With two awesome codices and abilities for shenanigans, the Death Guard and Blood Angels go head to head in a 12 command point narrative battle!
Austin and Juice are going head to head with Death Guard versus Blood Angels, battling in a narrative 12 command point battle. These two armies will be fighting over an immovable relic and kill points. Austin wins the roll to go first, sending the Death Guard into the fray.
Blood Angels come to battle with a Supreme Command, containing Sanguinary Guard, Mephiston, Astorath the Grim, and the Sanguinor. To support, four vanguard units with assault marine squads, plus others with a mix of weapons and jump packs.
Death Guard brings in Fast Attack with three Bloat Drones, double butcher cannon Leviathan, Plague Marines, Plaguecaster, and the Putrefier. As well, a battalion detachment that has brimstones, Herald of Nurgle, Chaos Sorcerer, and Mortarion.
This army is painted courtesy of the Wobbly Modelers.
First turn, Death Guard aim is to protect the Plague Marines and hold the center of the table. All except the Dreadnought and Mortarion advances to get to a good position. Mortarion casts Warptide successfully but has his other two psychic abilities denied by Mephiston, who can deny two psychic powers a turn with a +1 to his deny the witch roll. Shooting phase, Mortarion’s lantern kills a marine but does not wound the character models. The butcher cannon from the Dreadnought takes out the rest of the squad of marines for First Blood. Mortarion kills the other two units in close combat.
Blood Angels need to strike back hard, after losing three units in the first round of battle. In the psychic phase, Unleash Rage goes through and buffs Mephiston. Shooting attacks on Mortarion from the Sanguinary Guard and the plasma pistol from Mephiston do not connect. In close combat, Mortarion takes six wounds from Mephiston. five from Astorath, and four from the Sanguinor. The marines kill a squad of brimstones. Mephiston uses Honour the Chapter to fight a second time against Mortarion, wounding him another six times to kill the Daemon Primarch.
Both had good turn ones, with several units being slain overall. The Blood Angels are down to 4CP left for the game, due to rerolls and some uses of different abilities. The Death Guards still have more command points left for some shenanigans with grenades later in the game. The Death Guard still control the center of the table, thus the immovable relic…will they successfully defend? Will the Blood Angels take their victorious high and purge the heretics?
To find out, be sure to press play on the video below!