Your guide to the 40k Balance Dataslate 10th Edition updates and points changes from the Munitorum Field Manual and Rules Commentary.
Updated December 11th, 2024, by Rob Baer. This post has been updated with the latest points, Dataslate, and Warhammer 40k rules FAQ updates from Games Workshop.
The 10th Edition Warhammer 40k Balance Dataslate, Rules Commentary, and points changes in the Munitorum Field Manual have brought significant changes to the game. From major core rule adjustments to faction balance updates, this article will guide you through all the latest updates and their impact on gameplay and the meta.
Warhammer 40k Balance Dataslate 10th Edition & Points Changes Summary
The armies at the top of the 10th Edition Warhammer 40k meta are getting some severe NERFS, while the underperforming armies are getting some love. If you’ve been underwhelmed with your army lately, these latest changes might be what you were waiting for.
- December 2024: Games Workshop dropped a massive Dataslate with big changes to Space Marines, GSC, Adepts Soritas, and more.
- The latest updates included a small FAQ and changes to points. Plus, Deep striking is no longer allowed within 3″, and AP stratagems got a tune-up!
- November 2024: Games Workshop issued a new FAQ ahead of the World Championships of Warhammer and promises another big update soon.
- October 16th, 2024: While a new Warhammer 40k 10th edition Balance Dataslate was not released this quarter, new Munitorium points changes and rules commentary FAQ updates were.
- October’s updates included changes to points, faction rules, core rules commentary, and more, affecting nearly all the factions in the game.
- The updated 40k movement rules for the Tacoma US Open tournament are now official for all games!
- The third Balance Dataslate for Warhammer 40k was released on June 20th, 2024 (the previous was released in January). Games Workshop has also announced that they will now only be doing 40k Balance Dataslate updates every other quarter (initially, they said every quarter), with points changes every quarter, making January and June the two main Balance Dataslate updates for 2024.
- From June: Major core rule changes included adjustments to Indirect Fire Weapons, Overwatch for Titanic Units, and Movement Pivot Values. The Tank Shock Stratagem was been nerfed, and the usage of Insane Bravery was limited to once per battle, and Devastating Wounds no longer spill over to more than one model.
Here’s a link to each section of the updates so you can jump to what interests you the most!
- Ultimate Guide to Warhammer 40k 10th Edition June 2024 Balance Dataslate
- Major Core Rules Changes in Warhammer 40,000
- Significant Movement Changes in Warhammer 40,000
- Detailed Faction Balance Updates
- Adjustments to Stratagems and Abilities
- Points Updates Across Factions
- Comprehensive FAQs and Clarifications
- Impact on Gameplay and Meta
- 10th Edition Warhammer 40k Points Changes Munitorium Field Manual
40k Balance Dataslate 10th Edition’s Impact on Gameplay & Meta
Competitive Play Implications:
At the competitive level, the dataslate is less about fun and more about recalibrating the galaxy’s balance. Space Marines, particularly Codex-compliant ones, emerge as major contenders. The Oath of Moment buff and datasheet upgrades mean tournament tables will be swarming with Sternguard Veterans and buffed Intercessors.
Adeptus Custodes now have solid Jetbike options that provide mobility and firepower, making them a tougher matchup for melee armies. Orks, with their longer Waaagh!, become a viable aggro choice, potentially spicing up top tables with green-skinned mischief.
On the flip side, Genestealer Cults are still scary but less random, which might actually be a blessing for precision-minded players. Astra Militarum are no longer as oppressive, with key tools nerfed, which means fewer “meta bullies” running roughshod over events.
Adepta Sororitas, however, are likely to see their competitive presence dwindle as Miracle Dice constraints make them less reliable. Meanwhile, factions like Tyranids, Chaos Space Marines, and Chaos Knights get just enough tweaks to maintain relevance in an increasingly Space Marine-centric meta.
For competitive players, this dataslate offers clear winners and losers but also opens the door for creative builds to emerge as the meta shifts
Casual Play Considerations:
For casual players, this dataslate is like being handed a mixed bag of candy—you’re not sure if it’s mostly treats or tricks until you start digging in. Codex-compliant Space Marines finally feel fun again without needing to borrow toys from their fancier cousins, so expect more Guilliman-led armies stomping around the kitchen table.
Orks are a blast with their extended Waaagh! abilities, bringing even more chaotic energy to your friendly game nights. Adeptus Custodes Jetbikes might show up more often, and honestly, who wouldn’t want their golden boys zipping around with new toys?
However, not everyone is having a great time. Adepta Sororitas players will miss their Miracle Dice abundance, which may lead to fewer “oh no, you didn’t!” moments and more careful planning. The Astra Militarum players? Well, they might need a support group after seeing their beloved Lord Solar Leontus take a hit.
On the bright side, Tyranids and Chaos players have plenty to experiment with, making for some exciting new list ideas. In casual play, these changes mostly add variety and fresh dynamics, though the occasional nerf might spark some “what were they thinking?” moments over pizza.
December 2024’s 10th Edition 40k Detailed Rules Updates By Faction: Balance Dataslate and FAQ
The galaxy burns brighter than ever, and with the Q4 Balance Dataslate, Warhammer 40k’s battlefield has been reshaped yet again. Whether you’re rallying your Adeptus Astartes, commanding alien swarms, or revving up Ork war machines, there’s plenty to talk about. Let’s crack open the dataslate changes, with a mix of tactical insight and lore-infused banter to keep things spicy.
Space Marine Rules Changes
It’s no secret that standard-issue Space Marines (or “Codex Compliant” Marines) have been searching for a niche, especially as their cooler cousins—the Dark Angels, Blood Angels, and other divergent Chapters—hogged the limelight. This update gives vanilla Marines a hearty boost:
- Army Rule Revamp: Oath of Moment now grants +1 to wound against the selected target… if your army doesn’t include units from any divergent Chapter. This levels the playing field for generic Marines, making them hit harder and giving Ultramarines something to brag about beyond Roboute Guilliman.This change is a significant win for players wanting to stick to the core Codex: Space Marines experience. It encourages lists that embrace the vanilla approach while simultaneously giving Ultramarines—the poster boys of the Imperium—an actual battlefield identity beyond being “pretty decent all-rounders.” Expect more lists to fully lean into Codex-compliant units, making the most of this rule.
- Points Rebalancing: Guilliman himself sees a steep rise (+60 points), but he earns it with new flexibility. Other buffs to Intercessor squads, Sternguard Veterans, and Reivers make them more enticing for your lists. Heavy Intercessor squads going up in points might sting, but the boost to their weapon profiles ensures they’re worth the investment.Sternguard Veterans, with their new full re-rolls to wound against Oath targets, become the absolute bane of high-value enemies, capable of wiping major threats clean off the board. Meanwhile, Reivers—long considered a suboptimal choice—gain utility through tweaks that make their Fearsome Assault and Terror Troops abilities more impactful.
- Datasheet Tweaks: Heavy Intercessors now wield Damage 2 heavy bolt rifles, Infernus Squads force Battleshock rolls with incendiary terror, and Outriders’ Thunderous Impact ability gives their melee swings extra punch.
- Outriders: once dismissed as overcosted, these bikes now pack a melee wallop that pairs beautifully with aggressive pushes or flanking maneuvers. Combined with Thunderous Impact, they’re a serious threat to even durable units. The Heavy Intercessors’ weapon buffs shift their role into potent mid-board control, ensuring they can punch holes in heavy infantry or lighter vehicles with ease. And for the Infernus Squads? Their pyreblasters—ignoring cover and forcing morale checks—are just the thing to make camping enemies rethink their life choices.
Codex Marines are finally ready to step out of the shadows of their more specialized brethren and claim their own space on the tabletop.
Rules Balance Status: Buffed
The Q4 2024 update showers Codex-compliant Marines with both firepower and utility buffs. Ultramarines and their standard cousins can now hit harder, while datasheet tweaks ensure that previously overlooked units, like Reivers and Outriders, become viable options. Guilliman’s price increase reflects his expanded versatility, but overall, this is a great slate for fans of the Codex boys.
Imperial Faction Changes
The Q4 2024 balance update has hit the Imperium factions hard and fast, with points changes across the board and a few key rule tweaks that have left some armies cheering while others scramble to adjust.
Adepta Sororitas: Miracle Dice Makeover
The Sisters of Battle face a more somber fate:
- Miracle Dice Nerfs: Reduced dice generation makes these sacred resources scarcer, and detachment abilities like Bringers of Flame take range reductions and cost hikes.
- Small Upside: The Penitent Host detachment gets more flexibility, offering hope amidst an otherwise tough set of changes.
This update feels like penance for a meta that’s long since left Sisters dominating.
Rules Balance Status: NERFED
Adepta Sororitas feel the weight of nerfs to Miracle Dice generation, limiting the resource that makes them unique. Though the Penitent Host gains some flexibility, the overall tone of these changes stifles the Sisters’ dominance, forcing players to rethink strategies.
Adeptus Custodes: Jetbike Redemption Arc
Adeptus Custodes rise with shining upgrades, especially to their Jetbikes. Their improved profiles and retooled weapons solidify their presence on the battlefield. Strategic mobility through Quicksilver Execution adds more tactical depth, making Custodes players one of the biggest winners of this update.
The golden boys bring their bikes out of storage with substantial improvements:
- Profile Boosts: Vertus Praetors and Shield Captains on Dawneagle Jetbikes enjoy Toughness 7, more wounds, and upgraded weapon profiles. Salvo Launchers and bolters now hit harder and apply re-rolls liberally.
- Strategic Mobility: Quicksilver Execution triggers on Normal Moves, expanding tactical options.
Rules Balance Status: Buffed
Verdict? Custodes players are grinning like the Emperor Himself just handed them a Custodes Jetbike starter pack.
Astra Militarum: Leontus and His Armored Brigade Get Nerfed
Imperial Guard players might want to sit down for this:
- Leontus Hit Hard: The faction’s golden boy can no longer order units like Ogryns, Bullgryns, or Super Heavies, curbing his utility.
- Points Changes: Tanks and Scion units see hikes, and Chimera spam suffers as transport costs rise.
Despite some surviving builds, the Guard’s days of overwhelming dominance seem numbered.
Rules Balance Status: Nerfed
Astra Militarum take a hit as key tools like Lord Solar Leontus lose utility, and points increases target staple units. While not entirely gutted, Guard players will find themselves recalibrating and losing some of their former meta power.
Xenos Faction Changes
The Q4 2024 balance update for Warhammer 40k has brought significant changes to the Xenos factions, with points adjustments and a few major updates that will force players to rethink their strategies.
Orks: Waaagh! Just Got Waaagh!-ier
Good news for Orks (and bad news for everyone else):
- Waaagh! Buffs: Calling a Waaagh! now lasts until your next Command Phase, letting Boyz stay angry for longer and hit harder.
- Da Big Hunt Upgrades: Character targeting and Prey bonuses make this detachment a viable pick.
Finally, Orks are back to stompin’ and bashin’ with purpose.
Rules Balance Status: Buffed
Orks charge forward with significant improvements. Changes to the Waaagh! rule grant longer-lasting and impactful effects, while Da Big Hunt upgrades add versatility to their aggressive playstyle. Orks are back to smashing with confidence.
Necrons: From Hypercrypt to Starshatter
While the Hypercrypt Legion sees nerfs to its resurrection abilities, Necrons’ new Starshatter Arsenal detachment opens up terrifying options:
- Buffs to Destroyer Cults: Annihilation Legion detachment now adds AP to their ranged attacks when targeting the nearest enemy unit.
- Points Adjustments: Warriors and Immortals drop slightly, while C’tan and commonly used support units take minor hikes.
Necron overlords have plenty of shiny toys to reanimate their strategies.
Rules Balance Status: Mixed Outcome (Buffed and Nerfed)
Necrons face a dual fate: Hypercrypt sees reduced resurrection powers, but the Starshatter detachment offers compelling new firepower options. Points tweaks leave them in a stronger position overall, especially for non-Hypercrypt builds.
Tyranids: The Hive Mind’s Evolution
Tyranids see meaningful changes in Assimilation Swarm builds:
- Regeneration Enhancements: Harvesters now regenerate lost models or wounds every turn, boosting durability.
- Points Adjustments: Norns and Trygons drop in cost, while overall swarm flexibility increases.
Swarm players rejoice—there’s a lot to chew on.
Rules Balance Status: Buffed
Tyranids’ regeneration-focused Assimilation Swarm benefits immensely from durability improvements, while strategic points adjustments give players greater list-building flexibility. This is a big step forward for Tyranid swarms.
Genestealer Cults
- Cult Ambush Rework: Now uses a pool of points instead of dice rolls, giving the faction reliable respawn options but capping their maximum potential.
- Tunnel Crawlers Nerf: Deep strike range is now 6″ instead of 3″.
- Xenocreed Enhancement: Deeds That Speak to the Masses now adds +2 Resurgence Points.
Rules Balance Status: Mixed Outcome (Buffed and Nerfed)
Genestealer Cults gain reliability with the new Cult Ambush mechanics but lose some of the dramatic highs of the older rules. Competitive builds may still thrive, but overall power feels more measured.
T’au
T’au face significant challenges with the removal of 3” deep strikes, hampering the Retaliation Cadre’s effectiveness. This update leaves their alpha-strike capacity diminished.
- Retaliation Cadre Impact: The 3″ deep strike mechanic is removed, limiting the effectiveness of their Bonded Heroes rule.
- Tiger Shark Tax: An additional 50 points added to their most iconic unit.
Rules Balance Status: Nerfed
This change really hits the Battlesuits and will force players into other options.
Chaos Faction Changes
The Q4 2024 balance update has left no faction untouched, and the Chaos forces—those bringers of ruin and corruption—have received their fair share of changes.
Chaos Space Marines
Chaos Space Marines receive targeted buffs, with Annihilators gaining much-needed anti-vehicle efficiency.
- Predator Buffs: Annihilators now re-roll damage against Monsters and Vehicles, finally giving your gunline something to crow about.
- AP Stratagem Nerf: Armour of Contempt-style Stratagems now only last for one activation, balancing the meta.
Rules Balance Status: Buffed
While some Stratagem nerfs level the field, overall, these changes push the faction into a stronger tactical position.
Chaos Knights
Chaos Knights benefit from cheaper War Dogs and more accessible Doom and Darkness effects.
- Improved Army Rules: Doom and Darkness effects kick in earlier, amplifying battleshock potential.
- Cheaper War Dogs: Cost reductions make small, aggressive Knight builds even nastier.
Rules Balance Status: Buffed
These tweaks bring more utility to their smaller units, enhancing flexibility without major downsides.
Chaos Daemons
Across the warp-touched spectrum, subtle tweaks keep things spicy.
- Lamprey Bite Upgrade: Screamers gain anti-vehicle and anti-monster buffs, letting them rip into tanks and monsters with glee.
Rules Balance Status: Buffed
Chaos Daemons see incremental but meaningful upgrades, with Screamers getting stronger anti-vehicle abilities. The changes may not revolutionize the faction but certainly bolster their options.
Adjustments to Stratagems & Abilities
Stratagems and abilities are a core part of Warhammer 40,000’s tactical depth, and the latest 10th Edition Balance Dataslate brings several important adjustments to these elements. These changes aim to refine gameplay, making stratagems and abilities more balanced and aligned with their intended narrative.
Here are some of the key updates.
3” Deep Strikes? Not Anymore!
The team decided it was time to dial back those sneaky 3” Deep Strikes. Turns out, it wasn’t exactly the fairest or most engaging mechanic—it left some armies flexing reserve denial while others stood around looking helpless. Now, the minimum range is 6”, giving everyone a bit more breathing room (and a chance to actually do something about it).
AP Stratagems Got a Tune-Up
Stratagems that could tank AP reductions for an entire phase? Yeah, those were a bit much. They’ve been trimmed down to only work against attacks from one unit at a time. The idea? Make the defense game less “invincible wall” and more about tactical choices.
Warhammer 40k Munitorium Field Manual Points Updates Across Factions
One of the most eagerly anticipated aspects of any 10th Edition 40k Balance Dataslate is the updates on points. These adjustments can dramatically alter how armies are built and performed on the battlefield.
New Points Values for Key Units:
The latest Warhammer 40k update brings a range of points changes across various factions. The update tweaks a lot of armies, but the next big shakeup won’t hit until March or April 2025. In the meantime, it’s time to adapt or get left in the dust!
Buffed Factions:
- Adeptus Mechanicus: Those Kastelan Robots and Datasmiths are rolling in discounts.
- Black Templars: Cheaper Repulsors and Executioners for the holy hammer time.
- Blood Angels: Sanguinary Guard and Death Company with better prices for more blood-spilling.
- Chaos and Imperial Knights: Affordable War Dogs mean more barking on the battlefield.
- Chaos Space Marines: Bikes are zooming in for less.
- Necrons: Warriors, Ghost Arks, and Ophydian Destroyers are resurrecting those budget vibes.
- Leagues of Votann: Thunderkyn and Iron-masters are dropping those gold nuggets.
- Tyranids: Norn and Trygon are hungry for action at a discount buffet.
NERF-ed Factions:
- Astra Militarum: Infantry squads, characters, and tanks got a little heavier, but some units like Death Korps and Ogryns are feeling fresh.
- Adeptus Sororitas: Castigator and Exorcist turned into luxury items.
- Adeptus Custodes: Dawneagle Jetbikes got fancy price tags, but received buffs in the Dataslate.
- Drukhari: Scourges and Grotesques are making you pay for the pain.
- Tau Empire: Tiger Shark’s new price tag hits like its railgun.
- Space Wolves: Scouts and Wulfen getting fancier to deploy.
- Space Marines: Intercessors, Scouts, and Guilliman got a price hike—ouch! However, this should all be a buff in the long run with the Dataslate changes.
Rationale Behind 40k Points Changes:
The rationale for these 40k points changes is to promote fairness and balance in the game. Units that were previously undercosted and thus overly popular have seen points increases to curb their prevalence and power. Conversely, units that were less effective or underused have had their points reduced, making them more attractive choices for players.
So, the latest points update in the 10th Edition Munitorum Field Manual has flipped things around a bit in Warhammer 40K. Some factions, like Adeptus Mechanicus and Blood Angels, are enjoying lower prices on key units, making them more viable on the battlefield. On the other hand, factions like Astra Militarum and Space Marines are feeling the sting of price increases, which could change up their game plans.
Overall, it’s a mix of good news and challenges, so it’ll be fun to see how everyone adjusts and what new strategies come into play!
40k Balance Dataslate 10th Edition: Comprehensive FAQs & Clarifications
The latest 10th Edition Balance Dataslate and Warhammer 40k rules commentary isn’t just about 40k points and rules changes; it also includes a wealth of FAQs and clarifications. These updates address common questions and ambiguities, ensuring that everyone is playing by the same rules and preventing disputes during games.
December 2024 Changes
In the December Dataslate, there are three small clarifications:
- Lion El’Jonson’s Secrets: Want to show off Lion El’Jonson’s knack for timing? As the player in charge, you absolutely get to decide when his “once per turn” All Secrets Revealed ability kicks in. Consider it your moment to make the galaxy gasp.
- Miracle Dice Shenanigans: If one of your Adepta Sororitas units heroically bites the dust within 12 inches of a friendly Imagifier, their Litany of Deeds lets you re-roll the result of the Miracle Dice you earn from Acts of Faith. Because nothing says divine inspiration like a second chance to roll better.
- Keyword Tweaks – Page 152: The Company Heroes keywords now read:
- All Models: Infantry, Grenades, Imperium, Tacticus, Company Heroes
- Ancient: Ancient
Because even heroes deserve a tidy list of labels to strut their stuff.
Warhammer 40,000 10th Edition Balance Dataslate Guide: June 2024 Q3
This is your complete guide to all the latest updates in the Warhammer 40k Balance Dataslate that are transforming the battlefield this June (and January). These new rule adjustments aim to maintain excitement and balance in games of 40k headed into the fall of 2024.
What is the Warhammer 40k 10th Edition Balance Dataslate?
The last two 10th Edition 40k Balance Dataslates in January and June were like the universe’s way of keeping things fair. Every few months, the Warhammer Studio reviews tons of data from battles fought across kitchen tables and tournament halls alike. They then tweak points, adjust rules, and sometimes overhaul entire strategies to keep the game dynamic and engaging.
June’s update is packed with changes that are bound to shake things up. We’ve got core rules modifications, movement overhauls, and targeted balance updates for various factions. Both the June and January 40k Dataslates have done well with that and followed up by the points updates, core rule changes, new movement rules, and faction tweaks; there’s plenty to see.
Maybe just as important as the points, Games Workshop said they will now only be doing 40k Balance Dataslate updates every other quarter (initially, they stated every quarter), and at the same time, they confirmed the points changes will be every quarter.
However, to make things even more muddled, they mentioned that a new Balance Dataslate would be coming “later this year,” which seems to indicate a potential December 2024 release, perhaps to be legal for events like LVO 2025.
Our next update later this year (2024) will bring a Balance Dataslate alongside an updated Munitorum Field Manual, as well as any further additions that may be needed to the FAQ and Errata
Major Core Rules Changes in Warhammer 40,000
The June 2024 10th Edition Balance Dataslate (not so much the January one) brings some game-changing updates to the core rules of Warhammer 40k. These changes are designed to refine gameplay, making it more strategic and balanced. Let’s break down the most significant modifications.
Indirect Fire Weapons
First up, Indirect Fire Weapons always miss on a 1-3. Previously, indirect fire could be a bit too reliable, allowing artillery units to dominate from the safety of the backline.
Now, these weapons always miss on a roll of one, two, or three. This flat 50/50 chance adds a new layer of unpredictability and strategy, making indirect fire a bit more of a gamble.
No More Overwatch For Titanic Units
Next, Titanic Units and Overwatch Restrictions. Titanic units can no longer fire Overwatch, and they don’t have line of sight through ruins unless they are partially within them.
This change in the June 40k Dataslate levels the playing field, preventing these massive units from dominating every engagement with ease. It forces players to think more strategically about positioning and movement.
Movement Pivots
New Movement Pivot Values are another big update. Units now have a “pivot value” that affects their movement. This is zero for most units, but it is two inches for monsters and vehicles.
This means every pivot costs these larger units two inches of movement. This simplification makes movement rules clearer and prevents players from gaining unintended advantages through tricky maneuvers.
Tank Shock Stratagem
The Tank Shock Stratagem Nerf is a welcome change. Previously, this stratagem allowed high-strength melee units to inflict devastating mortal wounds easily.
Now, the number of dice rolled is based on the unit’s toughness, not the weapon’s strength, and there are no bonus dice for higher strength. This balances the stratagem, making it less overpowered.
Insane Bravery
Insane Bravery usage limitation is another important update. This stratagem can now only be used once per battle and must be used before a unit takes a battle-shock test. This prevents players from relying too heavily on this stratagem to save their units in critical moments, adding more depth and strategy to gameplay.
Devastating Wounds
Finally, there’s a subtle but significant change to Devastating Wounds. Mortal wounds caused by these abilities can no longer spill over to more than one model.
This prevents devastating abilities from wiping out entire squads with a single lucky roll, ensuring that each model’s survivability is more consistent.
Simplified Movement Rules Are a Game-Changer
Previously, moving models could be a bit of a headache, especially with larger units or those with overhanging parts. Now, movement is all about straight lines and pivots.
No more tricky measurements or arguments about whether a model fits through a gap- if the base fits, it moves through. Movement is the heart of strategy in Warhammer 40,000, and the latest 10th edition Balance Dataslate brings some major changes to how units move on the battlefield.
These updates simplify the rules, making gameplay smoother and more intuitive. Let’s break down the key changes.
New Pivot Value System
Units now have a pivot value that determines how much movement is required to turn. For most models, this value is zero, meaning they can pivot freely.
However, for monsters and vehicles (excluding aircraft) that aren’t on round bases, the pivot value is two inches.
This means every pivot during movement costs these units two inches. This new rule simplifies movement calculations and ensures consistency in how units navigate the battlefield.
Impact on Vehicles and Monsters:
This change is particularly significant for large models like tanks and monstrous creatures. Previously, navigating tight spaces or turning to face an enemy could lead to complex calculations and disputes.
With the pivot value system, movement becomes more predictable and fair.
For example, a tank with a pivot value of two inches will have to plan its turns carefully to avoid losing too much movement, adding a layer of strategy to its maneuvering.
Specific Unit Base Changes
There are some interesting edge cases with the new pivot rules. For example, round-based vehicles can pivot without losing any movement, which can lead to some unintended advantages.
This issue is addressed in the Pariah Nexus Tournament Companion, which modifies certain units’ rules to prevent the pivot value’s exploitation.
This ensures a level playing field and minimizes potential for rule-bending. For example, some round-based vehicles like the Necron Monolith or Drukhari Raiders could previously gain unintended movement advantages through pivoting.
The companion guide adjusts these rules to maintain fairness.
Adjustments for Terrain and Battlefield Edges:
Another significant change is how models interact with terrain and the edges of the battlefield. Models can no longer overhang the battlefield edge with their base at any point during movement.
However, overhanging parts of the model, like wings or weapons, can extend beyond the battlefield edge, but they cannot be used to draw line of sight.
This rule ensures that all movement and positioning are realistic and within the boundaries of the playing area.
Impact of The Warhammer 40k Balance Dataslate 10th Edition
This dataslate isn’t just about numbers—it’s about reshaping narratives. From the rekindled heroics of Codex-compliant Marines to the raucous comeback of Orks, every faction has a story to tell. So rally your armies, refine your strategies, and let the galaxy know who’s boss—just remember, the Grimdark’s always watching
The 40k Balance Dataslate 10th Edition and points changes guarantee to keep things exciting (with points changes), balanced, and enjoyable, and your involvement is key to its success. You can download all the changes here.
Click the links below for the latest updates from the Warhammer 40k universe and tabletop game!
- Best Warhammer 40k Armies Now
- Free GW Warhammer 40k App Army Builder for 10th Edition
- 10th Edition Warhammer 40k Rules FAQ & Rules Commentary
- Full 10th Edition Warhammer 40k Core Rules Book
- Free PDF Download for 10th Edition Warhammer 40k USR Rules
What do you think about all the latest rules and points changes in the Warhammer 40k June, January, and December Balance Dataslate?