The new Munitorum Field Manual has the latest Warhammer 40k points updates and changes from August 2026 to build your new 11th Edition army lists now!
In 11th Edition Warhammer 40k, point costs, datasheets, army rules, codex books, and even the Balance Dataslate are constantly being updated, which is probably a good thing: no one likes an eternal format.
Now, with the new edition, Wargear, Starting Strengths, and even Requisitional Thresholds all have to be tracked as well.
So, once again, with the latest Warhammer 40k points update, it’s time to make new lists, as the game itself is in flux once again. Here is our breakdown of all the new Warhammer 40k points changes from the latest Munitorum Field Manual.
If you’re looking for more rules updates, be sure to read all the latest changes for the Warhammer 40k Missions in the Event Companion and the Warhammer 40k Balance Dataslate in our coverage articles as well.
11th Edition Warhammer 40k Points Update: Munitorum Field Manual
Updated August 26th, 2026, by Rob Baer, with the latest Warhammer 40k points updates.
Munitorum Field Manual PDF
- View and download the latest Munitorum Field Manual PDF Version 1.3 from Games Workshop here.
The 11th Edition MFM Reads Like a Whole Different Document Now
Honestly, the new Munitorum Field Manual isn’t just a points refresh. It’s a whole different way of building a list. GW kept the red and green change markers we’re used to (raises in red, drops in green, with the number in brackets), but beneath that familiar surface, a lot of new machinery drives what a list costs and what you’re even allowed to field in your army.
Starting Strenght
Unit costs aren’t a single number anymore. Starting Strength matters in two ways: some units scale per model (1, 2, 3, and so on), while others give you a band with a floor and a ceiling. The catch on the “band units” is that if you go even one model over the minimum, you pay the maximum cost.
So a 6-model squad inside a 5-to-10 band costs the same as a 10-model squad. That’s a real “round up or play minimum” decision that’s part of the points cost now.
Requisition Thresholds
Then there’s the new Requisition Thresholds rule, and this one’s where it gets interesting. If you include the same unit more than the stated number of times, the cost increases for the extra copies.
It’s basically a soft tax on spam without GW having to write a hard cap. Wargear stays per item on top of the unit cost, and any unit with the Leader or Support ability now lists which units it can attach to right under its points. So, no more digging through a half-dozen FAQ entries to figure out who rides with who.
Detachment Points
Detachments got the same treatment. Each one carries a Detachment Points (DP) value, and your DP budget scales with battle size through the Warhammer 40,000 app. Every detachment also grants a Force Disposition, which actually affects the missions you play, not just your in-game tools. Enhancements have their own per-detachment point lines, and some detachments carry a Unique tag, meaning you can’t take two detachments that share the same tag.
So if you were dreaming about double-stacking your favorite themed detachment in 11th Edition, the MFM is closing that door before you start.
Monthly Update: August 2026 40k Points Changes
Twenty-two factions got changes, eight were left completely alone, and the gap between the armies that won and lost is wide enough to shake up the meta again now, before this weekend’s games even start.
We counted more than 300 individual point adjustments across the full Warhammer 40k roster, and the pattern gets pretty obvious once you split them into buffs and nerfs. Some codices got discounts almost everywhere, while others got handed the bill.
The Guard Walked Off With the Entire Motor Pool
Honestly, if you play Astra Militarum, this was about as good as you could’ve hoped for. Every Leman Russ variant got cheaper. The tank dropped 25 points, the Eradicator and Executioner lost 25 each, and even the higher cost for taking a third tank and beyond came down.
Cadians, Catachans, and Krieg infantry also dropped by 5 to 10 points. That’s 21 cuts against only two increases, which is less of a tweak and more GW admitting a big chunk of the army was just costing too much.
Chaos Daemons and Necrons Paid the Whole Bill
Chaos Daemons took a heavy hit here. They took 15 increases and zero cuts, with Bloodcrushers going up 30 points at six models on the third tier and the Contorted Epitome climbing another 15.
Necrons weren’t far behind. They picked up 14 increases with no cuts at all, and the Lokhust Destroyer raised as much as 25 points per unit. Emperor’s Children, Space Wolves, and Thousand Sons all ended up in the same spot too: increases only.
Every Chaos Codex Paid the Same Defiler Tax
Once you look at all the Chaos factions, the Defiler change sticks out immediately. It went up 10 points on the second unit and beyond everywhere it appears, putting that tier at 350 points for Chaos Space Marines, Death Guard, Emperor’s Children, and Thousand Sons.
For Chaos Space Marines, that’s pretty much the entire update. Death Guard at least got something back for it, with nine cuts elsewhere in the army, including Mortarion down 15 and the Plagueburst Crawler down 15.
Six Marine Books Ate the Exact Same Two Increases
A couple of shared Space Marine datasheets spread the same NERFS through six books at once. The Land Raider Redeemer went up 10 points on both tiers, while the Librarian in Terminator Armor climbed 10.
Since those units sit in the core index, Black Templars, Blood Angels, Dark Angels, Deathwatch, Grey Knights, and Space Wolves all get hit by the same changes. Vanilla Marines and Deathwatch also saw the Centurion Devastator Squad go up another 15.
Black Templars and Blood Angels at least got some chapter-specific cuts to soften the hit. Sword Brethren dropped 5 to 10 points depending on unit size, and the Sanguinor came down 10. Dark Angels, Deathwatch, and Space Wolves just got the increases.
Every Faction’s Buffs and Nerfs in the New MFM
Here’s the full faction-by-faction breakdown from the field manual. The numbers match the app exactly, and if a unit has more than one number listed, those changes apply to different unit sizes or cost tiers.
Keep in mind that eight factions didn’t move at all: Adepta Sororitas, Chaos Titan Legions, Drukhari, Genestealer Cults, Imperial Agents, Imperial Knights, Orks, and Titan Legions.
40k Points Updates: Big Winners, Buffed Factions, & NERFS
- The winners: Astra Militarum, Aeldari, Adeptus Mechanicus, and Chaos Knights took cuts with zero increases, headlined by every Leman Russ chassis dropping 15 to 25 points.
- The losers: Chaos Daemons and Necrons ate 29 increases between them and got nothing back, with Bloodcrushers climbing 30 and Wolf Guard Terminators up 35.
- The quiet tax: the Defiler rose 10 in every Chaos book it appears in, and the Land Raider Redeemer went up 10 across six different Space Marine indexes.
Adepta Sororitas
No changes.
Adeptus Custodes
BUFFS:
- None
NERFS:
- Allarus Custodians: up 5 to 10 points on the first two units (now 280 at 5 and 340 at 6)
Adeptus Mechanicus
BUFFS:
- Kastelan Robots: down 10 to 20 points on the first unit (now 150 at 2 and 300 at 4) and down 10 points on the second and beyond (now 330 at 4)
- Pteraxii Skystalkers: down 5 points on both tiers (now 75 at 5, then 85 at 5)
- Pteraxii Sterylizors: down 5 to 10 points on both tiers (now 75 at 5 and 150 at 10, then 85 at 5 and 160 at 10)
- Tech-Priest Dominus: down 5 points (now 60)
NERFS:
- None
Aeldari
BUFFS:
- Dark Reapers: down 5 to 10 points (now 95 at 5 and 200 at 10)
- Dire Avengers: down 5 to 10 points (now 70 at 5 and 140 at 10)
- Eldrad Ulthran: down 10 points (now 120)
- Spiritseer: down 5 points (now 50)
- Storm Guardians: down 10 points at 11 models (now 100)
- Warlock: down 5 points (now 40)
- Warlock Skyrunners: down 10 points (now 45)
- War Walkers: down 5 points (now 80)
- The Visarch: down 10 points (now 80)
NERFS:
- None
Astra Militarum
BUFFS:
- Cadian Shock Troops: down 5 points at 10 models (now 70)
- Catachan Jungle Fighters: down 5 to 10 points (now 70 at 10 and 135 at 20)
- Death Korps of Krieg: down 5 to 10 points (now 70 at 10 and 135 at 20)
- Leman Russ Battle Tank: down 25 points on the first two units (now 160) and down 20 points on the third and beyond (now 175)
- Leman Russ Commander: down 20 points on both tiers (now 195, then 210)
- Leman Russ Demolisher: down 20 points on the first two units (now 160) and down 15 points on the third and beyond (now 175)
- Leman Russ Eradicator: down 25 points on the first two units (now 145) and down 20 points on the third and beyond (now 160)
- Leman Russ Executioner: down 25 points on the first two units (now 145) and down 20 points on the third and beyond (now 160)
- Leman Russ Exterminator: down 20 points on the first two units (now 160) and down 15 points on the third and beyond (now 175)
- Leman Russ Punisher: down 20 points on the first two units (now 130) and down 15 points on the third and beyond (now 145)
- Leman Russ Vanquisher: down 20 points on the first two units (now 130) and down 15 points on the third and beyond (now 145)
NERFS:
- Catachan Heavy Weapons Squad: up 5 points at 3 models (now 70)
- Krieg Heavy Weapons Squad: up 10 points at 4 models (now 70)
Black Templars
BUFFS:
- Sword Brethren Squad: down 5 to 10 points on the first two units (now 100 at 4, 125 at 5, 225 at 9, and 250 at 10) and down 5 points on the third and beyond (now 245 at 9 and 270 at 10)
NERFS:
- Land Raider Redeemer (shared Space Marine core): up 10 points on both tiers (now 260, then 280)
Blood Angels
BUFFS:
- Death Company Marines with Jump Packs: down 5 points on both tiers (now 115 at 5, then 130 at 5)
- Sanguinary Guard: down 5 points on both tiers (now 120 at 3, then 140 at 3)
- The Sanguinor: down 10 points (now 120)
NERFS:
- Land Raider Redeemer (shared Space Marine core): up 10 points on both tiers (now 260, then 280)
- Librarian in Terminator Armour (shared Space Marine core): up 10 points (now 85)
Chaos Daemons
BUFFS:
- None
NERFS:
- Beasts of Nurgle: up 5 to 10 points (now 80 at 1 and 150 at 2)
- Bloodcrushers: up 10 points on the first two units (now 200 at 6) and up 20 to 30 points on the third and beyond (now 135 at 3 and 240 at 6)
- Contorted Epitome: up 15 points on the first two units (now 115)
- Daemonettes: up 10 points at 10 models (now 100)
- Fiends: up 10 points on the first two units (now 190 at 6)
- Keeper of Secrets: up 10 points on both tiers (now 265, then 280)
- Poxbringer: up 5 points on the first two units (now 60)
- Rendmaster on Blood Throne: up 10 points on both tiers (now 160, then 180)
- Seekers: up 5 points at 5 models (now 85)
- Skull Cannon: up 10 points (now 100)
Chaos Knights
BUFFS:
- Chaos Cerastus Knight Atrapos: down 10 points on the first unit (now 385)
- Chaos Cerastus Knight Lancer: down 10 points on the first unit (now 385)
- Knight Despoiler: down 20 points on the first unit (now 360), down 10 points on the second and beyond (now 390), and down 5 points per Despoiler battle cannon (now 10)
- Knight Rampager: down 10 points on both tiers (now 355, then 370)
- War Dog Brigand: down 5 points (now 135)
- War Dog Karnivore: down 10 points (now 145)
NERFS:
- None
Chaos Space Marines
BUFFS:
- None
NERFS:
- Defiler: up 10 points on the second and beyond (now 350)
Chaos Titan Legions
No changes.
Dark Angels
BUFFS:
- None
NERFS:
- Recon Hunter enhancement (Company of Hunters): up 10 points (now 30)
- Sammael: up 10 points (now 105)
- Land Raider Redeemer (shared Space Marine core): up 10 points on both tiers (now 260, then 280)
- Librarian in Terminator Armour (shared Space Marine core): up 10 points (now 85)
Death Guard
BUFFS:
- Blightlord Terminators: down 5 to 10 points (now 180 at 5 and 360 at 10)
- Foul Blightspawn: down 5 points (now 60)
- Mortarion: down 15 points (now 375)
- Myphitic Blight-Haulers: down 5 to 10 points (now 95 at 1 and 190 at 2)
- Noxious Blightbringer: down 10 points (now 50)
- Plagueburst Crawler: down 15 points on the first unit (now 170) and down 10 points on the second and beyond (now 200)
NERFS:
- Defiler: up 10 points on the second and beyond (now 350)
Deathwatch
BUFFS:
- None
NERFS:
- Centurion Devastator Squad (shared Space Marine core): up 15 points at 6 models (now 365)
- Land Raider Redeemer (shared Space Marine core): up 10 points on both tiers (now 260, then 280)
- Librarian in Terminator Armour (shared Space Marine core): up 10 points (now 85)
Drukhari
- No changes.
Emperor’s Children
BUFFS:
- None
NERFS:
- Possessed Blade enhancement (Carnival of Excess): up 10 points (now 35)
- Warp Walker enhancement (Carnival of Excess): up 5 points (now 35)
- Defiler: up 10 points on the second and beyond (now 350)
- Lord Exultant: up 10 points on both tiers (now 90, then 100)
- Daemonettes: up 10 points at 10 models (now 100)
- Fiends: up 10 points at 6 models (now 190)
- Keeper of Secrets: up 10 points on both tiers (now 265, then 280)
- Seekers: up 5 points at 5 models (now 85)
Genestealer Cults
No changes.
Grey Knights
BUFFS:
- Purgation Squad: down 5 to 10 points on both tiers (now 105 at 5 and 210 at 10, then 115 at 5 and 220 at 10)
NERFS:
- Land Raider Redeemer (shared Space Marine core): up 10 points on both tiers (now 260, then 280)
- Paladin Squad: up 10 points on the first two units (now 460 at 10) and up 25 to 35 points on the third and beyond (now 210 at 4, 255 at 5, 400 at 8, and 500 at 10)
Imperial Agents
No changes.
Imperial Knights
No changes.
Leagues of Votann
BUFFS:
- Cthonian Beserks: down 5 to 10 points (now 95 at 5 and 190 at 10)
- Cthonian Earthshakers: down 10 points at 2 models (now 100)
- Hearthkyn Warriors: down 10 points at 10 models (now 90)
- Ironkin Steeljacks with Melee Weapons: down 5 to 10 points on both tiers (now 75 at 3 and 150 at 6, then 85 at 3 and 160 at 6)
NERFS:
- Brôkhyr Thunderkyn: up 10 points on both tiers (now 170 at 6, then 180 at 6)
- Ironkin Steeljacks with Heavy Volkanite Disintegrators: up 10 points on both tiers (now 170 at 6, then 180 at 6)
- Kapricus Defenders: up 5 to 10 points on the first two units (now 70 at 1 and 140 at 2)
Necrons
BUFFS:
- None
NERFS:
- Lokhust Destroyers: up 5 points on the first two units (now 175 at 6) and up 20 to 25 points on the third and beyond (now 70 at 1, 85 at 2, 110 at 3, and 205 at 6)
- Lokhust Heavy Destroyers: up 5 points on both tiers (now 165 at 3, then 175 at 3)
- Lokhust Lord: up 10 points (now 80)
- Necron Warriors: up 5 points at 10 models (now 85)
- Ophydian Destroyers: up 5 points on both tiers (now 150 at 6, then 160 at 6)
- Plasmancer: up 5 points (now 60)
- Skorpekh Lord: up 5 points on both tiers (now 95, then 105)
Orks
No changes.
Space Marines
This section covers the vanilla-specific characters and the shared core datasheets also used by Black Templars, Blood Angels, Dark Angels, Deathwatch, and Space Wolves.
BUFFS:
- None
NERFS:
- Centurion Devastator Squad (shared Space Marine core): up 15 points at 6 models (now 365)
- Land Raider Redeemer (shared Space Marine core): up 10 points on both tiers (now 260, then 280)
- Librarian in Terminator Armour (shared Space Marine core): up 10 points (now 85)
- Vulkan He’stan: up 10 points (now 95)
Space Wolves
BUFFS:
- None
NERFS:
- Thunderwolf Cavalry: up 20 points on the third and beyond (now 130 at 3 and 230 at 6)
- Wolf Guard Terminators: up 5 to 10 points on the first two units (now 155 at 5 and 310 at 10) and up 30 to 35 points on the third and beyond (now 195 at 5 and 350 at 10)
- Land Raider Redeemer (shared Space Marine core): up 10 points on both tiers (now 260, then 280)
- Librarian in Terminator Armour (shared Space Marine core): up 10 points (now 85)
T’au Empire
BUFFS:
- None
NERFS:
- Strike Swiftly enhancement (Mont’ka): up 10 points (now 45)
- Crisis Starscythe Battlesuits: up 10 points on both tiers (now 100 at 3, then 110 at 3)
- The Twin Lance: up 10 points at 2 models (now 230)
- Tiger Shark: up 20 points on both tiers (now 395, then 445)
Thousand Sons
BUFFS:
- None
NERFS:
- Umbralefic Crystal enhancement (Grand Coven): up 10 points (now 30)
- Defiler: up 10 points on the second and beyond (now 350)
- Exalted Sorcerer: up 5 points (now 95)
- Infernal Master: up 5 points (now 100)
- Sorcerer: up 10 points on both tiers (now 95, then 105)
- Sorcerer in Terminator Armour: up 5 points on both tiers (now 100, then 110)
Titan Legions
No changes.
Tyranids
BUFFS:
- Exocrine: down 5 points on both tiers (now 135, then 145)
- Maleceptor: down 10 points on both tiers (now 180, then 190)
- Pyrovores: down 5 points on both tiers (now 40, then 50)
- Tyrannofex: down 10 points on both tiers (now 170, then 180)
- Zoanthropes: down 10 points at 6 models (now 190)
NERFS:
- Synaptoprescience enhancement (Talons of the Norn Queen): up 5 points (now 30)
- Pyrovores: up 5 points on both tiers (now 70 at 2 and 100 at 3, then 80 at 2 and 110 at 3)
- Tyrant Guard: up 10 points at 6 models (now 170)
World Eaters
BUFFS:
- Khorne Berzerkers: down 10 points (now 160 at 10 and 320 at 20)
NERFS:
- None
The Munitorum Field Manual (MFM) is Games Workshop’s official points reference for Warhammer 40,000 11th Edition, listing every unit’s current points cost for use in matched play and tournaments. It’s updated quarterly (well, sometimes sooner for emergency meta updates) as part of the Balance Dataslate cycle. Best of all, it is free to download from Warhammer Community.
Latest version: #1.3, August 26th 2026
Final Thoughts on the Munitorium Field Manual 40k Points Update
The real test now is going to be how Requisition Thresholds reshape the 11th edition tournament meta. Spam lists that ate competitive play in 10th Edition might suddenly cost more than the rest of the army, and that’s before you factor in Force Disposition narrowing your mission pool.
The Codex writers now have a real way to discourage stacking without ever writing hard rules text, and TOs are going to spend the next month figuring out which lists got quietly nerfed by the points instead of by FAQ.
Now we know that the MFM will get updated with the Balance Dataslate rules each month too, and then move to a quarterly update starting in October 2026, and then January 2027 (after the Warhammer World Championships).
Either way, the new August 2026 Warhammer 40k points update makes it clear that Warhammer 40k is anything but static, and this round gave us plenty of winners, losers, and middle-ground armies looking for fresh tricks.
So, whether your favorite army got stronger or weaker, it’s an exciting time to develop new strategies based on these Warhammer 40k points updates and the balance dataslate.
🔗 Related Reads:
- Warhammer 40k 11th Edition Rules: Big Reveals, Rumors + Predictions
- 11th Edition 40k Q&A FAQ Reveals Big Changes for 2026
- Chapter Approved Deck 2026: Force Dispositions Decide What the Game Is About
- 40k 11th Edition Release Date Confirmed by Games Workshop
- 40k 11th Edition Launch Product Lineup: Combat Patrol Companion, Terrain Area Set, Rules + More
- New 40k Battleforces, Points Values + Release Roadmap After Armageddon
- GW Drops 11th Edition Q&A, 40k Codex Book Changes + Big New USR Rules






































Ive been thinking about getting back into 40k after a bit of a break (since 2nd ed): talking to a friend that still plays, messing about with army lists, catching up with the new rules and lore. But this stuff is really putting me off. GW have had 40 years to refine this game (and plenty of cash to hire designers), why do they need to revise it so much *between* editions?
The Legends status also seems weird: are those units in the game or not? If they’re so unbalanced or whatever, why did they get released in the first place?
I guess I really just want some reassurance that there is still casual play and you don’t have to replace all your stuff the second GW announces a change.