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Star Wars: Shatterpoint General Anakin Skywalker Rules Preview!

shatterpoint-star warsAMG just previewed the rules for Star Wars: Shatterpoint General Anakin Skywalker- check out what he can do in the game!

We’ve seen the new Star Wars Shatterpoint starter set unboxing, and some rules previews. We saw some tabletop mechanics already too, but this is the first time we’ve what a character can really do.

If you want to see what the models look like and where you can grab yours, you can check that out here.  For now, though, let’s check out the new rules from Atomic Mass Games.

Star Wars: Shatterpoint General Anakin Skywalker Rules Preview!

Star Wars Shatterpoint General Anakin Skywalker Rules

As a powerful Jedi, General Anakin Skywalker provides 7 squad points to build his squad, but what he lacks in back-up he more than makes up for with his unique suite of abilities and exceptional melee attacks. Anyone unfortunate enough to have been on the receiving end of Anakin’s tactics knows that he is a force to be reckoned with and a threat that cannot be ignored. Enemies who try and take soften this Jedi with ranged attacks can quickly find themselves a lot worse for wear on account of taking return damage from Deflect. Some foes may try to avoid the General, making use of terrain and elevation to escape his notice. Lucky for Anakin, Force Jump provides him with additional mobility and the ability to reach higher elevations with ease. An enemy will inevitably face Anakin in melee, and that is exactly where he excels.

It makes sense for Anakin to be excellent in melee and have plenty of incredible Force powers. Force Jump is also one of his hallmark moves, so don’t try to get away by hiding!

Star Wars Shatterpoint General Anakin Skywalker Rules 2

General Anakin Skywalker has two Stances to choose from in combat. Form V Djem So provides solid damage and a lot of critical results in the Melee Expertise Chart – so attacks in this Stance are very consistent and a safe bet when dealing damage is the primary goal. When stronger defense or clearing an objective take precedence over raw power, Form V Shien may be a better option – giving Anakin an extra defense die against both ranged and melee attacks and providing a terrifying three Shove results at the beginning of his combat tree.

We’ve learned a little about stances, but at this point, we don’t have all the info. Still, this looks like he can be highly effective in either melee or at range.

Character Card

Anakin’s prowess in close-quarters combat isn’t only represented in his Stance Card, though. I’m Going to End This is an exceptionally powerful ability with a Force cost to match that power. This Reactive ability allow the General to make a second attack with his full dice pool – something that most Units can’t do. Players will want to use those extra attacks against enemy Primary and Secondary Units – because if they managed to Wound one, well….This Is Where the Fun Begins. General Anakin Skywalker’s Identity moves the Struggle token closer to his controlling players Momentum tokens, and one step closer to victory. Choosing Primary units as targets for Anakin also provides some valuable healing to other Units that have the Galactic Republic Tag.

I’m Going to End This is pretty crazy, as he more or less gets to attack twice! Then, This is Where the Fun Begins lets you move the struggle token very quickly, as all you have to do is just wound the enemy with Anakin.

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About the Author: Travis Pasch

Travis Pasch

travis pasch writer headshot profile bioJob Title: Head Writer & Editor

Socials: @paschbass 

About Travis Pasch: Travis has been a Warhammer 40k hobbyist since the 1990s, playing the game since Third Edition. Through extensive traveling, he’s seen a lot of the miniatures hobby from across the world, giving him a unique perspective on the latest gaming topics and trends.

Travis’s brother even owns a commission painting studio, where he’s picked up a lot of good advice and techniques for painting Warhammer and tabletop miniatures over the years, as well. Travis joined the Spikey Bits team in 2019 and has been the lead writer since 2020.

Currently, he’s working on converting all his 40k Adeptus Mechanicus models and becoming a true tech enjoyer, complete with both sad and happy robot noises!