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New Star Wars Shatterpoint Stat Cards Rules Overview

shatterpoint-star warsAMG just previewed the rules for how Star Wars: Shatterpoint stat cards will look and how their rules work- check it out!

We’ve seen the unboxing of the new Star Wars Shatterpoint starter set, and some rules previews. We saw some tabletop mechanics already too, but you also need to know what the cards do! 

If you want to see what the models look like and where you can grab yours, you can check that out here.  For now, though, let’s check out the new rules from Atomic Mass Games.

New Star Wars Shatterpoint Stat Cards Rules Overview

Shatterpoint Stat Card

On the General Anakin Skywalker card above, his list of abilities fills most of the card, with his Tags at the bottom of the card and his Stamina and Durability listed at the bottom right. A Unit’s Stamina determines how much damage it can suffer before becoming Wounded. However, being Wounded doesn’t mean the character is out of the fight. A Unit is only Defeated and removed from the battlefield if it finishes an activation and has a number of Wounds equal to or greater than its Durability. So it takes 11 damage to Wound Anakin based on his Stamina value of 11, and three or more Wounds to Defeat him based on his Durability of 3.

The cards look pretty easy to read as long as you have a legend around. We’ll have to see how much damage each character can do because three durability doesn’t seem like too much for Anakin.

It is nice though you get pretty much everything right here in this key / legend.

Star Wars shatterpoint stat cards

Using this as a guide we can see that Anakin has 1 Active ability, 2 Reactive abilities, and 1 Identity since he is a Primary Unit. The cost to use Force Jump is 1, I’m Going to End This is 2, and Deflect is 0. Per the rules for Identity abilities, Anakin never has to spend Force to use his This Is Where The Fun Begins ability.

However, remember those Wound tokens we talked about earlier? They don’t just matter for determining when a Unit is defeated. For each Wound token a Unit has the cost of its Active and Reactive abilities increases by 1 Force. So, Anakin with 1 Wound token would have to spend 2 Force to use Force Jump and 1 Force to use Deflect. Wounding enemy units not only helps you win victories it also can significantly slow them down as their abilities become more and more of a drain on your opponent’s limited Force Pool. 

There aren’t too many symbols, so it shouldn’t get too confusing when looking at the cards. It’s also interesting that you increase the cost as the characters get injured. Definitely an interesting mechanic and makes wounding units even more valuable.

Tactic Abilities

Star Wars shatterpoint stat cards 2

Before we talk about the second piece of the Unit rule puzzle in Shatterpoint, it is worth spending a little bit of time talking about Tactic abilities. Tactics are perhaps the most powerful abilities available to players as they almost always allow the Unit that has them to provide bonuses to allied Units in their strike team.

Take for instance the Tactic ability Pride of the Mandalore, found on both Gar Saxon and Bo-Katan Kryze.

This seems really strong, as you can move another Mandalorian unit when this activates for free. So, expect the team tactics to be a huge focus of the game.

Stance Cards

Star Wars shatterpoint stat cards 3

Shatterpoint’s combat resolution mechanics are so key to the game that they will be the focus of a whole upcoming article where we will dive into the system that brings the action and dynamic action of Star Wars duels and blaster fights to the tabletop like never before. Suffice to say here, that in addition to the Unit’s Stat Card, each Unit also has an additional card called a Stance Card. Stance Cards list all of a Unit’s attacks, defenses, and Combat Tree (much more on that later). Some Unit’s Stance Cards, typically Primary Units, are double-sided and can be flipped back and forth between the different fighting styles. This adds another element of tactical choice and personalization to the main characters of each squad.

It’s interesting each model will have two fighting styles, and we’ll definitely need a legend for these as there is a lot going on with these cards. Either way they should have some very interesting mechanics with so many fighting options.

Click Here to Get Your Star Wars: Shatterpoint Core Set

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About the Author: Travis Pasch