fbpx JOIN LOGIN JOIN

Three Ways to Beat 1+ Feel No Pain – 40k Tactics

By Rob Baer | August 14th, 2015 | Categories: Rules Conundrums, Space Marines, Tactics

IQL4AS4D_54FF68H (1) - Copy

If you worried about Iron Hands players going Super Saiyan with a 1+ Feel no Pain, you definitely want to see how to beat it.

While it’s true that the Iron hands can get an astonishing 1+ FNP roll, there are a few things that not only negate it, but straight render it useless in general.

Checkout these tips smart generals are using to beat down the unstoppable roll!

1). Enfeeble – The psychic power from Biomancy has the potential to make all your strength 6 and higher attacks all cause auto death as they will not be double the toughness of a Space Marine at T3 while enfeebled. Remember you can not take Feel No Pain rolls on anything that causes Instant Death (or is double the models toughness)

2). Instant Death – This age old mechanic has the potential to just straight wreck 1+ FNP. Remember to activate force on weapons with it, and lob those S8+ weapons were they need be to negate the effects of that Feel no Pain!

3). Give them The D – While it never gets old to say that, neither will wrecking models that are hiding behind a 1+ FNP with a weapon that has the Destroyer Special Rule!

no reterat

There you have it, three quick and easy ways to get around ridiculous feel no pain shenanigans!

Love a good 40k rules puzzle? 

40k Rules Conundrums 

 

Make Hobbying more enjoyable, download a free audio book from AUDIBLE on us!

5 things that GW refuses to FAQ? – Long War Episode 13

About the Author: Rob Baer

 rob avatar face

Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.