in his unusual pairing of stances. His preferred Stance is Form III Soresu, a cerebral lightsaber fighting style representing resilience, defensiveness, and patiently choosing one’s strikes. With this style Obi-Wan is patient and difficult to rattle, timing his strikes while safeguarding his person. This capability is represented by a combat tree with ample healing, along with options to reposition, but neither is it lacking in wounding impact or ways to impair the foe.
Despite mastery of Soresu, Obi-Wan proves to be a flexible duelist, quite able to shift to his more aggressive Stance, Form IV Ataru, preferred by Jedi like Qui-Gon. In this more acrobatic form, Obi-Wan gives up defensive security in favor of trying to overwhelm his opponent with a flurry of fast and wild blows. This can result in more strikes, but possibly fewer critical results. Amid a barrage of attacks, enemies may be forced to focus on defending themselves, making it hard for them to retaliate with any precision.
He has two different stances, and both have a ton of options. He can either go much more defensive or go on an all-out attack with a ton of move options. If you want to get off as much damage as possible, go with Form IV, and if you want to heal up and stay more defensive, it’s time to go with Form III.
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