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Top Ten 40k Rules That Need an FAQ – RULES CONUNDRUM

By Rob Baer | March 23rd, 2016 | Categories: Rules Conundrums, Top 10, Warhammer 40k

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Hey GW, we’ve been writing these for years! Come see our list of what may be the top 10 things that need an FAQ for Warhammer 40k!

First off kudos to Games Workshop for asking for player input on rules questions I.E. FAQs.  It really shows to a lot of folks there is something going on at HQ that may be for the better!

So GW here’s our list of the top 10 rules that could really use an FAQ to explain how they should / were intended to work!

try at home


This article is rated: Do Not Try This On The Tabletop

We not to advocate any of these antics we talk about in here, it’s to educate folks as to what”that f-ing guy” can do, and thusly something you may see on the tabletop.


 

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10. Can You Really Get +4 To Seize the Initiative With Daemons?

There may be a bit of a problem with the way the wording works with the Tetrad formation and the Warlord trait benefit.

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9. The Secret To Making Khorne Daemonkin Work?

It would be nice to see clearer wording on how the KDK summoning Daemon mechanic is supposed to work via blood points. Honestly just some general clarifications to the “start of the turn” and “beginning of movement phase” would help out a lot of rules queries in general I feel like.

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8. Did GW Just Break Tau on Accident? -There’s a pretty clear way this was probably intented to work, but us competivie Americans may have messed it up for the rest of the world. How the heck should the Combined Firepower rule work anyhow?

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7. The Genestealer Ally Question -CAN the new Genestealer cult ally with Tyranids?

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6. GW Says: Choose Your Own 40k Rules! –Which version, or both of the new Iron Priest can we field in our Space Wolves Armies. Conversely what about the two versions of Be’lakor or Cypher. What is legal for play?

5. Can Buildings Scout? – RAW it appears they can, however some players are crying FOUL! The ITC says no to walking buildings, but what is the answer from Nottingham?

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4. Who’s Denying the Witch? – There is some loose wording when it comes to Denying the Witch (depending on how you read it), and when the Eldar dropped some players got pretty excited about the perceived loop hole. Problem is this same reasoning makes Kharn the Betrayer ungodly powerful. I think overall this conundrum is more trouble than it’s worth, but it would good to put his one to rest none the less.

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3.  Summon THIS! – It’s possible that either Black Library’s digital arm juxtaposed something wrong, OR they know something the GW studio doesn’t. Either way there is a discrepancy between the digital and paper version as to weather Space Marines have access to Daemonology: Malefic.

skyhammer

2. Death from Above – The new Skyhammer formation is a great tool for Space Marine players. Problem is everyone seems to want to add characters to the formation to benefit from assaulting after deep striking.  This technically may fall under the Independent Character special rule wording BUT there is a huge flow chart to follow to even attempt to resolve the enigma. 

1+ iron hands space marines

1. Feeling Froggy – The Iron Hands can rock an impressive 1+ Feel No Pain roll either by chance, or by design with psychic powers etc. Does a 1+ roll have a place in this game? Seems like the only way you’d be able to kill that chapter master is via a stomp, or a failed look out sir to D. Problem is you can have whole squads with similar “saves” as well…

Well there you have it folks, our list of the top 10 things that could definitely use a FAQ in Warhammer 40k. What are your thoughts on these questions OR did we miss any hotly contested topics around the table top in our list?

The Truth About The ITC? – Long War Episode 43

About the Author: Rob Baer

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Rob Baer

Job Title: Managing Editor

Founded Spikey Bits in 2009

Socials: Rob Baer on Facebook and @catdaddymbg on X

About Rob Baer: Founder, Publisher, & Managing Editor of Spikey Bits, the leading tabletop gaming news website focused on the hobby side of wargaming and miniatures.

Rob also co-founded and currently hosts the Long War Podcast, which has over 350 episodes and focuses on tabletop miniatures gaming, specializing in Warhammer 40k. and spent six years writing for Bell of Lost Souls. 

Every year, along with his co-hosts, he helps host the Long War 40k Doubles Tournament at Adepticon and the Long War 40k Doubles at Las Vegas Open, which attracts over 350 players from around the world.

Rob has won many Warhammer 40k Tournaments over the years, including multiple first-place finishes in Warhammer 40k Grand Tournaments over the years and even winning 1st place at the Adepticon 40k Team Tournament.

With over 30 years of experience in retail and distribution, Rob knows all the products and exactly which ones are the best. As a member of GAMA (Game Manufacturers Association), he advocates for gaming stores and manufacturers in these difficult times, always looking for the next big thing to feature for the miniatures hobby, helping everyone to provide the value consumers want.

While he’s played every edition of Warhammer 40k and Warhammer Fantasy (since 5th Edition) and has been hobbying on miniatures since the 1980s, Titans of all sizes will always be his favorite! It’s even rumored that his hobby vault rivals the Solemnance Galleries, containing rulebooks filled with lore from editions long past, ancient packs of black-bordered Magic Cards, and models made of both pewter and resin.