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Munitorum Field Manual 2026: 11th Edition 40k Points Update

Munitorum-field-manual-logo-over-leviathan-termiantor-hor-wal-points-updates-changes-warhammer-40k-2026

The Munitorum Field Manual has the latest Warhammer 40k points updates and changes from September 2026 to build your new 11th Edition army lists now!

In 11th Edition Warhammer 40k, point costs, datasheets, army rules, codex books, and even the Balance Dataslate are constantly being updated, which is probably a good thing: no one likes an eternal format.

Now, with the new edition, Wargear, Starting Strengths, and even Requisitional Thresholds all have to be tracked as well. 

So, once again, with the latest Warhammer 40k points update, it’s time to make new lists, as the game itself is in flux once again. Here is our breakdown of all the new Warhammer 40k points changes from the latest Munitorum Field Manual.

If you’re looking for more rules updates, be sure to read all the latest changes for the Warhammer 40k Missions in the Event Companion and the Warhammer 40k Balance Dataslate in our coverage articles as well.

11th Edition Warhammer 40k Points Update: Munitorum Field Manual

Updated September 30th, 2026, by Rob Baer, with the latest Warhammer 40k points updates for the September Balance Dataslate.

munitorium field manual 40k points changes logo

Munitorum Field Manual PDF

The 11th Edition MFM Reads Like a Whole Different Document Now

Munitorum Field Manual online version screenshot

Honestly, the new Munitorum Field Manual isn’t just a points refresh. It’s a whole different way of building a list. GW kept the red and green change markers we’re used to (raises in red, drops in green, with the number in brackets), but beneath that familiar surface, a lot of new machinery drives what a list costs and what you’re even allowed to field in your army.

Starting Strength in the New Munitorum Field Manual

new MFM new costs 2

Unit costs aren’t a single number anymore. Starting Strength matters in two ways: some units scale per model (1, 2, 3, and so on), while others give you a band with a floor and a ceiling. The catch on the “band units” is that if you go even one model over the minimum, you pay the maximum cost.

So a 6-model squad inside a 5-to-10 band costs the same as a 10-model squad. That’s a real “round up or play minimum” decision that’s part of the points cost now.

Requisition Thresholds

new MFM new costs

Then there’s the new Requisition Thresholds rule, and this one’s where it gets interesting. If you include the same unit more than the stated number of times, the cost increases for the extra copies. 

It’s basically a soft tax on spam without GW having to write a hard cap. Wargear stays per item on top of the unit cost, and any unit with the Leader or Support ability now lists which units it can attach to right under its points. So, no more digging through a half-dozen FAQ entries to figure out who rides with who.

Detachment Points in Warhammer 40k 11th Edition

new MFM new costs detachments

Detachments got the same treatment. Each one carries a Detachment Points (DP) value, and your DP budget scales with battle size through the Warhammer 40,000 app. Every detachment also grants a Force Disposition, which actually affects the missions you play, not just your in-game tools. Enhancements have their own per-detachment point lines, and some detachments carry a Unique tag, meaning you can’t take two detachments that share the same tag.

So if you were dreaming about double-stacking your favorite themed detachment in 11th Edition, the MFM is closing that door before you start.

Your Detachment Point budget is set by battle size. Games Workshop’s own army-building preview gives Incursion (1,000 points) 2 Detachment Points and Strike Force (2,000 points) 3, with individual detachments costing between 1 and 3 DP. 1 for the ones with, in GW’s words, “gentler rules or narrow unit focuses,” up to 3 for the ones that affect your whole army.

Force Disposition is the other half of it. Every detachment grants one of five: Take and Hold, Disruption, Purge the Foe, Priority Assets or Reconnaissance, and that choice decides which missions you actually play, so a detachment is just as important for its missions as its rules. 

Monthly Update: September 2026 40k Points Changes

28 factions grabbed changes this time, two got left alone, and we counted 1,095 individual price changes across the 30 faction pages (shared datasheets counted once per codex they show up in). That number looks pretty wild until you notice how much of it is one decision copied six times, because the Marine books alone account for more than 700 of those lines.

If your army doesn’t wear power armor, this update probably isn’t as big of a deal for you to be fair.

Aeldari Didn’t Pay a Single Point More

If you play Aeldari, you’re going to like this update. Fifteen datasheets got cheaper, and not one went up. Fire Dragons, Shroud Runners, and the Warlock Conclave each dropped 10, the Yncarne shed 15 to land at 230, and Solitaire and Yvraine both came down 10. 

Tyranids got pretty much the same deal, with 10 Buffs and no NERFS. The Neurotyrant, Old One Eye, Tervigon, and the Red Terror all dropped 10, while Termagants came down 5 to 55. Death Guard and Adeptus Mechanicus nearly pulled off the same clean sweep, with each taking just one increase alongside a stack of discounts.

The Lion Just Went Up 150 Points Though…

Now we get to the armies that are picking up the tab. Dark Angels took the biggest total hit of any codex by our count, and Lion El’Jonson did most of the damage himself. He jumped 150 points to 415. That’s not a little adjustment, but with the adjusted rules, we see why GW went this route. Ezekiel went up 35, Belial rose 25, and the Deathwing Terminator Squad climbed 25 for five or 50 for 10. The only chapter-specific cut in the whole book was the Ravenwing Dark Talon dropping 10.

The Lion isn’t sitting alone at the top of the price sheet, either. Roboute Guilliman climbed 60 to hit the exact same 415, Mephiston went up 65 to 175, Darnath Lysander rose 60 to 160, and Logan Grimnar gained 50 to reach 150.

Terminator Armor Got Pricier in 13 Codices

Look past the Marine headlines; there’s a pretty clear pattern to these updates. Terminator-armored units went up in 13 different codices this round, and it wasn’t just the loyalists getting hit, which makes sense since they all got the toughness increase alongside the Space Marines.

The Space Marine Terminator Squad climbed 35 for five models to 195, Wolf Guard Terminators rose 25 for five to 180, and Scarab Occult Terminators went up by as much as 65 on the 10-man third-and-beyond tier, which now sits at 465. Grey Knights Paladins, Allarus Custodians, Chaos Terminators across three different Chaos books, and even Death Guard Blightlords all headed the same way.

Death Guard Deathshroud were the one exception, dropping 10 on both tiers. Pretty much everything else in two-inch-thick plate got more expensive, so this looks more like one broad GW call than 13 separate balance decisions.

Chaos tanks, though? They went the other way. Chaos Predators and the Helbrute got cheaper in both Chaos Space Marines and Death Guard, Daemon Princes dropped in Chaos Space Marines, Death Guard, and Emperor’s Children, and the Chaos Land Raider came down in both Emperor’s Children and World Eaters.

One Marine Repricing Hit Six Codices at Once

A lot of that 1,095 number comes from the shared Space Marine datasheets. Sixty core datasheets were repriced on the vanilla Space Marines page, with 52 going up and eight coming down. Most of those same units show up again in Black Templars, Blood Angels, Dark Angels, Deathwatch, and Space Wolves.

 

Intercessors rose 15 for five to 95, Company Heroes jumped 30 to 135, and the Astraeus climbed 25 on the first one and 75 on the second, putting them at 550 and 650. On the cheaper side, the Desolation Squad dropped 45 to 135, Infiltrators fell 30 at every size, and the Redemptor Dreadnought came down 15 on both tiers.

The Repulsor Executioner went up 20 on the Space Marines page but climbed 45 in Blood Angels, Dark Angels, Deathwatch, and Space Wolves, with all five books now landing at the same 275 and 295.

Blood Angels got the same treatment on Assault Intercessors, jump pack squads, and Outriders, with smaller increases because they were already paying more. Black Templars are the odd ones out here. Their Repulsor Executioner stays at 265 and 285, and they keep their own Gladiator pricing. 

Every Faction’s Buffs and Nerfs in the New MFM

Here’s the full faction-by-faction breakdown from the field manual. The numbers match the app exactly, and if a unit has more than one number listed, those changes apply to different unit sizes or cost tiers.

Keep in mind that only two factions didn’t move at all in the September 2026 update, so pretty much everyone has to build new lists for 11th. 

40k Points Updates: Big Winners, Buffed Factions, & NERFS

Warhammer 40,000 app new edition feature banner

Points Changes Summary:
  • The winners: Aeldari had buffs to 15 datasheets without a single NERF. Tyranids, Genestealer Cults, Chaos Knights, Astra Militarum, and Drukhari also walked out with nothing but discounts.
  • The losers: the Space Marines ate the bill (but did get buffed in stats), headlined by the Lion jumping 150 points to 415 and Roboute Guilliman climbing 60 to land at the same 415.
  • The quiet tax: Terminator armor got more expensive in 13 codices, from Marine Terminator Squads to Scarab Occult, Paladins, and Allarus Custodians.

Adepta Sororitas

sisters of battle clipart

BUFFS:

  • Paragon Warsuits: down 15 points on both tiers (now 165 and 175)
  • Saint Celestine: down 15 points (now 135)
  • Celestian Insidiants: down 5 points (now 115)

NERFS:

  • Morvenn Vahl: up 15 points (now 215)
  • Castigator: up 10 points on the third and beyond (now 185)

Adeptus Custodes

new custodes adeptus codex 10th Edition 40k

BUFFS:

  • None

NERFS:

  • Allarus Custodians: on the first two units, up 10 points for 2 models (now 120), up 15 for 3 models (now 180), up 20 for 5 models (now 300) and up 20 for 6 models (now 360), and on the third and beyond, up 20 for 2 models (now 160), up 25 for 3 models (now 220), up 30 for 5 models (now 340) and up 30 for 6 models (now 400)
  • Vertus Praetors: up 10 points for 2 models and up 15 for 3 models on both tiers (now 155 and 180 for 2 models, 230 and 255 for 3 models)
  • Custodian Guard: up 10 points on both tiers at every size (now 180 and 190 for 4 models, 225 and 235 for 5 models)
  • Custodian Wardens: up 10 points on both tiers at every size (now 210 and 230 for 4 models, 260 and 280 for 5 models)
  • Shield-Captain on Dawneagle Jetbike: up 10 points (now 150)
  • Valerian: up 10 points (now 120)
  • Prosecutors: up 5 points at every size (now 50 for 4 models, 55 for 5 models, 80 for 9 models, 90 for 10 models)

Adeptus Mechanicus

adeptus mechanicus how to play codex ad mech guide warhammer 40k

BUFFS:

  • Kataphron Breachers: down 10 points for 3 models (now 140) and down 20 for 6 models (now 290)
  • Corpuscarii Electro-Priests: down 5 points for 5 models (now 60) and down 10 for 10 models (now 120)
  • Fulgurite Electro-Priests: down 5 points for 5 models (now 65) and down 10 for 10 models (now 130)
  • Hastarii Fusiliers: down 10 points on both tiers (now 105 and 120)
  • Sydonian Dragoons with Radium Jezzails: down 5 points for 2 models (now 95) and down 10 for 3 models (now 140)
  • Cybernetica Datasmith: down 5 points (now 20)
  • Hastarii Exterminators: down 5 points on both tiers (now 100 and 115)
  • Onager Dunecrawler: down 5 points (now 150)
  • Serberys Raiders: down 5 points (now 105)
  • Serberys Sulphurhounds: down 5 points (now 95)
  • Sydonian Skatros: down 5 points (now 45)

NERFS:

  • Servitor Battleclade: up 10 points on both tiers (now 75 and 85)

Aeldari

aeldari codex product image feugan in background holding fusing gun leering warhammer 40k hor wal

BUFFS:

  • The Yncarne: down 15 points (now 230)
  • Fire Dragons: down 10 points on both tiers (now 110 and 120)
  • Shroud Runners: down 10 points (now 165)
  • Warlock Conclave: down 10 points (now 110)
  • Skyweavers: down 5 points for 2 models (now 90) and down 10 for 4 models (now 180)
  • Solitaire: down 10 points (now 105)
  • Yvraine: down 10 points (now 90)
  • Autarch: down 5 points (now 70)
  • Dragon Knights: down 5 points on the first two units (now 85)
  • Farseer: down 5 points (now 60)
  • Kharseth: down 5 points (now 80)
  • Leystalker: down 5 points (now 75)
  • Night Spinner: down 5 points on the first two units (now 165)
  • Stonesinger: down 5 points (now 55)
  • Death Jester: down 5 points (now 65)

NERFS:

  • None

Astra Militarum

40k astra militarum codex product shot painted cadian and death korps miniatures shaded battlefield behind how to play hor wal

BUFFS:

  • Commissar Yarrick: down 10 points (now 110)
  • Hellhound: down 10 points on both tiers (now 115 and 125)
  • Lord Solar Leontus: down 10 points (now 120)
  • Lord Marshal Dreir: down 5 points (now 70)

NERFS:

  • None

Black Templars

new black templars executor ancient codex book product shots

BUFFS:

  • Gladiator Valiant: down 5 points on the first two units (now 145)
  • Impulsor: down 5 points on both tiers (now 70 and 80)
  • Plus the shared Space Marine datasheet cuts listed under Space Marines, where this codex has them

NERFS:

  • Sword Brethren Squad: up 15 points for 4 models, up 15 for 5 models, up 25 for 9 models and up 25 for 10 models on both tiers (now 115 and 135 for 4 models, 140 and 160 for 5 models, 250 and 270 for 9 models, 275 and 295 for 10 models)
  • Chaplain Grimaldus: up 20 points (now 120)
  • Repulsor: up 20 points on both tiers (now 190 and 210)
  • Execrator: up 15 points (now 65)
  • Gladiator Lancer: up 5 points on the first two units (now 165) and up 15 on the third and beyond (now 185)
  • Gladiator Reaper: up 5 points on the first two units (now 165) and up 15 on the third and beyond (now 185)
  • High Marshal Helbrecht: up 15 points (now 125)
  • Emperor’s Champion: up 10 points (now 100)
  • Repulsor Executioner: up 10 points on both tiers (now 265 and 285)
  • Castellan: up 5 points (now 75)
  • Crusade Ancient: up 5 points (now 45)
  • Gladiator Valiant: up 5 points on the third and beyond (now 165)
  • Plus the shared Space Marine datasheet increases listed under Space Marines, where this codex has them

Blood Angels

how to play new rule codex blood angels warhammer 40k

BUFFS:

  • Sanguinary Priest: down 15 points (now 60)
  • Plus the shared Space Marine datasheet cuts listed under Space Marines, where this codex has them

NERFS:

  • Chief Librarian Mephiston: up 65 points (now 175)
  • Death Company Marines with Jump Packs: on the first two units, up 15 points for 5 models (now 130) and up 30 for 10 models (now 260), and on the third and beyond, up 30 for 5 models (now 160) and up 45 for 10 models (now 290)
  • Repulsor Executioner: up 45 points on both tiers (now 275 and 295)
  • Death Company Dreadnought: up 15 points on the first two units (now 165) and up 25 on the third and beyond (now 185)
  • Assault Intercessor Squad: up 10 points for 5 models (now 90) and up 25 for 10 models (now 175)
  • Outrider Squad: up 10 points for 3 models (now 85) and up 20 for 6 models (now 160)
  • Vanguard Veteran Squad with Jump Packs: up 10 points for 5 models and up 20 for 10 models on both tiers (now 120 and 130 for 5 models, 240 and 250 for 10 models)
  • Baal Predator: up 10 points on the first two units (now 135) and up 15 on the third and beyond (now 150)
  • Commander Dante: up 15 points (now 140)
  • Death Company Marines: on the first two units, up 5 points for 5 models (now 90) and up 10 for 10 models (now 170), and on the third and beyond, up 10 for 5 models (now 105) and up 15 for 10 models (now 185)
  • Sanguinary Guard: up 15 points on the first two units at every size (now 135 for 3 models, 275 for 6 models), and up 10 on the third and beyond at every size (now 150 for 3 models, 290 for 6 models)
  • Blood Angels Captain: up 10 points (now 90)
  • Death Company Captain: up 10 points (now 80)
  • Death Company Captain with Jump Pack: up 10 points (now 85)
  • Lemartes: up 10 points (now 110)
  • Assault Intercessors with Jump Packs: up 5 points for 5 models and up 10 for 10 models on both tiers (now 100 and 110 for 5 models, 190 and 200 for 10 models)
  • Captain with Jump Pack: up 10 points (now 90)
  • Astorath: up 5 points (now 90)
  • Plus the shared Space Marine datasheet increases listed under Space Marines, where this codex has them

Chaos Daemons

How to play Chaos Daemons 40k Codex

BUFFS:

  • None

NERFS:

  • Skarbrand: up 15 points (now 330)
  • Bloodcrushers: up 10 points on both tiers (now 210 and 250)
  • Fiends: up 10 points on the third and beyond at every size (now 115 for 3 models, 215 for 6 models)
  • Flesh Hounds: up 5 points (now 80)

Chaos Knights

chaos knights codex warhammer 40k product shot and artwork background shaded

BUFFS:

  • Knight Ruinator: down 15 points on the first two units (now 325) and down 10 on the third and beyond (now 345)
  • Knight Tyrant: down 10 points on both tiers (now 390 and 410)
  • Knight Abominant: down 5 points on the first two units (now 350)
  • Knight Desecrator: down 5 points on the first two units (now 350)
  • Knight Rampager: down 5 points on the first two units (now 350)

NERFS:

  • None

Chaos Space Marines

chaos-new-space-marines-warahmmer-fest-cultists-mutants

BUFFS:

  • Accursed Cultists: down 10 points on both tiers (now 185 and 205)
  • Heretic Astartes Daemon Prince: down 10 points (now 155)
  • Heretic Astartes Daemon Prince with Wings: down 10 points (now 170)
  • Chaos Predator Annihilator: down 5 points on both tiers (now 140 and 150)
  • Chaos Predator Destructor: down 5 points on both tiers (now 145 and 155)
  • Chaos Vindicator: down 5 points on both tiers (now 180 and 190)
  • Forgefiend: down 5 points on both tiers (now 155 and 165)
  • Helbrute: down 5 points (now 125)
  • Lord Discordant on Helstalker: down 5 points (now 155)
  • Maulerfiend: down 5 points (now 125)
  • Traitor Guardsmen Squad: down 5 points (now 65)

NERFS:

  • Chaos Bikers: up 10 points for 3 models (now 80) and up 20 for 6 models (now 150)
  • Chaos Terminator Squad: on the first two units, up 10 points for 5 models (now 185) and up 20 for 10 models (now 370)
  • Possessed: up 10 points on the first two units at every size (now 130 for 5 models, 260 for 10 models), and up 20 on the third and beyond at every size (now 150 for 5 models, 280 for 10 models)
  • Raptors: up 5 points for 5 models and up 15 for 10 models on both tiers (now 115 and 125 for 5 models, 225 and 235 for 10 models)
  • Chosen: up 5 points for 5 models and up 10 for 10 models on both tiers (now 140 and 150 for 5 models, 280 and 290 for 10 models)
  • Fabius Bile: up 10 points (now 110)
  • Havocs: up 10 points on both tiers (now 135 and 145)
  • Kravek Morne: up 10 points (now 130)
  • Legionaries: up 5 points for 5 models (now 95) and up 10 for 10 models (now 180)
  • Mutilators: up 10 points on the third and beyond (now 185)
  • Nemesis Claw: up 5 points for 5 models (now 105) and up 10 for 10 models (now 190)
  • Red Corsairs Raiders: up 10 points on both tiers at every size (now 120 and 130 for 5 models, 220 and 230 for 10 models)
  • Warp Talons: up 5 points for 5 models and up 10 for 10 models on both tiers (now 130 and 140 for 5 models, 290 and 300 for 10 models)
  • Abaddon the Despoiler: up 5 points (now 300)
  • Chaos Lord: up 5 points (now 95)
  • Chaos Lord in Terminator Armour: up 5 points (now 90)
  • Chaos Lord with Jump Pack: up 5 points (now 85)
  • Cypher: up 5 points (now 95)
  • Dark Apostle: up 5 points (now 70)
  • Haarken Worldclaimer: up 5 points (now 95)
  • Huron Blackheart: up 5 points (now 135)
  • Master of Executions: up 5 points (now 75)
  • Master of Possession: up 5 points (now 65)
  • Masters of the Maelstrom: up 5 points (now 150)
  • Red Corsairs Reave-Captain: up 5 points (now 65)
  • Sorcerer: up 5 points (now 65)
  • Sorcerer in Terminator Armour: up 5 points (now 85)
  • Warpsmith: up 5 points (now 65)

Chaos Titan Legions

No changes.

Dark Angels

dark angels 10th edition codex book how to play new releases 40k

BUFFS:

  • Ravenwing Dark Talon: down 10 points (now 190)
  • Plus the shared Space Marine datasheet cuts listed under Space Marines, where this codex has them

NERFS:

  • Lion El’Jonson: up 150 points (now 415)
  • Deathwing Terminator Squad: on the first two units, up 25 points for 5 models (now 190) and up 50 for 10 models (now 380)
  • Repulsor Executioner: up 45 points on both tiers (now 275 and 295)
  • Ezekiel: up 35 points (now 110)
  • Belial: up 25 points (now 100)
  • Inner Circle Companions: on the first two units, up 10 points for 3 models (now 90) and up 20 for 6 models (now 180), and on the third and beyond, up 15 for 3 models (now 105) and up 25 for 6 models (now 195)
  • Land Speeder Vengeance: up 20 points on both tiers (now 150 and 160)
  • Nephilim Jetfighter: up 20 points (now 200)
  • Ravenwing Black Knights: up 10 points for 3 models and up 20 for 6 models on both tiers (now 85 and 95 for 3 models, 170 and 180 for 6 models)
  • Ravenwing Command Squad: up 10 points on the first two units (now 115) and up 20 on the third and beyond (now 135)
  • Deathwing Knights: up 15 points on both tiers (now 255 and 275)
  • Sammael: up 15 points (now 120)
  • Asmodai: up 10 points (now 80)
  • Azrael: up 10 points (now 150)
  • Lazarus: up 10 points (now 80)
  • Ravenwing Darkshroud: up 10 points (now 80)
  • Plus the shared Space Marine datasheet increases listed under Space Marines, where this codex has them

Death Guard

death guard codex mortarion product shot

BUFFS:

  • Daemon Prince of Nurgle: down 10 points (now 185)
  • Daemon Prince of Nurgle with Wings: down 10 points (now 160)
  • Deathshroud Terminators: down 10 points on both tiers (now 150 and 160)
  • Lord of Contagion: down 10 points (now 110)
  • Lord of Virulence: down 10 points (now 90)
  • Typhus: down 10 points (now 90)
  • Chaos Predator Annihilator: down 5 points on both tiers (now 130 and 140)
  • Chaos Predator Destructor: down 5 points on both tiers (now 140 and 150)
  • Helbrute: down 5 points (now 105)
  • Plague Marines: down 5 points (now 175)

NERFS:

  • Blightlord Terminators: on the first two units, up 5 points for 5 models (now 185) and up 10 for 10 models (now 370)

Deathwatch

how to play deathwatch codex book product shot with marine firing and xeon battle background wahrammer 40k

BUFFS:

  • The shared Space Marine datasheet cuts listed under Space Marines, where this codex has them

NERFS:

  • Deathwatch Terminator Squad: on the first two units, up 10 points for 5 models (now 190) and up 50 for 10 models (now 380)
  • Repulsor Executioner: up 45 points on both tiers (now 275 and 295)
  • Deathwatch Veterans: up 15 points for 5 models (now 115) and up 30 for 10 models (now 220)
  • Decimus Kill Team: up 10 points for 5 models (now 110) and up 20 for 10 models (now 210)
  • Talonstrike Kill Team: up 15 points on the first two units (now 280) and up 20 on the third and beyond (now 300)
  • Fortis Kill Team: up 15 points on both tiers (now 210 and 225)
  • Spectrus Kill Team: up 15 points on both tiers (now 185 and 195)
  • Indomitor Kill Team: up 5 points on the first two units (now 280) and up 10 on the third and beyond (now 300)
  • Watch Captain Artemis: up 10 points (now 75)
  • Watch Master: up 10 points (now 105)
  • Plus the shared Space Marine datasheet increases listed under Space Marines, where this codex has them

Drukhari

how to play drukhari codex warhammer 40k product shot and raiders battleing tau in background

BUFFS:

  • Talos: down 5 points for 1 model and down 10 for 2 models on both tiers (now 70 and 80 for 1 model, 140 and 150 for 2 models)
  • Wracks: down 5 points for 5 models (now 55), down 10 for 8 models (now 90) and down 10 for 10 models (now 110)

NERFS:

  • None

Emperor’s Children

40k EMPEROR'S CHILDREN Faction

BUFFS:

  • Chaos Land Raider: down 10 points on both tiers (now 210 and 230)
  • Daemon Prince of Slaanesh with Wings: down 10 points on the second and beyond (now 225)
  • Daemon Prince of Slaanesh: down 5 points on both tiers (now 165 and 180)

NERFS:

  • Infractors: up 10 points for 5 models (now 95) and up 15 for 10 models (now 175)
  • Noise Marines: up 15 points on both tiers (now 160 and 175)
  • Chaos Terminators: up 10 points (now 155)
  • Lucius the Eternal: up 10 points (now 130)
  • Tormentors: up 5 points for 5 models (now 85) and up 10 for 10 models (now 170)
  • Lord Exultant: up 5 points on both tiers (now 95 and 105)

Genestealer Cults

genestealer cults codex product shot with artwork of acyolyte in background warhammer 40k rules how to play

BUFFS:

  • Acolyte Hybrids with Autopistols: down 5 points for 5 models (now 65) and down 10 for 10 models (now 120)
  • Goliath Rockgrinder: down 10 points on both tiers (now 110 and 120)
  • Nexos: down 10 points (now 50)
  • Primus: down 10 points (now 60)
  • Sanctus: down 5 points (now 60)

NERFS:

  • None

Grey Knights

grey knights vs angron painted grand master new armageddon

BUFFS:

  • None

NERFS:

  • Paladin Squad: up 15 points for 4 models, up 15 for 5 models, up 25 for 8 models and up 30 for 10 models on both tiers (now 185 and 225 for 4 models, 230 and 270 for 5 models, 385 and 425 for 8 models, 490 and 530 for 10 models)
  • Purifier Squad: up 15 points for 5 models and up 30 for 10 models on both tiers (now 145 and 155 for 5 models, 290 and 300 for 10 models)
  • Brotherhood Terminator Squad: up 10 points for 4 models (now 150), up 10 for 5 models (now 185), up 15 for 8 models (now 315) and up 20 for 10 models (now 380)
  • Interceptor Squad: up 10 points for 5 models and up 20 for 10 models on both tiers (now 135 and 145 for 5 models, 270 and 280 for 10 models)
  • Purgation Squad: up 10 points for 5 models and up 20 for 10 models on both tiers (now 115 and 125 for 5 models, 230 and 240 for 10 models)
  • Strike Squad: up 10 points for 5 models (now 125) and up 20 for 10 models (now 250)
  • Grand Master in Nemesis Dreadknight: up 10 points on both tiers (now 210 and 225)
  • Nemesis Dreadknight: up 10 points on both tiers (now 205 and 220)
  • Brother-Captain: up 5 points (now 100)
  • Brotherhood Champion: up 5 points (now 75)
  • Brotherhood Chaplain: up 5 points (now 70)
  • Brotherhood Librarian: up 5 points on both tiers (now 95 and 105)
  • Brotherhood Techmarine: up 5 points (now 75)
  • Castellan Crowe: up 5 points (now 105)
  • Grand Master: up 5 points (now 100)
  • Grand Master Voldus: up 5 points (now 130)

Imperial Agents

imperial agents codex rules warhammer 40k detachments enchancements stratagem imperial agents codex of the imperium warhammer 40k no book how wal

BUFFS:

  • None

NERFS:

  • Deathwatch Kill Team: up 15 points for 5 models (now 115) and up 30 for 10 models (now 220)
  • Sisters of Battle Immolator: up 15 points on the fourth and beyond (now 115)
  • Aquila Kill Team: up 10 points at every size (now 110 for 5 models, 210 for 10 models)
  • Watch Captain Artemis: up 10 points (now 75)
  • Watch Master: up 10 points (now 105)

Imperial Knights

imperial knights codex product shot with art behind of knight striding to battle warhammer 40k

BUFFS:

  • Knight Defender: down 15 points on both tiers (now 385 and 405)
  • Knight Valiant: down 10 points on both tiers (now 390 and 405)
  • Knight Warden: down 10 points on both tiers (now 365 and 380)

NERFS:

  • Cerastus Knight Atrapos: up 15 points on both tiers (now 420 and 440)

Leagues of Votann

leagues of votann codex and new models painted product shot

BUFFS:

  • Cthonian Beserks: down 5 points for 5 models (now 90) and down 10 for 10 models (now 180)

NERFS:

  • Kapricus Defenders: on the first two units, up 5 points for 1 model (now 75) and up 10 for 2 models (now 150), and on the third and beyond, up 15 for 1 model (now 95) and up 20 for 2 models (now 170)
  • Hernkyn Pioneers: up 5 points for 3 models and up 10 for 6 models on both tiers (now 85 and 95 for 3 models, 170 and 180 for 6 models)
  • Ûthar the Destined: up 10 points (now 100)
  • Hekaton Land Fortress: up 5 points on the second and beyond (now 270)

Necrons

how to play necrons codex product show with tomb word in background close up warriors warhammer 40k

BUFFS:

  • Canoptek Doomstalker: down 10 points (now 130)
  • Doomsday Ark: down 10 points on the first two units (now 200)
  • Immortals: down 5 points for 5 models (now 65) and down 10 for 10 models (now 130)
  • Trazyn the Infinite: down 5 points (now 60)

NERFS:

  • Tesseract Vault: up 20 points on the second and beyond (now 505)
  • Lokhust Destroyers: up 15 points on both tiers (now 190 and 220)
  • Canoptek Tomb Crawlers: up 10 points (now 60)
  • Nekrosor Ammentar: up 10 points (now 195)
  • Psychomancer: up 10 points (now 65)
  • Annihilation Barge: up 5 points (now 100)

Orks

orks codex book big mek 10th Edition

BUFFS:

  • Nobz: down 10 points for 5 models and down 20 for 10 models on both tiers (now 115 and 145 for 5 models, 230 and 260 for 10 models)
  • Squighog Boyz: on the first two units, down 10 points for 4 models (now 130) and down 20 for 8 models (now 260), and down 10 on the third and beyond (now 290)
  • Breaka Boyz: down 15 points on both tiers (now 120 and 130)
  • Meganobz: down 5 points for 2 models, down 5 for 3 models, down 10 for 5 models and down 15 for 6 models on both tiers (now 70 and 110 for 2 models, 105 and 145 for 3 models, 175 and 215 for 5 models, 210 and 250 for 6 models)
  • Beast Snagga Boyz: down 5 points for 10 models and down 10 for 20 models on both tiers (now 80 and 90 for 10 models, 160 and 170 for 20 models)
  • Boyz: down 5 points for 10 models and down 10 for 20 models on both tiers (now 85 and 95 for 10 models, 170 and 180 for 20 models)
  • Ghazghkull Thraka: down 10 points (now 290)
  • Nazdreg: down 10 points (now 165)
  • Warboss in Mega Armour: down 10 points on both tiers (now 115 and 130)
  • Bannernob: down 5 points (now 30)
  • Weirdboy: down 5 points (now 60)

NERFS:

  • Gargantuan Squiggoth: up 50 points on the second and beyond (now 600)
  • Big Mek Dakkarig: up 25 points on the first two units (now 160) and up 35 on the third and beyond (now 180)
  • Killa Kans: up 15 points on the first two units (now 275), and on the third and beyond, up 20 for 3 models (now 170) and up 35 for 6 models (now 315)
  • Battlewagon: up 10 points on the first two units (now 160) and up 20 on the third and beyond (now 180)
  • Big Mek: up 15 points on the first two units (now 100) and up 20 on the third and beyond (now 115)
  • Big Mek with Shokk Attack Gun: up 15 points on the first unit (now 110) and up 20 on the second and beyond (now 125)
  • Flash Gitz: on the first two units, up 5 points for 5 models (now 110) and up 10 for 10 models (now 220), and on the third and beyond, up 15 for 5 models (now 150) and up 20 for 10 models (now 260)
  • Targetin’ Gizmos (Blitz Brigade enhancement): up 15 points (now 25)
  • Tankbustas: up 15 points on both tiers (now 160 and 170)
  • Dreadherder (Dread Mob enhancement): up 10 points (now 30)
  • Deffkoptas: up 5 points for 3 models and up 10 for 6 models on both tiers (now 85 and 95 for 3 models, 170 and 180 for 6 models)
  • Hunta Rig: up 10 points on the third and beyond (now 185)
  • Kill Rig: up 10 points on the third and beyond (now 195)
  • Mek: up 10 points (now 55)
  • Supa-snazz Dakka (Wreckas enhancement): up 5 points (now 25)

Space Marines

new-space-marines-codex-hor-wal-title

This section covers the vanilla-specific characters and the shared core datasheets also used by Black Templars, Blood Angels, Dark Angels, Deathwatch, and Space Wolves.

BUFFS:

  • Desolation Squad: down 45 points on the first two units (now 135)
  • Infiltrator Squad: down 30 points at every size (now 80 for 5 models, 150 for 10 models)
  • Land Raider Redeemer: down 15 points on both tiers (now 245 and 265)
  • Lieutenant with Combi-Weapon: down 15 points (now 80)
  • Redemptor Dreadnought: down 15 points on both tiers (now 180 and 195)
  • Apothecary Biologis: down 10 points (now 60)
  • Judiciar: down 5 points (now 50)
  • Lieutenant in Phobos Armour: down 5 points (now 40)
  • Kayvaan Shrike (Raven Guard): down 5 points (now 95)
  • Wardens of Ultramar (Ultramarines): down 5 points (now 115)

NERFS:

  • Astraeus: up 25 points on the first unit (now 550) and up 75 on the second and beyond (now 650)
  • Terminator Squad: on the first two units, up 35 points for 5 models (now 195) and up 70 for 10 models (now 390)
  • Darnath Lysander (Imperial Fists): up 60 points (now 160)
  • Roboute Guilliman (Ultramarines): up 60 points (now 415)
  • Terminator Assault Squad: on the first two units, up 20 points for 5 models (now 175) and up 40 for 10 models (now 350)
  • Assault Intercessors with Jump Packs: up 15 points for 5 models and up 30 for 10 models on both tiers (now 100 and 110 for 5 models, 190 and 200 for 10 models)
  • Company Heroes: up 30 points on the first two units (now 135)
  • Vanguard Veteran Squad with Jump Packs: up 15 points for 5 models and up 30 for 10 models on both tiers (now 120 and 130 for 5 models, 240 and 250 for 10 models)
  • Chief Librarian Tigurius (Ultramarines): up 30 points (now 115)
  • Assault Intercessor Squad: up 15 points for 5 models (now 90) and up 25 for 10 models (now 175)
  • Intercessor Squad: up 15 points for 5 models (now 95) and up 25 for 10 models (now 175)
  • Land Raider: up 25 points on both tiers (now 245 and 265)
  • Land Raider Crusader: up 25 points on both tiers (now 245 and 265)
  • Marneus Calgar (Ultramarines): up 25 points (now 180)
  • Kor’sarro Khan (White Scars): up 25 points (now 80)
  • Bladeguard Ancient: up 20 points (now 60)
  • Heavy Intercessor Squad: up 10 points for 5 models (now 110) and up 20 for 10 models (now 220)
  • Infernus Squad: on the first two units, up 15 points for 5 models (now 100) and up 20 for 10 models (now 200)
  • Outrider Squad: up 15 points for 3 models (now 85) and up 20 for 6 models (now 160)
  • Repulsor: up 20 points on both tiers (now 190 and 210)
  • Repulsor Executioner: up 20 points on both tiers (now 275 and 295)
  • Storm Speeder Thunderstrike: up 20 points on both tiers (now 155 and 165)
  • Victrix Honour Guard (Ultramarines): on the first two units, up 10 points for 3 models (now 120) and up 20 for 6 models (now 250)
  • Aggressor Squad: up 10 points for 3 models (now 90) and up 15 for 6 models (now 180)
  • Captain in Terminator Armour: up 15 points (now 100)
  • Captain with Jump Pack: up 15 points (now 90)
  • Eradicator Squad with Heavy Bolters: up 15 points on the first two units (now 95)
  • Eradicator Squad with Melta Rifles: up 10 points on the first two units (now 190), and on the third and beyond, up 5 for 3 models (now 105) and up 15 for 6 models (now 205)
  • Gladiator Valiant: up 15 points on both tiers (now 165 and 175)
  • Invictor Tactical Warsuit: up 15 points (now 140)
  • Reiver Squad: up 10 points for 5 models (now 85) and up 15 for 10 models (now 165)
  • Captain Titus (Ultramarines): up 15 points (now 115)
  • Suboden Khan (White Scars): up 15 points (now 105)
  • Ancient in Terminator Armour: up 10 points (now 75)
  • Bladeguard Veteran Squad: up 5 points for 3 models and up 10 for 6 models on both tiers (now 85 and 95 for 3 models, 170 and 180 for 6 models)
  • Brutalis Dreadnought: up 10 points on both tiers (now 160 and 170)
  • Captain: up 10 points (now 90)
  • Captain in Gravis Armour: up 10 points (now 90)
  • Chaplain: up 10 points (now 70)
  • Chaplain in Terminator Armour: up 10 points (now 85)
  • Chaplain on Bike: up 10 points (now 80)
  • Eliminator Squad: up 10 points (now 85)
  • Firestrike Servo-Turrets: up 5 points for 1 model (now 80) and up 10 for 2 models (now 160)
  • Incursor Squad: up 10 points on both tiers at every size (now 95 and 105 for 5 models, 160 and 170 for 10 models)
  • Sternguard Veteran Squad: on the first two units, up 5 points for 5 models (now 105) and up 10 for 10 models (now 210)
  • Techmarine: up 10 points (now 65)
  • Thunderhawk Gunship: up 10 points on the first unit (now 850)
  • Tor Garadon (Imperial Fists): up 10 points (now 90)
  • Caanok Var (Iron Hands): up 10 points (now 100)
  • Adrax Agatone (Salamanders): up 10 points (now 90)
  • Vulkan He’Stan (Salamanders): up 10 points (now 105)
  • Cato Sicarius (Ultramarines): up 10 points (now 115)
  • Ancient: up 5 points (now 45)
  • Apothecary: up 5 points (now 45)
  • Captain in Phobos Armour: up 5 points (now 75)
  • Chaplain with Jump Pack: up 5 points (now 80)
  • Gladiator Lancer: up 5 points on both tiers (now 165 and 175)
  • Gladiator Reaper: up 5 points on both tiers (now 165 and 175)
  • Invader ATVs: up 5 points on the first two units (now 65)
  • Land Speeder: up 5 points (now 110)
  • Librarian: up 5 points (now 75)
  • Librarian in Phobos Armour: up 5 points (now 75)
  • Lieutenant: up 5 points (now 50)
  • Rhino: up 5 points on both tiers (now 70 and 80)
  • Storm Speeder Hailstrike: up 5 points on both tiers (now 110 and 120)
  • Aethon Shaan (Raven Guard): up 5 points (now 105)

Space Wolves

new logan grimnar 2025 painted model next to space wolves codex book with painted models in background warhammer 40k

BUFFS:

  • The shared Space Marine datasheet cuts listed under Space Marines, where this codex has them

NERFS:

  • Wulfen with Storm Shields: on the first two units, up 25 points for 5 models (now 125) and up 50 for 10 models (now 250), and on the third and beyond, up 45 for 5 models (now 155) and up 70 for 10 models (now 280)
  • Wolf Guard Headtakers: on the third and beyond, up 30 points for 3 Wolf Guard Headtakers (now 125) and up 55 for 3 Wolf Guard Headtakers, 3 Hunting Wolves (now 180)
  • Wolf Guard Terminators: up 25 points for 5 models and up 55 for 10 models on both tiers (now 180 and 220 for 5 models, 365 and 405 for 10 models)
  • Logan Grimnar: up 50 points (now 150)
  • Repulsor Executioner: up 45 points on both tiers (now 275 and 295)
  • Thunderwolf Cavalry: up 15 points for 3 models and up 30 for 6 models on both tiers (now 115 and 145 for 3 models, 230 and 260 for 6 models)
  • Njal Stormcaller: up 25 points (now 100)
  • Blood Claws: up 15 points for 10 models (now 150) and up 20 for 20 models (now 290)
  • Ulrik the Slayer: up 20 points (now 90)
  • Grey Hunters: up 15 points (now 180)
  • Wolf Guard Battle Leader: up 15 points (now 80)
  • Wulfen: on the first two units, up 5 points for 5 models (now 90) and up 10 for 10 models (now 180), and on the third and beyond, up 10 for 5 models (now 105) and up 15 for 10 models (now 195)
  • Arjac Rockfist: up 10 points (now 105)
  • Iron Priest: up 10 points (now 60)
  • Ragnar Blackmane: up 10 points (now 100)
  • Wolf Scouts: on the first two units, up 5 points for 6 models (now 95) and up 10 for 12 models (now 190)
  • Wolf Priest: up 5 points (now 75)
  • Wulfen Dreadnought: up 5 points on both tiers (now 140 and 150)
  • Plus the shared Space Marine datasheet increases listed under Space Marines, where this codex has them

T’au Empire

new tau releases announced warhammer 40k now available

BUFFS:

  • Breacher Team: down 10 points (now 80)

NERFS:

  • The Twin Lance: up 10 points (now 240)

Thousand Sons

40k thousand sons Faction painted miniatures closeups warhammer 40k

BUFFS:

  • None

NERFS:

  • Scarab Occult Terminators: on the first two units, up 20 points for 5 models (now 200) and up 40 for 10 models (now 425), and on the third and beyond, up 45 for 5 models (now 240) and up 65 for 10 models (now 465)
  • Rubric Marines: up 15 points for 5 models and up 20 for 10 models on both tiers (now 115 and 125 for 5 models, 210 and 220 for 10 models)
  • Sorcerer in Terminator Armour: up 10 points on both tiers (now 110 and 120)
  • Ahriman: up 5 points (now 105)
  • Exalted Sorcerer: up 5 points (now 100)
  • Exalted Sorcerer on Disc of Tzeentch: up 5 points (now 95)
  • Infernal Master: up 5 points (now 105)
  • Sorcerer: up 5 points on both tiers (now 100 and 110)

Titan Legions

No changes.

Tyranids

tyranids codex book product image with artwork of hive tyrant in background warhammer 40k rules how to play

BUFFS:

  • Barbgaunts: down 5 points for 5 models (now 50) and down 10 for 10 models (now 100)
  • Neurotyrant: down 10 points (now 120)
  • Old One Eye: down 10 points (now 130)
  • Tervigon: down 10 points (now 150)
  • The Red Terror: down 10 points (now 120)
  • Gargoyles: down 5 points at every size (now 75 for 10 models, 150 for 20 models)
  • Mawloc: down 5 points (now 130)
  • Parasite of Mortrex: down 5 points (now 65)
  • Termagants: down 5 points (now 55)
  • Trygon: down 5 points (now 135)

NERFS:

  • None

World Eaters

world eaters codex angron product shot

BUFFS:

  • Chaos Land Raider: down 20 points on both tiers (now 200 and 220)
  • Jakhals: down 10 points (now 120)
  • Slaughterbound: down 10 points (now 90)
  • Eightbound: down 5 points on both tiers (now 250 and 265)
  • Exalted Eightbound: down 5 points on both tiers (now 260 and 275)
  • Goremongers: down 5 points (now 70)

NERFS:

  • Chaos Terminators: up 10 points for 5 models and up 20 for 10 models on both tiers (now 175 and 185 for 5 models, 350 and 360 for 10 models)
  • Khorne Berzerkers: up 10 points at every size (now 170 for 10 models, 330 for 20 models)
What is the Munitorum Field Manual?

The Munitorum Field Manual (MFM) is Games Workshop’s official points reference for Warhammer 40,000 11th Edition, listing every unit’s current points cost for use in matched play and tournaments. It’s updated quarterly (well, sometimes sooner for emergency meta updates) as part of the Balance Dataslate cycle. Best of all, it is free to download from Warhammer Community.

Latest version: #1.5, September 30th 2026

Final Thoughts on the Munitorum Field Manual 40k Points Update

Balance Datasheet munitorum points changes warhammer 40k warhammer 40k 10th edition balance dataslate

So now the real test now is going to be how Requisition Thresholds reshape the 11th edition tournament meta. Spam lists that ate competitive play in 10th Edition might suddenly cost more than the rest of the army, and that’s before you factor in Force Disposition narrowing your mission pool.

The Codex writers now have a real way to discourage stacking without ever writing hard rules text, and TOs are going to spend the next month figuring out which lists got quietly nerfed by the points instead of by FAQ.

Now we know that the MFM will get updated with the Balance Dataslate rules in the Warhammer 40k app each month too, and then move to a quarterly update starting in October 2026, and then January 2027 (after the Warhammer World Championships).

Either way, the new September 2026 Warhammer 40k points update makes it clear that Warhammer 40k is anything but static, and this round gave us plenty of winners, losers, and middle-ground armies looking for fresh tricks.

So, whether your favorite army got stronger or weaker, it’s an exciting time to develop new strategies based on these Warhammer 40k points updates and the balance dataslate.

🔗 Related Reads:

What do you think about GW making so many 11th Edition Warhammer 40,000 points updates and changes in the new Munitorum Field Manual? 
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6 months ago

Ive been thinking about getting back into 40k after a bit of a break (since 2nd ed): talking to a friend that still plays, messing about with army lists, catching up with the new rules and lore. But this stuff is really putting me off. GW have had 40 years to refine this game (and plenty of cash to hire designers), why do they need to revise it so much *between* editions?

The Legends status also seems weird: are those units in the game or not? If they’re so unbalanced or whatever, why did they get released in the first place?

I guess I really just want some reassurance that there is still casual play and you don’t have to replace all your stuff the second GW announces a change.