Get the full Warhammer 40k Aeldari Corsairs rules codex supplement PDF breakdown and see why their new detachments will steal the battlefield!
Ready to speed across Warhammer 40k battlefields? New Aeldari Corsairs detachment rules are here, and the Eldritch Raiders and Corsair Coterie Detachments will destroy anything standing between them and their prize.
Packed with movement shenanigans, powerful enhancements, and some downright nasty stratagems, these detachments are all about hitting the enemy where they least expect it!
Here are our thoughts on the latest Aeldari Corsairs rules for 10th edition Warhammer 40k.
Take the Void With New Warhammer 40k Aeldari Corsairs Detachments
Updated on February 11th, 2026, by Rob Baer with the latest rules.

Whether you lean into the Corsair Coterie’s objective bullying or Yriel’s Own for full throttle tempo, these detachments are built for speed, disruptive pressure, and enough movement tricks to make your opponent feel like the battlefield map is lying to them.
Here’s what makes these Corsair detachments so nasty, from mortal wound “welcome mats” around objectives to fall back, charge, surge, and redeploy shenanigans that keep your raiders one step ahead of the counterpunch.
And remember, you will need the Aeldari codex support to run these properly, so make sure you’ve got your book situation sorted before you start handing out “Pirates’ Due.”
40k Corsair Coterie Detachment Rules: Aeldari Corsairs Codex Supplement

Corsair Coterie Detachment Rule: Relentless Raiders
While an objective marker is under your control, every time an enemy unit ends a Normal, Advance, Fall Back, or Charge move within range of it, you roll a D6. On a two-plus, that unit suffers D3 mortal wounds. This is mission denial, not a cute little damage boost. Your opponent can still contest, but now every attempt comes with a mortal wound tax.
Anhrathe Bonus: Void Thieves
- Sticky control, Corsair style: At the end of a phase, if an Anhrathe unit is within range of an objective marker you control, that objective stays under your control until your opponent’s Level of Control over it is greater than yours at the end of a phase.
- What this means on the table: Tagging objectives with Anhrathe units makes them way harder to flip, especially in messy mid-board fights.
Warhammer 40k Aeldari Corsairs Detachements: Enhancements

- Infamy: Enemy units within three inches of the bearer lose one OC, to a minimum of one. Perfect for ripping objectives out from under someone’s nose when they thought the math had them safe.
- Webway Pathstone: Grants Deep Strike, plus a once-per-battle escape hatch. At the end of your opponent’s turn, if you are not in Engagement Range, the unit can vanish off the board and slip into Strategic Reserves. Translation: show up, steal something important, then disappear before the bill comes due.
- Archraider: At the start of the battle, pick a Character in the unit to project a nasty little tax aura. Enemy Stratagems that target units within twelve inches cost one extra CP. It’s not flashy, but it makes your opponent’s “easy button” turns suddenly feel real expensive.
- Voidstone: ANHRATHE Infantry gain a five-plus invulnerable save. Simple durability that keeps your objective crew standing when the return fire starts coming in hot.
Warhammer 40k Aeldari Corsair Coterie Stratagems PDF

- Pirates’ Due: In the Fight phase, re-roll wound rolls of one for your melee attacks. If you are ANHRATHE and swinging into an enemy unit within range of an objective marker, you upgrade to full wound re-rolls instead. Translation: if they are standing on your loot, they are about to get carved out of it.
- Lethal Ruse: After an Aeldari unit Falls Back, it is still eligible to charge that turn. If the unit is ANHRATHE, you also get a nasty parting gift, rolling to splash mortal wounds onto an enemy you were just tangled up with. Fall back, stab them on the way out, then come right back in for seconds.
- Outcast Ambush: In your Shooting phase, Rangers or Shroud Runners flip the switch and go for the throat, gaining Ignores Cover, Rapid Fire one, and plus one AP until the end of the phase. It is the kind of volley that turns “safe in cover” into “why is my unit gone.”
- Into the Breach: In the Shooting phase, after an ANHRATHE unit destroys one or more enemy units, it can make a Normal Move of D6 plus one inches. Shoot something off the table, then immediately slide onto an objective, into cover, or into the angle your opponent forgot to screen.
Eldritch Raiders Detachment Rules: 40k Aeldari Corsairs Codex Supplement

All Aeldari units in your army can charge in a turn they Advanced. That one line turns the whole detachment into a pressure cooker, because your threat ranges spike instantly, and your opponent has to screen like they are defending treasure, not a deployment zone.
On top of that, ANHRATHE, Rangers, and Shroud Runners get to re-roll Advance rolls, so the speed is not just fast, it is reliable. This is not a detachment that asks permission. It shows up, takes what it wants, and leaves you holding the bag.
Anhrathe Bonus: Veterans of the Void
Every time you add an ANHRATHE unit to your army, it can take one Corsair Enhancement, and each Enhancement has to be unique. What that means on the table is simple. Your Corsair band stops being a pile of similar units and starts being a crew with jobs.
One unit is the missile. One unit is the tool that cracks armor. One unit is the slippery scorer that refuses to get caught.
Warhammer 40k Eldritch Raiders Detachment: Enhancements
- Pirate Prince: The bearer helps keep your mobility economy humming, letting you roll to refund a Battle Focus token when you use Agile Manoeuvre. Translation: you keep pulling movement tricks without running your tank dry.
- Alacritous Assault: The bearer’s melee weapons gain Lance. That is the cleanest possible way to make your charges matter, especially into targets that normally shrug off light melee.
- Exotic Munitions: The bearer’s ranged weapons gain Anti-Vehicle five-plus and Anti-Monster five-plus. It turns your shooting into a real threat against big targets, not just chip damage with good posture.
- Adrenal Infusions: The bearer’s unit gets a free Agile Manoeuvre option for infantry, letting you Fade Back without paying the usual cost. Translation: you get to slip away, reset angles, and stay annoying without spending resources you wanted for something nastier.
Warhammer 40k Aeldari Eldritch Raiders Stratagems PDF Stratagems

- Raiders’ Spoils: When you need to rip an objective away right now, you spike your OC by one until your next Command phase. It is the kind of play that turns a close objective into yours, even if the opponent thought they had it locked.
- Ruthless Killers: A straight damage upgrade for Corsair Voidscarred in melee, adding one to Damage. When the raid hits, it hits like it meant it.
- No Prey Too Big: Add one to wound when you are punching up, specifically when your Strength is lower than the target’s Toughness. This is the detachment admitting what Corsairs do best: gang up on something bigger and make it regret existing.
- Yriel’s Example: A reactive durability button that hands out a five-plus Feel No Pain after the enemy commits to targeting you. It forces awkward overcommitments and keeps your key unit alive long enough to finish the job.
- Impeding Fire: A nasty little trap that cuts two off an enemy Charge roll when they are close. It is simple, brutal, and it steals games by turning a “sure thing” charge into a sad little stumble.
- Withdraw and Reinforce: At the end of your opponent’s Fight phase, you pull a unit off the board, then bring it back later with models returned, excluding Characters. It is sustain and repositioning in one package, and it makes your opponent feel like killing Corsairs is a temporary inconvenience.
If Corsair Coterie is the objective meat grinder, Eldritch Raiders is the raid that never slows down. You surge forward with advance-and-charge pressure, you pick the fights you want, and you keep recycling threats until the board belongs to the crew.
New 40k Aeldari Corsairs Rules Datasheets
Prince Yriel 40k Rules Datasheet: Deployment Is a Weapon
Prince Yriel is a list-defining Epic Hero who hits hard in melee while warping the entire pre-game with a Scouts seven move and a redeploy that can shift up to three Aeldari units or tuck them into Strategic Reserves regardless of limits.
40k Corsair Skyreavers Rules Datasheet: Hit Fast, Leave Faster

40k Kharseth Rules Datasheet: Psychic Control with Teeth

40k Starfangs 40k Rules Datasheet: Corsair Smoke and Steel

Final Thoughts on new 40k Aeldari Corsairs Deatchment Rules & Codex Supplement

Corsair Coterie turns objectives into a mortal wound toll booth and then refuses to let go, while Eldritch Raiders cranks the throttle with advance-and-charge pressure and enough recycling tricks to make your opponent feel like they are fighting the same crew all game.
If you want to win by bullying the mid-board and making every primary point a painful decision, plant your flag with the Coterie. If you want to fly in, spike damage, steal the prize, and vanish before the counterpunch lands, Eldritch Raiders is your kind of crime.
Either way, this is a real 40k Corsair season now!
See All the Rules & Aeldari Corsairs Previews Here!
What do you think about the new Aeldari Corsairs detachments?


