Games Workshop’s CFO is leaving after 27 years with the group, following the departures of many artists, directors, and presenters.
We cover a lot of the events going on at Games Workshop, both good and bad, and this could be a little alarming. Losing your CFO is generally never an easy transition, but we’ll have to see how this affects the company, especially with all the other issues they’ve had recently.
While they did have an excellent financial half-year, distribution issues have plagued them for a long time. They’ve also recently lost their art director and top presenters, which depletes their talent pool even more.
Update: Games Workshop’s Group Reporting Manager, Elizabeth Harrison, has been nominated to join the board of directors as Group Finance Director at the firm’s annual general meeting this September. If the shareholders give their thumbs up, she’ll be in charge of the checkbook for all things Warhammer.
Games Workshop’s CFO Departure
Here is the latest on the departure of Games Workshop’s Chief Financial Officer.
Also, after 27 years with the Group and nine years on the board, Rachel Tongue has informed the board that she does not propose to offer herself for re-election as chief financial officer at the next AGM in September 2024. Rachel will continue in her role, working as an integral part of my team to ensure a smooth transfer of responsibilities to her successor. Rachel is amazing and she will be missed enormously.
We thank Rachel for championing our business model and our culture, her incredible hard work and dedication and her endless commitment to ensuring we continue to improve every year. She has played a huge part in helping to deliver our ongoing success, we all wish her well for the future.
Rachel will step down from the board at the 2024 AGM and will leave the Group in January 2025. We will be commencing a search for her successor immediately.
The good news for GW is she will be staying until 2025, which means they will have some time to find a replacement, but this is another blow to GW’s talent pool. Their financials have definitely looked good over the past few years, with giant growth basically year over year. However, they seem to still be struggling with scaling those sales.
Games Workshop seems to have been producing either way too much or way too little. Since early 2023, it looks to be the latter, sadly. Worse yet, they can’t seem to get products out to anyone in any meaningful quantity right now. While a CFO might not directly contribute to the distribution issues, having your CFO leave amid so many personnel and distribution issues probably isn’t great.
Artists & Talented Staff Leaving Games Workshop at an Alarming Rate
Games Workshop has been losing talented staff at an alarming rate, from content creators to the artists who made them great! This may be even more alarming as we’ve already seen creators like Duncan, Peachy, and Louise Sugden, among other presenters, leave along with crucial art personnel in 2023. That year alone, Paul Dainton, Phil Moss, and Thomas Elliot left Games Workshop, with Dainton illustrating for over 20 years there.
CMON is thrilled to announce the addition of Paul Dainton, an internationally acclaimed artist, to its illustrious team. Dainton will assume the role of Senior Artist, contributing his exceptional artistic vision and boundless creativity to CMON’s projects.
Paul has been an artist most of his life, starting out early with drawing comic characters. In college, he studied art, learning many different styles. After college, he worked as a freelance artist for several years before joining the ranks at Games Workshop, where he’s lent his artistic vision to games like Warhammer 40,000 and Age of Sigmar, amassing over 20 years’ experience with the company. In the last 5 years, he had become the head of the Warhammer 40,000 art team.
Not only did Paul have over 20 years of experience, but he was also the head of the Warhammer 40k art team! He also left back in August, so there’s a big chance he still worked on most of the 10th Edition books, but probably not all of them. We’ll have to see what this means moving forward but losing so many vital components of your company in basically one year can’t be good…
What are your thoughts on their CFO, content creators, and artists leaving Games Workshop?
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