The new Munitorum Field Manual has the latest Warhammer 40k points updates and changes from April 2026 to build your new 10th Edition army lists now!
In 10th Edition Warhammer 40k, points costs, datasheets, army rules, codex books, and index cards are constantly being updated, which is probably a good thing: no one likes an eternal format.
Now, with the latest Warhammer 40k points update, it’s time to make new lists, as the game itself is in flux once again.
Here is our breakdown of all the new Warhammer 40k points changes from the latest Balance Dataslate.
Warhammer 40k Points Update: Munitorum Field Manual
Updated April 2, 2026, by Rob Baer, with the latest Warhammer 40k points updates.
In April, the latest 10th edition Munitorum Field Manual points update dropped, covering the Eye of Terror release, and some of the recent character drops as well.
Slightly before that, in March 2026, GW dropped its quarterly points update alongside a full balance update that covered most factions in the game.
Here are the biggest winners and losers from the 10th Edition Munitorum Field Manual Warhammer 40k points update. All of these new 10th Edition Warhammer 40k Munitorum Field Manual points updates and changes are legal for play right now!
April 2026: 40k Eye of Terror Points Changes
Points are out for every new Eye of Terror unit, and they landed several weeks before the boxes even hit shelves. That’s a great opportunity from GW, because you can start building 40k army lists right now with real numbers instead of placeholder guesses.
Adeptus Mechanicus Points:
- Thulia Ghuld: 210
- Hastarii Exterminators:
- Five models: 135 pts
- Hastarii Fusiliers: 145 pts
- Five models: 135 pts
Chaos Space Marines Points:
- Defiler (+60): 250 pts
- Death Guard Defiler (+85) 250
- Thousand Sons Defiler (+85) 250
- World Eaters Defiler (+70) 250
- Mutilators
- Three models: 200 pts
- Warsmith Kravek Morne: 120 pts
Imperial Knights Points:
- Knight Destrier: 250 pts

It also looks like the Twin Lance was doing a bit too much work, because that one just got slammed with a hefty 25-point increase.
On the flip side, the other new Xenos characters do not seem to be making much of a splash so far. Berehk Stornbrow dropped 15 points, and the Tyranid Prime with Lash Whip fell by 20.
Maelstrom Updates

So by the time the kits drop, you’re not waiting on an update or doing napkin math.
- Corsair Skyreavers:
- five models: 75 pts
- ten models: 150 pts
- Kharseth: 95 pts
- Prince Yriel: 95 pts
- Vyper
- one model (+10): 75 pts
- two models (+20): 150 pts
- Huron Blackheart (+40): 120 pts
- Masters of the Maelstrom
- five models: 115 pts
- Red Corsairs Raiders
- five models: 110 pts
- ten models: 220 pts
- Red Corsairs Reave-Captain: 75 pts
Quarterly Update: March 2026 40k Points Changes
This March quarterly update is pretty tight on scope, and it reads like the devs think the game is in a solid spot, so they’re mostly nudging a handful of units back into line with their peers via the Munitorum Field Manual points changes and a few rules tweaks.
A bunch of factions get light internal balance treaks, including Black Templars, Blood Angels, Death Guard, Drukhari, Emperor’s Children, Grey Knights, Imperial Knights, World Eaters, plus Imperial Agents specifically in their Allies role.
On the bigger points headlines: Custodes get minor adjustments to better match their elite vibe, Aeldari Wraith units get price cuts to open new list options, and Astra Militarum Rogal Dorns take a small hike for the sheer amount of pain they throw down.
After the recent buff-style rules changes, Lords of Change and Kairos (and the mirrored Thousand Sons equivalents) also get points increases to match their new output, while Space Marines see hikes on some top performers to encourage more list variety.
Necrons take a specific hit around C’tan support, with points and Necrodermal Binding changes. Check out the winners and losers section below for the more detailed breakdown.
40k Points Updates: Big Winners, Buffed Factions
- Black Templars – Buffs: Crusader Squad (big brick) down ten. NERFS: none.
- Blood Angels – Buffs: Astorath down ten. NERFS: none.
- Dark Angels – Buffs: Daemon Prince with Wings down fifteen. NERFS: none.
- Death Guard – Buffs: Daemon prince with wings down 15. NERFS: none.
- Drukhari – Buffs: Haemonculus down ten, Scourges with shardcarbines down five, and Wracks down five on five models and down ten on ten models. NERFS: none.
- Emperor’s Children – Buffs: Terminators down ten, Flawless Blades down ten, and Tormentors down ten. NERFS: none.
- Grey Knights – Buffs: Terminators get a scaling drop based on added models. NERFS: none.
- Imperial Knights – Buffs: Helverins down five, Knight Errant down ten, and Knight Gallant down ten. NERFS: none.
- Leagues of Votann – Buffs: Arkanyst Evaluator down 10, Buri Aegnirssen down 15, Kâhl down 5, Sagitaur down 5, and Ironkin Steeljacks drop 5 to 10 depending on loadout and size. NERFS: Trivärg Cyber Implant enhancement up 10.
- Space Wolves – Buffs: Bjorn down 10, Grey Hunters down 15, Iron Priest down 5, Murderfang down 10, Venerable Dread down 10. NERFS: none.
- T’au Empire – Buffs: Breachers down 10, Strike Team down 5, Stormsurge down 40. NERFS: Riptide up 10, Sky Ray up 10, Tidewall Defence Platform up 20.
- Tyranids – Buffs: Carnifexes down 25 and 50 depending on size, Screamer-Killer down 10. NERFS: none.
- World Eaters – Buffs: Forgefiend down five. NERFS: none.
Munitorum Field Manual: Sad Losers, Nerfed Factions
- Adeptus Custodes – Buffs: none. NERFS: Custodian Guard up ten.
- Adepta Sororitas – Buffs: none. NERFS: Canoness up 10, Sacresants (10) up 10, Domini up 5, Hospitaller up 10, Morvenn Vahl up 15, Retributors up 15, and Sanctifiers up 10.
- Adeptus Mechanicus – Buffs: none. NERFS: Cawl up 35, Ironstrider Ballistarii rise 10 to 30 across unit sizes, and Pteraxii plus Sicarian units pick up 5 to 15 point increases.
- Chaos Daemons – Buffs: none. NERFS: Lord of Change up fifteen, and Kairos Fateweaver up ten.
- Imperial Agents – Buffs: none. NERFS: Inquisitors up ten when taken as Allies, and Draxus up fifteen.
- Deathwatch – Buffs: none. NERFS: Indomitor Kill Team up 15.
- Thousand Sons – Buffs: none. NERF: Mirrors the Chaos Daemons hikes, with the equivalent Lord of Change and Kairos points increases applied here as well.
- Necrons – Buffs: none. NERFS: All C’tan up ten each, Ammentar up twenty, and all Pantheon of Woe enhancements up fifteen each.
- Space Marines – Buffs: none. NERFS: Redemptor Dreadnought up ten, Repulsor Executioner up ten, Wardens of Ultramar up fifteen, and Lieutenant with Combi-weapon up fifteen.
40k Points Update: Mixed Bag
- Aeldari – (updated March 4th, 2026) – Buffs: Wraithblades down ten, Wraithguard down ten, and Wraithlords down ten. NERFS: Asurmen up ten.
- Chaos Space Marines – Buffs: Chaos Lord in Terminator Armour down 10 and Forgefiend down 10. NERFS: Fabius Bile up 15.
One last note: plenty of armies received no changes since January, so the above sections reflect that.
Final Thoughts From Us on the Munitorium Field Manual 40k Points Update
The new March 2026 Warhammer 40k points update makes it clear that Warhammer 40k is anything but static, and this round gave us plenty of winners, losers, and middle-ground armies looking for fresh tricks.
Don’t forget, GW is changing things up and will only do a full update to the 40k Balance Dataslate every other quarter. So if you are wondering, “When is the next Munitorum Field Manual Warhammer 40k points update?” Well, besides the new Campaign rules for the Eye of Terror book, there may not be another update until 11th edition drops in June 2026.
Whether your favorite army got stronger or weaker, it’s an exciting time to develop new strategies based on these Warhammer 40k points updates and balance dataslate.










Ive been thinking about getting back into 40k after a bit of a break (since 2nd ed): talking to a friend that still plays, messing about with army lists, catching up with the new rules and lore. But this stuff is really putting me off. GW have had 40 years to refine this game (and plenty of cash to hire designers), why do they need to revise it so much *between* editions?
The Legends status also seems weird: are those units in the game or not? If they’re so unbalanced or whatever, why did they get released in the first place?
I guess I really just want some reassurance that there is still casual play and you don’t have to replace all your stuff the second GW announces a change.