There were some pretty big questions about the game, and AMG has updated the Star Wars Shatterpoint rules just in time for the launch!
From a lot of the comments online, there were quite a few questions surrounding terrain and hunker, so it’s nice to see AMG get ahead of the rules instead of letting the game launch with many unanswered questions!
They are also adding a change log to the FAQ area, meaning you’ll have a quick reference sheet for what is changing. Hopefully, with some early changes (and the rules being free), the game will run smoothly at launch! Let’s check out the latest updates.
AMG Updated Shatterpoint Rules Just in Time For Launch
You can find the changes here.
Just to note, we’ll mainly focus on the changes here, and if you want to see all the core rules, you can here! Luckily, they cleared up some pretty big questions here, and we’ll have the rules that were changed in the rulebook below.
There were only a few significant typos, so that’s always a good thing, but be sure to note these before playing games!
Next up, they added a change log which is always lovely, so you don’t have to look around and guess what’s changing!
The whole push-pull part of the game is a little confusing, so it’s nice they gave some more pictures and clarifications.
There were also a lot of questions about strained, and now it’s much more straightforward, if you do one of the actions above, you suffer damage and then get rid of the token.
Hunker Tokens and Cover probably had the most questions (from what we’ve seen), and hopefully, it’s not too confusing.
Basically, you have to have a Hunker Token, you have to be by terrain that is not lower than the enemy, and you can actually see the target. Lastly, this is only for ranged attacks; you lose all your hunker tokens at the unit’s next activation.
Last but not least, ingress points were causing some confusion, but something like a ladder can be climbed.
Download All the Rules Here!
What are your thoughts on Shatterpoint, do you like the rules so far?
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