The new Munitorum Field Manual has the latest Warhammer 40k points updates and changes from July 2026 to build your new 11th Edition army lists now!
In 11th Edition Warhammer 40k, point costs, datasheets, army rules, codex books, and even the Balance Dataslate are constantly being updated, which is probably a good thing: no one likes an eternal format.
Now, with the new edition, Wargear, Starting Strengths, and even Requisitional Thresholds all have to be tracked as well.
So, once again, with the latest Warhammer 40k points update, it’s time to make new lists, as the game itself is in flux once again. Here is our breakdown of all the new Warhammer 40k points changes from the latest Munitorum Field Manual.
If you’re looking for more rules updates, be sure to read all the latest changes for the Warhammer 40k Missions in the Event Companion and the Warhammer 40k Balance Dataslate in our coverage articles as well.
11th Edition Warhammer 40k Points Update: Munitorum Field Manual
Updated July 22nd, 2026, by Rob Baer, with the latest Warhammer 40k points updates.
Munitorum Field Manual PDF
- View and download the latest Munitorum Field Manual PDF Version 1.0 from Games Workshop here.
The 11th Edition MFM Reads Like a Whole Different Document Now
Honestly, the new Munitorum Field Manual isn’t just a points refresh. It’s a whole different way of building a list. GW kept the red and green change markers we’re used to (raises in red, drops in green, with the number in brackets), but underneath that familiar surface, there’s a lot of new machinery driving what a list costs and what you’re even allowed to take.
Starting Strenght
Unit costs aren’t a single number anymore. Starting Strength matters in two ways: some units scale per model (1, 2, 3, and so on), while others give you a band with a floor and a ceiling. The catch on the “band units” is that if you go even one model over the minimum, you pay the maximum cost.
So a 6-model squad inside a 5-to-10 band costs the same as a 10-model squad. That’s a real “round up or play minimum” decision that’s part of the points cost now.
Requisition Thresholds
Then there’s the new Requisition Thresholds rule, and this one’s where it gets interesting. If you include the same unit more than the stated number of times, the cost increases for the extra copies.
It’s basically a soft tax on spam without GW having to write a hard cap. Wargear stays per item on top of the unit cost, and any unit with the Leader or Support ability now lists which units it can attach to right under its points. So, no more digging through a half-dozen FAQ entries to figure out who rides with who.
Detachment Points
Detachments got the same treatment. Each one carries a Detachment Points (DP) value, and your DP budget scales with battle size through the Warhammer 40,000 app. Every detachment also grants a Force Disposition, which actually affects the missions you play, not just your in-game tools. Enhancements have their own per-detachment points lines, and some detachments carry a Unique tag, meaning you can’t take two detachments that share the same tag.
So if you were dreaming about double-stacking your favorite themed detachment in 11th Edition, the MFM is closing that door before you start.
Monthly Update: July 2026 40k Points Changes
Twenty-eight factions got changes, two were left completely alone, and the gap between the armies that won and lost is wide enough to shake up the meta before this weekend’s games even start.
We counted more than 300 individual points adjustments across the full Warhammer 40k roster, and the pattern gets pretty obvious once you split them into buffs and nerfs. Some codices got discounts almost everywhere, while others got handed the bill.
The Xenos and the Guard Scored Big
If you play Aeldari, Astra Militarum, or World Eaters, you made out pretty well. The Wraithknight dropped 30 points, every Baneblade-chassis super-heavy came down by 20 to 35, and Angron got a 20-point cut. Genestealer Cults, Custodes, Grey Knights, and Imperial Agents picked up plenty of discounts too. GW clearly decided a whole group of armies and units cost too much and knocked them down in one pass.
T’au, Necrons, and the Ork Boyz Paid the Bill
Somebody had to pay for all those cuts, and the T’au took the biggest hit, with the Tiger Shark jumping a brutal 50 points and most of the battlesuit line getting more expensive behind it. Necrons saw the Tesseract Vault and Silent King rise by 20 points each, while Orks got hit with increases on Boyz and nearly every HQ. Imperial Knights barely changed overall, but the Knight Castellan still jumped by 25 to 30 points.
Every Chaos Codex Paid the Same Defiler Tax
The Chaos updates had one clear pattern. The Defiler went up in every codex that includes it, covering Chaos Space Marines, Death Guard, Thousand Sons, World Eaters, and Emperor’s Children. GW apparently decided it was under-costed across the board. Chaos Predators also went up in most books, although World Eaters get theirs cheaper now.
The Space Marine Character Tax Nobody Asked For
Space Marines got cuts and increases at the same time. Most of the big-name characters became more expensive, with Roboute Guilliman and Marneus Calgar both going up 15 points. Shared elite units like Inceptors, Suppressors, and Sternguard also climbed across every chapter that can take them. Transports and Aggressors came down to balance some of that out, while Space Wolves and Dark Angels did especially well. Logan Grimnar, Ragnar, and the Lion all received cuts.
Every Faction’s Buffs and Nerfs in the New MFM
Below is the full faction-by-faction breakdown taken straight from the field manual. The deltas are listed exactly as they appear in the app. When a unit shows more than one number, the changes apply to different unit sizes or cost tiers. Chaos Titan Legions and Titan Legions were the only two factions left completely unchanged.
40k Points Updates: Big Winners, Buffed Factions
- The winners: Aeldari, Astra Militarum, and World Eaters got major cuts, including the Wraithknight, Guard super-heavy tanks, and Angron.
- The losers: T’au, Necrons, Thousand Sons, and Orks took stacks of increases, led by the T’au Tiger Shark going up a brutal 50 points.
- The quiet tax: The Defiler went up in every Chaos codex where it appears, while vanilla Space Marine characters like Guilliman and Calgar also got more expensive.
Adepta Sororitas
BUFFS:
- Dominion Squad: down 10 points on both tiers
- Hospitaller: down 10 points on both unit costs
- Imagifier: down 10 points
- Immolator: down 5 to 10 points
- Intranzia Fraye: down 15 points (now 135)
- Junith Eruita: down 10 points
- Repentia Squad: down 5 to 20 points
- Seraphim Squad: down 10 points across every unit size
- Sisters Novitiate Squad: down 10 points
- Sororitas Rhino: down 10 points on the 1st to 3rd tier
- Zephyrim Squad: down 5 to 10 points on the 1st to 2nd tier
NERFS:
- Morvenn Vahl: up 15 points (now 200)
- Celestian Sacresants: points increased (now 75 or 150, and 85 or 160 at the 3rd tier)
Adeptus Custodes
BUFFS:
- Custodian Wardens: down 10 points across every unit size
- Aleya: down 10 points
- Venatari Custodians: down 10 to 20 points
- Anathema Psykana Rhino: down 10 points
NERFS:
- None
Adeptus Mechanicus
BUFFS:
- Hastarii Exterminators: down 10 points on both tiers
- Kataphron Breachers: down 10 points
- Kataphron Destroyers: down 10 points
- Serberys Raiders: down 10 points
- Serberys Sulphurhounds: down 10 points
- Skitarii Vanguard: down 5 points
- Skorpius Dunerider: down 10 points
NERFS:
- Ironstrider Ballistarii: up 10 points on both tiers
Aeldari
BUFFS:
- Wraithknight: down 30 points on both loadouts
- Wraithknight with Ghostglaive: down 25 points on both tiers
- Avatar of Khaine: down 15 points
- Corsair Voidscarred: down 10 to 20 points
- Skyweavers: down 10 to 20 points
- Corsair Skyreavers: down 5 to 10 points
- Shining Spears: down 5 to 10 points
- Autarch: down 10 points
- Autarch Wayleaper: down 10 points
- Farseer Skyrunner: down 10 points
- Farseer: down 5 points
- Shroud Runners: down 5 points
- Swooping Hawks: down 5 points on both tiers
- War Walkers: down 10 points
- Death Jester: down 10 points
- Shadowseer: down 10 points
- Wave Serpent: down 10 points
- Starweaver: down 10 points
- Ynnari Raider: down 10 points
- Ynnari Venom: down 5 points
NERFS:
- Warlock Skyrunners: up 10 points
- Windriders: up 10 points
- Warp Spiders: mixed, down 5 to 10 on most sizes but up 5 on one tier
Astra Militarum
BUFFS:
- Baneblade, Banehammer, and Banesword: down 20 to 35 points each
- Doomhammer, Hellhammer, and Shadowsword: down 25 to 35 points each
- Stormlord and Stormsword: down 20 to 35 points each
- Leman Russ Commander: down 20 points on both tiers
- Leman Russ Demolisher: down 10 points on both tiers
- Kasrkin: down 5 to 10 points
- Commissar Yarrick: down 10 points
- Cadian Command Squad: down 5 points
- Krieg Command Squad: down 5 points
- Tempestus Scions: down 5 points on both tiers
- Tempestus Aquilons: down 5 points
- Chimera: down 10 points
- Taurox: down 10 points
- Taurox Prime: down 10 points
- Centaur RSV: down 10 points
NERFS:
- Militarum Tempestus Command Squad: points increased
Black Templars
BUFFS:
- High Marshal Helbrecht: down 10 points
- Chaplain Grimaldus: down 10 points
- Emperor’s Champion: down 10 points
- Execrator: down 10 points
- Crusade Ancient: down 5 points
- Plus the shared Space Marine core changes listed under Space Marines
NERFS:
- Marshal: points increased
- Repulsor Executioner: up 10 points on both tiers
- Plus the shared Space Marine core nerfs listed under Space Marines
Blood Angels
BUFFS:
- No chapter-specific buffs. Blood Angels only take the shared Space Marine core changes listed under Space Marines (Aggressors and transports down).
NERFS:
- No chapter-specific nerfs. See the shared Space Marine core nerfs under Space Marines (Inceptors, Suppressors, Sternguard, Eradicators, and more up).
Chaos Daemons
BUFFS:
- Shalaxi Helbane: down 25 points
- Fluxmaster: down 10 points
NERFS:
- Lord of Change: up 20 to 25 points
- Bloodcrushers: up 10 to 20 points
- Kairos Fateweaver: up 10 points
- Beasts of Nurgle: up 5 points
Chaos Knights
BUFFS:
- War Dog Huntsman: down 5 points
- War Dog Stalker: down 5 points
NERFS:
- None
Chaos Space Marines
BUFFS:
- Mutilators: down 15 points on both tiers
- Nemesis Claw: down 10 points on both tiers
- Chaos Terminator Squad: down 5 to 10 points
- Chaos Lord with Jump Pack: down 10 points
- Red Corsairs Reave-Captain: down 10 points
- Chaos Rhino: down 10 points
NERFS:
- Chosen: up 10 to 20 points
- Chaos Predator Annihilator: up 10 points on both tiers
- Chaos Predator Destructor: up 10 points on both tiers
- Defiler: up 5 to 10 points
- Venomcrawler: up 10 points on both tiers
- Vashtorr the Arkifane: up 15 points
- Abaddon the Despoiler: up 10 points
- Huron Blackheart: up 10 points
- Masters of the Maelstrom: up 10 points
- Accursed Cultists: points increased (now 90 or 195, and 110 or 215 at the 3rd tier)
- Dark Commune: points increased
Chaos Titan Legions
No changes.
Dark Angels
BUFFS:
- Lion El’Jonson: down 20 points
- Nephilim Jetfighter: down 15 points
- Inner Circle Companions: down 10 points on both tiers
- Ravenwing Command Squad: down 10 points on both tiers
- Ravenwing Darkshroud: down 10 points
- Sammael: down 10 points
- Plus the shared Space Marine core changes listed under Space Marines
NERFS:
- Deathwing Knights: points increased (now 240 or 260)
- Land Speeder Vengeance: up 10 points on both tiers
- Plus the shared Space Marine core nerfs listed under Space Marines
Death Guard
BUFFS:
- Deathshroud Terminators: down 15 points on both tiers
- Mortarion: down 10 points
- Plague Marines: down 10 points
- Chaos Rhino: down 10 points
NERFS:
- Defiler: up 5 to 20 points
Deathwatch
BUFFS:
- No chapter-specific buffs. Deathwatch only take the shared Space Marine core changes listed under Space Marines.
NERFS:
- No chapter-specific nerfs. See the shared Space Marine core nerfs under Space Marines.
Drukhari
BUFFS:
- Raider: down 10 points
- Venom: down 5 points
NERFS:
- Ravager: up 10 points
Emperor’s Children
BUFFS:
- Shalaxi Helbane: down 25 points
- Maulerfiend: down 10 points on both tiers
- Fulgrim: down 10 points
- Lucius the Eternal: down 10 points
- Sorcerer: down 5 points
NERFS:
- Defiler: up 5 to 20 points
Genestealer Cults
BUFFS:
- Aberrants: down 10 to 20 points across sizes
- Atalan Jackals: down 5 to 10 points across sizes
- Hybrid Metamorphs: down 10 points on both tiers
- Acolyte Hybrids with Hand Flamers: down 10 points
- Neophyte Hybrids: down 10 points
- Purestrain Genestealers: down 5 points on both tiers
- Goliath Truck: down 10 points
NERFS:
- Reductus Saboteur: points increased (now 70 or 80)
Grey Knights
BUFFS:
- Brotherhood Terminator Squad: down 15 points
- Grand Master Voldus: down 15 points
- Strike Squad: down 5 to 10 points
- Razorback: down 10 points
- Rhino: down 10 points
NERFS:
- None
Imperial Agents
BUFFS:
- Veiled Blade Elimination Force: down 20 to 30 points across sizes
- Watch Master: down 10 points
- Eversor Assassin: down 10 points
- Grey Knights Terminator Squad: down 15 to 20 points
- Deathwatch Kill Team: down 10 points
- Sisters of Battle Squad: down 5 points
- Inquisitorial Chimera: down 10 points
- Imperial Rhino: down 10 points
- Sisters of Battle Immolator: down 10 points
NERFS:
- None
Imperial Knights
BUFFS:
- None
NERFS:
- Knight Castellan: up 25 to 30 points
Leagues of Votann
BUFFS:
- Berehk Stornbrow: down 10 points
- Buri Aegnirssen: down 10 points
- Brokhyr Iron-master: down 5 points
- Kapricus Carrier: down 5 points
NERFS:
- Sagitaur: points increased (now 85 or 95)
Necrons
BUFFS:
- Chronomancer: down 10 points on both tiers
NERFS:
- Tesseract Vault: up 20 points on both tiers
- The Silent King: up 20 points
- Doomsday Ark: up 10 points on both tiers
- Lokhust Destroyers: up 10 points on both tiers
- Lokhust Heavy Destroyers: up 10 points on both tiers
- Nekrosor Ammentar: up 10 points
- Canoptek Reanimator: up 5 points
- Skorpekh Lord: points increased
Orks
BUFFS:
- Trukk: down 10 points
NERFS:
- Big Mek Dakkarig: up 15 points
- Boyz: up 10 points
- Warboss: up 10 points
- Mek: up 10 points
- Painboss: up 10 points
- Painboy: up 10 points
- Big Mek with Shokk Attack Gun: points increased
Space Marines
This section covers the vanilla-specific characters and the shared core datasheets also used by Black Templars, Blood Angels, Dark Angels, Deathwatch, and Space Wolves.
BUFFS:
- Chief Librarian Tigurius: down 10 points
- Suboden Khan: down 10 points
- Aggressor Squad: down 10 to 15 points across sizes (shared core)
- Drop Pod: down 10 points (shared core)
- Impulsor: down 10 points (shared core)
- Razorback: down 10 points (shared core)
- Rhino: down 10 points (shared core)
NERFS:
- Roboute Guilliman: up 15 points
- Marneus Calgar in Armour of Antilochus: up 15 points
- Repulsor Executioner: up 15 points on both tiers
- Captain Titus: up 10 points
- Cato Sicarius: up 10 points
- Uriel Ventris: up 10 points
- Wardens of Ultramar: up 10 points
- Victrix Honour Guard: up 5 to 10 points
- Eradicator Squad with Heavy Bolters: up 10 points (shared core)
- Inceptor Squad: up 5 to 10 points (shared core)
- Infernus Squad: up 10 points (shared core)
- Land Speeder: up 10 points (shared core)
- Librarian: up 10 points (shared core)
- Lieutenant with Combi-weapon: up 10 points (shared core)
- Sternguard Veteran Squad: up 10 points (shared core)
- Storm Speeder Hammerstrike: up 10 points on both tiers (shared core)
- Suppressor Squad: up 10 points (shared core)
- Vanguard Veteran Squad with Jump Packs: up 5 to 10 points (shared core)
Space Wolves
BUFFS:
- Logan Grimnar: down 10 points
- Ragnar Blackmane: down 10 points
- Njal Stormcaller: down 10 points
- Arjac Rockfist: down 10 points
- Wolf Scouts: down 5 to 10 points
- Iron Priest: down 5 points
- Plus the shared Space Marine core changes listed under Space Marines
NERFS:
- Wolf Guard Terminators: points increased (now 150 or 300, and 165 or 315 at the 3rd tier)
- Plus the shared Space Marine core nerfs listed under Space Marines
T’au Empire
BUFFS:
- Commander Farsight: down 10 points
- Devilfish: down 10 points
NERFS:
- Tiger Shark: up 50 points on both tiers
- Broadside Battlesuits: up 15 points on both tiers
- Stormsurge: up 15 points on both tiers
- The Twin Lance: up 15 points
- Hammerhead Gunship: up 10 points on both tiers
- Riptide Battlesuit: up 5 to 10 points
- Ghostkeel Battlesuit: up 5 points on both tiers
- Pathfinder Team: up 5 points
Thousand Sons
BUFFS:
- Chaos Rhino: down 10 points
NERFS:
- Lord of Change: up 20 to 25 points
- Scarab Occult Terminators: up 15 points on both tiers
- Sekhetar Robots: up 5 to 15 points
- Chaos Predator Annihilator: up 10 points on both tiers
- Chaos Predator Destructor: up 10 points on both tiers
- Defiler: up 5 to 20 points
- Kairos Fateweaver: up 10 points
- Tzaangor Enlightened: up 5 points
- Tzaangor Shaman: up 5 points
- Sorcerer: points increased
Titan Legions
No changes.
Tyranids
BUFFS:
- Toxicrene: down 15 points
- Von Ryan’s Leapers: down 5 to 15 points
- Zoanthropes: down 10 points
- Tyrannocyte: down 10 points
NERFS:
- Neurotyrant: up 15 points
- Maleceptor: up 10 points on both tiers
World Eaters
BUFFS:
- Angron: down 20 points
- Forgefiend: down 20 points on both tiers
- Chaos Terminators: down 10 to 20 points across sizes
- Eightbound: down 5 to 15 points across sizes
- Exalted Eightbound: down 5 to 15 points across sizes
- Khorne Berzerkers: down 10 to 15 points
- Chaos Predator Annihilator: down 5 points on both tiers
- Chaos Predator Destructor: down 5 points on both tiers
- Maulerfiend: down 5 points on both tiers
- Lord Invocatus: down 10 points
- Lord on Juggernaut: down 10 points
NERFS:
- Bloodcrushers: up 10 to 20 points
- Defiler: up 5 to 10 points
The Munitorum Field Manual (MFM) is Games Workshop’s official points reference for Warhammer 40,000 11th Edition, listing every unit’s current points cost for use in matched play and tournaments. It’s updated quarterly (well, sometimes sooner for emergency meta updates) as part of the Balance Dataslate cycle. Best of all, it is free to download from Warhammer Community.
Latest version: #1.1, July 22nd 2026
Final Thoughts on the Munitorium Field Manual 40k Points Update
The real test now is going to be how Requisition Thresholds reshape the 11th edition tournament meta. Spam lists that ate competitive play in 10th Edition might suddenly cost more than the rest of the army, and that’s before you factor in Force Disposition narrowing your mission pool.
The Codex writers now have a real way to discourage stacking without ever writing hard rules text, and TOs are going to spend the next month figuring out which lists got quietly nerfed by the points instead of by FAQ.
Now we know that the MFM will get updated with the Balance Dataslate rules each month too, and then move to a quarterly update starting in October 2026, or January 2027 (after the Warhammer World Championships).
Eitehr way the new July 2026 Warhammer 40k points update makes it clear that Warhammer 40k is anything but static, and this round gave us plenty of winners, losers, and middle-ground armies looking for fresh tricks.
So, whether your favorite army got stronger or weaker, it’s an exciting time to develop new strategies based on these Warhammer 40k points updates and the balance dataslate.
🔗 Related Reads:
- Warhammer 40k 11th Edition Rules: Big Reveals, Rumors + Predictions
- 11th Edition 40k Q&A FAQ Reveals Big Changes for 2026
- Chapter Approved Deck 2026: Force Dispositions Decide What the Game Is About
- 40k 11th Edition Release Date Confirmed by Games Workshop
- 40k 11th Edition Launch Product Lineup: Combat Patrol Companion, Terrain Area Set, Rules + More
- New 40k Battleforces, Points Values + Release Roadmap After Armageddon
- GW Drops 11th Edition Q&A, 40k Codex Book Changes + Big New USR Rules







































Ive been thinking about getting back into 40k after a bit of a break (since 2nd ed): talking to a friend that still plays, messing about with army lists, catching up with the new rules and lore. But this stuff is really putting me off. GW have had 40 years to refine this game (and plenty of cash to hire designers), why do they need to revise it so much *between* editions?
The Legends status also seems weird: are those units in the game or not? If they’re so unbalanced or whatever, why did they get released in the first place?
I guess I really just want some reassurance that there is still casual play and you don’t have to replace all your stuff the second GW announces a change.