It’s time to hunt down your enemies as Atomic Mass Games just revealed the Jango Fett, Bounty Hunter Star Wars Shatterpoint rules!
We’ve seen the new Star Wars Shatterpoint starter set unboxing, a full how-to-play video, and the rulebook. But it’s always nice to know what the actual characters can do!
If you want to see what the models look like and where you can grab yours, you can check that out here. For now, though, let’s check out the new rules revealed by Atomic Mass Games.
Jango Fett, Bounty Hunter Star Wars Shatterpoint Rules Revealed!
In combat, Jango Fett is all about either disabling or neutralizing his chosen foe, and he has many means to achieve this end. Jango was a Foundling of the Mandalorians™ and inherited their distinct Beskar armor, including a tremendously useful Jet Pack that allows him to perform a jump and seek the higher ground, ideally used while maneuvering into position. Similarly, Jango Fett can perform a jump after making a focus action thanks to My Client is Getting Impatient, giving him another way to be in the right place at the right time. Rather than changing his own position, Jango Fett also has the option to Pull a target out of cover and pin them in place with his Capture Wire.
Spending Force to jet around or capture foes might seem spendy, but I’m Just Looking to Get Paid provides considerable efficiency to strategic use of Jango’s abilities. So long as he Wounds a significant target, this ability refreshes two Force and provides some minor healing. And if enemies think Jango is only dangerous on his own turn, his Not So Fast reaction lets him punish an enemy that begins their activation too close to him. This allows Jango to unleash his favored rocket launcher straight into a nearby adversary, potentially doing considerable damage before they can do anything else.
He’s perfect for flying up the battlefield and taking out enemy characters, as he can not only pull them closer to him but also do damage when they try and get away! Then, he gets extra moves and can heal for free and refresh tokens!
So overall, just some really cool abilities.
Jango Fett’s Stance, Resourceful Gunslinger, offers a very well-rounded attack package. This gunslinger prefers fighting in mid to close range and is as dangerous to engage as to leave firing from a distance. From farther away, he’s more accurate, but close on him in melee and his shots can potentially do even more damage. The Stance’s Combat Tree provides both substantial punishment and additional maneuvering or the opportunity to use an Active ability, as well as an early option to strain his quarry. This Stance also provides decent defense dice and the protection of his Beskar Armor.
While he only has one stance, you can just do a ton of extra damage with the option of a bunch of moves as well. He also has some good expertise trees, so overall, he’s shaping up nicely!
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