GW teased the rules for House Raven and Terryn over the weekend. We’ll be taking a look at what they’re getting and see how they compare to the rumored rules from last week!
The Imperial Knight’s rules were spotted on the Warhammer 40,000 Facebook page.
House of Raven Rules
Now reliably hitting on 3s and 4s after advancing is a nice touch when your Knight has something like a Chainsword/Battle cannon loadout. You can soften up the big stuff while you’re running down the table to use that Chainsword.
Everyone knows you can paint your models however you want but for the people that want to follow their Household with the book, here’s the Ravens’ color scheme. They’re donned in red and black with hazard stripes and a split heraldry with a cog and a Mechanicum temple.
House Terryn
Rolling 3D6 when charging or 2D6, when advancing and discarding the lowest, is incredible. This is essentially a Descent of Angels stratagem for Blood Angels without any cost of command points. Pus this can happen more than once in a turn.
Painted in blue with a red and white secondary paint scheme, Terryn is the House of swiftness and speed. Favoring Knights that want to get into close combat. The heraldry shows their shield with the imperial eagle and a horse’s head surrounded by wings.
House Griffith
How would you like an Imperial Knight Heroic intervening on you? Talk about a deterrent. This Household trait lets them behave as a character in the sense that they can make heroic interventions. On top of this they get +1 attack after a heroic intervention or charge. If you want to keep a model safe, put him underneath a Griffith knight. No one will want to charge them.
Wearing Tan colors with a red and blue secondary paint job, the Griffith heraldry has a Dragon rampant with the Imperial Eagle on the other half. Two axes, wings, and a helmet crest on the top of the shield.
It looks like our rules and rumors post from earlier last week is holding up. We had accurate information about the Ravens and Terryn and now we just have to wait for more Knights to be revealed. Don’t miss the latest on the Imperial Knight release, below:
GW confirmed Imperial Knights and 11 new releases for them including the very first Warscroll cards available separately!
Rumors
Houses abilities (presumedly working off a Faction Keyword system like other codex books) are:
Questor Imperial Houses
- Terryn: extra d6 advance or change (Confirmed)
- Cadmus: reroll wounds in CC on anything with less than 12w profile
- Griffith: +1A when charging, charged, or via Heroic Intervention. (Confirmed)
- Mortan: +1 to hit when charging, charged, or via Heroic Intervention.
- Hawkshroud: has double wounds for stat line purposes when damaged
Questor Mechanicus Houses
- Raven: When they make Advance moves, treat Heavy weapons as Assault weapons. (Confirmed)
- Taranis: 6+ FNP against Mortal Wounds.
- Krast: RR hits when charging, charged, or via Heroic Intervention against TITAN keyword
- Vulker: Rerolls 1’s when targeting the closest enemy unit during the shooting phase.
These are all known houses with heraldry from the previous Knight Codex as well.
Exciting times for Imperium players in the days ahead. With enough Knights coming out it can make your head spin. Grab those Knights while you can because they’re for sure going to be popular.
Which Knight’s rules fit your playstyle? Tell us what your loadout on your knight will look like in the comments on our Facebook Hobby Group.
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