Come see the latest House rules and release rumors for the new Imperial Knight releases that were just spotted for 8th Edition Warhammer 40k.
Since before Adepticon, we had heard an awful lot recently about the new Imperial Knight codex, and Games Workshop even has teased us with some images of the Castellan Knight.
Imperial Knights 2018 Release
We already know there are GIANT FREAKING ROBOTS on the way with their very own codex from the announcement at Adepticon this year.
Knight Castellan
Rumors:
Scanner has been hinting there may be a lot more meat to the Imperial Knights codex that people have been expecting. However, these are just rumors of what may be on the way rules-wise for the Imperial Knights in 8th Edition:
- The new Imperial Knight codex will contain TEN Knight datasheets, and would like to add the name Preceptor to the list of models that we will be seeing soon. He also confirmed that the four names quoted above in bold are correct with each being a variant of the other.
- the Knight codex will also have a terrain datasheet just like the Harlequins, and a special character datasheet too.
- Freeblades are a custom part of the Knights and are given bonuses like how selecting the C’Tan powers work. BUT for every bonus, there is a drawback that can hurt your creation. There is a way to work around the negatives… at least temporarily. For Chaos, well, there is no Chaos, renegade or otherwise.
- 4 new Knight kits coming!!! Terrain, Armiger (makes 2 diff versions), Knight Preceptor / Special Character (with full cockpit & pilot figure), Valiant / Castellan.
- Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.Oh and if you like wolves, you will love the new knight character.
- Dual Dominus Class model kit is bigger than existing Knight. Both have one shot 2d3 autocannon missles D3 damage that ignore inv saves and can target any character with a strategem. Reload by docking with new terrain piece. Valiant harpoon: S16 -6 10 damage rerolls hits against big targets & d3 MW additional. Another strat makes the knight a Voidshield generator for Imperium keyword. 3+ improvable both INV & regular save, 28 wounds, T8 you can field 3 of these in an 1850 army (barely).
- Codex fixes two problems with the Armiger, high points and weak to hordes in combat. Both new Armigers will cost less that a leman russ, and chainreaper will gain a multi-attack ability. Helverin gets dakka that taken over several models leaves any other walker’s firepower in the dust.
- 9 houses for the knights, Questor Imperialis- Terryn, Griffith, Hawdhrous, Cadmus and Mortan. Questor Mechanicus- Raven, Krast, Taranis, Vulker.Griffith +1A on change, when charged or HI, ya lots of ways to heroiclly intervene with all knights. Raven advance & shoot with no penaly, heavy weap become assault type. Vulker Reroll 1’s to hit if shooing closest target
New Knight House Rules Rumors
Here is the latest on the rest of the Knight houses faction keyword rules:
Terryn, extra d6 advance or change. Cadmus reroll wounds in CC on anything with less than 12w profile. Mortan +1 to hit when charging, charged, or via Heroic Intervention. Hawkshround has double wounds for statline purposes when damaged. Mechanicus Houses, Tanaris 6+ FNP against Mortal Wounds. Krast RR hits when charging, charged, or via Heroic Intervention against TITAN keyword
So the Houses abilities (presumedly working off a Faction Keyword system like other codex books) are:
Questor Imperial Houses
- Terryn: extra d6 advance or change
- Cadmus: reroll wounds in CC on anything with less than 12w profile
- Griffith: +1A when charging, charged, or via Heroic Intervention.
- Mortan: +1 to hit when charging, charged, or via Heroic Intervention.
- Hawkshroud: has double wounds for statline purposes when damaged
Questor Mechanicus Houses
- Raven: When they make Advance moves, treat Heavy weapons as Assault weapons.
- Taranis: 6+ FNP against Mortal Wounds.
- Krast: RR hits when charging, charged, or via Heroic Intervention against TITAN keyword
- Vulker: Rerolls 1’s when targeting the closest enemy unit during the shooting phase.
These are all known houses with from the previous Knight Codex as well.
If this pans out to be true that’s a pretty HUGE lineup of new releases with some cool rules for a codex previously only had a handful of datasheets.
Perhaps the combination of Mechanicus and Questor rules will be enough to fill a normal sized 8th edition codex, and four new releases wouldn’t hurt either.
Existing Knight Lineup:Still no “official” word on the release date for Imperial Knights, however, the releases for the end of the month may end up being the new Rogue Trader box that was rumored to be releasing after Deathwatch arrived.
All in all, we’re getting really excited to see everything Games Workshop has in store for the Imperial Knight Codex, and we’ll be putting out more codex confirmations as soon as we get them!
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