fbpx JOIN LOGIN JOIN

New Tyranids Codex Biomorphologies & Synaptic Imperatives Rules!

new-tyranids-codexDon’t miss all the new Tyranids Faction, Biomorphologies, and Synaptic Imperatives rules for their updated 9th Edition Warhammer 40k codex.

With the new Tyranids Codex in hobbyists’ hands and rules previews aplenty from Games Workshop, we can get a better picture of what all the new rules are looking like for the bugs! 

New Tyranids Codex Faction, Biomorphologies & Synaptic Imperatives Rules!

These unique faction rules are collected from all the following reviews on YouTube, and Warhammer Community alike, so be sure to watch your favorite presenters talk about their take on the book at the links below:

Here’s the most up-to-date review of the new Tyranids rules. Click on the gallery above to see all the new 9th Edition rules from the Tyranids codex!

Codex: Tyranids Retail Price: $55

Click here to get yours for less from these retailers: | Amazon | Dicehead Games | Gold Goblin Games |

Tyranids codex

 

Inside the book you’ll find fully updated rules for the Tyranids and their key hive fleets, as well as background information leading from their first contact with mankind right up to the present day’s apocalyptic Octarian War. Despite the Imperium’s best efforts, Hive Fleet Leviathan runs rampant, and it seems that not even the largest Ork empire in the galaxy can stop them.

As befits a new codex, there’ll be a wealth of rules content from Stratagems and Warlord Traits to Hive Fleet adaptations and the return of Synaptic Link abilities. You’ll also be able to take your fleet on a Crusade campaign of its own, and while we can’t say anything about the specifics just yet, it’s safe to say you’ll be doing the complete opposite of any local T’au Empire players.

The new art is actually pretty cool we have somewhat of an expectation from this book, however, don’t judge too soon as we need to see how everything works together rules-wise.

Plus don’t forget to check out all the new Tyranids Crusher Stampede rules they just got as well by clicking here.

Tyranids Faction Rules

Tyranid Faction RulesTo start, you can mix Hive Fleets as long as they are in different detachments. So pretty nice to be able to grab multiple Hive Fleets. Next, Synapse has a base range of 6″ for all Morale tests.

Swarming Masses is pretty nice to get as many models to attack as possible, as 2.5″ is pretty far. Lastly, Death from Below is basically Deepstrike.

faction rulesThis is pretty standard so if you have a certain Hive Fleet, you can replace all the relics, traits, etc… with the ones specific for that Hive Fleet.

abilites aka faction rulesYou will be limited to one Hive Tyrant per detachment and all troops have ObSec. The Hive Adaptations can be swapped out for other rules and will supersede them. Lastly, any Living Artillery will never have Hive Fleet adaptations but will not stop the rest of your army from getting them.

Tyranids Biomorphologies Rules

Tyranid Biomorpholgies

From the New Tyranids Biomorphologies rules, The Hunt section has some really cool rules for moving around the map much faster, but the two coolest might be consolidating an additional 3″ and falling back and shooting, not to mention the ability to heroically intervene!

In the Lurk Tyranids Biomorphologies Rules, Territorial Instincts will let all your big monsters become ObSec and count as 5 models. Then, adding range to their psychic powers and re-rolling Deny the Witch tests are super strong. Lastly, the Feed ones will help you with charging, AP, moving and shooting, and shooting heavy weapons into combat!

Tyranids Synaptic Imperatives Rules

Synaptive Imperative rulesThis is a cool way to give each unit a special rule for their synapse. Remember though, you can only select one of the new Tyranids Synaptic Imperatives per turn.

Synaptive Imperative rules 2Falling back and charging is quite powerful, but you do have to be within 6″ of the Hive Tyrant. Guidemind can be really strong for your large units as you should be rolling plenty of 6’s.

The Maleceptor is also really strong because you can perform action and shoot, perform actions even if you advanced or fell back and perform Psychic Abilities!

Lastly, the Parasite will allow you to consolidate even further, and when combined with the rules from before that would get you a 9″ consolidation!  Keep those bugs alive, and reap the rewards from these Tyranids Synaptic Imperatives rules.

Either way, exciting times are on the way for Tyranids along with new rules and models!  Here’s all the latest on the upcoming rules updates and points changes for Warhammer 40k.

Here’s the most up-to-date review of the new Tyranids rules. Click on the gallery above to see all the new 9th Edition rules from the Tyranids codex!

All the Newest GW Model & Rules Previews For 2022

What do you think about all these new Tyranids rules that are out there?

Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today! 

Get ad-free access to our hobby videos, a monthly crate of miniatures, and support some of the best creators out there for as little as $6 a month on Patreon!

patron_button

About the Author: Rob Baer

Virginia Restless, Miniature Painter & Cat Dad. I blame LEGOs. There was something about those little-colored blocks that started it all... Twitter @catdaddymbg